// these are needed since mutators are compiled last // used in t_quake3.qc void spawnfunc_info_player_team1(); void spawnfunc_info_player_team2(); void spawnfunc_info_player_team3(); void spawnfunc_info_player_team4(); void spawnfunc_item_flag_team1(); void spawnfunc_item_flag_team2(); void spawnfunc_ctf_team();