]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/main.c
Merge commit '9fed37bae007bd5e53963ec67e925381609a2980' into garux-merge
[xonotic/netradiant.git] / tools / quake3 / q3map2 / main.c
index 3a82d2cb614ab1d157a00d9896e5e78c7025e603..c21f228346b2bf8d40ea0d33713a973116a3fcd6 100644 (file)
@@ -93,6 +93,265 @@ static void ExitQ3Map( void ){
 }
 
 
+/*
+   ShiftBSPMain()
+   shifts a map: works correctly only with axial faces, placed in positive half of axis
+   for testing physics with huge coordinates
+ */
+
+int ShiftBSPMain( int argc, char **argv ){
+       int i, j;
+       float f, a;
+       vec3_t scale;
+       vec3_t vec;
+       char str[ 1024 ];
+       int uniform, axis;
+       qboolean texscale;
+       float *old_xyzst = NULL;
+       float spawn_ref = 0;
+
+
+       /* arg checking */
+       if ( argc < 3 ) {
+               Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+               return 0;
+       }
+
+       texscale = qfalse;
+       for ( i = 1; i < argc - 2; ++i )
+       {
+               if ( !strcmp( argv[i], "-tex" ) ) {
+                       texscale = qtrue;
+               }
+               else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+                       spawn_ref = atof( argv[i + 1] );
+                       ++i;
+               }
+               else{
+                       break;
+               }
+       }
+
+       /* get scale */
+       // if(argc-2 >= i) // always true
+       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+       if ( argc - 3 >= i ) {
+               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+       }
+       if ( argc - 4 >= i ) {
+               scale[0] = atof( argv[ argc - 4 ] );
+       }
+
+       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
+
+
+       /* do some path mangling */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       StripExtension( source );
+       DefaultExtension( source, ".bsp" );
+
+       /* load the bsp */
+       Sys_Printf( "Loading %s\n", source );
+       LoadBSPFile( source );
+       ParseEntities();
+
+       /* note it */
+       Sys_Printf( "--- ShiftBSP ---\n" );
+       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+
+       /* scale entity keys */
+       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+       {
+               /* scale origin */
+               GetVectorForKey( &entities[ i ], "origin", vec );
+               if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] += spawn_ref;
+                       }
+                       vec[0] += scale[0];
+                       vec[1] += scale[1];
+                       vec[2] += scale[2];
+                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] -= spawn_ref;
+                       }
+                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+                       SetKeyValue( &entities[ i ], "origin", str );
+               }
+
+       }
+
+       /* scale models */
+       for ( i = 0; i < numBSPModels; i++ )
+       {
+               bspModels[ i ].mins[0] += scale[0];
+               bspModels[ i ].mins[1] += scale[1];
+               bspModels[ i ].mins[2] += scale[2];
+               bspModels[ i ].maxs[0] += scale[0];
+               bspModels[ i ].maxs[1] += scale[1];
+               bspModels[ i ].maxs[2] += scale[2];
+       }
+
+       /* scale nodes */
+       for ( i = 0; i < numBSPNodes; i++ )
+       {
+               bspNodes[ i ].mins[0] += scale[0];
+               bspNodes[ i ].mins[1] += scale[1];
+               bspNodes[ i ].mins[2] += scale[2];
+               bspNodes[ i ].maxs[0] += scale[0];
+               bspNodes[ i ].maxs[1] += scale[1];
+               bspNodes[ i ].maxs[2] += scale[2];
+       }
+
+       /* scale leafs */
+       for ( i = 0; i < numBSPLeafs; i++ )
+       {
+               bspLeafs[ i ].mins[0] += scale[0];
+               bspLeafs[ i ].mins[1] += scale[1];
+               bspLeafs[ i ].mins[2] += scale[2];
+               bspLeafs[ i ].maxs[0] += scale[0];
+               bspLeafs[ i ].maxs[1] += scale[1];
+               bspLeafs[ i ].maxs[2] += scale[2];
+       }
+/*
+       if ( texscale ) {
+               Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
+               old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
+               for ( i = 0; i < numBSPDrawVerts; i++ )
+               {
+                       old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
+                       old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
+                       old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
+                       old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
+                       old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
+               }
+       }
+*/
+       /* scale drawverts */
+       for ( i = 0; i < numBSPDrawVerts; i++ )
+       {
+               bspDrawVerts[i].xyz[0] += scale[0];
+               bspDrawVerts[i].xyz[1] += scale[1];
+               bspDrawVerts[i].xyz[2] += scale[2];
+//             bspDrawVerts[i].normal[0] /= scale[0];
+//             bspDrawVerts[i].normal[1] /= scale[1];
+//             bspDrawVerts[i].normal[2] /= scale[2];
+//             VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
+       }
+/*
+       if ( texscale ) {
+               for ( i = 0; i < numBSPDrawSurfaces; i++ )
+               {
+                       switch ( bspDrawSurfaces[i].surfaceType )
+                       {
+                       case SURFACE_FACE:
+                       case SURFACE_META:
+                               if ( bspDrawSurfaces[i].numIndexes % 3 ) {
+                                       Error( "Not a triangulation!" );
+                               }
+                               for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
+                               {
+                                       int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
+                                       bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
+                                       float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
+                                       // extrapolate:
+                                       //   a->xyz -> oa
+                                       //   b->xyz -> ob
+                                       //   c->xyz -> oc
+                                       ExtrapolateTexcoords(
+                                               &oa[0], &oa[3],
+                                               &ob[0], &ob[3],
+                                               &oc[0], &oc[3],
+                                               a->xyz, a->st,
+                                               b->xyz, b->st,
+                                               c->xyz, c->st );
+                               }
+                               break;
+                       }
+               }
+       }
+*/
+       /* scale planes */
+
+       for ( i = 0; i < numBSPPlanes; i++ )
+       {
+               if ( bspPlanes[ i ].dist > 0 ){
+                               if ( bspPlanes[ i ].normal[0] ){
+                                       bspPlanes[ i ].dist += scale[0];
+                                       continue;
+                               }
+                               else if ( bspPlanes[ i ].normal[1] ){
+                                       bspPlanes[ i ].dist += scale[1];
+                                       continue;
+                               }
+                               else if ( bspPlanes[ i ].normal[2] ){
+                                       bspPlanes[ i ].dist += scale[2];
+                                       continue;
+                               }
+               }
+               else{
+                               if ( bspPlanes[ i ].normal[0] ){
+                                       bspPlanes[ i ].dist -= scale[0];
+                                       continue;
+                               }
+                               else if ( bspPlanes[ i ].normal[1] ){
+                                       bspPlanes[ i ].dist -= scale[1];
+                                       continue;
+                               }
+                               else if ( bspPlanes[ i ].normal[2] ){
+                                       bspPlanes[ i ].dist -= scale[2];
+                                       continue;
+                               }
+               }
+       }
+
+
+/*     if ( uniform ) {
+               for ( i = 0; i < numBSPPlanes; i++ )
+               {
+                       bspPlanes[ i ].dist += scale[0];
+               }
+       }
+       else
+       {
+               for ( i = 0; i < numBSPPlanes; i++ )
+               {
+//                     bspPlanes[ i ].normal[0] /= scale[0];
+//                     bspPlanes[ i ].normal[1] /= scale[1];
+//                     bspPlanes[ i ].normal[2] /= scale[2];
+                       f = 1 / VectorLength( bspPlanes[i].normal );
+                       VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
+                       bspPlanes[ i ].dist *= f;
+               }
+       }*/
+
+       /* scale gridsize */
+       /*
+       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+       if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+               VectorCopy( gridSize, vec );
+       }
+       vec[0] *= scale[0];
+       vec[1] *= scale[1];
+       vec[2] *= scale[2];
+       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+       SetKeyValue( &entities[ 0 ], "gridsize", str );
+*/
+       /* inject command line parameters */
+       InjectCommandLine( argv, 0, argc - 1 );
+
+       /* write the bsp */
+       UnparseEntities();
+       StripExtension( source );
+       DefaultExtension( source, "_sh.bsp" );
+       Sys_Printf( "Writing %s\n", source );
+       WriteBSPFile( source );
+
+       /* return to sender */
+       return 0;
+}
+
+
+
 /*
    main()
    q3map mojo...
@@ -172,6 +431,13 @@ int main( int argc, char **argv ){
                        numthreads = atoi( argv[ i ] );
                        argv[ i ] = NULL;
                }
+               else if( !strcmp( argv[ i ], "-nocmdline" ) )
+               {
+                       Sys_Printf( "noCmdLine\n" );
+                       nocmdline = qtrue;
+                       argv[ i ] = NULL;
+               }
+
        }
 
        /* init model library */
@@ -265,6 +531,11 @@ int main( int argc, char **argv ){
                r = ScaleBSPMain( argc - 1, argv + 1 );
        }
 
+       /* bsp shifting */
+       else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
+               r = ShiftBSPMain( argc - 1, argv + 1 );
+       }
+
        /* ydnar: bsp conversion */
        else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
                r = ConvertBSPMain( argc - 1, argv + 1 );