X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-client.cfg;h=e39a892fb28d4ef9d7ea5d6a46e8d49af56c40c0;hp=6ee12fd5d6337f6f34511f5a6ef72b88427c43ed;hb=bb92926e2ce245957e28e9fc78b6250eb9c082f5;hpb=f967c4ea061f7ade32ece7ae04da794eeef33396 diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 6ee12fd5d..e39a892fb 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -67,8 +67,7 @@ seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files -seta cl_spawn_point_dist_min 1200 -seta cl_spawn_point_dist_max 1600 +seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible" freelook 1 sensitivity 6 @@ -172,6 +171,7 @@ v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) +net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.) r_bloom_blur 4 r_bloom_brighten 2 @@ -194,15 +194,15 @@ seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" -seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player" +seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" -seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" @@ -228,7 +228,10 @@ seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on dama seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have" seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" -set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" +set cl_deathglow 2 "number of seconds during which dead bodies glow out" +set cl_deathglow_min 0.5 "glow out up to this glow factor" + +set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors" cl_movement 1 cl_movement_track_canjump 0 @@ -300,7 +303,8 @@ seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls" seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls" cl_stainmaps 0 cl_particles_smoke 1 -vid_gl20 1 +set vid_gl20 1 +set gl_vbo 3 r_glsl_deluxemapping 1 r_glsl_offsetmapping 0 r_glsl_offsetmapping_lod 1 @@ -622,7 +626,7 @@ gl_texturecompression_lightcubemaps 0 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -cl_maxfps 200 +cl_maxfps 250 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" @@ -728,14 +732,14 @@ set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the set developer_csqcentities 0 "csqc entity spam" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)" +seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 2: enable it even in teamplay (only when there is exactly one enemy team); 3: enable it only playing Duel" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" -seta cl_viewmodel_alpha 0 "Maximum transparency of the view model, set to 0 to disable" +seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1" set debugdraw 0 set debugdraw_filter "" @@ -745,6 +749,9 @@ set debugtrace 0 // FIXME remove this when the engine feature FINALLY MAYBE works r_glsl_skeletal 0 +// FIXME engine description mentions the default should be 1, but sets it to 2 anyway, breaks some maps +r_useportalculling 1 + // animation tuning set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) @@ -753,7 +760,7 @@ set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server contro seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos" // freeze camera -set cl_lockview 0 "when 1, the camera does not move any more" +set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can only control camera angles" // we now use mastervolume volume 1 @@ -796,9 +803,9 @@ r_shadow_glossintensity 1 r_fullbright_directed 1 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water -r_water_refractdistort 0.019 +r_water_refractdistort 0.003 -set cl_rainsnow_maxdrawdist 2048 +set cl_rainsnow_maxdrawdist 1000 // safe font defaults r_font_hinting 1 @@ -854,7 +861,6 @@ seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"