const char *ValueForKey( const entity_t *ent, const char *key );
int IntForKey( const entity_t *ent, const char *key );
vec_t FloatForKey( const entity_t *ent, const char *key );
-void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
+qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
entity_t *FindTargetEntity( const char *target );
void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
void InjectCommandLine( char **argv, int beginArgs, int endArgs );