------------------------------------------------------------------------------- */
-
-
/* marker */
#define PATH_INIT_C
-
-
/* dependencies */
#include "q3map2.h"
-
-
/* path support */
#define MAX_BASE_PATHS 10
#define MAX_GAME_PATHS 10
+#define MAX_PAK_PATHS 200
+qboolean customHomePath = qfalse;
char *homePath;
+
+#if GDEF_OS_MACOS
+char *macLibraryApplicationSupportPath;
+#elif GDEF_OS_XDG
+char *xdgDataHomePath;
+#endif // GDEF_OS_XDG
+
char installPath[ MAX_OS_PATH ];
int numBasePaths;
char *basePaths[ MAX_BASE_PATHS ];
int numGamePaths;
char *gamePaths[ MAX_GAME_PATHS ];
-
+int numPakPaths;
+char *pakPaths[ MAX_PAK_PATHS ];
+char *homeBasePath = NULL;
/*
*/
char *LokiGetHomeDir( void ){
- #ifndef Q_UNIX
+ #if GDEF_OS_WINDOWS
return NULL;
- #else
+ #else // !GDEF_OS_WINDOWS
+ static char buf[ 4096 ];
+ struct passwd pw, *pwp;
char *home;
- uid_t id;
- struct passwd *pwd;
-
/* get the home environment variable */
home = getenv( "HOME" );
- if ( home == NULL ) {
- /* do some more digging */
- id = getuid();
- setpwent();
- while ( ( pwd = getpwent() ) != NULL )
- {
- if ( pwd->pw_uid == id ) {
- home = pwd->pw_dir;
- break;
- }
+
+ /* look up home dir in password database */
+ if( home == NULL )
+ {
+ if ( getpwuid_r( getuid(), &pw, buf, sizeof( buf ), &pwp ) == 0 ) {
+ return pw.pw_dir;
}
- endpwent();
}
/* return it */
return home;
- #endif
+ #endif // !GDEF_OS_WINDOWS
}
*/
void LokiInitPaths( char *argv0 ){
- #ifndef Q_UNIX
+ char *home;
+
+ if ( homePath == NULL ) {
+ /* get home dir */
+ home = LokiGetHomeDir();
+ if ( home == NULL ) {
+ home = ".";
+ }
+
+ /* set home path */
+ homePath = home;
+ }
+ else {
+ home = homePath;
+ }
+
+ #if GDEF_OS_MACOS
+ char *subPath = "/Library/Application Support";
+ macLibraryApplicationSupportPath = safe_malloc( sizeof( char ) * ( strlen( home ) + strlen( subPath ) ) + 1 );
+ sprintf( macLibraryApplicationSupportPath, "%s%s", home, subPath );
+ #elif GDEF_OS_XDG
+ xdgDataHomePath = getenv( "XDG_DATA_HOME" );
+
+ if ( xdgDataHomePath == NULL ) {
+ char *subPath = "/.local/share";
+ xdgDataHomePath = safe_malloc( sizeof( char ) * ( strlen( home ) + strlen( subPath ) ) + 1 );
+ sprintf( xdgDataHomePath, "%s%s", home, subPath );
+ }
+ #endif // GDEF_OS_XDG
+
+ #if GDEF_OS_WINDOWS
/* this is kinda crap, but hey */
strcpy( installPath, "../" );
- #else
+ #else // !GDEF_OS_WINDOWS
+
char temp[ MAX_OS_PATH ];
- char *home;
- char *path;
- char *last;
+ char *path;
+ char *last;
qboolean found;
- /* get home dir */
- home = LokiGetHomeDir();
- if ( home == NULL ) {
- home = ".";
- }
+ path = getenv( "PATH" );
/* do some path divining */
- strcpy( temp, argv0 );
+ Q_strncpyz( temp, argv0, sizeof( temp ) );
if ( strrchr( temp, '/' ) ) {
argv0 = strrchr( argv0, '/' ) + 1;
}
- else
- {
- /* get path environment variable */
- path = getenv( "PATH" );
+ else if ( path != NULL ) {
+
+ /*
+ This code has a special behavior when q3map2 is a symbolic link.
+
+ For each dir in ${PATH} (example: "/usr/bin", "/usr/local/bin" if ${PATH} == "/usr/bin:/usr/local/bin"),
+ it looks for "${dir}/q3map2" (file exists and is executable),
+ then it uses "dirname(realpath("${dir}/q3map2"))/../" as installPath.
+
+ So, if "/usr/bin/q3map2" is a symbolic link to "/opt/radiant/tools/q3map2",
+ it will find the installPath "/usr/share/radiant/",
+ so q3map2 will look for "/opt/radiant/baseq3" to find paks.
+
+ More precisely, it looks for "${dir}/${argv[0]}",
+ so if "/usr/bin/q3map2" is a symbolic link to "/opt/radiant/tools/q3map2",
+ and if "/opt/radiant/tools/q3ma2" is a symbolic link to "/opt/radiant/tools/q3map2.x86_64",
+ it will use "dirname("/opt/radiant/tools/q3map2.x86_64")/../" as path,
+ so it will use "/opt/radiant/" as installPath, which will be expanded later to "/opt/radiant/baseq3" to find paks.
+ */
- /* minor setup */
- last[ 0 ] = path[ 0 ];
- last[ 1 ] = '\0';
found = qfalse;
+ last = path;
/* go through each : segment of path */
while ( last[ 0 ] != '\0' && found == qfalse )
/* found home dir candidate */
if ( *path == '~' ) {
- strcpy( temp, home );
+ Q_strncpyz( temp, home, sizeof( temp ) );
path++;
}
/* concatenate */
if ( last > ( path + 1 ) ) {
- strncat( temp, path, ( last - path ) );
- strcat( temp, "/" );
+ // +1 hack: Q_strncat calls Q_strncpyz that expects a len including '\0'
+ // so that extraneous char will be rewritten by '\0', so it's ok.
+ // Also, in this case this extraneous char is always ':' or '\0', so it's ok.
+ Q_strncat( temp, sizeof( temp ), path, ( last - path + 1) );
+ Q_strcat( temp, sizeof( temp ), "/" );
}
- strcat( temp, "./" );
- strcat( temp, argv0 );
+ Q_strcat( temp, sizeof( temp ), argv0 );
/* verify the path */
if ( access( temp, X_OK ) == 0 ) {
- found++;
+ found = qtrue;
}
path = last + 1;
}
/* flake */
if ( realpath( temp, installPath ) ) {
- /* q3map is in "tools/" */
+ /*
+ if "q3map2" is "/opt/radiant/tools/q3map2",
+ installPath is "/opt/radiant"
+ */
+ *( strrchr( installPath, '/' ) ) = '\0';
*( strrchr( installPath, '/' ) ) = '\0';
- *( strrchr( installPath, '/' ) + 1 ) = '\0';
}
-
- /* set home path */
- homePath = home;
- #endif
+ #endif // !GDEF_OS_WINDOWS
}
/*
AddHomeBasePath() - ydnar
- adds a base path to the beginning of the list, prefixed by ~/
+ adds a base path to the beginning of the list
*/
void AddHomeBasePath( char *path ){
- #ifdef Q_UNIX
int i;
char temp[ MAX_OS_PATH ];
+ if ( homePath == NULL ) {
+ return;
+ }
/* dummy check */
if ( path == NULL || path[ 0 ] == '\0' ) {
return;
}
+ if ( strcmp( path, "." ) == 0 ) {
+ /* -fs_homebase . means that -fs_home is to be used as is */
+ strcpy( temp, homePath );
+ }
+ else {
+ char *tempHomePath;
+ tempHomePath = homePath;
+
+ /* homePath is . on Windows if not user supplied */
+
+ #if GDEF_OS_MACOS
+ /*
+ use ${HOME}/Library/Application as ${HOME}
+ if home path is not user supplied
+ and strip the leading dot from prefix in any case
+
+ basically it produces
+ ${HOME}/Library/Application/unvanquished
+ /user/supplied/home/path/unvanquished
+ */
+ tempHomePath = macLibraryApplicationSupportPath;
+ path = path + 1;
+ #elif GDEF_OS_XDG
+ /*
+ on Linux, check if game uses ${XDG_DATA_HOME}/prefix instead of ${HOME}/.prefix
+ if yes and home path is not user supplied
+ use XDG_DATA_HOME instead of HOME
+ and strip the leading dot
+
+ basically it produces
+ ${XDG_DATA_HOME}/unvanquished
+ /user/supplied/home/path/unvanquished
+
+ or
+ ${HOME}/.q3a
+ /user/supplied/home/path/.q3a
+ */
+
+ sprintf( temp, "%s/%s", xdgDataHomePath, ( path + 1 ) );
+ if ( access( temp, X_OK ) == 0 ) {
+ if ( customHomePath == qfalse ) {
+ tempHomePath = xdgDataHomePath;
+ }
+ path = path + 1;
+ }
+ #endif // GDEF_OS_XDG
+
+ /* concatenate home dir and path */
+ sprintf( temp, "%s/%s", tempHomePath, path );
+ }
+
/* make a hole */
- for ( i = 0; i < ( MAX_BASE_PATHS - 1 ); i++ )
+ for ( i = ( MAX_BASE_PATHS - 2 ); i >= 0; i-- )
basePaths[ i + 1 ] = basePaths[ i ];
- /* concatenate home dir and path */
- sprintf( temp, "%s/%s", homePath, path );
-
/* add it to the list */
basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
strcpy( basePaths[ 0 ], temp );
CleanPath( basePaths[ 0 ] );
numBasePaths++;
- #endif
}
}
+/*
+ AddPakPath()
+ adds a pak path to the list
+ */
+
+void AddPakPath( char *path ){
+ /* dummy check */
+ if ( path == NULL || path[ 0 ] == '\0' || numPakPaths >= MAX_PAK_PATHS ) {
+ return;
+ }
+
+ /* add it to the list */
+ pakPaths[ numPakPaths ] = safe_malloc( strlen( path ) + 1 );
+ strcpy( pakPaths[ numPakPaths ], path );
+ CleanPath( pakPaths[ numPakPaths ] );
+ numPakPaths++;
+}
+
/*
int i, j, k, len, len2;
char temp[ MAX_OS_PATH ];
+ int noBasePath = 0;
+ int noHomePath = 0;
+ int noMagicPath = 0;
/* note it */
Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
/* -game */
if ( strcmp( argv[ i ], "-game" ) == 0 ) {
- if ( ++i >= *argc ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
Error( "Out of arguments: No game specified after %s", argv[ i - 1 ] );
}
argv[ i - 1 ] = NULL;
argv[ i ] = NULL;
}
+ /* -fs_forbiddenpath */
+ else if ( strcmp( argv[ i ], "-fs_forbiddenpath" ) == 0 ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
+ Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+ }
+ argv[ i - 1 ] = NULL;
+ if ( g_numForbiddenDirs < VFS_MAXDIRS ) {
+ strncpy( g_strForbiddenDirs[g_numForbiddenDirs], argv[i], PATH_MAX );
+ g_strForbiddenDirs[g_numForbiddenDirs][PATH_MAX] = 0;
+ ++g_numForbiddenDirs;
+ }
+ argv[ i ] = NULL;
+ }
+
+ /* -fs_nobasepath */
+ else if ( strcmp( argv[ i ], "-fs_nobasepath" ) == 0 ) {
+ noBasePath = 1;
+ // we don't want any basepath, neither guessed ones
+ noMagicPath = 1;
+ argv[ i ] = NULL;
+ }
+
+ /* -fs_nomagicpath */
+ else if ( strcmp( argv[ i ], "-fs_nomagicpath") == 0) {
+ noMagicPath = 1;
+ argv[ i ] = NULL;
+ }
+
/* -fs_basepath */
else if ( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) {
- if ( ++i >= *argc ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
}
argv[ i - 1 ] = NULL;
/* -fs_game */
else if ( strcmp( argv[ i ], "-fs_game" ) == 0 ) {
- if ( ++i >= *argc ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
}
argv[ i - 1 ] = NULL;
AddGamePath( argv[ i ] );
argv[ i ] = NULL;
}
+
+ /* -fs_home */
+ else if ( strcmp( argv[ i ], "-fs_home" ) == 0 ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
+ Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+ }
+ argv[ i - 1 ] = NULL;
+ customHomePath = qtrue;
+ homePath = argv[i];
+ argv[ i ] = NULL;
+ }
+
+ /* -fs_nohomepath */
+ else if ( strcmp( argv[ i ], "-fs_nohomepath" ) == 0 ) {
+ noHomePath = 1;
+ argv[ i ] = NULL;
+ }
+
+ /* -fs_homebase */
+ else if ( strcmp( argv[ i ], "-fs_homebase" ) == 0 ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
+ Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+ }
+ argv[ i - 1 ] = NULL;
+ homeBasePath = argv[i];
+ argv[ i ] = NULL;
+ }
+
+ /* -fs_homepath - sets both of them */
+ else if ( strcmp( argv[ i ], "-fs_homepath" ) == 0 ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
+ Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+ }
+ argv[ i - 1 ] = NULL;
+ homePath = argv[i];
+ homeBasePath = ".";
+ argv[ i ] = NULL;
+ }
+
+ /* -fs_pakpath */
+ else if ( strcmp( argv[ i ], "-fs_pakpath" ) == 0 ) {
+ if ( ++i >= *argc || !argv[ i ] ) {
+ Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+ }
+ argv[ i - 1 ] = NULL;
+ AddPakPath( argv[ i ] );
+ argv[ i ] = NULL;
+ }
}
/* remove processed arguments */
/* add standard game path */
AddGamePath( game->gamePath );
- /* if there is no base path set, figure it out */
- if ( numBasePaths == 0 ) {
+ /* if there is no base path set, figure it out unless fs_nomagicpath is set */
+ if ( numBasePaths == 0 && noBasePath == 0 && noMagicPath == 0 ) {
/* this is another crappy replacement for SetQdirFromPath() */
len2 = strlen( game->magic );
for ( i = 0; i < *argc && numBasePaths == 0; i++ )
}
}
- /* this only affects unix */
- AddHomeBasePath( game->homeBasePath );
+ if ( noBasePath == 1 ) {
+ numBasePaths = 0;
+ }
+
+ if ( noHomePath == 0 ) {
+ /* this only affects unix */
+ if ( homeBasePath ) {
+ AddHomeBasePath( homeBasePath );
+ }
+ else{
+ AddHomeBasePath( game->homeBasePath );
+ }
+ }
/* initialize vfs paths */
if ( numBasePaths > MAX_BASE_PATHS ) {
}
}
+ /* initialize vfs paths */
+ if ( numPakPaths > MAX_PAK_PATHS ) {
+ numPakPaths = MAX_PAK_PATHS;
+ }
+
+ /* walk the list of pak paths */
+ for ( i = 0; i < numPakPaths; i++ )
+ {
+ /* initialize this pak path */
+ vfsInitDirectory( pakPaths[ i ] );
+ }
+
/* done */
Sys_Printf( "\n" );
}