]> git.xonotic.org Git - xonotic/netradiant.git/commit
Following up on r371; found another optimization for math rounding errors
authorrambetter <rambetter@8a3a26a2-13c4-0310-b231-cf6edde360e5>
Tue, 28 Dec 2010 19:26:52 +0000 (19:26 +0000)
committerrambetter <rambetter@8a3a26a2-13c4-0310-b231-cf6edde360e5>
Tue, 28 Dec 2010 19:26:52 +0000 (19:26 +0000)
commit73e077fd8606803b30fab9b08175d989b0769a48
tree9495ad741b042ab1dac2818c3f5f37fc7a494b8a
parenta6dfd1a2edde7a8db66dcbe7e006505877af044f
Following up on r371; found another optimization for math rounding errors
in BaseWindingForPlane().  This allows me to get rid of an extra call to
VectorSetLength() which contain floating point multiplications.  Behavior
of BaseWindingForPlane() has been verified against base_winding regression
test (comparing output w/ logging patch).

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@375 8a3a26a2-13c4-0310-b231-cf6edde360e5
tools/quake3/common/polylib.c