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1 // =============================================
2 //  Server side voting code, reworked by Samual
3 //  Last updated: December 27th, 2011
4 // =============================================
5
6 //  Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
8 {
9         float nags, i, f, b;
10         entity e;
11         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
12
13         // bits:
14         //   1 = ready
15         //   2 = player needs to ready up
16         //   4 = vote
17         //   8 = player needs to vote
18         //  16 = warmup
19         // sendflags:
20         //  64 = vote counts
21         // 128 = vote string
22
23         nags = 0;
24         if(readycount)
25         {
26                 nags |= 1;
27                 if(to.ready == 0)
28                         nags |= 2;
29         }
30         if(vote_called)
31         {
32                 nags |= 4;
33                 if(to.vote_selection == 0)
34                         nags |= 8;
35         }
36         if(inWarmupStage)
37                 nags |= 16;
38
39         if(sendflags & 64)
40                 nags |= 64;
41
42         if(sendflags & 128)
43                 nags |= 128;
44
45         if(!(nags & 4)) // no vote called? send no string
46                 nags &~= (64 | 128);
47
48         WriteByte(MSG_ENTITY, nags);
49
50         if(nags & 64)
51         {
52                 WriteByte(MSG_ENTITY, vote_accept_count);
53                 WriteByte(MSG_ENTITY, vote_reject_count);
54                 WriteByte(MSG_ENTITY, vote_needed_overall);
55                 WriteChar(MSG_ENTITY, to.vote_selection);
56         }
57
58         if(nags & 128)
59                 WriteString(MSG_ENTITY, vote_called_display);
60
61         if(nags & 1)
62         {
63                 for(i = 1; i <= maxclients; i += 8)
64                 {
65                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66                                 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
67                                         f |= b;
68                         WriteByte(MSG_ENTITY, f);
69                 }
70         }
71
72         return TRUE;
73 }
74
75 void Nagger_Init()
76 {
77         Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
78 }
79
80 void Nagger_VoteChanged()
81 {
82         if(nagger)
83                 nagger.SendFlags |= 128;
84 }
85
86 void Nagger_VoteCountChanged()
87 {
88         if(nagger)
89                 nagger.SendFlags |= 64;
90 }
91
92 void Nagger_ReadyCounted()
93 {
94         if(nagger)
95                 nagger.SendFlags |= 1;
96 }
97
98
99 // =======================
100 //  Game logic for voting
101 // =======================
102
103 void VoteReset() 
104 {
105         entity tmp_player;
106
107         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
108
109         if(vote_called)
110         {
111                 strunzone(vote_called_command);
112                 strunzone(vote_called_display);
113         }
114
115         vote_called = VOTE_NULL;
116         vote_caller = world;
117         vote_endtime = 0;
118         
119         vote_called_command = string_null;
120         vote_called_display = string_null;
121         
122         vote_parsed_command = string_null;
123         vote_parsed_display = string_null;
124
125         Nagger_VoteChanged();
126 }
127
128 void VoteStop(entity stopper) 
129 {
130         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
132         
133         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
135
136         VoteReset();
137 }
138
139 void VoteAccept() 
140 {
141         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
142         
143         if((vote_called == VOTE_MASTER) && vote_caller)
144                 vote_caller.vote_master = 1;
145         else
146                 localcmd(strcat(vote_called_command, "\n"));
147         
148         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
149
150         VoteReset();
151         Announce("voteaccept");
152 }
153
154 void VoteReject() 
155 {
156         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
157         VoteReset();
158         Announce("votefail");
159 }
160
161 void VoteTimeout() 
162 {
163         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
164         VoteReset();
165         Announce("votefail");
166 }
167
168 void VoteSpam(float notvoters, float mincount, string result)
169 {
170         bprint(strcat(
171                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172                 strcat("^2:^1", ftos(vote_reject_count)),
173                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
176         
177         if(autocvar_sv_eventlog)
178         {
179                 GameLogEcho(strcat(
180                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181                         strcat(":", ftos(vote_reject_count)),
182                         strcat(":", ftos(vote_abstain_count)),
183                         strcat(":", ftos(notvoters)),
184                         strcat(":", ftos(mincount))));
185         }
186 }
187
188 void VoteCount(float first_count) 
189 {
190         // declarations
191         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
192         
193         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
194                                 || ((autocvar_sv_vote_nospectators == 1) && (inWarmupStage || gameover))
195                                 || (autocvar_sv_vote_nospectators == 0));
196                                 
197         float vote_player_count = 0, is_player, notvoters = 0;
198         float vote_real_player_count = 0, vote_real_accept_count = 0;
199         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
200         float vote_needed_of_voted, final_needed_votes;
201         float vote_factor_overall, vote_factor_of_voted;
202         
203         entity tmp_player;
204
205         Nagger_VoteCountChanged();
206         
207         // add up all the votes from each connected client
208         FOR_EACH_REALCLIENT(tmp_player)
209         {
210                 is_player = (tmp_player.classname == "player");
211                 
212                 ++vote_player_count;
213                 if(is_player) { ++vote_real_player_count; }
214                 
215                 switch(tmp_player.vote_selection)
216                 {
217                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
218                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
219                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
220                         default: break;
221                 }
222         }
223         
224         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
225         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count) 
226         {
227                 if(vote_caller) { vote_caller.vote_waittime = 0; }
228                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
229                 VoteReset();
230                 return;
231         }
232         
233         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators. 
234         if(!spectators_allowed && (vote_real_player_count > 0))
235         {
236                 vote_accept_count = vote_real_accept_count;
237                 vote_reject_count = vote_real_reject_count;
238                 vote_abstain_count = vote_real_abstain_count;
239                 vote_player_count = vote_real_player_count;
240         }
241         
242         // people who have no opinion in any way :D
243         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
244
245         // determine the goal for the vote to be passed or rejected normally
246         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
247         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
248         
249         // if the vote times out, determine the amount of votes needed of the people who actually already voted
250         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
251         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
252         
253         // are there any players at all on the server? it could be an admin vote
254         if(vote_player_count == 0 && first_count)
255         {
256                 VoteSpam(0, -1, "yes"); // no players at all, just accept it 
257                 VoteAccept();
258                 return;
259         }
260         
261         // since there ARE players, finally calculate the result of the vote    
262         if(vote_accept_count >= vote_needed_overall)
263         {
264                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
265                 VoteAccept();
266                 return;
267         }
268         
269         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
270         {
271                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
272                 VoteReject();
273                 return;
274         }
275         
276         // there is not enough votes in either direction, now lets just calculate what the voters have said
277         if(time > vote_endtime)
278         {
279                 final_needed_votes = vote_needed_overall;
280                 
281                 if(autocvar_sv_vote_majority_factor_of_voted)
282                 {
283                         if(vote_accept_count >= vote_needed_of_voted)
284                         {
285                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
286                                 VoteAccept();
287                                 return;
288                         }
289                         
290                         if(vote_accept_count + vote_reject_count > 0)
291                         {
292                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
293                                 VoteReject();
294                                 return;
295                         }
296                         
297                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
298                 }
299
300                 // it didn't pass or fail, so not enough votes to even make a decision. 
301                 VoteSpam(notvoters, final_needed_votes, "timeout");
302                 VoteTimeout();
303         }
304 }
305
306 void VoteThink() 
307 {
308         if(vote_endtime > 0) // a vote was called
309         if(time > vote_endtime) // time is up
310         {
311                 VoteCount(FALSE);
312         }
313         
314         return;
315 }
316
317
318 // =======================
319 //  Game logic for warmup
320 // =======================
321
322 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
323 void ReadyRestart_think() 
324 {
325         restart_mapalreadyrestarted = 1;
326         reset_map(TRUE);
327         Score_ClearAll();
328         remove(self);
329         
330         return;
331 }
332
333 // Forces a restart of the game without actually reloading the map // this is a mess...
334 void ReadyRestart_force()
335 {
336         entity tmp_player, restart_timer;
337
338         bprint("^1Server is restarting...\n");
339
340         VoteReset();
341
342         // clear overtime, we have to decrease timelimit to its original value again.
343         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
344
345         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
346
347         readyrestart_happened = 1;
348         game_starttime = time;
349         if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
350                 
351         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
352
353         // disable the warmup global for the server
354         inWarmupStage = 0; // once the game is restarted the game is in match stage
355
356         // reset the .ready status of all players (also spectators)
357         FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
358         readycount = 0;
359         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
360
361         // lock teams with lockonrestart
362         if(autocvar_teamplay_lockonrestart && teamplay) 
363         {
364                 lockteams = 1;
365                 bprint("^1The teams are now locked.\n");
366         }
367
368         //initiate the restart-countdown-announcer entity
369         if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
370         {
371                 restart_timer = spawn();
372                 restart_timer.think = ReadyRestart_think;
373                 restart_timer.nextthink = game_starttime;
374         }
375
376         // after a restart every players number of allowed timeouts gets reset, too
377         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
378
379         //reset map immediately if this cvar is not set
380         if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
381
382         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
383 }
384
385 void ReadyRestart()
386 {
387         // no arena, assault support yet...
388         if(g_arena | g_assault | gameover | intermission_running | race_completing)
389                 localcmd("restart\n");
390         else
391                 localcmd("\nsv_hook_gamerestart\n");
392
393         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
394         // Otherwise scores could be manipulated during the countdown.
395         if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
396
397         ReadyRestart_force();
398         
399         return;
400 }
401
402 // Count the players who are ready and determine whether or not to restart the match
403 void ReadyCount()
404 {
405         entity tmp_player;
406         float ready_needed_factor, ready_needed_count;
407         float t_ready = 0, t_players = 0;
408
409         FOR_EACH_REALPLAYER(tmp_player)
410         {
411                 ++t_players;
412                 if(tmp_player.ready) { ++t_ready; }
413         }
414
415         readycount = t_ready;
416
417         Nagger_ReadyCounted();
418
419         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
420         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
421         
422         if(readycount >= ready_needed_count)
423         {
424                 ReadyRestart();
425         }
426                 
427         return;
428 }
429
430
431 // ======================================
432 //  Supporting functions for VoteCommand
433 // ======================================
434
435 float Votecommand_check_assignment(entity caller, float assignment)
436 {
437         float from_server = (!caller);
438         
439         if((assignment == VC_ASGNMNT_BOTH) 
440                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY) 
441                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
442         {
443                 return TRUE;
444         }
445
446         return FALSE;
447 }
448
449 string VoteCommand_extractcommand(string input, float startpos, float argc) 
450 {
451         string output;
452         
453         if((argc - 1) < startpos)
454                 output = "";
455         else
456                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
457                 
458         return output;
459 }
460
461 float VoteCommand_checknasty(string vote_command)
462 {
463         if((strstrofs(vote_command, ";", 0) >= 0)
464                 || (strstrofs(vote_command, "\n", 0) >= 0)
465                 || (strstrofs(vote_command, "\r", 0) >= 0)
466                 || (strstrofs(vote_command, "$", 0) >= 0))
467                 return FALSE;
468                 
469         return TRUE;
470 }
471
472 float VoteCommand_checkinlist(string vote_command, string list)
473 {
474         string l = strcat(" ", list, " ");
475         
476         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
477                 return TRUE;
478         
479         return FALSE;
480 }
481
482 string ValidateMap(string validated_map, entity caller)
483 {
484         validated_map = MapInfo_FixName(validated_map);
485         
486         if not(validated_map)
487         {
488                 print_to(caller, "This map is not available on this server.");
489                 return string_null;
490         }
491         
492         if(!autocvar_sv_vote_override_mostrecent && caller)
493         {
494                 if(Map_IsRecent(validated_map))
495                 {
496                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
497                         return string_null;
498                 }
499         }
500         
501         if(!MapInfo_CheckMap(validated_map))
502         {
503                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
504                 return string_null;
505         }
506
507         return validated_map;
508 }
509
510 float VoteCommand_checkargs(float startpos, float argc)
511 {
512         float p, q, check, minargs;
513         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
514         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
515         string charlist, arg;
516         float checkmate;
517
518         if(cmdrestriction == "")
519                 return TRUE;
520
521         ++startpos; // skip command name
522
523         // check minimum arg count
524
525         // 0 args: argc == startpos
526         // 1 args: argc == startpos + 1
527         // ...
528
529         minargs = stof(cmdrestriction);
530         if(argc - startpos < minargs)
531                 return FALSE;
532
533         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
534
535         for(;;)
536         {
537                 // we know that at any time, startpos <= argc - minargs
538                 // so this means: argc-minargs >= startpos >= argc, thus
539                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
540                 // have been seen already
541
542                 if(startpos >= argc) // all args checked? GOOD
543                         break;
544
545                 if(p < 0) // no more args? FAIL
546                 {
547                         // exception: exactly minargs left, this one included
548                         if(argc - startpos == minargs)
549                                 break;
550
551                         // otherwise fail
552                         return FALSE;
553                 }
554
555                 // cut to next semicolon
556                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
557                 if(q < 0)
558                         charlist = substring(cmdrestriction, p+1, -1);
559                 else
560                         charlist = substring(cmdrestriction, p+1, q - (p+1));
561
562                 // in case we ever want to allow semicolons in VoteCommand_checknasty
563                 // charlist = strreplace("^^", ";", charlist);
564
565                 if(charlist != "")
566                 {
567                         // verify the arg only contains allowed chars
568                         arg = argv(startpos);
569                         checkmate = strlen(arg);
570                         for(check = 0; check < checkmate; ++check)
571                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
572                                         return FALSE; // not allowed character
573                         // all characters are allowed. FINE.
574                 }
575
576                 ++startpos;
577                 --minargs;
578                 p = q;
579         }
580
581         return TRUE;
582 }
583
584 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
585 {
586         string first_command;
587         
588         first_command = argv(startpos);
589
590         if not(VoteCommand_checkinlist(first_command, vote_list))
591                 return FALSE;
592
593         if not(VoteCommand_checkargs(startpos, argc))
594                 return FALSE;
595
596         switch(first_command) // now go through and parse the proper commands to adjust as needed.
597         {
598                 case "kick":
599                 case "kickban": // catch all kick/kickban commands
600                 {
601                         entity victim = GetIndexedEntity(argc, (startpos + 1));
602                         float accepted = VerifyClientEntity(victim, TRUE, FALSE);
603                         
604                         if(accepted > 0)
605                         {
606                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)) : "No reason provided");
607                                 string command_arguments;
608                                 
609                                 if(first_command == "kickban")
610                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
611                                 else
612                                         command_arguments = reason;
613                                 
614                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
615                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
616                         }
617                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
618                         
619                         break;
620                 }
621                 
622                 case "map":
623                 case "chmap":
624                 case "gotomap": // re-direct all map selection commands to gotomap
625                 {
626                         vote_command = ValidateMap(argv(startpos + 1), caller);
627                         if not(vote_command) { return FALSE; }
628                         vote_parsed_command = strcat("gotomap ", vote_command);
629                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
630                         
631                         break;
632                 }
633                 
634                 default: 
635                 { 
636                         vote_parsed_command = vote_command;
637                         vote_parsed_display = strzone(strcat("^1", vote_command));
638                         
639                         break; 
640                 }
641         }
642
643         return TRUE;
644 }
645
646
647 // =======================
648 //  Command Sub-Functions
649 // =======================
650
651 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
652 {
653         switch(request)
654         {
655                 case CMD_REQUEST_COMMAND:
656                 {
657                         if not(vote_called) { print_to(caller, "^1No vote called."); }
658                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
659                         
660                         else // everything went okay, continue changing vote
661                         {
662                                 print_to(caller, "^1You abstained from your vote.");
663                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
664                                 msg_entity = caller;
665                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
666                         }
667                         
668                         return;
669                 }
670                         
671                 default:
672                 case CMD_REQUEST_USAGE:
673                 {
674                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
675                         print_to(caller, "  No arguments required.");
676                         return;
677                 }
678         }
679 }
680
681 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
682 {
683         switch(request)
684         {
685                 case CMD_REQUEST_COMMAND:
686                 {
687                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
688                                 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
689                                 || (autocvar_sv_vote_nospectators == 0));
690                                 
691                         float tmp_playercount = 0;
692                         entity tmp_player;
693                         
694                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
695                         
696                         if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
697                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
698                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
699                         else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
700                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
701                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
702                         else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
703                         else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
704
705                         else // everything went okay, continue with calling the vote
706                         {
707                                 vote_caller = caller; // remember who called the vote
708                                 vote_called = VOTE_NORMAL;
709                                 vote_called_command = strzone(vote_parsed_command);
710                                 vote_called_display = strzone(vote_parsed_display);
711                                 vote_endtime = time + autocvar_sv_vote_timeout;
712                                 
713                                 if(caller)
714                                 {
715                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
716                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
717                                         msg_entity = caller;
718                                 }
719                                 
720                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
721                                 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
722                                 
723                                 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
724                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
725                                 Nagger_VoteChanged();
726                                 VoteCount(TRUE); // needed if you are the only one
727                         }
728                         
729                         return;
730                 }
731                         
732                 default:
733                 case CMD_REQUEST_USAGE:
734                 {
735                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
736                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
737                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
738                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
739                         return;
740                 }
741         }
742 }
743
744 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
745 {
746         switch(request)
747         {
748                 case CMD_REQUEST_COMMAND:
749                 {
750                         if(autocvar_sv_vote_master)
751                         {
752                                 switch(strtolower(argv(2)))
753                                 {
754                                         case "do":
755                                         {
756                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
757                                                 
758                                                 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
759                                                 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
760                                                 else if not(VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
761                                                 
762                                                 else // everything went okay, proceed with command
763                                                 {
764                                                         localcmd(strcat(vote_parsed_command, "\n"));
765                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
766                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
767                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
768                                                 }
769                                                 
770                                                 return;
771                                         }
772                                         
773                                         case "login":
774                                         {
775                                                 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
776                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
777                                                 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
778
779                                                 else // everything went okay, proceed with giving this player master privilages
780                                                 {
781                                                         caller.vote_master = TRUE;
782                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
783                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
784                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
785                                                 }
786                                                 
787                                                 return;
788                                         }
789                                         
790                                         default: // calling a vote for master
791                                         {
792                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) 
793                                                         || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage) 
794                                                         || (autocvar_sv_vote_nospectators == 0));
795                                                 
796                                                 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
797                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
798                                                 else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
799                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
800                                                 
801                                                 else // everything went okay, continue with creating vote
802                                                 {
803                                                         vote_caller = caller;
804                                                         vote_called = VOTE_MASTER;
805                                                         vote_called_command = strzone("XXX");
806                                                         vote_called_display = strzone("^3master");
807                                                         vote_endtime = time + autocvar_sv_vote_timeout;
808                                                         
809                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
810                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
811                                                         
812                                                         bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
813                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
814                                                         Nagger_VoteChanged();
815                                                         VoteCount(TRUE); // needed if you are the only one
816                                                 }
817                                                 
818                                                 return;
819                                         }
820                                 }
821                         }
822                         else { print_to(caller, "^1Master control of voting is not allowed."); }
823                         
824                         return;
825                 }
826                         
827                 default:
828                 case CMD_REQUEST_USAGE:
829                 {
830                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
831                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
832                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
833                         return;
834                 }
835         }
836 }
837
838 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
839 {
840         switch(request)
841         {
842                 case CMD_REQUEST_COMMAND:
843                 {
844                         if not(vote_called) { print_to(caller, "^1No vote called."); }
845                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
846                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
847                         
848                         else // everything went okay, continue changing vote
849                         {
850                                 print_to(caller, "^1You rejected the vote.");
851                                 caller.vote_selection = VOTE_SELECT_REJECT;
852                                 msg_entity = caller;
853                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
854                         }
855                         
856                         return;
857                 }
858                         
859                 default:
860                 case CMD_REQUEST_USAGE:
861                 {
862                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
863                         print_to(caller, "  No arguments required.");
864                         return;
865                 }
866         }
867 }
868
869 void VoteCommand_status(float request, entity caller) // BOTH
870 {
871         switch(request)
872         {
873                 case CMD_REQUEST_COMMAND:
874                 {
875                         if(vote_called)
876                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
877                         else
878                                 print_to(caller, "^1No vote called.");
879                                 
880                         return;
881                 }
882                         
883                 default:
884                 case CMD_REQUEST_USAGE:
885                 {
886                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
887                         print_to(caller, "  No arguments required.");
888                         return;
889                 }
890         }
891 }
892
893 void VoteCommand_stop(float request, entity caller) // BOTH
894 {
895         switch(request)
896         {
897                 case CMD_REQUEST_COMMAND:
898                 {
899                         if not(vote_called) { print_to(caller, "^1No vote called."); }
900                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
901                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
902                         
903                         return;
904                 }
905                         
906                 default:
907                 case CMD_REQUEST_USAGE:
908                 {
909                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
910                         print_to(caller, "  No arguments required.");
911                         return;
912                 }
913         }
914 }
915
916 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
917 {
918         switch(request)
919         {
920                 case CMD_REQUEST_COMMAND:
921                 {
922                         if not(vote_called) { print_to(caller, "^1No vote called."); }
923                         else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
924                         
925                         else // everything went okay, continue changing vote
926                         {
927                                 print_to(caller, "^1You accepted the vote.");
928                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
929                                 msg_entity = caller;
930                                 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
931                         }
932                         
933                         return;
934                 }
935                         
936                 default:
937                 case CMD_REQUEST_USAGE:
938                 {
939                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
940                         print_to(caller, "  No arguments required.");
941                         return;
942                 }
943         }
944 }
945
946 /* use this when creating a new command, making sure to place it in alphabetical order... also,
947 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
948 void VoteCommand_(float request)
949 {
950         switch(request)
951         {
952                 case CMD_REQUEST_COMMAND:
953                 {
954                         
955                         return;
956                 }
957                         
958                 default:
959                 case CMD_REQUEST_USAGE:
960                 {
961                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
962                         print_to(caller, "  No arguments required.");
963                         return;
964                 }
965         }
966 }
967 */
968
969
970 // ================================
971 //  Macro system for vote commands
972 // ================================
973
974 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
975 #define VOTE_COMMANDS(request,caller,arguments,command) \
976         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
977         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
978         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
979         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
980         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
981         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
982         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
983         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
984         /* nothing */
985
986 void VoteCommand_macro_help(entity caller, float argc)
987 {
988         string command_origin = GetCommandPrefix(caller);
989         
990         if(argc == 2) // help display listing all commands
991         {
992                 print_to(caller, "\nVoting commands:\n");
993                 #define VOTE_COMMAND(name,function,description,assignment) \
994                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
995                         
996                 VOTE_COMMANDS(0, caller, 0, "")
997                 #undef VOTE_COMMAND
998                 
999                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1000                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1001                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1002         }
1003         else // usage for individual command
1004         {
1005                 #define VOTE_COMMAND(name,function,description,assignment) \
1006                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1007                         
1008                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
1009                 #undef VOTE_COMMAND
1010         }
1011         
1012         return;
1013 }
1014
1015 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1016 {
1017         #define VOTE_COMMAND(name,function,description,assignment) \
1018                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
1019                 
1020         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
1021         #undef VOTE_COMMAND
1022         
1023         return FALSE;
1024 }
1025
1026
1027 // ======================================
1028 //  Main function handling vote commands
1029 // ======================================
1030
1031 void VoteCommand(float request, entity caller, float argc, string vote_command) 
1032 {
1033         // Guide for working with argc arguments by example:
1034         // argc:   1    - 2      - 3     - 4
1035         // argv:   0    - 1      - 2     - 3 
1036         // cmd     vote - master - login - password
1037         
1038         switch(request)
1039         {
1040                 case CMD_REQUEST_COMMAND:
1041                 {
1042                         if(VoteCommand_macro_command(caller, argc, vote_command))
1043                                 return;
1044                 }
1045                         
1046                 default:
1047                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1048                 case CMD_REQUEST_USAGE:
1049                 {
1050                         VoteCommand_macro_help(caller, argc);
1051                         return;
1052                 }
1053         }
1054 }