#pragma once #include #ifdef CSQC void HUD_Mod_LMS(vector myPos, vector mySize); #endif CLASS(LastManStanding, Gametype) INIT(LastManStanding) { this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_HIDELIMITS,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left")); } METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { return true; } METHOD(LastManStanding, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) { TC(Gametype, this); returns(menu, _("Lives:"), 3, 50, 1, "g_lms_lives_override", string_null, string_null); } ATTRIB(LastManStanding, m_legacydefaults, string, "9 20 0"); #ifdef CSQC ATTRIB(LastManStanding, m_modicons, void(vector myPos, vector mySize), HUD_Mod_LMS); #endif ENDCLASS(LastManStanding) REGISTER_GAMETYPE(LMS, NEW(LastManStanding));