}
surfaceParm_t;
+typedef enum
+{
+ MINIMAP_MODE_GRAY,
+ MINIMAP_MODE_BLACK,
+ MINIMAP_MODE_WHITE
+}
+miniMapMode_t;
typedef struct game_s
{
float miniMapSharpen; /* minimap sharpening coefficient */
float miniMapBorder; /* minimap border amount */
qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
+ miniMapMode_t miniMapMode; /* minimap mode */
char *miniMapNameFormat; /* minimap name format */
char *bspIdent; /* 4-letter bsp file prefix */
int bspVersion; /* bsp version to use */