X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fscoreboard.qc;h=591f4b0dc6edc9478df5d85b69ff755db78bf5e9;hp=69a296796108022624ef2b5a7bb65c4fb9a9634d;hb=e15ed5c2ab522ab6da87f8068c5d9ff92467a452;hpb=cf26ba11220f6f3d6280c26040ad311ee92ebeb2 diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 69a296796..591f4b0dc 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -19,6 +19,7 @@ string TranslateScoresLabel(string l) case "bckills": return CTX(_("SCO^bckills")); case "bctime": return CTX(_("SCO^bctime")); case "caps": return CTX(_("SCO^caps")); + case "captime": return CTX(_("SCO^captime")); case "deaths": return CTX(_("SCO^deaths")); case "destroyed": return CTX(_("SCO^destroyed")); case "drops": return CTX(_("SCO^drops")); @@ -128,9 +129,25 @@ void HUD_UpdatePlayerTeams() */ } +float HUD_CompareScore(float f, float vl, float vr) +{ + if(f & SFL_ZERO_IS_WORST) + { + if(vl == 0 && vr != 0) + return 1; + if(vl != 0 && vr == 0) + return 0; + } + if(vl > vr) + return IS_INCREASING(f); + if(vl < vr) + return IS_DECREASING(f); + return -1; +} + float HUD_ComparePlayerScores(entity left, entity right) { - float vl, vr; + float vl, vr, r, i; vl = GetPlayerColor(left.sv_entnum); vr = GetPlayerColor(right.sv_entnum); @@ -153,33 +170,20 @@ float HUD_ComparePlayerScores(entity left, entity right) return false; } - vl = left.scores[ps_primary]; - vr = right.scores[ps_primary]; - if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) - { - if(vl == 0 && vr != 0) - return 1; - if(vl != 0 && vr == 0) - return 0; - } - if(vl > vr) - return IS_INCREASING(scores_flags[ps_primary]); - if(vl < vr) - return IS_DECREASING(scores_flags[ps_primary]); + r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]); + if (r >= 0) + return r; + + r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]); + if (r >= 0) + return r; - vl = left.scores[ps_secondary]; - vr = right.scores[ps_secondary]; - if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST) + for(i = 0; i < MAX_SCORE; ++i) { - if(vl == 0 && vr != 0) - return 1; - if(vl != 0 && vr == 0) - return 0; + r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]); + if (r >= 0) + return r; } - if(vl > vr) - return IS_INCREASING(scores_flags[ps_secondary]); - if(vl < vr) - return IS_DECREASING(scores_flags[ps_secondary]); return false; } @@ -198,26 +202,27 @@ void HUD_UpdatePlayerPos(entity player) float HUD_CompareTeamScores(entity left, entity right) { - float vl, vr; + float i, r; if(left.team == COLOR_SPECTATOR) return 1; if(right.team == COLOR_SPECTATOR) return 0; - vl = left.teamscores[ts_primary]; - vr = right.teamscores[ts_primary]; - if(vl > vr) - return IS_INCREASING(teamscores_flags[ts_primary]); - if(vl < vr) - return IS_DECREASING(teamscores_flags[ts_primary]); + r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]); + if (r >= 0) + return r; - vl = left.teamscores[ts_secondary]; - vr = right.teamscores[ts_secondary]; - if(vl > vr) - return IS_INCREASING(teamscores_flags[ts_secondary]); - if(vl < vr) - return IS_DECREASING(teamscores_flags[ts_secondary]); + r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]); + if (r >= 0) + return r; + + for(i = 0; i < MAX_SCORE; ++i) + { + r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]); + if (r >= 0) + return r; + } return false; } @@ -254,6 +259,7 @@ void Cmd_HUD_Help() print(_("^3kd^7 The kill-death ratio\n")); print(_("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n")); print(_("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n")); + print(_("^3captime^7 Time of fastest cap (CTF)\n")); print(_("^3fckills^7 Number of flag carrier kills\n")); print(_("^3returns^7 Number of flag returns\n")); print(_("^3drops^7 Number of flag drops\n")); @@ -304,20 +310,20 @@ void Cmd_HUD_SetFields(float argc) { float i, j, slash; string str, pattern; - float have_name, have_primary, have_secondary, have_separator; + float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0; float missing; // TODO: re enable with gametype dependant cvars? if(argc < 3) // no arguments provided - argc = tokenizebyseparator(strcat("x ", autocvar_scoreboard_columns), " "); + argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " "); if(argc < 3) - argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " "); + argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " "); if(argc == 3) { if(argv(2) == "default") - argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " "); + argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " "); else if(argv(2) == "all") { string s; @@ -332,17 +338,17 @@ void Cmd_HUD_SetFields(float argc) if(ps_secondary != ps_primary) s = strcat(s, " ", scores_label[ps_secondary]); s = strcat(s, " ", scores_label[ps_primary]); - argc = tokenizebyseparator(strcat("x ", s), " "); + argc = tokenizebyseparator(strcat("0 1 ", s), " "); } } hud_num_fields = 0; - hud_fontsize = HUD_GetFontsize("hud_fontsize"); + hud_fontsize = HUD_GetFontsize("hud_fontsize"); draw_beginBoldFont(); - for(i = 0; i < argc - 1; ++i) + for(i = 1; i < argc - 1; ++i) { float nocomplain; str = argv(i+1); @@ -789,7 +795,7 @@ void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_numb vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size) { float body_table_height, i; - vector tmp, column_dim; + vector tmp = '0 0 0', column_dim = '0 0 0'; entity pl; body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line @@ -953,7 +959,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness; - vector tmp; + vector tmp = '0 0 0'; tmp_x = sbwidth; tmp_y = height * rows; @@ -1090,7 +1096,7 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) { pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness; // draw table - vector tmp; + vector tmp = '0 0 0'; tmp_x = sbwidth; tmp_y = hud_fontsize_y * rows; @@ -1131,7 +1137,7 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_ pos_y += hud_fontsize_y; drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_y += hud_fontsize_y + autocvar_scoreboard_border_thickness; - vector tmp; + vector tmp = '0 0 0'; tmp_x = sbwidth; tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT; @@ -1256,9 +1262,19 @@ void HUD_DrawScoreboard() pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size); } + +#ifdef GMQCC + rgb = '0 0 0'; +#endif + rgb_x = autocvar_scoreboard_color_bg_r; + rgb_y = autocvar_scoreboard_color_bg_g; + rgb_z = autocvar_scoreboard_color_bg_b; } else { +#ifdef GMQCC + rgb = '0 0 0'; +#endif rgb_x = autocvar_scoreboard_color_bg_r; rgb_y = autocvar_scoreboard_color_bg_g; rgb_z = autocvar_scoreboard_color_bg_b; @@ -1281,7 +1297,7 @@ void HUD_DrawScoreboard() drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_y += 1.25 * hud_fontsize_y; } - pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size); + pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size); } else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) { if(teamplay) @@ -1372,9 +1388,29 @@ void HUD_DrawScoreboard() } } - pos_y += 1.2 * hud_fontsize_y; drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL); + // print information about respawn status + float respawn_time = getstatf(STAT_RESPAWN_TIME); + if(respawn_time) + { + if(respawn_time < 0) + { + // a negative number means we are awaiting respawn, time value is still the same + respawn_time *= -1; // remove mark now that we checked it + respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag) + + str = sprintf(_("^1Respawning in ^3%s^1 seconds..."), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals)); + } + else if(time < respawn_time) + str = sprintf(_("You are dead, wait ^3%s^7 seconds before respawning"), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals)); + else if(time >= respawn_time) + str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump")); + + pos_y += 1.2 * hud_fontsize_y; + drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL); + } + scoreboard_bottom = pos_y + 2 * hud_fontsize_y; }