#pragma once #undef sound var void delete_fn(entity e); #undef IT_SHOTGUN #undef IT_SUPER_SHOTGUN #undef IT_NAILGUN #undef IT_SUPER_NAILGUN #undef IT_GRENADE_LAUNCHER #undef IT_ROCKET_LAUNCHER #undef IT_LIGHTNING #undef IT_EXTRA_WEAPON #undef IT_SHELLS #undef IT_NAILS #undef IT_ROCKETS #undef IT_CELLS #undef IT_AXE #undef IT_ARMOR1 #undef IT_ARMOR2 #undef IT_ARMOR3 #undef IT_SUPERHEALTH #undef IT_KEY1 #undef IT_KEY2 #undef IT_INVISIBILITY #undef IT_INVULNERABILITY #undef IT_SUIT #undef IT_QUAD #undef STATE_TOP #undef STATE_BOTTOM #undef STATE_UP #undef STATE_DOWN #pragma noref 0