]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/convert_map.c
some warning fixes
[xonotic/netradiant.git] / tools / quake3 / q3map2 / convert_map.c
index 0f37665d672aef5ba8136d2d23bed45416db7c02..418ee27a10750e5403d783ef33aa81ac9e6fabdc 100644 (file)
@@ -215,11 +215,9 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
        side_t                  *buildSide;
        bspShader_t             *shader;
        char                    *texture;
-       bspPlane_t              *plane;
        plane_t         *buildPlane;
        vec3_t                  pts[ 3 ];
        bspDrawVert_t   *vert[3];
-       int valid;
        
        
        /* start brush */
@@ -256,9 +254,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                //if( !Q_stricmp( shader->shader, "default" ) || !Q_stricmp( shader->shader, "noshader" ) )
                //      continue;
                
-               /* get plane */
-               plane = &bspPlanes[ side->planeNum ];
-               
                /* add build side */
                buildSide = &buildBrush->sides[ buildBrush->numsides ];
                buildBrush->numsides++;
@@ -300,7 +295,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                //   - (triangles)
                //   - find the triangle that has most in common with our side
                GetBestSurfaceTriangleMatchForBrushside(buildSide, vert);
-               valid = 0;
 
                /* get texture name */
                if( !Q_strncasecmp( buildSide->shaderInfo->shader, "textures/", 9 ) )
@@ -369,7 +363,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                                                );
                                                VectorSet(buildSide->texMat[i], D0 / D, D1 / D, D2 / D);
                                        }
-                                       valid = 1;
                                }
                                else
                                        fprintf(stderr, "degenerate triangle found when solving texMat equations for\n(%f %f %f) (%f %f %f) (%f %f %f)\n( %f %f %f )\n( %f %f %f ) -> ( %f %f )\n( %f %f %f ) -> ( %f %f )\n( %f %f %f ) -> ( %f %f )\n",
@@ -390,7 +383,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                                                buildSide->texMat[0][0], buildSide->texMat[0][1], FRAC(buildSide->texMat[0][2]),
                                                buildSide->texMat[1][0], buildSide->texMat[1][1], FRAC(buildSide->texMat[1][2]),
                                                texture,
-                                               // DEBUG: valid ? 0 : C_DETAIL
                                                0
                                           );
                        }
@@ -450,7 +442,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                                                );
                                                VectorSet(sts[i], D0 / D, D1 / D, D2 / D);
                                        }
-                                       valid = 1;
                                }
                                else
                                        fprintf(stderr, "degenerate triangle found when solving texDef equations\n"); // FIXME add stuff here
@@ -482,7 +473,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                                                pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
                                                texture,
                                                shift[0], shift[1], rotate, scale[0], scale[1],
-                                               // DEBUG: valid ? 0 : C_DETAIL
                                                0
                                           );
                        }
@@ -511,7 +501,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                                                1.0f/16.0f, 0.0f, 0.0f,
                                                0.0f, 1.0f/16.0f, 0.0f,
                                                texture,
-                                               // DEBUG: valid ? 0 : C_DETAIL
                                                0
                                           );
                        }
@@ -523,7 +512,6 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, vec3_t origin, qb
                                                pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
                                                texture,
                                                0.0f, 0.0f, 0.0f, 0.25f, 0.25f,
-                                               // DEBUG: valid ? 0 : C_DETAIL
                                                0
                                           );
                        }