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Try to fix vote reason string
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1 // =============================================
2 //  Server side voting code, reworked by Samual
3 //  Last updated: December 27th, 2011
4 // =============================================
5
6 //  Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
8 {
9         float nags, i, f, b;
10         entity e;
11         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
12
13         // bits:
14         //   1 = ready
15         //   2 = player needs to ready up
16         //   4 = vote
17         //   8 = player needs to vote
18         //  16 = warmup
19         // sendflags:
20         //  64 = vote counts
21         // 128 = vote string
22
23         nags = 0;
24         if(readycount)
25         {
26                 nags |= 1;
27                 if(to.ready == 0)
28                         nags |= 2;
29         }
30         if(vote_called)
31         {
32                 nags |= 4;
33                 if(to.vote_selection == 0)
34                         nags |= 8;
35         }
36         if(inWarmupStage)
37                 nags |= 16;
38
39         if(sendflags & 64)
40                 nags |= 64;
41
42         if(sendflags & 128)
43                 nags |= 128;
44
45         if(!(nags & 4)) // no vote called? send no string
46                 nags &~= (64 | 128);
47
48         WriteByte(MSG_ENTITY, nags);
49
50         if(nags & 64)
51         {
52                 WriteByte(MSG_ENTITY, vote_accept_count);
53                 WriteByte(MSG_ENTITY, vote_reject_count);
54                 WriteByte(MSG_ENTITY, vote_needed_overall);
55                 WriteChar(MSG_ENTITY, to.vote_selection);
56         }
57
58         if(nags & 128)
59                 WriteString(MSG_ENTITY, vote_called_display);
60
61         if(nags & 1)
62         {
63                 for(i = 1; i <= maxclients; i += 8)
64                 {
65                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
67                                         f |= b;
68                         WriteByte(MSG_ENTITY, f);
69                 }
70         }
71
72         return TRUE;
73 }
74
75 void Nagger_Init()
76 {
77         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
78 }
79
80 void Nagger_VoteChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 128;
84 }
85
86 void Nagger_VoteCountChanged()
87 {
88         if(nagger)
89                 nagger.SendFlags |= 64;
90 }
91
92 void Nagger_ReadyCounted()
93 {
94         if(nagger)
95                 nagger.SendFlags |= 1;
96 }
97
98
99 // =======================
100 //  Game logic for voting
101 // =======================
102
103 void VoteReset() 
104 {
105         entity tmp_player;
106
107         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
108
109         if(vote_called)
110         {
111                 strunzone(vote_called_command);
112                 strunzone(vote_called_display);
113         }
114
115         vote_called = VOTE_NULL;
116         vote_caller = world;
117         vote_endtime = 0;
118         
119         vote_called_command = string_null;
120         vote_called_display = string_null;
121         
122         vote_parsed_command = string_null;
123         vote_parsed_display = string_null;
124
125         Nagger_VoteChanged();
126 }
127
128 void VoteStop(entity stopper) 
129 {
130         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
132         
133         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
135
136         VoteReset();
137 }
138
139 void VoteAccept() 
140 {
141         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
142         
143         if((vote_called == VOTE_MASTER) && vote_caller)
144                 vote_caller.vote_master = 1;
145         else
146                 localcmd(strcat(vote_called_command, "\n"));
147         
148         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
149
150         VoteReset();
151         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
152 }
153
154 void VoteReject() 
155 {
156         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
157         VoteReset();
158         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
159 }
160
161 void VoteTimeout() 
162 {
163         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
164         VoteReset();
165         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
166 }
167
168 void VoteSpam(float notvoters, float mincount, string result)
169 {
170         bprint(strcat(
171                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172                 strcat("^2:^1", ftos(vote_reject_count)),
173                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
176         
177         if(autocvar_sv_eventlog)
178         {
179                 GameLogEcho(strcat(
180                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181                         strcat(":", ftos(vote_reject_count)),
182                         strcat(":", ftos(vote_abstain_count)),
183                         strcat(":", ftos(notvoters)),
184                         strcat(":", ftos(mincount))));
185         }
186 }
187
188 void VoteCount(float first_count) 
189 {
190         // declarations
191         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
192         
193         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
194                                 || ((autocvar_sv_vote_nospectators == 1) && (inWarmupStage || gameover))
195                                 || (autocvar_sv_vote_nospectators == 0));
196                                 
197         float vote_player_count = 0, is_player, notvoters = 0;
198         float vote_real_player_count = 0, vote_real_accept_count = 0;
199         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
200         float vote_needed_of_voted, final_needed_votes;
201         float vote_factor_overall, vote_factor_of_voted;
202         
203         entity tmp_player;
204
205         Nagger_VoteCountChanged();
206         
207         // add up all the votes from each connected client
208         FOR_EACH_REALCLIENT(tmp_player)
209         {
210                 is_player = (tmp_player.classname == "player");
211                 
212                 ++vote_player_count;
213                 if(is_player) { ++vote_real_player_count; }
214                 
215                 switch(tmp_player.vote_selection)
216                 {
217                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
218                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
219                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
220                         default: break;
221                 }
222         }
223         
224         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
225         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count) 
226         {
227                 if(vote_caller) { vote_caller.vote_waittime = 0; }
228                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
229                 VoteReset();
230                 return;
231         }
232         
233         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. 
234         if(!spectators_allowed && (vote_real_player_count > 0))
235         {
236                 vote_accept_count = vote_real_accept_count;
237                 vote_reject_count = vote_real_reject_count;
238                 vote_abstain_count = vote_real_abstain_count;
239                 vote_player_count = vote_real_player_count;
240         }
241         
242         // people who have no opinion in any way :D
243         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
244
245         // determine the goal for the vote to be passed or rejected normally
246         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
247         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
248         
249         // if the vote times out, determine the amount of votes needed of the people who actually already voted
250         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
251         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
252         
253         // are there any players at all on the server? it could be an admin vote
254         if(vote_player_count == 0 && first_count)
255         {
256                 VoteSpam(0, -1, "yes"); // no players at all, just accept it 
257                 VoteAccept();
258                 return;
259         }
260         
261         // since there ARE players, finally calculate the result of the vote    
262         if(vote_accept_count >= vote_needed_overall)
263         {
264                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
265                 VoteAccept();
266                 return;
267         }
268         
269         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
270         {
271                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
272                 VoteReject();
273                 return;
274         }
275         
276         // there is not enough votes in either direction, now lets just calculate what the voters have said
277         if(time > vote_endtime)
278         {
279                 final_needed_votes = vote_needed_overall;
280                 
281                 if(autocvar_sv_vote_majority_factor_of_voted)
282                 {
283                         if(vote_accept_count >= vote_needed_of_voted)
284                         {
285                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
286                                 VoteAccept();
287                                 return;
288                         }
289                         
290                         if(vote_accept_count + vote_reject_count > 0)
291                         {
292                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
293                                 VoteReject();
294                                 return;
295                         }
296                         
297                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
298                 }
299
300                 // it didn't pass or fail, so not enough votes to even make a decision. 
301                 VoteSpam(notvoters, final_needed_votes, "timeout");
302                 VoteTimeout();
303         }
304 }
305
306 void VoteThink() 
307 {
308         if(vote_endtime > 0) // a vote was called
309         if(time > vote_endtime) // time is up
310         {
311                 VoteCount(FALSE);
312         }
313         
314         return;
315 }
316
317
318 // =======================
319 //  Game logic for warmup
320 // =======================
321
322 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
323 void ReadyRestart_think() 
324 {
325         restart_mapalreadyrestarted = 1;
326         reset_map(TRUE);
327         Score_ClearAll();
328         remove(self);
329         
330         return;
331 }
332
333 // Forces a restart of the game without actually reloading the map // this is a mess...
334 void ReadyRestart_force()
335 {
336         entity tmp_player, restart_timer;
337
338         bprint("^1Server is restarting...\n");
339
340         VoteReset();
341
342         // clear overtime, we have to decrease timelimit to its original value again.
343         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
344
345         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
346
347         readyrestart_happened = 1;
348         game_starttime = time;
349         if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
350
351         // clear player attributes
352         FOR_EACH_CLIENT(tmp_player)
353         {
354                 tmp_player.alivetime = 0;
355                 tmp_player.killcount = 0;
356                 PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
357         }
358
359         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
360
361         // disable the warmup global for the server
362         inWarmupStage = 0; // once the game is restarted the game is in match stage
363
364         // reset the .ready status of all players (also spectators)
365         FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
366         readycount = 0;
367         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
368
369         // lock teams with lockonrestart
370         if(autocvar_teamplay_lockonrestart && teamplay) 
371         {
372                 lockteams = 1;
373                 bprint("^1The teams are now locked.\n");
374         }
375
376         //initiate the restart-countdown-announcer entity
377         if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
378         {
379                 restart_timer = spawn();
380                 restart_timer.think = ReadyRestart_think;
381                 restart_timer.nextthink = game_starttime;
382         }
383
384         // after a restart every players number of allowed timeouts gets reset, too
385         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
386
387         //reset map immediately if this cvar is not set
388         if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
389
390         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
391 }
392
393 void ReadyRestart()
394 {
395         // no arena, assault support yet...
396         if(g_arena | g_assault | gameover | intermission_running | race_completing)
397                 localcmd("restart\n");
398         else
399                 localcmd("\nsv_hook_gamerestart\n");
400
401         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
402         // Otherwise scores could be manipulated during the countdown.
403         if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
404
405         ReadyRestart_force();
406         
407         return;
408 }
409
410 // Count the players who are ready and determine whether or not to restart the match
411 void ReadyCount()
412 {
413         entity tmp_player;
414         float ready_needed_factor, ready_needed_count;
415         float t_ready = 0, t_players = 0;
416
417         FOR_EACH_REALPLAYER(tmp_player)
418         {
419                 ++t_players;
420                 if(tmp_player.ready) { ++t_ready; }
421         }
422
423         readycount = t_ready;
424
425         Nagger_ReadyCounted();
426
427         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
428         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
429         
430         if(readycount >= ready_needed_count)
431         {
432                 ReadyRestart();
433         }
434                 
435         return;
436 }
437
438
439 // ======================================
440 //  Supporting functions for VoteCommand
441 // ======================================
442
443 float Votecommand_check_assignment(entity caller, float assignment)
444 {
445         float from_server = (!caller);
446         
447         if((assignment == VC_ASGNMNT_BOTH) 
448                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) 
449                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
450         {
451                 return TRUE;
452         }
453
454         return FALSE;
455 }
456
457 string VoteCommand_extractcommand(string input, float startpos, float argc) 
458 {
459         string output;
460         
461         if((argc - 1) < startpos)
462                 output = "";
463         else
464                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
465                 
466         return output;
467 }
468
469 float VoteCommand_checknasty(string vote_command)
470 {
471         if((strstrofs(vote_command, ";", 0) >= 0)
472                 || (strstrofs(vote_command, "\n", 0) >= 0)
473                 || (strstrofs(vote_command, "\r", 0) >= 0)
474                 || (strstrofs(vote_command, "$", 0) >= 0))
475                 return FALSE;
476                 
477         return TRUE;
478 }
479
480 float VoteCommand_checkinlist(string vote_command, string list)
481 {
482         string l = strcat(" ", list, " ");
483         
484         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
485                 return TRUE;
486         
487         return FALSE;
488 }
489
490 string ValidateMap(string validated_map, entity caller)
491 {
492         validated_map = MapInfo_FixName(validated_map);
493         
494         if not(validated_map)
495         {
496                 print_to(caller, "This map is not available on this server.");
497                 return string_null;
498         }
499         
500         if(!autocvar_sv_vote_override_mostrecent && caller)
501         {
502                 if(Map_IsRecent(validated_map))
503                 {
504                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
505                         return string_null;
506                 }
507         }
508         
509         if(!MapInfo_CheckMap(validated_map))
510         {
511                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
512                 return string_null;
513         }
514
515         return validated_map;
516 }
517
518 float VoteCommand_checkargs(float startpos, float argc)
519 {
520         float p, q, check, minargs;
521         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
522         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
523         string charlist, arg;
524         float checkmate;
525
526         if(cmdrestriction == "")
527                 return TRUE;
528
529         ++startpos; // skip command name
530
531         // check minimum arg count
532
533         // 0 args: argc == startpos
534         // 1 args: argc == startpos + 1
535         // ...
536
537         minargs = stof(cmdrestriction);
538         if(argc - startpos < minargs)
539                 return FALSE;
540
541         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
542
543         for(;;)
544         {
545                 // we know that at any time, startpos <= argc - minargs
546                 // so this means: argc-minargs >= startpos >= argc, thus
547                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
548                 // have been seen already
549
550                 if(startpos >= argc) // all args checked? GOOD
551                         break;
552
553                 if(p < 0) // no more args? FAIL
554                 {
555                         // exception: exactly minargs left, this one included
556                         if(argc - startpos == minargs)
557                                 break;
558
559                         // otherwise fail
560                         return FALSE;
561                 }
562
563                 // cut to next semicolon
564                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
565                 if(q < 0)
566                         charlist = substring(cmdrestriction, p+1, -1);
567                 else
568                         charlist = substring(cmdrestriction, p+1, q - (p+1));
569
570                 // in case we ever want to allow semicolons in VoteCommand_checknasty
571                 // charlist = strreplace("^^", ";", charlist);
572
573                 if(charlist != "")
574                 {
575                         // verify the arg only contains allowed chars
576                         arg = argv(startpos);
577                         checkmate = strlen(arg);
578                         for(check = 0; check < checkmate; ++check)
579                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
580                                         return FALSE; // not allowed character
581                         // all characters are allowed. FINE.
582                 }
583
584                 ++startpos;
585                 --minargs;
586                 p = q;
587         }
588
589         return TRUE;
590 }
591
592 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
593 {
594         string first_command;
595         
596         first_command = argv(startpos);
597
598         if not(VoteCommand_checkinlist(first_command, vote_list))
599                 return FALSE;
600
601         if not(VoteCommand_checkargs(startpos, argc))
602                 return FALSE;
603
604         switch(first_command) // now go through and parse the proper commands to adjust as needed.
605         {
606                 case "kick":
607                 case "kickban": // catch all kick/kickban commands
608                 {
609                         entity victim = GetIndexedEntity(argc, (startpos + 1));
610                         float accepted = VerifyClientEntity(victim, TRUE, FALSE);
611                         
612                         if(accepted > 0)
613                         {
614                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
615                                 string command_arguments;
616                                 
617                                 if(first_command == "kickban")
618                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
619                                 else
620                                         command_arguments = reason;
621                                 
622                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
623                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
624                         }
625                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
626                         
627                         break;
628                 }
629                 
630                 case "map":
631                 case "chmap":
632                 case "gotomap": // re-direct all map selection commands to gotomap
633                 {
634                         vote_command = ValidateMap(argv(startpos + 1), caller);
635                         if not(vote_command) { return FALSE; }
636                         vote_parsed_command = strcat("gotomap ", vote_command);
637                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
638                         
639                         break;
640                 }
641                 
642                 default: 
643                 { 
644                         vote_parsed_command = vote_command;
645                         vote_parsed_display = strzone(strcat("^1", vote_command));
646                         
647                         break; 
648                 }
649         }
650
651         return TRUE;
652 }
653
654
655 // =======================
656 //  Command Sub-Functions
657 // =======================
658
659 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
660 {
661         switch(request)
662         {
663                 case CMD_REQUEST_COMMAND:
664                 {
665                         if not(vote_called) { print_to(caller, "^1No vote called."); }
666                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
667                         
668                         else // everything went okay, continue changing vote
669                         {
670                                 print_to(caller, "^1You abstained from your vote.");
671                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
672                                 msg_entity = caller;
673                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
674                         }
675                         
676                         return;
677                 }
678                         
679                 default:
680                 case CMD_REQUEST_USAGE:
681                 {
682                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
683                         print_to(caller, "  No arguments required.");
684                         return;
685                 }
686         }
687 }
688
689 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
690 {
691         switch(request)
692         {
693                 case CMD_REQUEST_COMMAND:
694                 {
695                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
696                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
697                                 || (autocvar_sv_vote_nospectators == 0));
698                                 
699                         float tmp_playercount = 0;
700                         entity tmp_player;
701                         
702                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
703                         
704                         if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
705                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
706                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
707                         else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
708                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
709                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
710                         else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
711                         else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
712
713                         else // everything went okay, continue with calling the vote
714                         {
715                                 vote_caller = caller; // remember who called the vote
716                                 vote_called = VOTE_NORMAL;
717                                 vote_called_command = strzone(vote_parsed_command);
718                                 vote_called_display = strzone(vote_parsed_display);
719                                 vote_endtime = time + autocvar_sv_vote_timeout;
720                                 
721                                 if(caller)
722                                 {
723                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
724                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
725                                         msg_entity = caller;
726                                 }
727                                 
728                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
729                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
730                                 
731                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
732                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
733                                 Nagger_VoteChanged();
734                                 VoteCount(TRUE); // needed if you are the only one
735                         }
736                         
737                         return;
738                 }
739                         
740                 default:
741                 case CMD_REQUEST_USAGE:
742                 {
743                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
744                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
745                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
746                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
747                         return;
748                 }
749         }
750 }
751
752 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
753 {
754         switch(request)
755         {
756                 case CMD_REQUEST_COMMAND:
757                 {
758                         if(autocvar_sv_vote_master)
759                         {
760                                 switch(strtolower(argv(2)))
761                                 {
762                                         case "do":
763                                         {
764                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
765                                                 
766                                                 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
767                                                 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
768                                                 else if not(VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
769                                                 
770                                                 else // everything went okay, proceed with command
771                                                 {
772                                                         localcmd(strcat(vote_parsed_command, "\n"));
773                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
774                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
775                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
776                                                 }
777                                                 
778                                                 return;
779                                         }
780                                         
781                                         case "login":
782                                         {
783                                                 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
784                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
785                                                 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
786
787                                                 else // everything went okay, proceed with giving this player master privilages
788                                                 {
789                                                         caller.vote_master = TRUE;
790                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
791                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
792                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
793                                                 }
794                                                 
795                                                 return;
796                                         }
797                                         
798                                         default: // calling a vote for master
799                                         {
800                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
801                                                         || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
802                                                         || (autocvar_sv_vote_nospectators == 0));
803                                                 
804                                                 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
805                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
806                                                 else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
807                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
808                                                 
809                                                 else // everything went okay, continue with creating vote
810                                                 {
811                                                         vote_caller = caller;
812                                                         vote_called = VOTE_MASTER;
813                                                         vote_called_command = strzone("XXX");
814                                                         vote_called_display = strzone("^3master");
815                                                         vote_endtime = time + autocvar_sv_vote_timeout;
816                                                         
817                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
818                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
819                                                         
820                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
821                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
822                                                         Nagger_VoteChanged();
823                                                         VoteCount(TRUE); // needed if you are the only one
824                                                 }
825                                                 
826                                                 return;
827                                         }
828                                 }
829                         }
830                         else { print_to(caller, "^1Master control of voting is not allowed."); }
831                         
832                         return;
833                 }
834                         
835                 default:
836                 case CMD_REQUEST_USAGE:
837                 {
838                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
839                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
840                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
841                         return;
842                 }
843         }
844 }
845
846 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
847 {
848         switch(request)
849         {
850                 case CMD_REQUEST_COMMAND:
851                 {
852                         if not(vote_called) { print_to(caller, "^1No vote called."); }
853                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
854                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
855                         
856                         else // everything went okay, continue changing vote
857                         {
858                                 print_to(caller, "^1You rejected the vote.");
859                                 caller.vote_selection = VOTE_SELECT_REJECT;
860                                 msg_entity = caller;
861                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
862                         }
863                         
864                         return;
865                 }
866                         
867                 default:
868                 case CMD_REQUEST_USAGE:
869                 {
870                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
871                         print_to(caller, "  No arguments required.");
872                         return;
873                 }
874         }
875 }
876
877 void VoteCommand_status(float request, entity caller) // BOTH
878 {
879         switch(request)
880         {
881                 case CMD_REQUEST_COMMAND:
882                 {
883                         if(vote_called)
884                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
885                         else
886                                 print_to(caller, "^1No vote called.");
887                                 
888                         return;
889                 }
890                         
891                 default:
892                 case CMD_REQUEST_USAGE:
893                 {
894                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
895                         print_to(caller, "  No arguments required.");
896                         return;
897                 }
898         }
899 }
900
901 void VoteCommand_stop(float request, entity caller) // BOTH
902 {
903         switch(request)
904         {
905                 case CMD_REQUEST_COMMAND:
906                 {
907                         if not(vote_called) { print_to(caller, "^1No vote called."); }
908                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
909                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
910                         
911                         return;
912                 }
913                         
914                 default:
915                 case CMD_REQUEST_USAGE:
916                 {
917                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
918                         print_to(caller, "  No arguments required.");
919                         return;
920                 }
921         }
922 }
923
924 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
925 {
926         switch(request)
927         {
928                 case CMD_REQUEST_COMMAND:
929                 {
930                         if not(vote_called) { print_to(caller, "^1No vote called."); }
931                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
932                         
933                         else // everything went okay, continue changing vote
934                         {
935                                 print_to(caller, "^1You accepted the vote.");
936                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
937                                 msg_entity = caller;
938                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
939                         }
940                         
941                         return;
942                 }
943                         
944                 default:
945                 case CMD_REQUEST_USAGE:
946                 {
947                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
948                         print_to(caller, "  No arguments required.");
949                         return;
950                 }
951         }
952 }
953
954 /* use this when creating a new command, making sure to place it in alphabetical order... also,
955 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
956 void VoteCommand_(float request)
957 {
958         switch(request)
959         {
960                 case CMD_REQUEST_COMMAND:
961                 {
962                         
963                         return;
964                 }
965                         
966                 default:
967                 case CMD_REQUEST_USAGE:
968                 {
969                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
970                         print_to(caller, "  No arguments required.");
971                         return;
972                 }
973         }
974 }
975 */
976
977
978 // ================================
979 //  Macro system for vote commands
980 // ================================
981
982 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
983 #define VOTE_COMMANDS(request,caller,arguments,command) \
984         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
985         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
986         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
987         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
988         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
989         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
990         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
991         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
992         /* nothing */
993
994 void VoteCommand_macro_help(entity caller, float argc)
995 {
996         string command_origin = GetCommandPrefix(caller);
997         
998         if(argc == 2) // help display listing all commands
999         {
1000                 print_to(caller, "\nVoting commands:\n");
1001                 #define VOTE_COMMAND(name,function,description,assignment) \
1002                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1003                         
1004                 VOTE_COMMANDS(0, caller, 0, "")
1005                 #undef VOTE_COMMAND
1006                 
1007                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1008                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1009                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1010         }
1011         else // usage for individual command
1012         {
1013                 #define VOTE_COMMAND(name,function,description,assignment) \
1014                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1015                         
1016                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
1017                 #undef VOTE_COMMAND
1018         }
1019         
1020         return;
1021 }
1022
1023 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1024 {
1025         #define VOTE_COMMAND(name,function,description,assignment) \
1026                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
1027                 
1028         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
1029         #undef VOTE_COMMAND
1030         
1031         return FALSE;
1032 }
1033
1034
1035 // ======================================
1036 //  Main function handling vote commands
1037 // ======================================
1038
1039 void VoteCommand(float request, entity caller, float argc, string vote_command) 
1040 {
1041         // Guide for working with argc arguments by example:
1042         // argc:   1    - 2      - 3     - 4
1043         // argv:   0    - 1      - 2     - 3 
1044         // cmd     vote - master - login - password
1045         
1046         switch(request)
1047         {
1048                 case CMD_REQUEST_COMMAND:
1049                 {
1050                         if(VoteCommand_macro_command(caller, argc, vote_command))
1051                                 return;
1052                 }
1053                         
1054                 default:
1055                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1056                 case CMD_REQUEST_USAGE:
1057                 {
1058                         VoteCommand_macro_help(caller, argc);
1059                         return;
1060                 }
1061         }
1062 }