// ===================================================== // Server side game commands code, reworked by Samual // Last updated: November 8th, 2011 // ===================================================== #define GC_REQUEST_COMMAND 1 #define GC_REQUEST_USAGE 2 float RadarMap_Make(float argc); string GotoMap(string m); void race_deleteTime(string map, float pos); #define SHUFFLETEAMS_MAX_PLAYERS 255 #define SHUFFLETEAMS_MAX_TEAMS 4 float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams // ============================ // Misc. Supporting Functions // ============================ // used by GameCommand_make_mapinfo() void make_mapinfo_Think() { if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1)) { print("Done rebuiling mapinfos.\n"); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); remove(self); } else { self.think = make_mapinfo_Think; self.nextthink = time; } } // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime() void changematchtime(float delta, float mi, float ma) { float cur; float new; float lim; if(delta == 0) return; if(autocvar_timelimit < 0) return; if(mi <= 10) mi = 10; // at least ten sec in the future cur = time - game_starttime; if(cur > 0) mi += cur; // from current time! lim = autocvar_timelimit * 60; if(delta > 0) { if(lim == 0) return; // cannot increase any further else if(lim < ma) new = min(ma, lim + delta); else // already above maximum: FAIL return; } else { if(lim == 0) // infinite: try reducing to max, if we are allowed to new = max(mi, ma); else if(lim > mi) // above minimum: decrease new = max(mi, lim + delta); else // already below minimum: FAIL return; } cvar_set("timelimit", ftos(new / 60)); } // used by GameCommand_modelbug() // TODO: is this even needed? float g_clientmodel_genericsendentity (entity to, float sf); void modelbug_make_svqc(); void modelbug_make_csqc() { Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity); self.think = modelbug_make_svqc; self.nextthink = time + 1; setorigin(self, self.origin - '0 0 8'); } void modelbug_make_svqc() { self.SendEntity = func_null; self.think = modelbug_make_csqc; self.nextthink = time + 1; setorigin(self, self.origin + '0 0 8'); } void modelbug() { entity e; e = spawn(); setorigin(e, nextent(world).origin); precache_model("models_portal.md3"); setmodel(e, "models/portal.md3"); e.think = modelbug_make_svqc; e.nextthink = time + 1; } // ======================= // Command Sub-Functions // ======================= void GameCommand_adminmsg(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { entity client; float entno = stof(argv(1)); float n, i; string s; if(argc >= 3 && argc <= 4) { if((entno < 0) | (entno > maxclients)) { print("Player ", argv(1), " doesn't exist\n"); return; } n = 0; for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i) { client = edict_num(i); if(client.flags & FL_CLIENT) { if(argc == 4) { // make the string console safe s = argv(2); s = strreplace("\n", "", s); s = strreplace("\\", "\\\\", s); s = strreplace("$", "$$", s); s = strreplace("\"", "\\\"", s); stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s)); } else { centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); } dprint("Message sent to ", client.netname, "\n"); ++n; } } if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } return; } } default: print("Incorrect parameters for ^2adminmsg^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); print(" If infobartime is provided, the message will be sent to infobar.\n"); print(" Otherwise, it will just be sent as a centerprint message.\n"); print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); print(" adminmsg 2 \"this message will be a centerprint\"\n"); return; } } } void GameCommand_allready(float request) { switch(request) { case GC_REQUEST_COMMAND: { ReadyRestart(); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd allready\n"); print(" No arguments required.\n"); return; } } } void GameCommand_allspec(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { entity client; string reason = argv(1); float i; FOR_EACH_REALPLAYER(client) { self = client; PutObserverInServer(); ++i; } if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); } else { print("No players found to spectate.\n"); } return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd allspec [reason]\n"); print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); print("See also: ^2moveplayer, shuffleteams^7\n"); return; } } } void GameCommand_anticheat(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { entity client; float entno = stof(argv(1)); if((entno < 1) | (entno > maxclients)) { print("Player ", argv(1), " doesn't exist\n"); return; } client = edict_num(entno); if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) { print("Player ", client.netname, " is not active\n"); return; } self = client; anticheat_report(); return; } default: print("Incorrect parameters for ^2anticheat^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); print(" where 'clientnumber' is player entity number.\n"); return; } } } void GameCommand_bbox(float request) { switch(request) { case GC_REQUEST_COMMAND: { print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z)); print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n"); print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z)); print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n"); print("Solid bounding box size:"); tracebox('1 0 0' * world.absmin_x, '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, '1 0 0' * world.absmax_x, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmin_x)); else print(" ", ftos(trace_endpos_x)); tracebox('0 1 0' * world.absmin_y, '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, '0 1 0' * world.absmax_y, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmin_y)); else print(" ", ftos(trace_endpos_y)); tracebox('0 0 1' * world.absmin_z, '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, '0 0 1' * world.absmax_z, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmin_z)); else print(" ", ftos(trace_endpos_z)); tracebox('1 0 0' * world.absmax_x, '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, '1 0 0' * world.absmin_x, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmax_x)); else print(" ", ftos(trace_endpos_x)); tracebox('0 1 0' * world.absmax_y, '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, '0 1 0' * world.absmin_y, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmax_y)); else print(" ", ftos(trace_endpos_y)); tracebox('0 0 1' * world.absmax_z, '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, '0 0 1' * world.absmin_z, MOVE_WORLDONLY, world); if(trace_startsolid) print(" ", ftos(world.absmax_z)); else print(" ", ftos(trace_endpos_z)); print("\n"); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd bbox\n"); print(" No arguments required.\n"); print("See also: ^2gettaginfo^7\n"); return; } } } void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code. { switch(request) { case GC_REQUEST_COMMAND: { entity bot; if(argv(1) == "reset") { bot_resetqueues(); return; } else if(argv(1) == "load" && argc == 3) { float fh, i; string s; fh = fopen(argv(2), FILE_READ); if(fh < 0) { print("cannot open the file\n"); return; } i = 0; while((s = fgets(fh))) { argc = tokenize_console(s); if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") { if(argv(2) == "reset") { bot_resetqueues(); } else if(argv(2) == "setbots") { cvar_settemp("minplayers", "0"); cvar_settemp("bot_number", argv(3)); if(!bot_fixcount()) print("Sorry, could not set requested bot count\n"); } else { // let's start at token 2 so we can skip sv_cmd bot_cmd bot = find_bot_by_number(stof(argv(2))); if(bot == world) bot = find_bot_by_name(argv(2)); if(bot) bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); } } else localcmd(strcat(s, "\n")); ++i; } print(ftos(i), " commands read\n"); fclose(fh); return; } else if(argv(1) == "help") { if(argv(2)) bot_cmdhelp(argv(2)); else bot_list_commands(); return; } else if(argc >= 3) // this comes last { bot = find_bot_by_number(stof(argv(1))); if(bot == world) bot = find_bot_by_name(argv(1)); if(bot) { print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); return; } else print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown } } default: print("Incorrect parameters for ^2bot_cmd^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); print(" 'client' can be either the name or entity id of the bot\n"); print(" For full list of commands, see bot_cmd help [command].\n"); print("Examples: bot_cmd cc \"say something\"\n"); print(" bot_cmd presskey jump\n"); return; } } } void GameCommand_cointoss(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { entity client; string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); string choice = ((random() > 0.5) ? result1 : result2); FOR_EACH_CLIENT(client) centerprint(client, strcat("^3Throwing coin... Result: ", choice)); bprint(strcat("^3Throwing coin... Result: ", choice)); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); print(" Where 'result1' and 'result2' are user created options.\n"); return; } } } void GameCommand_cvar_changes(float request) { switch(request) { case GC_REQUEST_COMMAND: { print(cvar_changes); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd cvar_changes\n"); print(" No arguments required.\n"); print("See also: ^2cvar_purechanges^7\n"); return; } } } void GameCommand_cvar_purechanges(float request) { switch(request) { case GC_REQUEST_COMMAND: { print(cvar_purechanges); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd cvar_purechanges\n"); print(" No arguments required.\n"); print("See also: ^2cvar_changes^7\n"); return; } } } void GameCommand_database(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { if(argc == 3) { if(argv(1) == "save") { db_save(ServerProgsDB, argv(2)); print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); return; } else if(argv(1) == "dump") { db_dump(ServerProgsDB, argv(2)); print("DB dumped.\n"); // wtf does this do? return; } else if(argv(1) == "load") { db_close(ServerProgsDB); ServerProgsDB = db_load(argv(2)); print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); return; } } } default: print("Incorrect parameters for ^2database^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd database action filename\n"); print(" Where 'action' is the command to complete,\n"); print(" and 'filename' is what it acts upon.\n"); print(" Full list of commands here: \"save, dump, load.\"\n"); return; } } } void GameCommand_defer_clear(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { entity client; float entno = stof(argv(1)); if(argc == 2) { // player_id is out of range if((entno < 1) | (entno > maxclients)) { print("Player ", argv(1), " doesn't exist\n"); return; } client = edict_num(entno); if not(client.flags & FL_CLIENT) { print("Player ", argv(1), " doesn't exist\n"); return; } if(clienttype(client) == CLIENTTYPE_BOT) { print("Player ", argv(1), " (", client.netname, ") is a bot\n"); return; } stuffcmd(client, "defer clear\n"); print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); return; } } default: print("Incorrect parameters for ^2defer_clear^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); print(" where 'clientnumber' is player entity number.\n"); print("See also: ^2defer_clear_all^7\n"); return; } } } void GameCommand_defer_clear_all(float request) { switch(request) { case GC_REQUEST_COMMAND: { entity client; float i; float argc; FOR_EACH_CLIENT(client) { argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client)))); GameCommand_defer_clear(GC_REQUEST_COMMAND, argc); ++i; } if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd defer_clear_all\n"); print(" No arguments required.\n"); print("See also: ^2defer_clear^7\n"); return; } } } void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? { switch(request) { case GC_REQUEST_COMMAND: { if(argv(1)) { if(argv(2)) race_deleteTime(argv(2), stof(argv(1))); else race_deleteTime(GetMapname(), stof(argv(1))); return; } } default: print("Incorrect parameters for ^2delrec^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); print(" 'ranking' is which ranking level to clear up to, \n"); print(" it will clear all records up to nth place.\n"); print(" if 'map' is not provided it will use current map.\n"); return; } } } void GameCommand_effectindexdump(float request) { switch(request) { case GC_REQUEST_COMMAND: { float fh, d; string s; d = db_create(); print("begin of effects list\n"); db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); fh = fopen("effectinfo.txt", FILE_READ); while((s = fgets(fh))) { tokenize_console(s); if(argv(0) == "effect") { if(db_get(d, argv(1)) != "1") { if(particleeffectnum(argv(1)) >= 0) print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); db_put(d, argv(1), "1"); } } } print("end of effects list\n"); db_close(d); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd effectindexdump\n"); print(" No arguments required.\n"); return; } } } void GameCommand_extendmatchtime(float request) { switch(request) { case GC_REQUEST_COMMAND: { changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd extendmatchtime\n"); print(" No arguments required.\n"); print("See also: ^2reducematchtime^7\n"); return; } } } void GameCommand_find(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { entity client; for(client = world; (client = find(client, classname, argv(1))); ) print(etos(client), "\n"); return; } default: print("Incorrect parameters for ^2find^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd find classname\n"); print(" Where 'classname' is the classname to search for.\n"); return; } } } void GameCommand_gametype(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { string s = argv(1); float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); if(t) { MapInfo_SwitchGameType(t); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); if(MapInfo_count > 0) bprint("Game type successfully switched to ", s, "\n"); else { bprint("Cannot use this game type: no map for it found\n"); MapInfo_SwitchGameType(tsave); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); } } else bprint("Game type switch to ", s, " failed: this type does not exist!\n"); return; } default: print("Incorrect parameters for ^2gametype^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd gametype mode\n"); print(" Where 'mode' is the gametype mode to switch to.\n"); print("See also: ^2gotomap^7\n"); return; } } } void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit) { switch(request) { case GC_REQUEST_COMMAND: { entity tmp_entity; float i; vector v; if(argc >= 4) { tmp_entity = spawn(); if(argv(1) == "w") setmodel(tmp_entity, (nextent(world)).weaponentity.model); else { precache_model(argv(1)); setmodel(tmp_entity, argv(1)); } tmp_entity.frame = stof(argv(2)); if(substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1)); else i = gettagindex(tmp_entity, argv(3)); if(i) { v = gettaginfo(tmp_entity, i); print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); if(argc >= 6) { v_y = -v_y; localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); } } else print("bone not found\n"); remove(tmp_entity); return; } } default: print("Incorrect parameters for ^2gettaginfo^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd gettaginfo\n"); print(" FIXME: Arguments currently unknown\n"); print("See also: ^2bbox^7\n"); return; } } } void GameCommand_gotomap(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { if(argc == 2) { print(GotoMap(argv(1)), "\n"); return; } } default: print("Incorrect parameters for ^2gotomap^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd gotomap map\n"); print(" Where 'map' is the *.bsp file to change to.\n"); print("See also: ^2gametype^7\n"); return; } } } void GameCommand_ladder(float request) { switch(request) { case GC_REQUEST_COMMAND: { print(ladder_reply); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd ladder\n"); print(" No arguments required.\n"); return; } } } void GameCommand_lockteams(float request) { switch(request) { case GC_REQUEST_COMMAND: { if(teamplay) { lockteams = 1; bprint("^1The teams are now locked.\n"); } else bprint("That command can only be used in a team-based gamemode.\n"); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd lockteams\n"); print(" No arguments required.\n"); print("See also: ^2unlockteams^7\n"); return; } } } void GameCommand_make_mapinfo(float request) // UNTESTED { switch(request) { case GC_REQUEST_COMMAND: { entity tmp_entity; tmp_entity = spawn(); tmp_entity.classname = "make_mapinfo"; tmp_entity.think = make_mapinfo_Think; tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later MapInfo_Enumerate(); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd make_mapinfo\n"); print(" No arguments required.\n"); return; } } } void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? { switch(request) { case GC_REQUEST_COMMAND: { modelbug(); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd modelbug\n"); print(" No arguments required.\n"); return; } } } void GameCommand_moveplayer(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { entity client; string targets = strreplace(",", " ", argv(1)); string original_targets = strreplace(" ", ", ", targets); string destination = argv(2); string notify = argv(3); string successful, t; // lets see if the target(s) even actually exist. if((targets) && (destination)) { for(;targets;) { t = car(targets); targets = cdr(targets); // Check to see if the player is a valid target if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range { print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n")); continue; } client = edict_num(GetFilteredNumber(t)); if not(client.flags & FL_CLIENT) // player entity is not a client { print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n")); continue; } // Where are we putting this player? if(destination == "spec" || destination == "spectator") { if(client.classname != "spectator" && client.classname != "observer") { self = client; PutObserverInServer(); successful = strcat(successful, (successful ? ", " : ""), client.netname); } else { print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n"); } continue; } else { if(client.classname != "spectator" && client.classname != "observer") { if(teamplay) { // set up float team_color; float save = client.team_forced; client.team_forced = 0; // find the team to move the player to team_color = ColourToNumber(destination); if(team_color == client.team) // already on the destination team { // keep the forcing undone print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n")); continue; } else if(team_color == 0) // auto team { team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); } else { CheckAllowedTeams(client); } client.team_forced = save; // Check to see if the destination team is even available switch(team_color) { case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break; case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break; case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break; case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break; default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return; } // If so, lets continue and finally move the player client.team_forced = 0; MoveToTeam(client, team_color, 6, stof(notify)); successful = strcat(successful, (successful ? ", " : ""), client.netname); print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); continue; } else { print("Can't change teams when currently not playing a team game.\n"); return; } } else { print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P return; } } } if(successful) print("Successfully moved players ", successful, " to destination ", destination, ".\n"); else print("No players given (", original_targets, ") are able to move.\n"); return; // still correct parameters so return to avoid usage print } } default: print("Incorrect parameters for ^2moveplayer^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); print(" 'destination' is what to send the player to, be it team or spectating\n"); print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); print("Examples: moveplayer 1,3,5 red 3\n"); print(" moveplayer 2 spec \n"); print("See also: ^2allspec, shuffleteams^7\n"); return; } } } void GameCommand_nospectators(float request) { switch(request) { case GC_REQUEST_COMMAND: { blockSpectators = 1; entity plr; FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player { if(plr.classname == "spectator" || plr.classname == "observer") { plr.spectatortime = time; sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); } } bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd nospectators\n"); print(" No arguments required.\n"); return; } } } void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead.... { switch(request) { case GC_REQUEST_COMMAND: { onslaught_updatelinks(); print("ONS links updated\n"); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); print(" No arguments required.\n"); return; } } } void GameCommand_playerdemo(float request, float argc) // UNTESTED { switch(request) { case GC_REQUEST_COMMAND: { entity client; float i, n, entno; string s; switch(argv(1)) { case "read": { // TODO: Create a general command for looking this up, save a lot of space everywhere in this file entno = stof(argv(2)); if((entno < 1) | (entno > maxclients)) { print("Player ", argv(2), " doesn't exist\n"); return; } client = edict_num(entno); if(clienttype(client) != CLIENTTYPE_BOT) { print("Player ", client.netname, " is not a bot\n"); return; } self = client; playerdemo_open_read(argv(3)); return; } case "write": { entno = stof(argv(2)); if((entno < 1) | (entno > maxclients)) { print("Player ", argv(2), " doesn't exist\n"); return; } client = edict_num(entno); self = client; playerdemo_open_write(argv(3)); return; } case "auto_read_and_write": { s = argv(2); n = stof(argv(3)); cvar_set("bot_number", ftos(n)); localcmd("wait; wait; wait\n"); for(i = 0; i < n; ++i) localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); return; } case "auto_read": { s = argv(2); n = stof(argv(3)); cvar_set("bot_number", ftos(n)); localcmd("wait; wait; wait\n"); for(i = 0; i < n; ++i) localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); return; } return; } } default: print("Incorrect parameters for ^2radarmap^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd \n"); print(" FIXME: Arguments currently unknown\n"); return; } } } void GameCommand_printstats(float request) { switch(request) { case GC_REQUEST_COMMAND: { DumpStats(FALSE); print("stats dumped.\n"); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd printstats\n"); print(" No arguments required.\n"); return; } } } void GameCommand_radarmap(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { if(RadarMap_Make(argc)) return; } default: print("Incorrect parameters for ^2radarmap^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); print(" The quality factor Q is roughly proportional to the time taken.\n"); print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); return; } } } void GameCommand_rankings(float request) // this is OLD.... jeez. { switch(request) { case GC_REQUEST_COMMAND: { strunzone(rankings_reply); rankings_reply = strzone(getrankings()); print(rankings_reply); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd rankings\n"); print(" No arguments required.\n"); return; } } } void GameCommand_records(float request) { switch(request) { case GC_REQUEST_COMMAND: { float i; for (i = 0; i < 10; ++i) print(records_reply[i]); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd records\n"); print(" No arguments required.\n"); return; } } } void GameCommand_reducematchtime(float request) { switch(request) { case GC_REQUEST_COMMAND: { changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd reducematchtime\n"); print(" No arguments required.\n"); print("See also: ^2extendmatchtime^7\n"); return; } } } void GameCommand_setbots(float request, float argc) { switch(request) { case GC_REQUEST_COMMAND: { if(argc >= 2) { cvar_settemp("minplayers", "0"); cvar_settemp("bot_number", argv(1)); bot_fixcount(); return; } } default: print("Incorrect parameters for ^2setbots^7\n"); case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd setbots botnumber\n"); print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n"); print("See also: ^2bot_cmd^7\n"); return; } } } void GameCommand_shuffleteams(float request) { switch(request) { case GC_REQUEST_COMMAND: { if(teamplay) { entity tmp_player; float i, x, z, t_teams, t_players, random_number, team_color; // count the total amount of players and total amount of teams FOR_EACH_PLAYER(tmp_player) { CheckAllowedTeams(tmp_player); if(c1 >= 0) t_teams = max(1, t_teams); if(c2 >= 0) t_teams = max(2, t_teams); if(c3 >= 0) t_teams = max(3, t_teams); if(c4 >= 0) t_teams = max(4, t_teams); ++t_players; } // build a list of the players in a random order FOR_EACH_PLAYER(tmp_player) { for(;;) { random_number = bound(1, floor(random() * maxclients) + 1, maxclients); if(shuffleteams_players[random_number]) { continue; // a player is already assigned to this slot } else { shuffleteams_players[random_number] = num_for_edict(tmp_player); break; } } } // finally, from the list made earlier, re-join the players in different order. for(i = 1; i <= t_teams; ++i) { // find out how many players to assign to this team x = (t_players / t_teams); x = ((i == 1) ? ceil(x) : floor(x)); team_color = NumberToTeamNumber(i); // sort through the random list of players made earlier for(z = 1; z <= maxclients; ++z) { if not(shuffleteams_teams[i] >= x) { if not(shuffleteams_players[z]) continue; // not a player, move on to next random slot self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error. if(self.team != team_color) MoveToTeam(self, team_color, 6, 0); shuffleteams_players[z] = 0; shuffleteams_teams[i] = shuffleteams_teams[i] + 1; } else { break; // move on to next team } } } bprint("Successfully shuffled the players around randomly.\n"); // clear the buffers now for (i=0; i 0) dq += dqf * trace_fraction; dqf *= 0.5; q0 = q; } if(dq > 0) { print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); break; } } } } return; case "debug2": e = nextent(world); tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); vv = trace_endpos; if(trace_fraction == 1) { print("not above ground, aborting\n"); return; } f = 0; for(i = 0; i < 100000; ++i) { dv = randomvec(); if(dv_z > 0) dv = -1 * dv; tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); if(trace_startsolid) print("bug 1\n"); if(trace_fraction == 1) if(dv_z < f) { print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); f = dv_z; } } print("highest possible dist: ", ftos(f), "\n"); return; case "walk": if(argc == 3) { e = nextent(world); if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) print("can walk\n"); else print("cannot walk\n"); return; } case "showline": if(argc == 3) { vv = stov(argv(1)); dv = stov(argv(2)); traceline(vv, dv, MOVE_NORMAL, world); trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); return; } // no default case, just go straight to "invalid arguments" } } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd trace command [arguments]\n"); print(" FIXME: Arguments currently unknown\n"); return; } } } void GameCommand_unlockteams(float request) { switch(request) { case GC_REQUEST_COMMAND: { if(teamplay) { lockteams = 0; bprint("^1The teams are now unlocked.\n"); } else bprint("That command can only be used in a team-based gamemode.\n"); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd unlockteams\n"); print(" No arguments required.\n"); print("See also: ^2lockteams^7\n"); return; } } } void GameCommand_warp(float request, float argc) { switch (request) { case GC_REQUEST_COMMAND: { if(autocvar_g_campaign) { if(argc >= 2) { CampaignLevelWarp(stof(argv(1))); print("Successfully warped to campaign level ", stof(argv(1)), ".\n"); } else { CampaignLevelWarp(-1); print("Successfully warped to next campaign level.\n"); } } else print("Not in campaign, can't level warp\n"); return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd level\n"); print(" 'level' is the level to change campaign mode to.\n"); return; } } } /* use this when creating a new command, making sure to place it in alphabetical order. void GameCommand_(float request) { switch(request) { case GC_REQUEST_COMMAND: { return; } default: case GC_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd \n"); print(" No arguments required.\n"); return; } } } */ // ================================== // Macro system for server commands // ================================== // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) #define SERVER_COMMANDS(request,arguments) \ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \ /* nothing */ void GameCommand_macro_help() { #define SERVER_COMMAND(name,function,description) \ { print(" ^2", name, "^7: ", description, "\n"); } SERVER_COMMANDS(0, 0) #undef SERVER_COMMAND return; } float GameCommand_macro_command(float argc) { #define SERVER_COMMAND(name,function,description) \ { if(name == strtolower(argv(0))) { function; return TRUE; } } SERVER_COMMANDS(GC_REQUEST_COMMAND, argc) #undef SERVER_COMMAND return FALSE; } float GameCommand_macro_usage(float argc) { #define SERVER_COMMAND(name,function,description) \ { if(name == strtolower(argv(1))) { function; return TRUE; } } SERVER_COMMANDS(GC_REQUEST_USAGE, argc) #undef SERVER_COMMAND return FALSE; } // ========================================= // Main Function Called By Engine (sv_cmd) // ========================================= // If this function exists, game code handles gamecommand instead of the engine code. void GameCommand(string command) { float argc = tokenize_console(command); if(strtolower(argv(0)) == "help") { if(argc == 1) { print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); GameCommand_macro_help(); GameCommand_Vote("help", world); GameCommand_Ban("help"); GameCommand_Generic("help"); print("For help about specific commands, type sv_cmd help COMMAND\n"); return; } else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it { return; } } else if(GameCommand_Vote(command, world)) { return; // handled by server/vote.qc } else if(GameCommand_Ban(command)) { return; // handled by server/ipban.qc } else if(GameCommand_Generic(command)) { return; // handled by common/gamecommand.qc } else if(GameCommand_macro_command(argc)) // continue as usual and scan for normal commands { return; // handled by one of the above GameCommand_* functions } // nothing above caught the command, must be invalid print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n"); return; }