]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
q3map2: generate unvanquished minimap sidecar file
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 698e57c1bab73b5c9d280fec73f9b7212b0061ea..fecbf5f60a48180b15f8e3d912074741d539635c 100644 (file)
    ------------------------------------------------------------------------------- */
 
 /* platform-specific */
-#if GDEF_OS_LINUX || GDEF_OS_MACOS
-       #define Q_UNIX
-#endif
-
-#ifdef Q_UNIX
+#if GDEF_OS_POSIX
        #include <unistd.h>
        #include <pwd.h>
        #include <limits.h>
 
 
 /* general */
-#include "version.h"            /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
-
 #include "cmdlib.h"
 #include "mathlib.h"
 #include "md5lib.h"
 #include "ddslib.h"
+#ifdef BUILD_CRUNCH
 #include "crn_rgba.h"
+#endif // BUILD_CRUNCH
 
 #include "picomodel.h"
 
 
    ------------------------------------------------------------------------------- */
 
-#define MAC_STATIC_HACK         0
-#if GDEF_OS_MACOS && MAC_STATIC_HACK
-       #define MAC_STATIC          static
+#if GDEF_OS_WINDOWS
+       #define Q_stricmp           stricmp
+       #define Q_strncasecmp       strnicmp
 #else
-       #define MAC_STATIC
-#endif
-
-#if 1
-       #if GDEF_OS_WINDOWS
-               #define Q_stricmp           stricmp
-               #define Q_strncasecmp       strnicmp
-       #else
-               #define Q_stricmp           strcasecmp
-               #define Q_strncasecmp       strncasecmp
-       #endif
+       #define Q_stricmp           strcasecmp
+       #define Q_strncasecmp       strncasecmp
 #endif
 
 /* macro version */
 #define C_DETAIL                0x08000000  /* THIS MUST BE THE SAME AS IN RADIANT! */
 
 
+/* new tex surface flags, like Smokin'Guns */
+#define TEX_SURF_METAL             0x00001000
+#define TEX_SURF_WOOD              0x00080000
+#define TEX_SURF_CLOTH             0x00100000
+#define TEX_SURF_DIRT              0x00200000
+#define TEX_SURF_GLASS             0x00400000
+#define TEX_SURF_PLANT             0x00800000
+#define TEX_SURF_SAND              0x01000000
+#define TEX_SURF_SNOW              0x02000000
+#define TEX_SURF_STONE             0x04000000
+#define TEX_SURF_WATER             0x08000000
+#define TEX_SURF_GRASS             0x10000000
+#define TEX_SURF_BREAKABLE         0x20000000
+
+
 /* shadow flags */
 #define WORLDSPAWN_CAST_SHADOWS 1
 #define WORLDSPAWN_RECV_SHADOWS 1
@@ -546,6 +548,13 @@ typedef enum
 }
 miniMapMode_t;
 
+typedef enum
+{
+       MINIMAP_SIDECAR_NONE,
+       MINIMAP_SIDECAR_UNVANQUISHED
+}
+miniMapSidecarFormat_t;
+
 typedef struct game_s
 {
        char                *arg;                           /* -game matches this */
@@ -556,6 +565,7 @@ typedef struct game_s
        int maxLMSurfaceVerts;                              /* default maximum meta surface verts */
        int maxSurfaceVerts;                                /* default maximum surface verts */
        int maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
+       qboolean texFile;                                   /* enable per shader prefix surface flags and .tex file */
        qboolean emitFlares;                                /* when true, emit flare surfaces */
        char                *flareShader;                   /* default flare shader (MUST BE SET) */
        qboolean wolfLight;                                 /* when true, lights work like wolf q3map  */
@@ -581,6 +591,7 @@ typedef struct game_s
        qboolean miniMapKeepAspect;                         /* minimap keep aspect ratio by letterboxing */
        miniMapMode_t miniMapMode;                          /* minimap mode */
        char                *miniMapNameFormat;             /* minimap name format */
+       miniMapSidecarFormat_t miniMapSidecarFormat;        /* minimap sidecar format */
        char                *bspIdent;                      /* 4-letter bsp file prefix */
        int bspVersion;                                     /* bsp version to use */
        qboolean lumpSwap;                                  /* cod-style len/ofs order */
@@ -1813,6 +1824,7 @@ void                        RadFreeLights();
 
 /* light_ydnar.c */
 void                        ColorToBytes( const float *color, byte *colorBytes, float scale );
+void                        ColorToBytesNonZero( const float *color, byte *colorBytes, float scale );
 void                        SmoothNormals( void );
 
 void                        MapRawLightmap( int num );
@@ -1853,7 +1865,7 @@ int                         ImportLightmapsMain( int argc, char **argv );
 
 void                        SetupSurfaceLightmaps( void );
 void                        StitchSurfaceLightmaps( void );
-void                        StoreSurfaceLightmaps( qboolean fastAllocate );
+void                        StoreSurfaceLightmaps( qboolean fastLightmapSearch, qboolean storeForReal );
 
 
 /* exportents.c */
@@ -1909,6 +1921,11 @@ void                        LoadBSPFile( const char *filename );
 void                        WriteBSPFile( const char *filename );
 void                        PrintBSPFileSizes( void );
 
+void                        WriteTexFile( char *name );
+void                        LoadSurfaceFlags( char *filename );
+int                         GetSurfaceParm( const char *tex );
+void                        RestoreSurfaceFlags( char *filename );
+
 epair_t                     *ParseEPair( void );
 void                        ParseEntities( void );
 void                        UnparseEntities( void );
@@ -1959,11 +1976,11 @@ Q_EXTERN game_t games[]
        {
                                                                #include "game_quake3.h"
        ,
-                                                               #include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
+                                                               #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
        ,
-                                                               #include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
+                                                               #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
        ,
-                                                               #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
+                                                               #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
        ,
@@ -1973,7 +1990,7 @@ Q_EXTERN game_t games[]
        ,
                                                                #include "game_wolf.h"
        ,
-                                                               #include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
+                                                               #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
        ,
                                                                #include "game_etut.h"
        ,
@@ -1981,13 +1998,15 @@ Q_EXTERN game_t games[]
        ,
                                                                #include "game_sof2.h"
        ,
-                                                               #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
+                                                               #include "game_jk2.h"   /* must be after game_sof2.h as they share defines! */
        ,
-                                                               #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
+                                                               #include "game_ja.h"    /* must be after game_jk2.h as they share defines! */
        ,
                                                                #include "game_qfusion.h"   /* qfusion game */
        ,
                                                                #include "game_reaction.h" /* must be after game_quake3.h */
+       ,
+                                                               #include "game_smokinguns.h" /* must be after game_quake3.h */
        ,
                                                                #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
        ,
@@ -2555,28 +2574,46 @@ Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
 
-#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
+// Used for tex file support, Smokin'Guns globals
+Q_EXTERN qboolean compile_map;
+
+#define _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, fillWithZeros ) \
        do \
        { \
+               int prevAllocated = allocated; \
                if ( reqitem >= allocated )     \
                { \
                        if ( allocated == 0 ) { \
-                               allocated = def; } \
+                               allocated = def; \
+                       } \
                        while ( reqitem >= allocated && allocated )     \
+                       { \
                                allocated *= 2; \
+                       } \
                        if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
                        { \
                                Error( #ptr " over 2 GB" ); \
                        } \
                        ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
                        if ( !ptr ) { \
-                               Error( #ptr " out of memory" ); } \
+                               Error( #ptr " out of memory" ); \
+                       } \
+                       if ( fillWithZeros ) \
+                       { \
+                               memset( ptr + ( sizeof( *ptr ) * prevAllocated ), 0 , sizeof( *ptr ) * ( allocated - prevAllocated ) ); \
+                       } \
                } \
        } \
        while ( 0 )
 
+#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qfalse )
+
+#define AUTOEXPAND_BY_REALLOC0( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qtrue )
+
 #define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
 
+#define AUTOEXPAND_BY_REALLOC0_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC0( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
+
 #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
 #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )