#ifndef TURRET_MACHINEGUN_H #define TURRET_MACHINEGUN_H #include "machinegun_weapon.qc" CLASS(MachineGunTurret, Turret) /* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER); /* mins */ ATTRIB(MachineGunTurret, mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(MachineGunTurret, maxs, vector, '32 32 64'); /* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3"); /* model */ ATTRIB(MachineGunTurret, model, string, strzone(strcat("models/turrets/", this.mdl))); /* head_model */ ATTRIB(MachineGunTurret, head_model, string, strzone(strcat("models/turrets/", "machinegun.md3"))); /* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun"); /* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret")); ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN); ENDCLASS(MachineGunTurret) REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret)); #endif #ifdef IMPLEMENTATION #include "machinegun_weapon.qc" #ifdef SVQC spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(self); } METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it)) { it.damage_flags |= TFL_DMG_HEADSHAKE; it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK; it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; it.turret_flags |= TUR_FLAG_HITSCAN; } #endif // SVQC #endif