X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=76edca95a59195f34ffd8dd30c78b0e21515a269;hp=e18433e9666465ef36702c7ba10637eb4e3d1a6a;hb=e52c92b8ba22924be19d8458fb1dd0cb7cfe11c7;hpb=966ecd5b871fc8ef6db7665c08bd17971a8830db diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index e18433e96..76edca95a 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -68,7 +68,7 @@ float autocvar_cl_stripcolorcodes; var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; var float autocvar_cl_vehicle_spiderbot_cross_size = 1; float autocvar_cl_velocityzoom; -float autocvar_cl_velocityzoom_type; +var float autocvar_cl_velocityzoom_type = 3; float autocvar_cl_velocityzoom_speed; float autocvar_cl_velocityzoom_time; string autocvar_cl_weaponpriority; @@ -89,9 +89,11 @@ float autocvar_crosshair_color_per_weapon; float autocvar_crosshair_dot; float autocvar_crosshair_dot_alpha; string autocvar_crosshair_dot_color; +var float autocvar_crosshair_dot_color_custom = 1; float autocvar_crosshair_dot_size; float autocvar_crosshair_effect_scalefade; float autocvar_crosshair_effect_speed; +var float autocvar_crosshair_enabled = 1; float autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; float autocvar_crosshair_hitindication_speed; @@ -151,8 +153,8 @@ float autocvar_g_waypointsprite_normdistance; float autocvar_g_waypointsprite_scale; float autocvar_g_waypointsprite_spam; float autocvar_g_waypointsprite_timealphaexponent; -float autocvar_g_waypointsprites_turrets; -float autocvar_g_waypointsprites_turrets_maxdist; +//float autocvar_g_waypointsprites_turrets; +//float autocvar_g_waypointsprites_turrets_maxdist; float autocvar_hud_colorflash_alpha; float autocvar_hud_configure_checkcollisions; @@ -250,7 +252,9 @@ float autocvar_hud_panel_notify_fontsize; float autocvar_hud_panel_notify_print; float autocvar_hud_panel_notify_time; float autocvar_hud_panel_physics; -float autocvar_hud_panel_physics_acceleration_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_scale; +float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear; float autocvar_hud_panel_physics_acceleration_max; float autocvar_hud_panel_physics_progressbar; float autocvar_hud_panel_physics_acceleration_vertical; @@ -261,6 +265,7 @@ float autocvar_hud_panel_physics_speed_unit; float autocvar_hud_panel_physics_speed_unit_show; float autocvar_hud_panel_physics_speed_vertical; float autocvar_hud_panel_physics_text; +float autocvar_hud_panel_physics_text_scale; float autocvar_hud_panel_physics_topspeed; float autocvar_hud_panel_physics_topspeed_time; float autocvar_hud_panel_powerups; @@ -270,6 +275,7 @@ float autocvar_hud_panel_powerups_iconalign; float autocvar_hud_panel_powerups_progressbar; string autocvar_hud_panel_powerups_progressbar_shield; string autocvar_hud_panel_powerups_progressbar_strength; +string autocvar_hud_panel_powerups_progressbar_superweapons; float autocvar_hud_panel_powerups_text; float autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; @@ -373,3 +379,22 @@ var float autocvar_cl_eventchase_distance = 140; var float autocvar_cl_eventchase_speed = 1.3; float autocvar_cl_lerpexcess; string autocvar__togglezoom; +float autocvar_cl_damageeffect; +float autocvar_cl_damageeffect_ticrate; +float autocvar_cl_damageeffect_bones; +float autocvar_cl_damageeffect_distribute; +float autocvar_cl_damageeffect_lifetime; +float autocvar_cl_damageeffect_lifetime_min; +float autocvar_cl_damageeffect_lifetime_max; +float autocvar_cl_playerdetailreduction; +float autocvar_cl_loddistance1 = 1024; +float autocvar_cl_loddistance2 = 4096; +float autocvar_cl_forceplayermodels; +float autocvar_cl_forceplayercolors; +string autocvar_cl_forcemyplayermodel; +float autocvar_cl_forcemyplayerskin; +float autocvar_cl_forcemyplayercolors; +float autocvar__cl_playerskin; +string autocvar__cl_playermodel; +float autocvar_cl_precacheplayermodels; +float autocvar_cl_deathglow;