]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Farewell havoc mode! :>
authormand1nga <saulo_gil@argentina.com>
Thu, 18 Mar 2010 19:36:40 +0000 (16:36 -0300)
committermand1nga <saulo_gil@argentina.com>
Thu, 18 Mar 2010 19:36:40 +0000 (16:36 -0300)
balanceHavoc.cfg [deleted file]
defaultHavoc.cfg [deleted file]
qcsrc/menu/xonotic/modbutton.c [deleted file]

diff --git a/balanceHavoc.cfg b/balanceHavoc.cfg
deleted file mode 100644 (file)
index 9ad693b..0000000
+++ /dev/null
@@ -1,591 +0,0 @@
-// {{{ weapon replacement
-// NOTE: this only replaces weapons on the map
-// use g_start_weapon_* to also replace the on-startup weapons!
-// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
-// set the cvars to "0" to totally disable a weapon
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun ""
-set g_weaponreplace_uzi ""
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook ""
-set g_weaponreplace_hlac ""
-set g_weaponreplace_campingrifle ""
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball ""
-set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
-// }}}
-
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 100
-set g_balance_armor_start 0
-set g_start_ammo_shells 45
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 250 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 250
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 50
-set g_lms_start_ammo_nails 150
-set g_lms_start_ammo_rockets 50
-set g_lms_start_ammo_cells 50
-set g_lms_start_ammo_fuel 0
-set g_balance_nixnex_roundtime 25
-set g_balance_nixnex_incrtime 1.6
-set g_balance_nixnex_ammo_shells 15
-set g_balance_nixnex_ammo_nails 45
-set g_balance_nixnex_ammo_rockets 15
-set g_balance_nixnex_ammo_cells 15
-set g_balance_nixnex_ammo_fuel 0
-set g_balance_nixnex_ammoincr_shells 2
-set g_balance_nixnex_ammoincr_nails 6
-set g_balance_nixnex_ammoincr_rockets 2
-set g_balance_nixnex_ammoincr_cells 2
-set g_balance_nixnex_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_shells 30
-set g_pickup_shells_max 120
-set g_pickup_nails 80
-set g_pickup_nails_max 400
-set g_pickup_rockets 30
-set g_pickup_rockets_max 120
-set g_pickup_cells 50
-set g_pickup_cells_max 200
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 10
-set g_pickup_armorsmall_max 100
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 100
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 100
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 150
-set g_pickup_healthsmall 10
-set g_pickup_healthsmall_max 100
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 150
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 5
-set g_balance_pause_health_regen 5
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 0
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 1
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 0
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 1
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.6
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.6
-set g_balance_weaponswitchdelay 0.05
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0
-set g_throughfloor_force 0
-set g_projectiles_newton_style 0
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 0
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1400
-set g_balance_falldamage_factor 0.15
-set g_balance_falldamage_maxdamage 25
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.2
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 4
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 25
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_gauntlet 0
-set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 25
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle -90
-set g_balance_laser_secondary_delay 0
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 15
-set g_balance_shotgun_primary_damage 5
-set g_balance_shotgun_primary_force 0
-set g_balance_shotgun_primary_spread 0.09
-set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.5
-set g_balance_shotgun_primary_ammo 3
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_bullets 5
-set g_balance_shotgun_secondary_damage 5
-set g_balance_shotgun_secondary_force 0
-set g_balance_shotgun_secondary_spread 0.09
-set g_balance_shotgun_secondary_refire 1
-set g_balance_shotgun_secondary_animtime 0.1
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-// }}}
-// {{{ uzi
-set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 25
-set g_balance_uzi_first_force 0
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 0
-set g_balance_uzi_sustained_spread 0.07
-set g_balance_uzi_sustained_refire 0.05
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary2secondary 0
-set g_balance_grenadelauncher_primary_damage 40
-set g_balance_grenadelauncher_primary_edgedamage 20
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.5
-set g_balance_grenadelauncher_primary_ammo 1
-set g_balance_grenadelauncher_secondary_damage 70
-set g_balance_grenadelauncher_secondary_edgedamage 30
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 0.3
-set g_balance_grenadelauncher_secondary_refire 1
-set g_balance_grenadelauncher_secondary_animtime 0.5
-set g_balance_grenadelauncher_secondary_ammo 3
-set g_balance_grenadelauncher_secondary_health 10
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 70
-set g_balance_electro_primary_edgedamage 5
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 90
-set g_balance_electro_primary_comboradius 300
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 1
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 3
-set g_balance_electro_secondary_damage 30
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 90
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_lifetime 1
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_refire2 0
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 1
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 300
-set g_balance_electro_combo_speed 2000
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 25
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force 0
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.8
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 4
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 25
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force 0
-set g_balance_crylink_secondary_radius 80
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_bounces 1
-set g_balance_crylink_secondary_refire 1
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 5
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_secondary_line_fadetime 0.25
-// }}}
-// {{{ nex
-set g_balance_nex_damage 60
-set g_balance_nex_force 0
-set g_balance_nex_refire 0.7
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 0
-set g_balance_nex_damagefalloff_maxdist 0
-set g_balance_nex_damagefalloff_halflife 0
-set g_balance_nex_damagefalloff_forcehalflife 0
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 0
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 90
-set g_balance_hagar_primary_spread 0.1
-set g_balance_hagar_primary_speed 2000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.1
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 30
-set g_balance_hagar_secondary_edgedamage 0
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_radius 90
-set g_balance_hagar_secondary_spread 0.1
-set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime_min 30
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.1
-set g_balance_hagar_secondary_ammo 1
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 80
-set g_balance_rocketlauncher_edgedamage 0
-set g_balance_rocketlauncher_force 400
-set g_balance_rocketlauncher_radius 100
-set g_balance_rocketlauncher_speed 2200
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 2200
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 0.7
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 40
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 360 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.0
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.03
-set g_balance_hlac_primary_spread_crouchmod 0.5
-
-set g_balance_hlac_primary_damage 33
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 250
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 20000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.3
-set g_balance_hlac_primary_animtime 0.3
-set g_balance_hlac_primary_ammo 2
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.05
-set g_balance_hlac_secondary_spread_crouchmod 1
-
-set g_balance_hlac_secondary_damage 20
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1.5
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 6
-set g_balance_hlac_secondary_shots 5
-// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 50
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 3
-set g_balance_fireball_primary_force 100
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 100
-set g_balance_fireball_primary_lifetime 4.5
-set g_balance_fireball_primary_refire 1.5
-set g_balance_fireball_primary_speed 700
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 15
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 600
-set g_balance_fireball_secondary_damage 150
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 200
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 3
-set g_balance_fireball_secondary_refire2 6
-set g_balance_fireball_secondary_speed 650
-set g_balance_fireball_secondary_spread 0
-// }}}
diff --git a/defaultHavoc.cfg b/defaultHavoc.cfg
deleted file mode 100644 (file)
index 26ffd41..0000000
+++ /dev/null
@@ -1,35 +0,0 @@
-exec defaultXonotic.cfg
-
-// Settings changed by Xonotic Havoc
-
-timelimit_override 10
-fraglimit_override 0
-leadlimit_override 0
-capturelimit_override 0
-g_ctf_capture_limit 0
-g_domination_point_limit 0
-g_domination_point lead_leadlimit 0
-g_runematch_point_limit 0
-g_runematch_point_leadlimit 0
-g_keyhunt_point_limit 0
-g_keyhunt_point_leadlimit 0
-g_race_laps_limit 0
-g_nexball_goallimit 0
-g_nexball_goalleadlimit 0
-
-crosshair 6
-cl_netfps 125
-cl_nolerp 1
-cl_bob 0
-cl_bobmodel 0
-v_kicktime 0
-gl_polyblend 0.2
-hostname "Xonotic Havoc $g_xonoticversion Server"
-set g_norecoil 1
-seta r_ambient 20
-seta menu_skin "simplygray"
-set menu_slist_modfilter "havoc"
-seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break 1
-
-exec physicsHavoc.cfg
-exec balanceHavoc.cfg
diff --git a/qcsrc/menu/xonotic/modbutton.c b/qcsrc/menu/xonotic/modbutton.c
deleted file mode 100644 (file)
index 0f52371..0000000
+++ /dev/null
@@ -1,46 +0,0 @@
-#ifdef INTERFACE
-CLASS(XonoticModButton) EXTENDS(XonoticButton)
-       METHOD(XonoticModButton, configureXonoticModButton, void(entity, string))
-       ATTRIB(XonoticModButton, destination, string, string_null)
-ENDCLASS(XonoticModButton)
-entity makeXonoticModButton(string menu);
-void XonoticModButton_Click(entity me, entity other);
-#endif
-
-#ifdef IMPLEMENTATION
-entity makeXonoticModButton(string menu)
-{
-       entity me;
-       me = spawnXonoticModButton();
-       me.configureXonoticModButton(me, menu);
-       return me;
-}
-
-void XonoticModButton_Click(entity me, entity other)
-{
-       string thecmd;
-       thecmd = strcat("\ndisconnect\nmenu_restart");
-
-       if (me.destination != "")
-               thecmd = strcat(thecmd, "\ntogglemenu\ndefer 0.1 \"menu_cmd directmenu ", me.destination,"\"\n");
-
-       if (cvar_string("menu_slist_modfilter") == "havoc")
-               thecmd = strcat("\ngamedir data", thecmd);
-       else
-               thecmd = strcat("\ngamedir havoc", thecmd);
-       cmd(thecmd);
-}
-
-void configureXonoticModButtonXonoticModButton(entity me, string menu)
-{
-       me.configureXonoticButton(me, "", '0 0 0');
-       me.onClick = XonoticModButton_Click;
-       me.onClickEntity = me;
-       me.destination = menu;
-
-       if (cvar_string("menu_slist_modfilter") == "havoc")
-               me.text = "Switch to Xonotic mode";
-       else
-               me.text = "Switch to Havoc mode";
-}
-#endif