X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=dead5a9d4b360d924a0642f4b21fe0161e734ccd;hp=e6b112981efd864284438429eae4607c036018fa;hb=cfaacd5aff51c88ae76519d019aa6427ba1c5bc0;hpb=dca461716d4204384f9bbf8826c05045d59832c7 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index e6b112981e..dead5a9d4b 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -57,6 +57,7 @@ float autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") float autocvar_bot_usemodelnames; float autocvar_bot_vs_human; +float autocvar_bot_debug; float autocvar_bot_debug_tracewalk; float autocvar_bot_debug_goalstack; float autocvar_bot_wander_enable; @@ -75,8 +76,8 @@ float autocvar_g_arena_maxspawned; float autocvar_g_arena_point_leadlimit; float autocvar_g_arena_point_limit; float autocvar_g_arena_roundbased; +float autocvar_g_arena_round_timelimit; float autocvar_g_arena_warmup; -float autocvar_g_assault; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -687,7 +688,6 @@ float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; -float autocvar_g_balance_weaponswitchdelay; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_materialconstant; @@ -709,6 +709,8 @@ float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; +float autocvar_g_ca_teams; +float autocvar_g_ca_teams_override; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@ -727,6 +729,7 @@ float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; +float autocvar_g_chat_tellprivacy; float autocvar_g_ctf_allow_vehicle_carry; float autocvar_g_ctf_allow_vehicle_touch; float autocvar_g_ctf_throw; @@ -752,7 +755,6 @@ float autocvar_g_ctf_pass_request; float autocvar_g_ctf_pass_turnrate; float autocvar_g_ctf_pass_timelimit; float autocvar_g_ctf_pass_velocity; -float autocvar_g_ctf_captimerecord_always; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; @@ -762,7 +764,6 @@ float autocvar_g_ctf_flag_dropped_waypoint; float autocvar_g_ctf_flag_dropped_floatinwater; float autocvar_g_ctf_flag_glowtrails; float autocvar_g_ctf_flag_health; -float autocvar_g_ctf_flag_pickup_verbosename; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; float autocvar_g_ctf_flag_return_time; @@ -815,11 +816,15 @@ string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; +float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; float autocvar_g_freezetag_revive_clearspeed; +float autocvar_g_freezetag_round_timelimit; +float autocvar_g_freezetag_teams; +float autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@ -862,8 +867,8 @@ float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; float autocvar_g_lms_campcheck_damage; float autocvar_g_lms_campcheck_distance; +float autocvar_g_lms_extra_lives; float autocvar_g_lms_campcheck_interval; -string autocvar_g_lms_campcheck_message; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") @@ -893,6 +898,7 @@ float autocvar_g_midair_shieldtime; float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; +float autocvar_g_minstagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -964,12 +970,11 @@ float autocvar_g_shootfromclient; float autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; float autocvar_g_showweaponspawns; +float autocvar_g_spawn_alloweffects; float autocvar_g_spawn_furthest; float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -float autocvar_g_spawnsound; -float autocvar_g_start_delay; #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; float autocvar_g_tdm_teams; @@ -1118,13 +1123,10 @@ float autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; float autocvar_sv_eventlog_files_timestamps; -float autocvar_sv_fraginfo; -float autocvar_sv_fraginfo_handicap; -float autocvar_sv_fraginfo_ping; -float autocvar_sv_fraginfo_stats; float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; +float autocvar_sv_gentle; #define autocvar_sv_gravity cvar("sv_gravity") string autocvar_sv_intermission_cdtrack; string autocvar_sv_jumpspeedcap_max; @@ -1163,6 +1165,7 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; float autocvar_sv_vote_master; @@ -1227,3 +1230,7 @@ float autocvar_physics_ode; float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_touchexplode_radius; +float autocvar_g_touchexplode_damage; +float autocvar_g_touchexplode_edgedamage; +float autocvar_g_touchexplode_force;