#pragma once #include "../panel.qh" bool autocvar_hud_panel_healtharmor; int autocvar_hud_panel_healtharmor_baralign; bool autocvar_hud_panel_healtharmor_combined; bool autocvar_hud_panel_healtharmor_dynamichud = true; bool autocvar_hud_panel_healtharmor_flip; bool autocvar_hud_panel_healtharmor_hide_ondeath = false; int autocvar_hud_panel_healtharmor_iconalign; int autocvar_hud_panel_healtharmor_maxarmor; int autocvar_hud_panel_healtharmor_maxhealth; float autocvar_hud_panel_healtharmor_fuelbar_startalpha = 0.3; float autocvar_hud_panel_healtharmor_oxygenbar_startalpha = 0.2; bool autocvar_hud_panel_healtharmor_progressbar; string autocvar_hud_panel_healtharmor_progressbar_armor; string autocvar_hud_panel_healtharmor_progressbar_health; bool autocvar_hud_panel_healtharmor_progressbar_gfx; float autocvar_hud_panel_healtharmor_progressbar_gfx_damage; float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth; float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth; int autocvar_hud_panel_healtharmor_text; vector autocvar_hud_progressbar_armor_color; vector autocvar_hud_progressbar_fuel_color; vector autocvar_hud_progressbar_health_color; vector autocvar_hud_progressbar_oxygen_color = '0.1 1 1';