#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
#include <client/mutators/_mod.qh>
-#include "../lib/csqcmodel/cl_player.qh"
-#include "../lib/warpzone/anglestransform.qh"
+#include <lib/csqcmodel/cl_player.qh>
+#include <lib/warpzone/anglestransform.qh>
.float v_angle_save_x;
#include <common/mutators/mutator/waypoints/all.qh>
-#include "../lib/csqcmodel/interpolate.qh"
+#include <lib/csqcmodel/interpolate.qh>
vector teamradar_3dcoord_to_texcoord(vector in)
{
#include "draw.qh"
-#include "../common/util.qh"
-#include "../common/constants.qh"
+#include <common/util.qh>
+#include <common/constants.qh>
string draw_mousepointer;
vector draw_mousepointer_offset;
#include "xonotic/util.qh"
-#include "../common/items/_mod.qh"
+#include <common/items/_mod.qh>
#include <common/weapons/_all.qh>
-#include "../common/mapinfo.qh"
-#include "../common/mutators/base.qh"
+#include <common/mapinfo.qh>
+#include <common/mutators/base.qh>
int mouseButtonsPressed;
vector menuMousePos;
#include <server/intermission.qh>
#include "world.qh"
-#include "../common/campaign_common.qh"
+#include <common/campaign_common.qh>
// campaign cvars:
// _campaign_index: index of CURRENT map
#include "clientkill.qh"
#include "player.qh"
#include "race.qh"
-#include "../common/mapobjects/teleporters.qh"
+#include <common/mapobjects/teleporters.qh>
#include <server/mutators/_mod.qh>
#include "weapons/tracing.qh"
-#include "../common/constants.qh"
-#include "../common/deathtypes/all.qh"
-#include "../common/util.qh"
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/util.qh>
#include <common/physics/player.qh>
-#include "../common/monsters/_mod.qh"
+#include <common/monsters/_mod.qh>
#include <common/items/_mod.qh>
#include <common/weapons/_all.qh>
-#include "../common/mapobjects/subs.qh"
+#include <common/mapobjects/subs.qh>
#include <common/mapobjects/triggers.qh>
-#include "../common/mapobjects/func/breakable.qh"
+#include <common/mapobjects/func/breakable.qh>
-#include "../lib/csqcmodel/sv_model.qh"
+#include <lib/csqcmodel/sv_model.qh>
-#include "../lib/warpzone/anglestransform.qh"
-#include "../lib/warpzone/util_server.qh"
+#include <lib/warpzone/anglestransform.qh>
+#include <lib/warpzone/util_server.qh>
#ifdef NOCHEATS
#include "bot/api.qh"
-#include "../common/ent_cs.qh"
-#include "../common/wepent.qh"
+#include <common/ent_cs.qh>
+#include <common/wepent.qh>
#include <common/state.qh>
#include "compat/quake3.qh"
#include <common/effects/qc/globalsound.qh>
-#include "../common/mapobjects/func/conveyor.qh"
+#include <common/mapobjects/func/conveyor.qh>
#include <common/mapobjects/func/ladder.qh>
-#include "../common/mapobjects/teleporters.qh"
-#include "../common/mapobjects/target/spawnpoint.qh"
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/target/spawnpoint.qh>
#include <common/mapobjects/trigger/counter.qh>
#include <common/mapobjects/trigger/swamp.qh>
-#include "../common/vehicles/all.qh"
+#include <common/vehicles/all.qh>
#include "weapons/hitplot.qh"
#include "weapons/selection.qh"
#include "weapons/weaponsystem.qh"
-#include "../common/net_notice.qh"
-#include "../common/net_linked.qh"
-#include "../common/physics/player.qh"
+#include <common/net_notice.qh>
+#include <common/net_linked.qh>
+#include <common/physics/player.qh>
#include <common/vehicles/sv_vehicles.qh>
-#include "../common/items/_mod.qh"
+#include <common/items/_mod.qh>
#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
-#include "../common/mutators/mutator/waypoints/all.qh"
-#include "../common/mutators/mutator/instagib/sv_instagib.qh"
+#include <common/mutators/mutator/waypoints/all.qh>
+#include <common/mutators/mutator/instagib/sv_instagib.qh>
#include <common/gamemodes/_mod.qh>
-#include "../common/mapobjects/subs.qh"
-#include "../common/mapobjects/triggers.qh"
-#include "../common/mapobjects/trigger/secret.qh"
+#include <common/mapobjects/subs.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/mapobjects/trigger/secret.qh>
-#include "../common/minigames/sv_minigames.qh"
+#include <common/minigames/sv_minigames.qh>
-#include "../common/items/inventory.qh"
+#include <common/items/inventory.qh>
-#include "../common/monsters/sv_monsters.qh"
+#include <common/monsters/sv_monsters.qh>
-#include "../lib/warpzone/server.qh"
+#include <lib/warpzone/server.qh>
#include <common/mutators/mutator/overkill/oknex.qh>
#include "teamplay.qh"
#include "scores.qh"
#include "spawnpoints.qh"
-#include "../common/state.qh"
-#include "../common/physics/player.qh"
+#include <common/state.qh>
+#include <common/physics/player.qh>
#include "resources.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/items/_mod.qh"
-#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
-#include "../common/mutators/mutator/instagib/sv_instagib.qh"
-#include "../common/mutators/mutator/buffs/buffs.qh"
+#include <common/vehicles/all.qh>
+#include <common/items/_mod.qh>
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
+#include <common/mutators/mutator/instagib/sv_instagib.qh>
+#include <common/mutators/mutator/buffs/buffs.qh>
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
-#include "../common/constants.qh"
-#include "../common/deathtypes/all.qh"
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
#include <common/mapobjects/defs.qh>
#include <common/mapobjects/triggers.qh>
-#include "../common/notifications/all.qh"
-#include "../common/physics/movetypes/movetypes.qh"
-#include "../common/playerstats.qh"
-#include "../common/teams.qh"
-#include "../common/util.qh"
+#include <common/notifications/all.qh>
+#include <common/physics/movetypes/movetypes.qh>
+#include <common/playerstats.qh>
+#include <common/teams.qh>
+#include <common/util.qh>
#include <common/gamemodes/_mod.qh>
#include <common/gamemodes/rules.qh>
#include <common/weapons/_all.qh>
-#include "../lib/csqcmodel/sv_model.qh"
-#include "../lib/warpzone/common.qh"
+#include <lib/csqcmodel/sv_model.qh>
+#include <lib/warpzone/common.qh>
void UpdateFrags(entity player, int f)
{
#include "command/common.qh"
#include "command/vote.qh"
#include "round_handler.qh"
-#include "../common/state.qh"
-#include "../common/physics/player.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/constants.qh"
-#include "../common/util.qh"
+#include <common/state.qh>
+#include <common/physics/player.qh>
+#include <common/vehicles/all.qh>
+#include <common/constants.qh>
+#include <common/util.qh>
#include <common/net_linked.qh>
#include <common/weapons/_all.qh>
-#include "../lib/warpzone/common.qh"
-#include "../lib/warpzone/server.qh"
+#include <lib/warpzone/common.qh>
+#include <lib/warpzone/server.qh>
/*============================================
#include <common/state.qh>
-#include "../common/minigames/sv_minigames.qh"
+#include <common/minigames/sv_minigames.qh>
#include <common/weapons/_all.qh>
-#include "../common/vehicles/sv_vehicles.qh"
+#include <common/vehicles/sv_vehicles.qh>
-#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
.entity vehicle;
#include "autocvars.qh"
#include <server/main.qh>
#include "command/banning.qh"
-#include "../common/constants.qh"
-#include "../common/util.qh"
+#include <common/constants.qh>
+#include <common/util.qh>
/*
* Protocol of online ban list:
#include <server/weapons/common.qh>
#include <server/compat/quake3.qh>
-#include "../common/constants.qh"
+#include <common/constants.qh>
#include <common/command/generic.qh>
-#include "../common/deathtypes/all.qh"
-#include "../common/debug.qh"
-#include "../common/mapinfo.qh"
-#include "../common/util.qh"
+#include <common/deathtypes/all.qh>
+#include <common/debug.qh>
+#include <common/mapinfo.qh>
+#include <common/util.qh>
-#include "../common/vehicles/all.qh"
+#include <common/vehicles/all.qh>
#include <common/monsters/sv_monsters.qh>
#include <common/weapons/_all.qh>
-#include "../lib/csqcmodel/sv_model.qh"
+#include <lib/csqcmodel/sv_model.qh>
-#include "../lib/warpzone/common.qh"
-#include "../lib/warpzone/server.qh"
+#include <lib/warpzone/common.qh>
+#include <lib/warpzone/server.qh>
void CreatureFrame_hotliquids(entity this)
{
#include "world.qh"
#include "command/cmd.qh"
#include "command/getreplies.qh"
-#include "../common/constants.qh"
+#include <common/constants.qh>
#include <common/net_linked.qh>
-#include "../common/mapinfo.qh"
-#include "../common/playerstats.qh"
+#include <common/mapinfo.qh>
+#include <common/playerstats.qh>
#include <common/state.qh>
-#include "../common/util.qh"
+#include <common/util.qh>
// definitions
#include "weapons/throwing.qh"
#include "command/common.qh"
#include "command/vote.qh"
-#include "../common/state.qh"
-#include "../common/anim.qh"
-#include "../common/animdecide.qh"
-#include "../common/csqcmodel_settings.qh"
-#include "../common/gamemodes/sv_rules.qh"
-#include "../common/deathtypes/all.qh"
-#include "../common/mapobjects/subs.qh"
+#include <common/state.qh>
+#include <common/anim.qh>
+#include <common/animdecide.qh>
+#include <common/csqcmodel_settings.qh>
+#include <common/gamemodes/sv_rules.qh>
+#include <common/deathtypes/all.qh>
+#include <common/mapobjects/subs.qh>
#include <common/mapobjects/teleporters.qh>
-#include "../common/playerstats.qh"
-#include "../lib/csqcmodel/sv_model.qh"
+#include <common/playerstats.qh>
+#include <lib/csqcmodel/sv_model.qh>
-#include "../common/minigames/sv_minigames.qh"
+#include <common/minigames/sv_minigames.qh>
#include <common/gamemodes/_mod.qh>
-#include "../common/physics/player.qh"
-#include "../common/effects/qc/_mod.qh"
-#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
-#include "../common/mapobjects/_mod.qh"
-#include "../common/wepent.qh"
+#include <common/physics/player.qh>
+#include <common/effects/qc/_mod.qh>
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
+#include <common/mapobjects/_mod.qh>
+#include <common/wepent.qh>
#include "weapons/weaponstats.qh"
#include <server/weapons/weaponsystem.qh>
-#include "../common/animdecide.qh"
+#include <common/animdecide.qh>
void Drop_Special_Items(entity player)
{
#include "mutators/_mod.qh"
#include <server/client.qh>
#include <server/weapons/common.qh>
-#include "../common/constants.qh"
-#include "../common/deathtypes/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/mapobjects/teleporters.qh"
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/notifications/all.qh>
+#include <common/mapobjects/teleporters.qh>
#include <common/mapobjects/triggers.qh>
-#include "../common/mapobjects/subs.qh"
-#include "../common/util.qh"
+#include <common/mapobjects/subs.qh>
+#include <common/util.qh>
#include <common/weapons/_all.qh>
-#include "../lib/csqcmodel/sv_model.qh"
-#include "../lib/warpzone/anglestransform.qh"
-#include "../lib/warpzone/util_server.qh"
-#include "../lib/warpzone/common.qh"
-#include "../common/vehicles/vehicle.qh"
-#include "../common/vehicles/sv_vehicles.qh"
+#include <lib/csqcmodel/sv_model.qh>
+#include <lib/warpzone/anglestransform.qh>
+#include <lib/warpzone/util_server.qh>
+#include <lib/warpzone/common.qh>
+#include <common/vehicles/vehicle.qh>
+#include <common/vehicles/sv_vehicles.qh>
#include <common/weapons/weapon/porto.qh>
#include <server/player.qh>
#include <server/damage.qh>
#include "spawnpoints.qh"
#include "bot/api.qh"
#include "command/getreplies.qh"
-#include "../common/deathtypes/all.qh"
-#include "../common/notifications/all.qh"
+#include <common/deathtypes/all.qh>
+#include <common/notifications/all.qh>
#include <common/gamemodes/_mod.qh>
#include <common/gamemodes/rules.qh>
#include <common/net_linked.qh>
#include <common/state.qh>
#include <common/weapons/weapon/porto.qh>
-#include "../common/mapobjects/subs.qh"
+#include <common/mapobjects/subs.qh>
#include <common/mapobjects/triggers.qh>
-#include "../lib/warpzone/util_server.qh"
-#include "../lib/warpzone/common.qh"
+#include <lib/warpzone/util_server.qh>
+#include <lib/warpzone/common.qh>
#include <common/vehicles/sv_vehicles.qh>
-#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
string uid2name(string myuid)
{
#include "campaign.qh"
#include "command/vote.qh"
#include <common/mapobjects/triggers.qh>
-#include "../common/util.qh"
+#include <common/util.qh>
void round_handler_Think(entity this)
{
#include <server/mutators/_mod.qh>
#include <server/round_handler.qh>
#include <common/net_linked.qh>
-#include "../common/playerstats.qh"
-#include "../common/teams.qh"
+#include <common/playerstats.qh>
+#include <common/teams.qh>
#include <common/mapinfo.qh>
#include <common/mutators/base.qh>
#include <common/scores.qh>
#include "race.qh"
#include <common/weapons/_all.qh>
#include <common/stats.qh>
-#include "../common/constants.qh"
+#include <common/constants.qh>
#include <common/net_linked.qh>
-#include "../common/teams.qh"
+#include <common/teams.qh>
#include <common/gamemodes/_mod.qh>
-#include "../common/mapobjects/subs.qh"
-#include "../common/mapobjects/target/spawnpoint.qh"
+#include <common/mapobjects/subs.qh>
+#include <common/mapobjects/target/spawnpoint.qh>
#include <common/mapobjects/triggers.qh>
-#include "../common/util.qh"
-#include "../lib/warpzone/common.qh"
-#include "../lib/warpzone/util_server.qh"
+#include <common/util.qh>
+#include <lib/warpzone/common.qh>
+#include <lib/warpzone/util_server.qh>
#include <server/intermission.qh>
#include <server/utils.qh>
#include <server/command/vote.qh>
#include <server/mutators/_mod.qh>
-#include "../common/deathtypes/all.qh"
+#include <common/deathtypes/all.qh>
#include <common/gamemodes/_mod.qh>
-#include "../common/teams.qh"
+#include <common/teams.qh>
/// \brief Describes a state of team balance entity.
enum
#include "teamplay.qh"
#include "weapons/weaponstats.qh"
#include <server/weapons/common.qh>
-#include "../common/constants.qh"
+#include <common/constants.qh>
#include <common/net_linked.qh>
-#include "../common/deathtypes/all.qh"
+#include <common/deathtypes/all.qh>
#include <common/gamemodes/_mod.qh>
-#include "../common/gamemodes/sv_rules.qh"
-#include "../common/mapinfo.qh"
-#include "../common/monsters/_mod.qh"
-#include "../common/monsters/sv_monsters.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/physics/player.qh"
-#include "../common/playerstats.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
+#include <common/gamemodes/sv_rules.qh>
+#include <common/mapinfo.qh>
+#include <common/monsters/_mod.qh>
+#include <common/monsters/sv_monsters.qh>
+#include <common/vehicles/all.qh>
+#include <common/notifications/all.qh>
+#include <common/physics/player.qh>
+#include <common/playerstats.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
#include <common/mapobjects/triggers.qh>
#include <common/mapobjects/trigger/hurt.qh>
-#include "../common/mapobjects/trigger/secret.qh"
-#include "../common/mapobjects/target/music.qh"
-#include "../common/util.qh"
-#include "../common/items/_mod.qh"
+#include <common/mapobjects/trigger/secret.qh>
+#include <common/mapobjects/target/music.qh>
+#include <common/util.qh>
+#include <common/items/_mod.qh>
#include <common/weapons/_all.qh>
-#include "../common/state.qh"
+#include <common/state.qh>
const float LATENCY_THINKRATE = 10;
.float latency_sum;