#pragma once float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; // set when showing a kill countdown .entity killindicator; .int killindicator_teamchange; void ClientKill_Now_TeamChange(entity this); void ClientKill_Now(entity this); void KillIndicator_Think(entity this); void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec void ClientKill_Silent(entity this, float _delay); void ClientKill(entity this);