]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
q3map2/light: rename -fastallocate to -fastlightmapsearch
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 0f90e712b71fd29d845547bd27f93ffaa7fe469c..4220725d85417a6edbfe4fc813d0ec234e4265b4 100644 (file)
    ------------------------------------------------------------------------------- */
 
 /* platform-specific */
-#if GDEF_OS_LINUX || GDEF_OS_MACOS
-       #define Q_UNIX
-#endif
-
-#ifdef Q_UNIX
+#if GDEF_OS_POSIX
        #include <unistd.h>
        #include <pwd.h>
        #include <limits.h>
 
    ------------------------------------------------------------------------------- */
 
-#if 1
-       #if GDEF_OS_WINDOWS
-               #define Q_stricmp           stricmp
-               #define Q_strncasecmp       strnicmp
-       #else
-               #define Q_stricmp           strcasecmp
-               #define Q_strncasecmp       strncasecmp
-       #endif
+#if GDEF_OS_WINDOWS
+       #define Q_stricmp           stricmp
+       #define Q_strncasecmp       strnicmp
+#else
+       #define Q_stricmp           strcasecmp
+       #define Q_strncasecmp       strncasecmp
 #endif
 
 /* macro version */
 #define C_DETAIL                0x08000000  /* THIS MUST BE THE SAME AS IN RADIANT! */
 
 
+/* new tex surface flags, like Smokin'Guns */
+#define TEX_SURF_METAL             0x00001000
+#define TEX_SURF_WOOD              0x00080000
+#define TEX_SURF_CLOTH             0x00100000
+#define TEX_SURF_DIRT              0x00200000
+#define TEX_SURF_GLASS             0x00400000
+#define TEX_SURF_PLANT             0x00800000
+#define TEX_SURF_SAND              0x01000000
+#define TEX_SURF_SNOW              0x02000000
+#define TEX_SURF_STONE             0x04000000
+#define TEX_SURF_WATER             0x08000000
+#define TEX_SURF_GRASS             0x10000000
+#define TEX_SURF_BREAKABLE         0x20000000
+
+
 /* shadow flags */
 #define WORLDSPAWN_CAST_SHADOWS 1
 #define WORLDSPAWN_RECV_SHADOWS 1
@@ -551,6 +560,7 @@ typedef struct game_s
        int maxLMSurfaceVerts;                              /* default maximum meta surface verts */
        int maxSurfaceVerts;                                /* default maximum surface verts */
        int maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
+       qboolean texFile;                                   /* enable per shader prefix surface flags and .tex file */
        qboolean emitFlares;                                /* when true, emit flare surfaces */
        char                *flareShader;                   /* default flare shader (MUST BE SET) */
        qboolean wolfLight;                                 /* when true, lights work like wolf q3map  */
@@ -1848,7 +1858,7 @@ int                         ImportLightmapsMain( int argc, char **argv );
 
 void                        SetupSurfaceLightmaps( void );
 void                        StitchSurfaceLightmaps( void );
-void                        StoreSurfaceLightmaps( qboolean fastAllocate );
+void                        StoreSurfaceLightmaps( qboolean fastLightmapSearch );
 
 
 /* exportents.c */
@@ -1904,6 +1914,11 @@ void                        LoadBSPFile( const char *filename );
 void                        WriteBSPFile( const char *filename );
 void                        PrintBSPFileSizes( void );
 
+void                        WriteTexFile( char *name );
+void                        LoadSurfaceFlags( char *filename );
+int                         GetSurfaceParm( const char *tex );
+void                        RestoreSurfaceFlags( char *filename );
+
 epair_t                     *ParseEPair( void );
 void                        ParseEntities( void );
 void                        UnparseEntities( void );
@@ -1983,6 +1998,8 @@ Q_EXTERN game_t games[]
                                                                #include "game_qfusion.h"   /* qfusion game */
        ,
                                                                #include "game_reaction.h" /* must be after game_quake3.h */
+       ,
+                                                               #include "game_smokinguns.h" /* must be after game_quake3.h */
        ,
                                                                #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
        ,
@@ -2550,6 +2567,9 @@ Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
 
+// Used for tex file support, Smokin'Guns globals
+Q_EXTERN qboolean compile_map;
+
 #define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
        do \
        { \