#ifdef IMPLEMENTATION REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib")); MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor) { if(time >= frag_target.spawnshieldtime) if(frag_target != frag_attacker) if(frag_target.deadflag == DEAD_NO) { frag_attacker.health += bound(0, damage_take, frag_target.health); frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit); } return false; } MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString) { ret_string = strcat(ret_string, ":Vampire"); return 0; } MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Vampire"); return 0; } #endif