]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_ef.h
apply all of VorteX's changes except deviance (that one sucks :P)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_ef.h
index 7cf5a157293e2ea3ae9f6cf88527ed362ffe4b2a..4d06e37b5c04c742c35a4bcfffad9ba0ff8a3873 100644 (file)
@@ -115,6 +115,14 @@ game_t struct
        1.0f,                           /* lightmap gamma */
        1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
+       1.0f,                           /* lightgrid scale */
+       1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* disable shader lightstyles hack */
+       qfalse,                         /* keep light entities on bsp */
+       8,                                      /* default patchMeta subdivisions tolerance */
+       qfalse,                         /* patch casting enabled */
+       qfalse,                         /* compile deluxemaps */
+       0,                                      /* deluxemaps default mode */
        "IBSP",                         /* bsp file prefix */
        46,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */