void Player_Physics(entity this)
{
- this.movetype = ((this.move_qcphysics) ? MOVETYPE_NONE : this.move_movetype);
+ set_movetype(this, ((this.move_qcphysics) ? MOVETYPE_NONE : this.move_movetype));
if(!this.move_qcphysics)
return;
if(mt == MOVETYPE_PUSH || mt == MOVETYPE_FAKEPUSH || mt == MOVETYPE_PHYSICS)
{
this.move_qcphysics = false;
- this.movetype = mt;
+ set_movetype(this, mt);
return;
}