/* increase deprecation depth */
deprecationDepth++;
if ( deprecationDepth == MAX_SHADER_DEPRECATION_DEPTH ) {
- Sys_Printf( "WARNING: Max deprecation depth of %i is reached on shader '%s'\n", MAX_SHADER_DEPRECATION_DEPTH, shader );
+ Sys_FPrintf( SYS_WRN, "WARNING: Max deprecation depth of %i is reached on shader '%s'\n", MAX_SHADER_DEPRECATION_DEPTH, shader );
}
/* search again from beginning */
i = -1;