#include "math/vector.h"
class WindowObserver;
-void GlobalWindowObservers_add( WindowObserver* observer );
-void GlobalWindowObservers_connectWidget( ui::Widget widget );
-void GlobalWindowObservers_connectTopLevel( ui::Window window );
-
-inline ButtonIdentifier button_for_button( unsigned int button ){
- switch ( button )
- {
- case 1:
- return c_buttonLeft;
- case 2:
- return c_buttonMiddle;
- case 3:
- return c_buttonRight;
- }
- return c_buttonInvalid;
+
+void GlobalWindowObservers_add(WindowObserver *observer);
+
+void GlobalWindowObservers_connectWidget(ui::Widget widget);
+
+void GlobalWindowObservers_connectTopLevel(ui::Window window);
+
+inline ButtonIdentifier button_for_button(unsigned int button)
+{
+ switch (button) {
+ case 1:
+ return c_buttonLeft;
+ case 2:
+ return c_buttonMiddle;
+ case 3:
+ return c_buttonRight;
+ }
+ return c_buttonInvalid;
}
-ModifierFlags modifiers_for_state( unsigned int state );
+ModifierFlags modifiers_for_state(unsigned int state);
-inline WindowVector WindowVector_forDouble( double x, double y ){
- return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
+inline WindowVector WindowVector_forDouble(double x, double y)
+{
+ return WindowVector(static_cast<float>( x ), static_cast<float>( y ));
}
#endif