objLastShaderNum = ds->lightmapNum[0] + deluxemap;
}
if ( ds->lightmapNum[0] + (int)deluxemap < firstLightmap ) {
- Sys_Printf( "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap );
+ Sys_FPrintf( SYS_WRN, "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap );
firstLightmap = ds->lightmapNum[0] + deluxemap;
}
if ( ds->lightmapNum[0] > lastLightmap ) {
- Sys_Printf( "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap );
+ Sys_FPrintf( SYS_WRN, "WARNING: lightmap %d out of range (exporting anyway)\n", ds->lightmapNum[0] + deluxemap );
lastLightmap = ds->lightmapNum[0] + deluxemap;
}
}
/* get shader */
si = ShaderInfoForShader( shader->shader );
if ( si == NULL ) {
- Sys_Printf( "WARNING: NULL shader in BSP\n" );
+ Sys_FPrintf( SYS_WRN, "WARNING: NULL shader in BSP\n" );
return;
}