#include "scores_rules.qh" #include #include #include #include #include #include int ScoreRules_teams; bool IsTeamAvailable(int team_num) { return boolean(ScoreRules_teams & Team_TeamToBit(team_num)); } int NumTeams(int teams) { return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3)); } // NOTE: ST_constants may not be >= MAX_TEAMSCORE // scores that should be in all modes: void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled) { FOREACH(Scores, true, { ScoreInfo_SetLabel_PlayerScore(it, "", 0); }); for(int i = 0; i < MAX_TEAMSCORE; ++i) ScoreInfo_SetLabel_TeamScore(i, "", 0); ScoreRules_teams = teams; AVAILABLE_TEAMS = NumTeams(teams); if(score_enabled) ScoreInfo_SetLabel_TeamScore(ST_SCORE, "score", stprio); if (!INDEPENDENT_PLAYERS) ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0); ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER); if (!INDEPENDENT_PLAYERS) { ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER); if (teamplay) ScoreInfo_SetLabel_PlayerScore(SP_TEAMKILLS, "teamkills", SFL_LOWER_IS_BETTER); } if(score_enabled) ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio); if (!INDEPENDENT_PLAYERS) { ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0); ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER); ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", SFL_NOT_SORTABLE); } if(STAT(SHOWFPS)) ScoreInfo_SetLabel_PlayerScore(SP_FPS, "fps", SFL_NOT_SORTABLE); } void ScoreRules_basics_end() { ScoreInfo_Init(ScoreRules_teams); } void ScoreRules_generic() { int teams = 0; if (teamplay) { entity balance = TeamBalance_CheckAllowedTeams(NULL); teams = TeamBalance_GetAllowedTeams(balance); TeamBalance_Destroy(balance); } GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {}); }