]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Stop player powerup sounds when disconnecting
authorterencehill <piuntn@gmail.com>
Wed, 3 Mar 2021 13:09:15 +0000 (14:09 +0100)
committerterencehill <piuntn@gmail.com>
Wed, 3 Mar 2021 13:09:15 +0000 (14:09 +0100)
qcsrc/server/client.qc

index 6fc37b13ef20925da5eade301faa7366621002af..74592b62cb0972217162c135cc4d68b4fc3efa72 100644 (file)
@@ -1201,6 +1201,8 @@ Called when a client disconnects from the server
 =============
 */
 .entity chatbubbleentity;
+void player_powerups_remove_all(entity this);
+
 void ClientDisconnect(entity this)
 {
        assert(IS_CLIENT(this), return);
@@ -1253,6 +1255,8 @@ void ClientDisconnect(entity this)
        ReadyCount();
        if (vote_called && IS_REAL_CLIENT(this)) VoteCount(false);
 
+       player_powerups_remove_all(this); // stop powerup sound
+
        ONREMOVE(this);
 }
 
@@ -1449,7 +1453,8 @@ void player_powerups_remove_all(entity this)
 {
        if (this.items & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON))
        {
-               if (time > game_starttime + 1)
+               // don't play the poweroff sound when the game restarts or the player disconnects
+               if (time > game_starttime + 1 && IS_CLIENT(this))
                        sound(this, CH_INFO, SND_POWEROFF, VOL_BASE, ATTEN_NORM);
                stopsound(this, CH_TRIGGER_SINGLE); // get rid of the pickup sound
                this.items &= ~ITEM_Strength.m_itemid;