X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=5399e4096ef20bba829cffc5f690a7030d038280;hp=d4a97d7da54f872b631665fe9c0fad750faf00c2;hb=c857fd3d9a05291605f6b93254b83abeb107d19d;hpb=9b66dec4f0fe91426c023de778bba3d2afe432a4 diff --git a/xonotic-server.cfg b/xonotic-server.cfg index d4a97d7da..5399e4096 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -40,8 +40,8 @@ set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the play set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." alias g_tourney "g_tourney_$1" -alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1" -alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0" +alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1; sv_timeout 1" +alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0; sv_timeout 0" set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time" set sv_timeout_length 120 "how long the game will be paused at max, in seconds" @@ -58,11 +58,14 @@ set g_teleport_maxspeed 0 "maximum speed that a player can keep when going throu set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" -set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" +set g_respawn_ghosts_time 4.5 "amount of time a respawn ghost lasts before it starts fading out. 0 disables and ghosts fade when the body would" +set g_respawn_ghosts_fadetime 1.5 "amount of time a respawn ghost takes to fade out" +set g_respawn_ghosts_alpha 1 "respawn ghost alpha" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" // use default physics +sv_playerphysicsqc 1 set sv_friction_on_land 0 "movement friction applied for half a second upon landing on the ground" set sv_friction_slick 0.5 "movement friction while on slick surfaces" @@ -205,7 +208,7 @@ set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" -set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" +set g_spawnpoints_auto_move_out_of_solid 1 "show a warning if a spawn point was placed inside a solid, disabling this setting causes such spawn points to be removed and produce a more verbose error message" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" set g_fullbrightitems 0 "disables lighting effects on items, making them appear bright for visibility" @@ -228,11 +231,9 @@ set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after set g_grab_range 200 "distance at which dragable objects can be grabbed" -set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 "default opacity of players" set g_player_brightness 0 "set to 2 for brighter players" set g_player_damageforcescale 2 "push multiplier of attacks against players" -set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" @@ -310,9 +311,9 @@ set sv_logscores_filename scores.log "filename" set sv_logscores_bots 0 "exclude bots by default" // spam (frag/capture) log -set sv_eventlog 0 "the master switch for efficiency reasons" -set sv_eventlog_console 1 "print event log entries to the console as well" -set sv_eventlog_files 0 "save the event log to individual files instead of the main server log" +set sv_eventlog 0 "enable event logging" +set sv_eventlog_console 1 "print event log entries to the dedicated console as well" +set sv_eventlog_files 0 "save the event log to individual files" set sv_eventlog_files_timestamps 1 "include timestamps in the log file names" set sv_eventlog_files_counter 0 "internal counter cvar, do not modify" set sv_eventlog_files_nameprefix xonotic "prefix of individual log file names" @@ -397,6 +398,7 @@ sv_gameplayfix_delayprojectiles 0 sv_gameplayfix_q2airaccelerate 1 sv_gameplayfix_stepmultipletimes 1 sv_gameplayfix_stepdown 2 +sv_gameplayfix_unstickplayers 2 // only available in qc physics set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1" @@ -502,6 +504,8 @@ set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited // sv_cullentities_trace is 1, so the client doesn't have to sv_cullentities_trace 1 +// support pings up to 400 for eye position prediction +sv_cullentities_trace_prediction_time 0.4 // due to a bug in the engine, the default setting of this (16) spams the network with item updates sv_cullentities_trace_eyejitter 0 @@ -575,7 +579,10 @@ set sv_showspectators 1 "Show who's spectating who in the player info panel when set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage" -set sv_showfps 5 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates" +set sv_showfps 0 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates. NOTE: this feature gathers performance telemetry, it may require consent from players on the server depending on your legislation" set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open" set sv_warpzone_allow_selftarget 0 "do not touch" + +// don't notify cvar changes in the chat +sv_disablenotify 1