]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_ja.h
q3map2: generate unvanquished minimap sidecar file
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_ja.h
index 3d25129edffe929a85cde8698d0036de7a68862b..6265ba3cacf3f8f34dddb21749f77f28a4a84dcb 100644 (file)
@@ -1,30 +1,30 @@
 /* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
-----------------------------------------------------------------------------------
+   ----------------------------------------------------------------------------------
 
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 
 
@@ -36,163 +36,168 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 /* -------------------------------------------------------------------------------
 
-content and surface flags
+   content and surface flags
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* this file must be included *after* game_sof2.h and game_jk2.h because they share defines! */
 
-#define        JA_CONT_INSIDE                  0x10000000      /* jedi academy 'inside' */
-#define        JA_SURF_FORCESIGHT              0x02000000      /* jedi academy 'forcesight' */
+#define JA_CONT_INSIDE          0x10000000  /* jedi academy 'inside' */
+#define JA_SURF_FORCESIGHT      0x02000000  /* jedi academy 'forcesight' */
 
 
 
 /* -------------------------------------------------------------------------------
 
-game_t struct
+   game_t struct
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 {
-       "ja",                           /* -game x */
-       "base",                         /* default base game data dir */
-       ".ja",                          /* unix home sub-dir */
-       "GameData",                     /* magic path word */
-       "shaders",                      /* shader directory */
-       64,                                     /* max lightmapped surface verts */
-       999,                            /* max surface verts */
-       6000,                           /* max surface indexes */
-       qtrue,                          /* flares */
-       "gfx/misc/flare",       /* default flare shader */
-       qfalse,                         /* wolf lighting model? */
-       128,                            /* lightmap width/height */
-       1.0f,                           /* lightmap gamma */
-       1.0f,                           /* lightmap exposure */
-       1.0f,                           /* lightmap compensate */
-       1.0f,                           /* lightgrid scale */
-       1.0f,                           /* lightgrid ambient scale */
-       qfalse,                         /* light angle attenuation uses half-lambert curve */
-       qfalse,                         /* disable shader lightstyles hack */
-       qfalse,                         /* keep light entities on bsp */
-       8,                                      /* default patchMeta subdivisions tolerance */
-       qfalse,                         /* patch casting enabled */
-       qfalse,                         /* compile deluxemaps */
-       0,                                      /* deluxemaps default mode */
+       "ja",               /* -game x */
+       "base",             /* default base game data dir */
+       ".ja",              /* unix home sub-dir */
+       "GameData",         /* magic path word */
+       "shaders",          /* shader directory */
+       64,                 /* max lightmapped surface verts */
+       999,                /* max surface verts */
+       6000,               /* max surface indexes */
+       qfalse,             /* enable per shader prefix surface flags and .tex file */
+       qtrue,              /* flares */
+       "gfx/misc/flare",   /* default flare shader */
+       qfalse,             /* wolf lighting model? */
+       128,                /* lightmap width/height */
+       1.0f,               /* lightmap gamma */
+       qfalse,             /* lightmap sRGB */
+       qfalse,             /* texture sRGB */
+       qfalse,             /* color sRGB */
+       0.0f,               /* lightmap exposure */
+       1.0f,               /* lightmap compensate */
+       1.0f,               /* lightgrid scale */
+       1.0f,               /* lightgrid ambient scale */
+       qfalse,             /* light angle attenuation uses half-lambert curve */
+       qfalse,             /* disable shader lightstyles hack */
+       qfalse,             /* keep light entities on bsp */
+       8,                  /* default patchMeta subdivisions tolerance */
+       qfalse,             /* patch casting enabled */
+       qfalse,             /* compile deluxemaps */
+       0,                  /* deluxemaps default mode */
        512,                /* minimap size */
        1.0f,               /* minimap sharpener */
        0.0f,               /* minimap border */
        qtrue,              /* minimap keep aspect */
        MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
-       "RBSP",                         /* bsp file prefix */
-       1,                                      /* bsp file version */
-       qfalse,                         /* cod-style lump len/ofs order */
-       LoadRBSPFile,           /* bsp load function */
-       WriteRBSPFile,          /* bsp write function */
-       
+       MINIMAP_SIDECAR_NONE, /* minimap sidecar format */
+       "RBSP",             /* bsp file prefix */
+       1,                  /* bsp file version */
+       qfalse,             /* cod-style lump len/ofs order */
+       LoadRBSPFile,       /* bsp load function */
+       WriteRBSPFile,      /* bsp write function */
+
        {
                /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
-               
+
                /* default */
-               { "default",            S_CONT_SOLID | S_CONT_OPAQUE,   -1,                                             0,                                                      -1,                                                     C_SOLID,                                        -1 },
-               
-               
+               { "default",        S_CONT_SOLID | S_CONT_OPAQUE,   -1,                     0,                          -1,                         C_SOLID,                    -1 },
+
+
                /* ydnar */
-               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
-               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
-               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
-               
-               
+               { "lightgrid",      0,                          0,                          0,                          0,                          C_LIGHTGRID,                0 },
+               { "antiportal",     0,                          0,                          0,                          0,                          C_ANTIPORTAL,               0 },
+               { "skip",           0,                          0,                          0,                          0,                          C_SKIP,                     0 },
+
+
                /* compiler */
-               { "origin",                     0,                                                      S_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
-               { "areaportal",         S_CONT_TRANSLUCENT,                     S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
-               { "trans",                      S_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
-               { "detail",                     S_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
-               { "structural",         0,                                                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
-               { "hint",                       0,                                                      0,                                                      0,                                                      0,                                                      C_HINT,                                         0 },
-               { "nodraw",                     0,                                                      0,                                                      S_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
-               
-               { "alphashadow",        0,                                                      0,                                                      0,                                                      0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
-               { "lightfilter",        0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
-               { "nolightmap",         0,                                                      0,                                                      0,                                                      0,                                                      C_VERTEXLIT,                            0 },
-               { "pointlight",         0,                                                      0,                                                      0,                                                      0,                                                      C_VERTEXLIT,                            0 },
-               
-               
+               { "origin",         0,                          S_CONT_SOLID,               0,                          0,                          C_ORIGIN | C_TRANSLUCENT,   C_SOLID },
+               { "areaportal",     S_CONT_TRANSLUCENT,         S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",          S_CONT_TRANSLUCENT,         0,                          0,                          0,                          C_TRANSLUCENT,              0 },
+               { "detail",         S_CONT_DETAIL,              0,                          0,                          0,                          C_DETAIL,                   0 },
+               { "structural",     0,                          0,                          0,                          0,                          C_STRUCTURAL,               0 },
+               { "hint",           0,                          0,                          0,                          0,                          C_HINT,                     0 },
+               { "nodraw",         0,                          0,                          S_SURF_NODRAW,              0,                          C_NODRAW,                   0 },
+
+               { "alphashadow",    0,                          0,                          0,                          0,                          C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",    0,                          0,                          0,                          0,                          C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",     0,                          0,                          0,                          0,                          C_VERTEXLIT,                0 },
+               { "pointlight",     0,                          0,                          0,                          0,                          C_VERTEXLIT,                0 },
+
+
                /* game */
-               { "nonsolid",           0,                                                      S_CONT_SOLID,                           0,                                                      0,                                                      0,                                                      C_SOLID },
-               { "nonopaque",          0,                                                      S_CONT_OPAQUE,                          0,                                                      0,                                                      C_TRANSLUCENT,                          0 },            /* setting trans ok? */
-               
-               { "trigger",            S_CONT_TRIGGER,                         S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_TRANSLUCENT,                          C_SOLID },
-               
-               { "water",                      S_CONT_WATER,                           S_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "slime",                      S_CONT_SLIME,                           S_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-               { "lava",                       S_CONT_LAVA,                            S_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
-
-               { "shotclip",           S_CONT_SHOTCLIP,                        S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },      /* setting trans/detail ok? */
-               { "playerclip",         S_CONT_PLAYERCLIP,                      S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "monsterclip",        S_CONT_MONSTERCLIP,                     S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "nodrop",                     S_CONT_NODROP,                          S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               
-               { "terrain",            S_CONT_TERRAIN,                         S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "ladder",                     S_CONT_LADDER,                          S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "abseil",                     S_CONT_ABSEIL,                          S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               { "outside",            S_CONT_OUTSIDE,                         S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               
-               { "botclip",            S_CONT_BOTCLIP,                         S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
-               
-               { "fog",                        S_CONT_FOG,                                     S_CONT_SOLID | S_CONT_OPAQUE,   0,                                              0,                                                      C_FOG | C_DETAIL | C_TRANSLUCENT,       C_SOLID },      /* nonopaque? */
-               { "sky",                        0,                                                      0,                                                      S_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
-               
-               { "slick",                      0,                                                      0,                                                      S_SURF_SLICK,                           0,                                                      0,                                                      0 },
-               
-               { "noimpact",           0,                                                      0,                                                      S_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
-               { "nomarks",            0,                                                      0,                                                      S_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
-               { "nodamage",           0,                                                      0,                                                      S_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
-               { "metalsteps",         0,                                                      0,                                                      S_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
-               { "nosteps",            0,                                                      0,                                                      S_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
-               { "nodlight",           0,                                                      0,                                                      S_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
-               { "nomiscents",         0,                                                      0,                                                      S_SURF_NOMISCENTS,                      0,                                                      0,                                                      0 },
-               { "forcefield",         0,                                                      0,                                                      S_SURF_FORCEFIELD,                      0,                                                      0,                                                      0 },
-               
+               { "nonsolid",       0,                          S_CONT_SOLID,               0,                          0,                          0,                          C_SOLID },
+               { "nonopaque",      0,                          S_CONT_OPAQUE,              0,                          0,                          C_TRANSLUCENT,              0 },        /* setting trans ok? */
+
+               { "trigger",        S_CONT_TRIGGER,             S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "water",          S_CONT_WATER,               S_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "slime",          S_CONT_SLIME,               S_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "lava",           S_CONT_LAVA,                S_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+
+               { "shotclip",       S_CONT_SHOTCLIP,            S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },  /* setting trans/detail ok? */
+               { "playerclip",     S_CONT_PLAYERCLIP,          S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "monsterclip",    S_CONT_MONSTERCLIP,         S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "nodrop",         S_CONT_NODROP,              S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+
+               { "terrain",        S_CONT_TERRAIN,             S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "ladder",         S_CONT_LADDER,              S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "abseil",         S_CONT_ABSEIL,              S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "outside",        S_CONT_OUTSIDE,             S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+
+               { "botclip",        S_CONT_BOTCLIP,             S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+
+               { "fog",            S_CONT_FOG,                 S_CONT_SOLID | S_CONT_OPAQUE,   0,                      0,                          C_FOG | C_DETAIL | C_TRANSLUCENT,   C_SOLID },  /* nonopaque? */
+               { "sky",            0,                          0,                          S_SURF_SKY,                 0,                          C_SKY,                      0 },
+
+               { "slick",          0,                          0,                          S_SURF_SLICK,               0,                          0,                          0 },
+
+               { "noimpact",       0,                          0,                          S_SURF_NOIMPACT,            0,                          0,                          0 },
+               { "nomarks",        0,                          0,                          S_SURF_NOMARKS,             0,                          C_NOMARKS,                  0 },
+               { "nodamage",       0,                          0,                          S_SURF_NODAMAGE,            0,                          0,                          0 },
+               { "metalsteps",     0,                          0,                          S_SURF_METALSTEPS,          0,                          0,                          0 },
+               { "nosteps",        0,                          0,                          S_SURF_NOSTEPS,             0,                          0,                          0 },
+               { "nodlight",       0,                          0,                          S_SURF_NODLIGHT,            0,                          0,                          0 },
+               { "nomiscents",     0,                          0,                          S_SURF_NOMISCENTS,          0,                          0,                          0 },
+               { "forcefield",     0,                          0,                          S_SURF_FORCEFIELD,          0,                          0,                          0 },
+
                /* jedi academy */
-               { "inside",                     JA_CONT_INSIDE,                         0,                                                      0,                                                      0,                                                      0,                                                      0 },
-               { "forcesight",         0,                                                      0,                                                      JA_SURF_FORCESIGHT,                     0,                                                      0,                                                      0 },
-               
+               { "inside",         JA_CONT_INSIDE,             0,                          0,                          0,                          0,                          0 },
+               { "forcesight",     0,                          0,                          JA_SURF_FORCESIGHT,         0,                          0,                          0 },
+
                /* materials */
-               { "*mat_none",          0,                                                      0,                                                      S_MAT_NONE,                                     S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_solidwood",     0,                                                      0,                                                      S_MAT_SOLIDWOOD,                        S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_hollowwood",    0,                                              0,                                                      S_MAT_HOLLOWWOOD,                       S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_solidmetal",    0,                                              0,                                                      S_MAT_SOLIDMETAL,                       S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_hollowmetal",   0,                                              0,                                                      S_MAT_HOLLOWMETAL,                      S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_shortgrass",    0,                                              0,                                                      S_MAT_SHORTGRASS,                       S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_longgrass",             0,                                              0,                                                      S_MAT_LONGGRASS,                        S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_dirt",          0,                                                      0,                                                      S_MAT_DIRT,                                     S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_sand",          0,                                                      0,                                                      S_MAT_SAND,                                     S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_gravel",        0,                                                      0,                                                      S_MAT_GRAVEL,                           S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_glass",         0,                                                      0,                                                      S_MAT_GLASS,                            S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_concrete",      0,                                                      0,                                                      S_MAT_CONCRETE,                         S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_marble",        0,                                                      0,                                                      S_MAT_MARBLE,                           S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_water",         0,                                                      0,                                                      S_MAT_WATER,                            S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_snow",          0,                                                      0,                                                      S_MAT_SNOW,                                     S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_ice",           0,                                                      0,                                                      S_MAT_ICE,                                      S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_flesh",         0,                                                      0,                                                      S_MAT_FLESH,                            S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_mud",           0,                                                      0,                                                      S_MAT_MUD,                                      S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_bpglass",       0,                                                      0,                                                      S_MAT_BPGLASS,                          S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_dryleaves",     0,                                                      0,                                                      S_MAT_DRYLEAVES,                        S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_greenleaves",   0,                                              0,                                                      S_MAT_GREENLEAVES,                      S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_fabric",        0,                                                      0,                                                      S_MAT_FABRIC,                           S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_canvas",        0,                                                      0,                                                      S_MAT_CANVAS,                           S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_rock",          0,                                                      0,                                                      S_MAT_ROCK,                                     S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_rubber",        0,                                                      0,                                                      S_MAT_RUBBER,                           S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_plastic",       0,                                                      0,                                                      S_MAT_PLASTIC,                          S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_tiles",         0,                                                      0,                                                      S_MAT_TILES,                            S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_carpet",        0,                                                      0,                                                      S_MAT_CARPET,                           S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_plaster",       0,                                                      0,                                                      S_MAT_PLASTER,                          S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_shatterglass",  0,                                              0,                                                      S_MAT_SHATTERGLASS,                     S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_armor",         0,                                                      0,                                                      S_MAT_ARMOR,                            S_MAT_MASK,                                     0,                                                      0 },
-               { "*mat_computer",      0,                                                      0,                                                      S_MAT_COMPUTER,                         S_MAT_MASK,                                     0,                                                      0 },    
-               
-               
+               { "*mat_none",      0,                          0,                          S_MAT_NONE,                 S_MAT_MASK,                 0,                          0 },
+               { "*mat_solidwood", 0,                          0,                          S_MAT_SOLIDWOOD,            S_MAT_MASK,                 0,                          0 },
+               { "*mat_hollowwood",    0,                      0,                          S_MAT_HOLLOWWOOD,           S_MAT_MASK,                 0,                          0 },
+               { "*mat_solidmetal",    0,                      0,                          S_MAT_SOLIDMETAL,           S_MAT_MASK,                 0,                          0 },
+               { "*mat_hollowmetal",   0,                      0,                          S_MAT_HOLLOWMETAL,          S_MAT_MASK,                 0,                          0 },
+               { "*mat_shortgrass",    0,                      0,                          S_MAT_SHORTGRASS,           S_MAT_MASK,                 0,                          0 },
+               { "*mat_longgrass",     0,                      0,                          S_MAT_LONGGRASS,            S_MAT_MASK,                 0,                          0 },
+               { "*mat_dirt",      0,                          0,                          S_MAT_DIRT,                 S_MAT_MASK,                 0,                          0 },
+               { "*mat_sand",      0,                          0,                          S_MAT_SAND,                 S_MAT_MASK,                 0,                          0 },
+               { "*mat_gravel",    0,                          0,                          S_MAT_GRAVEL,               S_MAT_MASK,                 0,                          0 },
+               { "*mat_glass",     0,                          0,                          S_MAT_GLASS,                S_MAT_MASK,                 0,                          0 },
+               { "*mat_concrete",  0,                          0,                          S_MAT_CONCRETE,             S_MAT_MASK,                 0,                          0 },
+               { "*mat_marble",    0,                          0,                          S_MAT_MARBLE,               S_MAT_MASK,                 0,                          0 },
+               { "*mat_water",     0,                          0,                          S_MAT_WATER,                S_MAT_MASK,                 0,                          0 },
+               { "*mat_snow",      0,                          0,                          S_MAT_SNOW,                 S_MAT_MASK,                 0,                          0 },
+               { "*mat_ice",       0,                          0,                          S_MAT_ICE,                  S_MAT_MASK,                 0,                          0 },
+               { "*mat_flesh",     0,                          0,                          S_MAT_FLESH,                S_MAT_MASK,                 0,                          0 },
+               { "*mat_mud",       0,                          0,                          S_MAT_MUD,                  S_MAT_MASK,                 0,                          0 },
+               { "*mat_bpglass",   0,                          0,                          S_MAT_BPGLASS,              S_MAT_MASK,                 0,                          0 },
+               { "*mat_dryleaves", 0,                          0,                          S_MAT_DRYLEAVES,            S_MAT_MASK,                 0,                          0 },
+               { "*mat_greenleaves",   0,                      0,                          S_MAT_GREENLEAVES,          S_MAT_MASK,                 0,                          0 },
+               { "*mat_fabric",    0,                          0,                          S_MAT_FABRIC,               S_MAT_MASK,                 0,                          0 },
+               { "*mat_canvas",    0,                          0,                          S_MAT_CANVAS,               S_MAT_MASK,                 0,                          0 },
+               { "*mat_rock",      0,                          0,                          S_MAT_ROCK,                 S_MAT_MASK,                 0,                          0 },
+               { "*mat_rubber",    0,                          0,                          S_MAT_RUBBER,               S_MAT_MASK,                 0,                          0 },
+               { "*mat_plastic",   0,                          0,                          S_MAT_PLASTIC,              S_MAT_MASK,                 0,                          0 },
+               { "*mat_tiles",     0,                          0,                          S_MAT_TILES,                S_MAT_MASK,                 0,                          0 },
+               { "*mat_carpet",    0,                          0,                          S_MAT_CARPET,               S_MAT_MASK,                 0,                          0 },
+               { "*mat_plaster",   0,                          0,                          S_MAT_PLASTER,              S_MAT_MASK,                 0,                          0 },
+               { "*mat_shatterglass",  0,                      0,                          S_MAT_SHATTERGLASS,         S_MAT_MASK,                 0,                          0 },
+               { "*mat_armor",     0,                          0,                          S_MAT_ARMOR,                S_MAT_MASK,                 0,                          0 },
+               { "*mat_computer",  0,                          0,                          S_MAT_COMPUTER,             S_MAT_MASK,                 0,                          0 },
+
+
                /* null */
                { NULL, 0, 0, 0, 0, 0, 0 }
        }