X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=balanceXPM.cfg;h=8bd086937ae4f4dfc981753f8bf3adfb2411e81a;hp=2da131c96cbf13ea93f6b300ecb0b3b2ee2267bc;hb=235b5e415b039c37a80e172a799dd4ff671f4277;hpb=87d4a81433ca7dbd761782f9b4b235976c7cdae5 diff --git a/balanceXPM.cfg b/balanceXPM.cfg index 2da131c96..8bd086937 100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@ -5,7 +5,6 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -14,11 +13,8 @@ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always p set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 15 @@ -149,7 +145,6 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.2 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -162,17 +157,16 @@ set g_throughfloor_force 0.75 set g_projectiles_damage 1 // possible values: // -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) // 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 set g_projectiles_newton_style 0 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) -// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 set g_projectiles_spread_style 7 @@ -264,6 +258,8 @@ set g_balance_laser_secondary_gauntlet 0 set g_balance_laser_secondary_force_zscale 1.25 set g_balance_laser_secondary_force_velocitybias 0 set g_balance_laser_secondary_force_other_scale 1 +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 set g_balance_laser_reload_ammo 0 //default: 6 set g_balance_laser_reload_time 2 // }}} @@ -291,6 +287,8 @@ set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 set g_balance_shotgun_secondary_refire 1.25 set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_reload_ammo 0 //default: 5 set g_balance_shotgun_reload_time 2 // }}} @@ -311,14 +309,12 @@ set g_balance_uzi_burst_ammo 3 set g_balance_uzi_first 1 set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_headshotaddeddamage 0 set g_balance_uzi_first_force 5 set g_balance_uzi_first_spread 0.03 set g_balance_uzi_first_refire 0.125 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 10 // 100 dps -set g_balance_uzi_sustained_headshotaddeddamage 0 set g_balance_uzi_sustained_force 5 set g_balance_uzi_sustained_spread 0.03 set g_balance_uzi_sustained_refire 0.1 @@ -327,6 +323,9 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_switchdelay_drop 0.2 +set g_balance_uzi_switchdelay_raise 0.2 + set g_balance_uzi_reload_ammo 60 //default: 30 set g_balance_uzi_reload_time 2 // }}} @@ -371,34 +370,12 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 set g_balance_grenadelauncher_bouncefactor 0.5 set g_balance_grenadelauncher_bouncestop 0.075 +set g_balance_grenadelauncher_switchdelay_drop 0.2 +set g_balance_grenadelauncher_switchdelay_raise 0.2 + set g_balance_grenadelauncher_reload_ammo 0 //default: 12 set g_balance_grenadelauncher_reload_time 2 // }}} -// {{{ minelayer -set g_balance_minelayer_damage 40 -set g_balance_minelayer_edgedamage 20 -set g_balance_minelayer_force 250 -set g_balance_minelayer_radius 175 -set g_balance_minelayer_proximityradius 150 -set g_balance_minelayer_speed 1000 -set g_balance_minelayer_lifetime 10 -set g_balance_minelayer_lifetime_countdown 0.5 -set g_balance_minelayer_refire 1.5 -set g_balance_minelayer_animtime 0.4 -set g_balance_minelayer_ammo 4 -set g_balance_minelayer_health 15 -set g_balance_minelayer_limit 3 // 0 disables the limit -set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate -set g_balance_minelayer_damageforcescale 0 -set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_minelayer_time 0.5 -set g_balance_minelayer_remote_damage 45 -set g_balance_minelayer_remote_edgedamage 40 -set g_balance_minelayer_remote_radius 200 -set g_balance_minelayer_remote_force 300 -set g_balance_minelayer_reload_ammo 0 //default: 15 -set g_balance_minelayer_reload_time 2 -// }}} // {{{ electro set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 40 @@ -425,9 +402,9 @@ set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 set g_balance_electro_secondary_spread 0.04 -set g_balance_electro_secondary_lifetime 3 +set g_balance_electro_secondary_lifetime 4 set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.5 +set g_balance_electro_secondary_refire2 1.6 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 @@ -439,17 +416,19 @@ set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_combo_damage 50 set g_balance_electro_combo_edgedamage 25 set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 175 +set g_balance_electro_combo_radius 150 set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} // {{{ crylink set g_balance_crylink_primary_damage 12 set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force -60 +set g_balance_crylink_primary_force -50 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 2000 set g_balance_crylink_primary_spread 0.08 @@ -475,15 +454,16 @@ set g_balance_crylink_primary_other_lifetime 5 set g_balance_crylink_primary_other_fadetime 5 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 5 -set g_balance_crylink_secondary_edgedamage 0 -set g_balance_crylink_secondary_force -40 -set g_balance_crylink_secondary_radius 70 -set g_balance_crylink_secondary_speed 2000 -set g_balance_crylink_secondary_spread 0.02 -set g_balance_crylink_secondary_shots 3 -set g_balance_crylink_secondary_bounces 1 -set g_balance_crylink_secondary_refire 0.2 +set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_force -150 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_speed 3000 +set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary_spreadtype 1 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.7 set g_balance_crylink_secondary_animtime 0.2 set g_balance_crylink_secondary_ammo 2 set g_balance_crylink_secondary_bouncedamagefactor 0.5 @@ -502,14 +482,17 @@ set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 5 set g_balance_crylink_secondary_line_fadetime 5 +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 + set g_balance_crylink_reload_ammo 0 //default: 10 set g_balance_crylink_reload_time 2 // }}} // {{{ nex -set g_balance_nex_primary_damage 90 +set g_balance_nex_primary_damage 80 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.4 +set g_balance_nex_primary_animtime 0.6 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -546,6 +529,9 @@ set g_balance_nex_charge_velocity_rate 0 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_switchdelay_drop 0.3 +set g_balance_nex_switchdelay_raise 0.3 + set g_balance_nex_reload_ammo 0 //default: 25 set g_balance_nex_reload_time 2 // }}} @@ -556,6 +542,8 @@ set g_balance_minstanex_ammo 10 set g_balance_minstanex_laser_ammo 0 set g_balance_minstanex_laser_animtime 0.3 set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.2 +set g_balance_minstanex_switchdelay_raise 0.2 set g_balance_minstanex_reload_ammo 0 //default: 50 set g_balance_minstanex_reload_time 2 // }}} @@ -579,7 +567,7 @@ set g_balance_hagar_secondary_load_spread_bias 0.5 set g_balance_hagar_secondary_load_max 4 set g_balance_hagar_secondary_load_hold 4 set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_abort 0 set g_balance_hagar_secondary_load_linkexplode 0 set g_balance_hagar_secondary_load_animtime 0.2 set g_balance_hagar_secondary_damage 40 @@ -594,6 +582,8 @@ set g_balance_hagar_secondary_lifetime_min 10 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.5 set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 set g_balance_hagar_reload_ammo 0 //default: 25 set g_balance_hagar_reload_time 2 // }}} @@ -621,6 +611,8 @@ set g_balance_rocketlauncher_remote_damage 70 set g_balance_rocketlauncher_remote_edgedamage 35 set g_balance_rocketlauncher_remote_radius 110 set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_switchdelay_drop 0.2 +set g_balance_rocketlauncher_switchdelay_raise 0.2 set g_balance_rocketlauncher_reload_ammo 0 //default: 25 set g_balance_rocketlauncher_reload_time 2 // }}} @@ -634,6 +626,8 @@ set g_balance_porto_secondary_refire 1.5 set g_balance_porto_secondary_animtime 0.3 set g_balance_porto_secondary_speed 1000 set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} @@ -657,78 +651,9 @@ set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 -// }}} -// {{{ hlac // TO BE REMOVED -set g_balance_hlac_primary_spread_min 0.01 -set g_balance_hlac_primary_spread_max 0.25 -set g_balance_hlac_primary_spread_add 0.0045 -set g_balance_hlac_primary_spread_crouchmod 0.25 - -set g_balance_hlac_primary_damage 18 -set g_balance_hlac_primary_edgedamage 9 -set g_balance_hlac_primary_force 90 -set g_balance_hlac_primary_radius 70 -set g_balance_hlac_primary_speed 9000 -set g_balance_hlac_primary_lifetime 5 - -set g_balance_hlac_primary_refire 0.15 -set g_balance_hlac_primary_animtime 0.4 -set g_balance_hlac_primary_ammo 1 - -set g_balance_hlac_secondary 1 -set g_balance_hlac_secondary_spread 0.15 -set g_balance_hlac_secondary_spread_crouchmod 0.5 - -set g_balance_hlac_secondary_damage 15 -set g_balance_hlac_secondary_edgedamage 7.5 -set g_balance_hlac_secondary_force 90 -set g_balance_hlac_secondary_radius 70 -set g_balance_hlac_secondary_speed 9000 -set g_balance_hlac_secondary_lifetime 5 - -set g_balance_hlac_secondary_refire 1 -set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 -set g_balance_hlac_secondary_shots 6 - -set g_balance_hlac_reload_ammo 0 //default: 20 -set g_balance_hlac_reload_time 2 -// }}} -// {{{ rifle -set g_balance_rifle_bursttime 0 -set g_balance_rifle_primary_tracer 1 -set g_balance_rifle_primary_shots 1 -set g_balance_rifle_primary_damage 40 -set g_balance_rifle_primary_headshotaddeddamage 40 -set g_balance_rifle_primary_spread 0 -set g_balance_rifle_primary_force 100 -set g_balance_rifle_primary_speed 40000 -set g_balance_rifle_primary_lifetime 5 -set g_balance_rifle_primary_refire 1.2 -set g_balance_rifle_primary_animtime 0.4 -set g_balance_rifle_primary_ammo 10 -set g_balance_rifle_primary_bulletconstant 110 // 62.2qu -set g_balance_rifle_primary_burstcost 0 -set g_balance_rifle_primary_bullethail 0 // empty magazine on shot -set g_balance_rifle_secondary 1 -set g_balance_rifle_secondary_reload 0 -set g_balance_rifle_secondary_tracer 0 -set g_balance_rifle_secondary_shots 4 -set g_balance_rifle_secondary_damage 10 -set g_balance_rifle_secondary_headshotaddeddamage 20 -set g_balance_rifle_secondary_spread 0.04 -set g_balance_rifle_secondary_force 50 -set g_balance_rifle_secondary_speed 20000 -set g_balance_rifle_secondary_lifetime 5 -set g_balance_rifle_secondary_refire 0.9 -set g_balance_rifle_secondary_animtime 0.3 -set g_balance_rifle_secondary_ammo 10 -set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu -set g_balance_rifle_secondary_burstcost 0 -set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot -set g_balance_rifle_reload_ammo 80 //default: 80 -set g_balance_rifle_reload_time 2 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 @@ -741,9 +666,11 @@ set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 // }}} // {{{ fireball // this is a superweapon -- lets make it behave as one. -set g_balance_fireball_primary_animtime 0.4 +set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000 @@ -777,58 +704,6 @@ set g_balance_fireball_secondary_speed 900 set g_balance_fireball_secondary_speed_up 100 set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 // }}} -// {{{ seeker -set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later. -set g_balance_seeker_flac_ammo 0.5 -set g_balance_seeker_flac_animtime 0.1 -set g_balance_seeker_flac_damage 15 -set g_balance_seeker_flac_edgedamage 10 -set g_balance_seeker_flac_force 50 -set g_balance_seeker_flac_lifetime 0.1 -set g_balance_seeker_flac_lifetime_rand 0.05 -set g_balance_seeker_flac_radius 100 -set g_balance_seeker_flac_refire 0.1 -set g_balance_seeker_flac_speed 3000 -set g_balance_seeker_flac_speed_up 1000 -set g_balance_seeker_flac_speed_z 0 -set g_balance_seeker_flac_spread 0.4 -set g_balance_seeker_tag_ammo 1 -set g_balance_seeker_tag_animtime 0.2 -set g_balance_seeker_tag_damageforcescale 0 -set g_balance_seeker_tag_health 0 -set g_balance_seeker_tag_lifetime 15 -set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75 -set g_balance_seeker_tag_speed 5000 -set g_balance_seeker_tag_spread 0 -set g_balance_seeker_tag_tracker_lifetime 10 -set g_balance_seeker_missile_accel 1500 -set g_balance_seeker_missile_ammo 2 -set g_balance_seeker_missile_animtime 0.2 -set g_balance_seeker_missile_count 3 // LOG: 8 -> 3 -set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30 -set g_balance_seeker_missile_damageforcescale 4 -set g_balance_seeker_missile_decel 6000 -set g_balance_seeker_missile_delay 0.25 -set g_balance_seeker_missile_edgedamage 8 -set g_balance_seeker_missile_force 50 // LOG: 100 -> 150 -set g_balance_seeker_missile_health 1 -set g_balance_seeker_missile_lifetime 15 -set g_balance_seeker_missile_proxy 0 -set g_balance_seeker_missile_proxy_delay 0.2 -set g_balance_seeker_missile_proxy_maxrange 45 -set g_balance_seeker_missile_radius 70 -set g_balance_seeker_missile_refire 0.25 -set g_balance_seeker_missile_smart 0 -set g_balance_seeker_missile_smart_mindist 800 -set g_balance_seeker_missile_smart_trace_max 2500 -set g_balance_seeker_missile_smart_trace_min 1000 -set g_balance_seeker_missile_speed 1500 -set g_balance_seeker_missile_speed_up 0 -set g_balance_seeker_missile_speed_z 0 -set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300 -set g_balance_seeker_missile_spread 0 -set g_balance_seeker_missile_turnrate 0.15 -set g_balance_seeker_reload_ammo 0 //default: 15 -set g_balance_seeker_reload_time 2 -// End new seeker