float t0, t1;
float samp;
bspBrush_t *b;
+ bspBrushSide_t *s;
int cnt;
org[0] = x;
b = &bspBrushes[bi];
// sort out mins/maxs of the brush
- bspBrushSide_t *s = &bspBrushSides[b->firstSide];
+ s = &bspBrushSides[b->firstSide];
if(x < -bspPlanes[s[0].planeNum].dist)
continue;
if(x > +bspPlanes[s[1].planeNum].dist)
float dx = minimap.size[0] / (float) minimap.width;
float dy = minimap.size[1] / (float) minimap.height;
float uv[2];
+ float thisval;
for(x = 0; x < minimap.width; ++x)
{
for(i = 0; i < minimap.samples; ++i)
{
RandomVector2f(uv);
- float thisval = MiniMapSample(
+ thisval = MiniMapSample(
xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */
ymin + (uv[1] + 0.5) * dy /* exaggerated random pattern for better results */
);
}
}
-void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in)
+void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border)
{
vec3_t mins, maxs, extend;
VectorCopy(mins_in, mins);
maxs[1] += (extend[0] - extend[1]) * 0.5;
}
+ /* border: amount of black area around the image */
+ /* input: border, 1-2*border, border but we need border/(1-2*border) */
+
VectorSubtract(maxs, mins, extend);
- VectorScale(extend, 1.0 / 64.0, extend);
+ VectorScale(extend, border / (1 - 2 * border), extend);
VectorSubtract(mins, extend, mins);
VectorAdd(maxs, extend, maxs);
void MiniMapSetupBrushes( void )
{
- int i, j, b, compileFlags;
+ int i, b, compileFlags;
bspBrush_t *brush;
- bspBrushSide_t *side;
bspShader_t *shader;
shaderInfo_t *si;
void MiniMapMakeSampleOffsets()
{
int i, j, k, jj, kk;
- float val, valj, valk, dx, dy, sx, sy, rx, ry;
+ float val, valj, valk, sx, sy, rx, ry;
Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
minimap.sample_offsets[2*j+0] = rx;
minimap.sample_offsets[2*j+1] = ry;
i = -1;
- Sys_Printf("%f\n", val);
}
else
{
minimap.sample_offsets[2*k+0] = rx;
minimap.sample_offsets[2*k+1] = ry;
i = -1;
- Sys_Printf("%f\n", val);
}
else
{
}
}
+void MergeRelativePath(char *out, const char *absolute, const char *relative)
+{
+ const char *endpos = absolute + strlen(absolute);
+ while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
+ --endpos;
+ while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\'))
+ {
+ relative += 3;
+ while(endpos != absolute)
+ {
+ --endpos;
+ if(*endpos == '/' || *endpos == '\\')
+ break;
+ }
+ while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
+ --endpos;
+ }
+ memcpy(out, absolute, endpos - absolute);
+ out[endpos - absolute] = '/';
+ strcpy(out + (endpos - absolute + 1), relative);
+}
+
int MiniMapBSPMain( int argc, char **argv )
{
char minimapFilename[1024];
char basename[1024];
char path[1024];
- char parentpath[1024];
+ char relativeMinimapFilename[1024];
float minimapSharpen;
+ float border;
byte *data3b, *p;
float *q;
int x, y;
minimap.model = &bspModels[0];
VectorCopy(minimap.model->mins, mins);
VectorCopy(minimap.model->maxs, maxs);
+
*minimapFilename = 0;
- minimapSharpen = 1;
- minimap.width = minimap.height = 512;
+ minimapSharpen = game->miniMapSharpen;
+ minimap.width = minimap.height = game->miniMapSize;
+ border = game->miniMapBorder;
+
minimap.samples = 1;
minimap.sample_offsets = NULL;
free(minimap.sample_offsets);
minimap.sample_offsets = NULL;
}
+ else if( !strcmp( argv[ i ], "-border" ) )
+ {
+ border = atof(argv[i + 1]);
+ i++;
+ Sys_Printf( "Border set to %f\n", border );
+ }
else if( !strcmp( argv[ i ], "-o" ) )
{
strcpy(minimapFilename, argv[i + 1]);
}
}
- MiniMapMakeMinsMaxs(mins, maxs);
+ MiniMapMakeMinsMaxs(mins, maxs, border);
if(!*minimapFilename)
{
ExtractFileBase(source, basename);
ExtractFilePath(source, path);
- if(*path)
- path[strlen(path)-1] = 0;
- ExtractFilePath(path, parentpath);
- sprintf(minimapFilename, "%sgfx", parentpath);
- Q_mkdir(minimapFilename);
- sprintf(minimapFilename, "%sgfx/%s_mini.tga", parentpath, basename);
+ sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename);
+ MergeRelativePath(minimapFilename, path, relativeMinimapFilename);
Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
}