X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=crosshairs.cfg;h=db31159a5e2b45e84d9b987a9696a8d1d674bec0;hp=52ae30cb5baaf085432fca0cfc6c5a3af41a2ed6;hb=1bedb9300b23b98c65d2c7babc3e4d013f7c2e17;hpb=0040a3c181e225fa7e1c38b9de5314e23ac7063a diff --git a/crosshairs.cfg b/crosshairs.cfg index 52ae30cb5..db31159a5 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -6,13 +6,13 @@ seta crosshair 16 seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 0.75 -seta crosshair_size 0.3 +seta crosshair_alpha 0.8 +seta crosshair_size 0.4 // crosshair dot settings seta crosshair_dot 0 seta crosshair_dot_alpha 1 -seta crosshair_dot_size 0.600000 +seta crosshair_dot_size 0.6 seta crosshair_dot_color "1 0 0" seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot" @@ -32,26 +32,34 @@ seta crosshair_hitindication_speed 5 // hit testing/tracing for special effects for the crosshair set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" -seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars" -seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" -seta crosshair_hittest_scale 1.25 "enlarge crosshair if aiming at an enemy, shrink crosshair if shot is obstructed or aiming at a teammate" -seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" +seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur and _scale cvars" +seta crosshair_hittest_blur_teammate 0 "blur the crosshair if the shot is obstructed by a teammate" +seta crosshair_hittest_blur_wall 1 "blur the crosshair if the shot is obstructed by a wall or object" +seta crosshair_hittest_scale 1.25 "shrink crosshair if shot is obstructed or aiming at a teammate" +seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed (debug setting, very glitchy!)" // change color based on special case -seta crosshair_color_special 1 "special color handling for crosshair... 1 = per-weapon crosshair color (see crosshair_per_weapon), 2 = crosshair changes color based on health, 3 = rainbow/random color selection" +seta crosshair_color_special 1 "apply a special color for the crosshair: 1 = weapon color (see also crosshair_per_weapon), 2 = a color based on health and armor, 3 = rainbow/random color" seta crosshair_color_special_rainbow_delay 0.1 seta crosshair_color_special_rainbow_brightness 20 "color brightness of the random crosshair colors" // per-weapon crosshairs seta crosshair_per_weapon 1 "when 1, each gun will display a different crosshair" +// side-scrolling crosshair +seta crosshair_2d 54 "selects crosshair to use in side-scrolling mode (\"\" uses regular crosshair and 0 is none)" + +// third person chase-camera crosshair +seta crosshair_chase 1 "adjust the crosshair while in third person mode to where the shot will actually hit" +seta crosshair_chase_playeralpha 0.25 "opacity of the player while they obstruct the view when crosshair_chase is enabled, can be a value between 0 and 1" + // ========================= // Crosshair ring settings // ========================= // ring around crosshair, used for various purposes (such as indicating bullets left in clip, vortex charge) -seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings" +seta crosshair_ring 1 "enable normal crosshair rings" seta crosshair_ring_inner 0 "allow inner rings to be drawn too" seta crosshair_ring_size 2 "ring size" seta crosshair_ring_alpha 0.2 "ring alpha" @@ -67,14 +75,20 @@ seta crosshair_ring_vortex_currentcharge_scale 30 seta crosshair_ring_vortex_currentcharge_movingavg_rate 0.05 // minelayer ring -seta crosshair_ring_minelayer 1 +seta crosshair_ring_minelayer 1 "draw a ring showing the current amount of layed mines" seta crosshair_ring_minelayer_alpha 0.15 // hagar ring -seta crosshair_ring_hagar 1 +seta crosshair_ring_hagar 1 "draw a ring showing the current charge of the hagar" seta crosshair_ring_hagar_alpha 0.15 +// arc ring +seta crosshair_ring_arc 1 "draw a ring showing arc's overheating" +seta crosshair_ring_arc_hot_color "1 0 0" +seta crosshair_ring_arc_cold_alpha 0.2 +seta crosshair_ring_arc_hot_alpha 0.5 + // reload ring -seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" +seta crosshair_ring_reload 1 "enable ammo crosshair rings" seta crosshair_ring_reload_size 2.5 "reload ring size" seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"