// Player template example // This config file defines a player template named "example" that has vanilla // behavior. It is intended to be a starting point for making your own player // templates. Just copy the variables and replace "example" with your own name. // Spawn section // Variables in this section define what happens during spawn. set g_player_template_example_start_health "default" "How much health does the player get during spawn." set g_player_template_example_start_armor "default" "How much armor does the player get during spawn." set g_player_template_example_unlimited_ammo "default" "Whether to give player unlimited ammo." set g_player_template_example_start_ammo_shells "default" "How much shells does the player get during spawn." set g_player_template_example_start_ammo_bullets "default" "How much bullets does the player get during spawn." set g_player_template_example_start_ammo_rockets "default" "How much rockets does the player get during spawn." set g_player_template_example_start_ammo_cells "default" "How much cells does the player get during spawn." set g_player_template_example_start_ammo_plasma "default" "How much plasma does the player get during spawn." set g_player_template_example_start_ammo_fuel "default" "How much fuel does the player get during spawn." // These weapons are given to all players by default. They are usually blaster and shotgun. set g_player_template_example_default_start_weapons "default" "Whether to give player default start weapons." // These weapons will be given unconditionally. set g_player_template_example_start_weapons "default" "Which weapons does player get during spawn." // These weapons will be given randomly. The player will get the exact amount of // random weapons. The code will make sure that they are not duplicate. set g_player_template_example_random_start_weapons_count "default" "Number of weapons that can be randomly given to player during spawn." set g_player_template_example_random_start_weapons "default" "Weapons that can be randomly given to player during spawn." set g_player_template_example_random_start_shells "default" "How much shells does the player get with random start shell-based weapon." set g_player_template_example_random_start_bullets "default" "How much bullets does the player get with random start bullet-based weapon." set g_player_template_example_random_start_rockets "default" "How much rockets does the player get with random start rocket-based weapon." set g_player_template_example_random_start_cells "default" "How much cells does the player get with random start cell-based weapon." set g_player_template_example_random_start_plasma "default" "How much plasma does the player get with random start cell-based weapon." set g_player_template_example_start_extra_lives "default" "How many extra lives does the player get during spawn in instagib." set g_player_template_example_start_ammo_vaporizer_cells "default" "How many vaporizer cells does the player get during spawn in instagib." set g_player_template_example_drop_weapons "default" "Whether the player can drop weapons by throwing them or by dying." // Item pickup section // Variables in this section define what happens during item pickup. // Player can get health, armor and/or ammo on top of or instead of an item. // The format of the value is: // " [health] [armor] [shells] [bullets] [rockets] [cells] [plasma] [fuel]" // For example "add 50" will give 50 health and the original item. // "override 0 0 5" will give 5 shells instead of the item. set g_player_template_example_pickup_health_small "default" "What items does player get when they pickup small health." set g_player_template_example_pickup_health_medium "default" "What items does player get when they pickup medium health." set g_player_template_example_pickup_health_big "default" "What items does player get when they pickup big health." set g_player_template_example_pickup_health_mega "default" "What items does player get when they pickup mega health." set g_player_template_example_pickup_armor_small "default" "What items does player get when they pickup small armor." set g_player_template_example_pickup_armor_medium "default" "What items does player get when they pickup medium armor." set g_player_template_example_pickup_armor_big "default" "What items does player get when they pickup big armor." set g_player_template_example_pickup_armor_mega "default" "What items does player get when they pickup mega armor." set g_player_template_example_pickup_item_shells "default" "What items does player get when they pickup shells." set g_player_template_example_pickup_item_bullets "default" "What items does player get when they pickup bullets." set g_player_template_example_pickup_item_rockets "default" "What items does player get when they pickup rockets." set g_player_template_example_pickup_item_cells "default" "What items does player get when they pickup cells." set g_player_template_example_pickup_item_plasma "default" "What items does player get when they pickup plasma." set g_player_template_example_pickup_item_fuel "default" "What items does player get when they pickup fuel." set g_player_template_example_pickup_weapon_blaster "default" "What items does player get when they pickup a blaster." set g_player_template_example_pickup_weapon_shotgun "default" "What items does player get when they pickup a shotgun." set g_player_template_example_pickup_weapon_machinegun "default" "What items does player get when they pickup a machinegun." set g_player_template_example_pickup_weapon_mortar "default" "What items does player get when they pickup a mortar." set g_player_template_example_pickup_weapon_electro "default" "What items does player get when they pickup an electro." set g_player_template_example_pickup_weapon_crylink "default" "What items does player get when they pickup a crylink." set g_player_template_example_pickup_weapon_vortex "default" "What items does player get when they pickup a vortex." set g_player_template_example_pickup_weapon_hagar "default" "What items does player get when they pickup a hagar." set g_player_template_example_pickup_weapon_devastator "default" "What items does player get when they pickup a devastator." set g_player_template_example_pickup_weapon_shockwave "default" "What items does player get when they pickup a shockwave." set g_player_template_example_pickup_weapon_arc "default" "What items does player get when they pickup an arc." set g_player_template_example_pickup_weapon_hook "default" "What items does player get when they pickup a hook." set g_player_template_example_pickup_weapon_tuba "default" "What items does player get when they pickup a tuba." set g_player_template_example_pickup_weapon_porto "default" "What items does player get when they pickup a port-o-launch." set g_player_template_example_pickup_weapon_fireball "default" "What items does player get when they pickup a fireball." set g_player_template_example_pickup_weapon_minelayer "default" "What items does player get when they pickup a mine layer." set g_player_template_example_pickup_weapon_hlac "default" "What items does player get when they pickup a HLAC." set g_player_template_example_pickup_weapon_rifle "default" "What items does player get when they pickup a rifle." set g_player_template_example_pickup_weapon_seeker "default" "What items does player get when they pickup a TAG seeker." set g_player_template_example_pickup_weapon_vaporizer "default" "What items does player get when they pickup a vaporizer." set g_player_template_example_pickup_weapon_hmg "default" "What items does player get when they pickup an HMG." set g_player_template_example_pickup_weapon_rpc "default" "What items does player get when they pickup an RPC." set g_player_template_example_pickup_item_strength "default" "What items does player get when they pickup strength." set g_player_template_example_pickup_item_shield "default" "What items does player get when they pickup shield." set g_player_template_example_pickup_item_fuel_regen "default" "What items does player get when they pickup fuel regeneration." set g_player_template_example_pickup_item_jetpack "default" "What items does player get when they pickup jetpack." set g_player_template_example_pickup_item_vaporizer_cells "default" "What items does player get when they pickup vaporizer cells." set g_player_template_example_pickup_item_invisibility "default" "What items does player get when they pickup invisibility." set g_player_template_example_pickup_item_extralife "default" "What items does player get when they pickup extra life." set g_player_template_example_pickup_item_speed "default" "What items does player get when they pickup speed." // Damage section // Variables in this section define what happens during damage. set g_player_template_example_attack_scale "default" "How much player damages others. Higher values mean more damage." set g_player_template_example_defense_scale "default" "How much player gets damaged. Higher values mean less damage." set g_player_template_example_blaster_self_damage "default" "Whether player gets damaged with their own blaster."