this.oldvelocity = this.velocity;
this.fire_endtime = -1;
this.event_damage = func_null;
+
+ STAT(ACTIVEWEAPON, this) = WEP_Null.m_id;
+ STAT(SWITCHINGWEAPON, this) = WEP_Null.m_id;
+ STAT(SWITCHWEAPON, this) = WEP_Null.m_id;
}
int player_getspecies(entity this)