-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-\r
-\r
-#include "stdafx.h"\r
-#include <assert.h>\r
-#include "winding.h"\r
-\r
-#define BOGUS_RANGE (g_MaxWorldCoord+1)\r
-\r
-/*\r
-=============\r
-Plane_Equal\r
-=============\r
-*/\r
-#define NORMAL_EPSILON 0.0001\r
-#define DIST_EPSILON 0.02\r
-\r
-int Plane_Equal(plane_t *a, plane_t *b, int flip)\r
-{\r
- vec3_t normal;\r
- float dist;\r
-\r
- if (flip) {\r
- normal[0] = - b->normal[0];\r
- normal[1] = - b->normal[1];\r
- normal[2] = - b->normal[2];\r
- dist = - b->dist;\r
- }\r
- else {\r
- normal[0] = b->normal[0];\r
- normal[1] = b->normal[1];\r
- normal[2] = b->normal[2];\r
- dist = b->dist;\r
- }\r
- if (\r
- fabs(a->normal[0] - normal[0]) < NORMAL_EPSILON\r
- && fabs(a->normal[1] - normal[1]) < NORMAL_EPSILON\r
- && fabs(a->normal[2] - normal[2]) < NORMAL_EPSILON\r
- && fabs(a->dist - dist) < DIST_EPSILON )\r
- return true;\r
- return false;\r
-}\r
-\r
-/*\r
-============\r
-Plane_FromPoints\r
-============\r
-*/\r
-int Plane_FromPoints(vec3_t p1, vec3_t p2, vec3_t p3, plane_t *plane)\r
-{\r
- vec3_t v1, v2;\r
-\r
- VectorSubtract(p2, p1, v1);\r
- VectorSubtract(p3, p1, v2);\r
- //CrossProduct(v2, v1, plane->normal);\r
- CrossProduct(v1, v2, plane->normal);\r
- if (VectorNormalize(plane->normal, plane->normal) < 0.1) return false;\r
- plane->dist = DotProduct(p1, plane->normal);\r
- return true;\r
-}\r
-\r
-/*\r
-=================\r
-Point_Equal\r
-=================\r
-*/\r
-int Point_Equal(vec3_t p1, vec3_t p2, float epsilon)\r
-{\r
- int i;\r
-\r
- for (i = 0; i < 3; i++)\r
- {\r
- if (fabs(p1[i] - p2[i]) > epsilon) return false;\r
- }\r
- return true;\r
-}\r
-\r
-\r
-/*\r
-=================\r
-Winding_BaseForPlane\r
-=================\r
-*/\r
-//#define DBG_WNDG\r
-winding_t *Winding_BaseForPlane (plane_t *p)\r
-{\r
- int i, x;\r
- vec_t max, v;\r
- vec3_t org, vright, vup;\r
- winding_t *w;\r
- \r
- // find the major axis\r
-#ifdef DBG_WNDG\r
- Sys_Printf("Winding_BaseForPlane %p\n",p);\r
-#endif\r
-\r
- max = -BOGUS_RANGE;\r
- x = -1;\r
- for (i=0 ; i<3; i++)\r
- {\r
- v = fabs(p->normal[i]);\r
- if (v > max)\r
- {\r
- x = i;\r
- max = v;\r
- }\r
- }\r
- if (x==-1)\r
- Error ("Winding_BaseForPlane: no axis found");\r
- \r
- VectorCopy (vec3_origin, vup); \r
- switch (x)\r
- {\r
- case 0:\r
- case 1:\r
- vup[2] = 1;\r
- break; \r
- case 2:\r
- vup[0] = 1;\r
- break; \r
- }\r
-\r
-\r
- v = DotProduct (vup, p->normal);\r
- VectorMA (vup, -v, p->normal, vup);\r
- VectorNormalize (vup, vup);\r
- \r
- VectorScale (p->normal, p->dist, org);\r
- \r
- CrossProduct (vup, p->normal, vright);\r
- \r
- VectorScale (vup, BOGUS_RANGE, vup);\r
- VectorScale (vright, BOGUS_RANGE, vright);\r
-\r
- // project a really big axis aligned box onto the plane\r
- w = Winding_Alloc (4);\r
- \r
- VectorSubtract (org, vright, w->points[0]);\r
- VectorAdd (w->points[0], vup, w->points[0]);\r
- \r
- VectorAdd (org, vright, w->points[1]);\r
- VectorAdd (w->points[1], vup, w->points[1]);\r
- \r
- VectorAdd (org, vright, w->points[2]);\r
- VectorSubtract (w->points[2], vup, w->points[2]);\r
- \r
- VectorSubtract (org, vright, w->points[3]);\r
- VectorSubtract (w->points[3], vup, w->points[3]);\r
- \r
- w->numpoints = 4;\r
-\r
- return w; \r
-}\r
-\r
-// macro to compute winding size\r
-#define WINDING_SIZE(pt) (sizeof(int)*2+sizeof(float)*5*(pt))\r
-\r
-/*\r
-==================\r
-Winding_Alloc\r
-==================\r
-*/\r
-winding_t *Winding_Alloc (int points)\r
-{\r
- winding_t *w;\r
- int size;\r
- \r
- if (points > MAX_POINTS_ON_WINDING)\r
- Error ("Winding_Alloc: %i points", points);\r
- \r
-// size = (int)((winding_t *)0)->points[points];\r
- size = WINDING_SIZE(points);\r
- w = (winding_t*) malloc (size);\r
- memset (w, 0, size);\r
- w->maxpoints = points;\r
- \r
- return w;\r
-}\r
-\r
-void Winding_Free (winding_t *w)\r
-{\r
- free(w);\r
-}\r
-\r
-/*\r
-==================\r
-Winding_Clone\r
-==================\r
-*/\r
-winding_t *Winding_Clone(winding_t *w)\r
-{\r
- int size;\r
- winding_t *c;\r
- \r
-// size = (int)((winding_t *)0)->points[w->numpoints];\r
- size = WINDING_SIZE(w->numpoints);\r
- c = (winding_t*)qmalloc (size);\r
- memcpy (c, w, size);\r
- return c;\r
-}\r
-\r
-/*\r
-==================\r
-ReverseWinding\r
-==================\r
-*/\r
-winding_t *Winding_Reverse(winding_t *w)\r
-{\r
- int i;\r
- winding_t *c;\r
-\r
- c = Winding_Alloc(w->numpoints);\r
- for (i = 0; i < w->numpoints; i++)\r
- {\r
- VectorCopy (w->points[w->numpoints-1-i], c->points[i]);\r
- }\r
- c->numpoints = w->numpoints;\r
- return c;\r
-}\r
-\r
-/*\r
-==============\r
-Winding_RemovePoint\r
-==============\r
-*/\r
-void Winding_RemovePoint(winding_t *w, int point)\r
-{\r
- if (point < 0 || point >= w->numpoints)\r
- Error("Winding_RemovePoint: point out of range");\r
-\r
- if (point < w->numpoints-1)\r
- {\r
- memmove(&w->points[point], &w->points[point+1], (int)((winding_t *)0)->points[w->numpoints - point - 1]);\r
- }\r
- w->numpoints--;\r
-}\r
-\r
-/*\r
-=============\r
-Winding_InsertPoint\r
-=============\r
-*/\r
-winding_t *Winding_InsertPoint(winding_t *w, vec3_t point, int spot)\r
-{\r
- int i, j;\r
- winding_t *neww;\r
-\r
- if (spot > w->numpoints)\r
- {\r
- Error("Winding_InsertPoint: spot > w->numpoints");\r
- } //end if\r
- if (spot < 0)\r
- {\r
- Error("Winding_InsertPoint: spot < 0");\r
- } //end if\r
- neww = Winding_Alloc(w->numpoints + 1);\r
- neww->numpoints = w->numpoints + 1;\r
- for (i = 0, j = 0; i < neww->numpoints; i++)\r
- {\r
- if (i == spot)\r
- {\r
- VectorCopy(point, neww->points[i]);\r
- }\r
- else\r
- {\r
- VectorCopy(w->points[j], neww->points[i]);\r
- j++;\r
- }\r
- }\r
- return neww;\r
-}\r
-\r
-/*\r
-==============\r
-Winding_IsTiny\r
-==============\r
-*/\r
-#define EDGE_LENGTH 0.2\r
-\r
-int Winding_IsTiny (winding_t *w)\r
-{\r
- int i, j;\r
- vec_t len;\r
- vec3_t delta;\r
- int edges;\r
-\r
- edges = 0;\r
- for (i=0 ; i<w->numpoints ; i++)\r
- {\r
- j = i == w->numpoints - 1 ? 0 : i+1;\r
- VectorSubtract (w->points[j], w->points[i], delta);\r
- len = VectorLength (delta);\r
- if (len > EDGE_LENGTH)\r
- {\r
- if (++edges == 3)\r
- return false;\r
- }\r
- }\r
- return true;\r
-}\r
-\r
-/*\r
-==============\r
-Winding_IsHuge\r
-==============\r
-*/\r
-int Winding_IsHuge(winding_t *w)\r
-{\r
- int i, j;\r
-\r
- for (i=0 ; i<w->numpoints ; i++)\r
- {\r
- for (j=0 ; j<3 ; j++)\r
- if (w->points[i][j] < -BOGUS_RANGE+1 || w->points[i][j] > BOGUS_RANGE-1)\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-/*\r
-=============\r
-Winding_PlanesConcave\r
-=============\r
-*/\r
-#define WCONVEX_EPSILON 0.2\r
-\r
-int Winding_PlanesConcave(winding_t *w1, winding_t *w2,\r
- vec3_t normal1, vec3_t normal2,\r
- float dist1, float dist2)\r
-{\r
- int i;\r
-\r
- if (!w1 || !w2) return false;\r
-\r
- // check if one of the points of winding 1 is at the back of the plane of winding 2\r
- for (i = 0; i < w1->numpoints; i++)\r
- {\r
- if (DotProduct(normal2, w1->points[i]) - dist2 > WCONVEX_EPSILON) return true;\r
- }\r
- // check if one of the points of winding 2 is at the back of the plane of winding 1\r
- for (i = 0; i < w2->numpoints; i++)\r
- {\r
- if (DotProduct(normal1, w2->points[i]) - dist1 > WCONVEX_EPSILON) return true;\r
- }\r
-\r
- return false;\r
-}\r
-\r
-/*\r
-==================\r
-Winding_Clip\r
-\r
-Clips the winding to the plane, returning the new winding on the positive side\r
-Frees the input winding.\r
-If keepon is true, an exactly on-plane winding will be saved, otherwise\r
-it will be clipped away.\r
-==================\r
-*/\r
-winding_t *Winding_Clip (winding_t *in, plane_t *split, qboolean keepon)\r
-{\r
- vec_t dists[MAX_POINTS_ON_WINDING];\r
- int sides[MAX_POINTS_ON_WINDING];\r
- int counts[3];\r
- vec_t dot;\r
- int i, j;\r
- vec_t *p1, *p2;\r
- vec3_t mid;\r
- winding_t *neww;\r
- int maxpts;\r
- \r
- counts[0] = counts[1] = counts[2] = 0;\r
-\r
- // determine sides for each point\r
- for (i=0 ; i<in->numpoints ; i++)\r
- {\r
- dot = DotProduct (in->points[i], split->normal);\r
- dot -= split->dist;\r
- dists[i] = dot;\r
- if (dot > ON_EPSILON)\r
- sides[i] = SIDE_FRONT;\r
- else if (dot < -ON_EPSILON)\r
- sides[i] = SIDE_BACK;\r
- else\r
- {\r
- sides[i] = SIDE_ON;\r
- }\r
- counts[sides[i]]++;\r
- }\r
- sides[i] = sides[0];\r
- dists[i] = dists[0];\r
- \r
- if (keepon && !counts[0] && !counts[1])\r
- return in;\r
- \r
- if (!counts[0])\r
- {\r
- Winding_Free (in);\r
- return NULL;\r
- }\r
- if (!counts[1])\r
- return in;\r
- \r
- maxpts = in->numpoints+4; // can't use counts[0]+2 because\r
- // of fp grouping errors\r
- neww = Winding_Alloc (maxpts);\r
- \r
- for (i=0 ; i<in->numpoints ; i++)\r
- {\r
- p1 = in->points[i];\r
- \r
- if (sides[i] == SIDE_ON)\r
- {\r
- VectorCopy (p1, neww->points[neww->numpoints]);\r
- neww->numpoints++;\r
- continue;\r
- }\r
- \r
- if (sides[i] == SIDE_FRONT)\r
- {\r
- VectorCopy (p1, neww->points[neww->numpoints]);\r
- neww->numpoints++;\r
- }\r
- \r
- if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])\r
- continue;\r
- \r
- // generate a split point\r
- p2 = in->points[(i+1)%in->numpoints];\r
- \r
- dot = dists[i] / (dists[i]-dists[i+1]);\r
- for (j=0 ; j<3 ; j++)\r
- { // avoid round off error when possible\r
- if (split->normal[j] == 1)\r
- mid[j] = split->dist;\r
- else if (split->normal[j] == -1)\r
- mid[j] = -split->dist;\r
- else\r
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);\r
- }\r
- \r
- VectorCopy (mid, neww->points[neww->numpoints]);\r
- neww->numpoints++;\r
- }\r
- \r
- if (neww->numpoints > maxpts)\r
- Error ("Winding_Clip: points exceeded estimate");\r
- \r
- // free the original winding\r
- Winding_Free (in);\r
- \r
- return neww;\r
-}\r
-\r
-/*\r
-=============\r
-Winding_SplitEpsilon\r
-\r
- split the input winding with the plane\r
- the input winding stays untouched\r
-=============\r
-*/\r
-void Winding_SplitEpsilon (winding_t *in, vec3_t normal, double dist, \r
- vec_t epsilon, winding_t **front, winding_t **back)\r
-{\r
- vec_t dists[MAX_POINTS_ON_WINDING+4];\r
- int sides[MAX_POINTS_ON_WINDING+4];\r
- int counts[3];\r
- vec_t dot;\r
- int i, j;\r
- vec_t *p1, *p2;\r
- vec3_t mid;\r
- winding_t *f, *b;\r
- int maxpts;\r
- \r
- counts[0] = counts[1] = counts[2] = 0;\r
-\r
- // determine sides for each point\r
- for (i = 0; i < in->numpoints; i++)\r
- {\r
- dot = DotProduct (in->points[i], normal);\r
- dot -= dist;\r
- dists[i] = dot;\r
- if (dot > epsilon)\r
- sides[i] = SIDE_FRONT;\r
- else if (dot < -epsilon)\r
- sides[i] = SIDE_BACK;\r
- else\r
- {\r
- sides[i] = SIDE_ON;\r
- }\r
- counts[sides[i]]++;\r
- }\r
- sides[i] = sides[0];\r
- dists[i] = dists[0];\r
- \r
- *front = *back = NULL;\r
-\r
- if (!counts[0])\r
- {\r
- *back = Winding_Clone(in);\r
- return;\r
- }\r
- if (!counts[1])\r
- {\r
- *front = Winding_Clone(in);\r
- return;\r
- }\r
-\r
- maxpts = in->numpoints+4; // cant use counts[0]+2 because\r
- // of fp grouping errors\r
-\r
- *front = f = Winding_Alloc (maxpts);\r
- *back = b = Winding_Alloc (maxpts);\r
- \r
- for (i = 0; i < in->numpoints; i++)\r
- {\r
- p1 = in->points[i];\r
- \r
- if (sides[i] == SIDE_ON)\r
- {\r
- VectorCopy (p1, f->points[f->numpoints]);\r
- f->numpoints++;\r
- VectorCopy (p1, b->points[b->numpoints]);\r
- b->numpoints++;\r
- continue;\r
- }\r
- \r
- if (sides[i] == SIDE_FRONT)\r
- {\r
- VectorCopy (p1, f->points[f->numpoints]);\r
- f->numpoints++;\r
- }\r
- if (sides[i] == SIDE_BACK)\r
- {\r
- VectorCopy (p1, b->points[b->numpoints]);\r
- b->numpoints++;\r
- }\r
-\r
- if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])\r
- continue;\r
- \r
- // generate a split point\r
- p2 = in->points[(i+1)%in->numpoints];\r
- \r
- dot = dists[i] / (dists[i]-dists[i+1]);\r
- for (j = 0; j < 3; j++)\r
- {\r
- // avoid round off error when possible\r
- if (normal[j] == 1)\r
- mid[j] = dist;\r
- else if (normal[j] == -1)\r
- mid[j] = -dist;\r
- else\r
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);\r
- }\r
- \r
- VectorCopy (mid, f->points[f->numpoints]);\r
- f->numpoints++;\r
- VectorCopy (mid, b->points[b->numpoints]);\r
- b->numpoints++;\r
- }\r
- \r
- if (f->numpoints > maxpts || b->numpoints > maxpts)\r
- Error ("Winding_Clip: points exceeded estimate");\r
- if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)\r
- Error ("Winding_Clip: MAX_POINTS_ON_WINDING");\r
-}\r
-\r
-/*\r
-=============\r
-Winding_TryMerge\r
-\r
-If two windings share a common edge and the edges that meet at the\r
-common points are both inside the other polygons, merge them\r
-\r
-Returns NULL if the windings couldn't be merged, or the new winding.\r
-The originals will NOT be freed.\r
-\r
-if keep is true no points are ever removed\r
-=============\r
-*/\r
-#define CONTINUOUS_EPSILON 0.005\r
-\r
-winding_t *Winding_TryMerge(winding_t *f1, winding_t *f2, vec3_t planenormal, int keep)\r
-{\r
- vec_t *p1, *p2, *p3, *p4, *back;\r
- winding_t *newf;\r
- int i, j, k, l;\r
- vec3_t normal, delta;\r
- vec_t dot;\r
- qboolean keep1, keep2;\r
- \r
-\r
- //\r
- // find a common edge\r
- // \r
- p1 = p2 = NULL; // stop compiler warning\r
- j = 0; // \r
- \r
- for (i = 0; i < f1->numpoints; i++)\r
- {\r
- p1 = f1->points[i];\r
- p2 = f1->points[(i+1) % f1->numpoints];\r
- for (j = 0; j < f2->numpoints; j++)\r
- {\r
- p3 = f2->points[j];\r
- p4 = f2->points[(j+1) % f2->numpoints];\r
- for (k = 0; k < 3; k++)\r
- {\r
- if (fabs(p1[k] - p4[k]) > 0.1)//EQUAL_EPSILON) //ME\r
- break;\r
- if (fabs(p2[k] - p3[k]) > 0.1)//EQUAL_EPSILON) //ME\r
- break;\r
- } //end for\r
- if (k==3)\r
- break;\r
- } //end for\r
- if (j < f2->numpoints)\r
- break;\r
- } //end for\r
- \r
- if (i == f1->numpoints)\r
- return NULL; // no matching edges\r
-\r
- //\r
- // check slope of connected lines\r
- // if the slopes are colinear, the point can be removed\r
- //\r
- back = f1->points[(i+f1->numpoints-1)%f1->numpoints];\r
- VectorSubtract (p1, back, delta);\r
- CrossProduct (planenormal, delta, normal);\r
- VectorNormalize (normal, normal);\r
- \r
- back = f2->points[(j+2)%f2->numpoints];\r
- VectorSubtract (back, p1, delta);\r
- dot = DotProduct (delta, normal);\r
- if (dot > CONTINUOUS_EPSILON)\r
- return NULL; // not a convex polygon\r
- keep1 = (qboolean)(dot < -CONTINUOUS_EPSILON);\r
- \r
- back = f1->points[(i+2)%f1->numpoints];\r
- VectorSubtract (back, p2, delta);\r
- CrossProduct (planenormal, delta, normal);\r
- VectorNormalize (normal, normal);\r
-\r
- back = f2->points[(j+f2->numpoints-1)%f2->numpoints];\r
- VectorSubtract (back, p2, delta);\r
- dot = DotProduct (delta, normal);\r
- if (dot > CONTINUOUS_EPSILON)\r
- return NULL; // not a convex polygon\r
- keep2 = (qboolean)(dot < -CONTINUOUS_EPSILON);\r
-\r
- //\r
- // build the new polygon\r
- //\r
- newf = Winding_Alloc (f1->numpoints + f2->numpoints);\r
- \r
- // copy first polygon\r
- for (k=(i+1)%f1->numpoints ; k != i ; k=(k+1)%f1->numpoints)\r
- {\r
- if (!keep && k==(i+1)%f1->numpoints && !keep2)\r
- continue;\r
- \r
- VectorCopy (f1->points[k], newf->points[newf->numpoints]);\r
- newf->numpoints++;\r
- }\r
- \r
- // copy second polygon\r
- for (l= (j+1)%f2->numpoints ; l != j ; l=(l+1)%f2->numpoints)\r
- {\r
- if (!keep && l==(j+1)%f2->numpoints && !keep1)\r
- continue;\r
- VectorCopy (f2->points[l], newf->points[newf->numpoints]);\r
- newf->numpoints++;\r
- }\r
-\r
- return newf;\r
-}\r
-\r
-/*\r
-============\r
-Winding_Plane\r
-============\r
-*/\r
-void Winding_Plane (winding_t *w, vec3_t normal, double *dist)\r
-{\r
- vec3_t v1, v2;\r
- int i;\r
-\r
- //find two vectors each longer than 0.5 units\r
- for (i = 0; i < w->numpoints; i++)\r
- {\r
- VectorSubtract(w->points[(i+1) % w->numpoints], w->points[i], v1);\r
- VectorSubtract(w->points[(i+2) % w->numpoints], w->points[i], v2);\r
- if (VectorLength(v1) > 0.5 && VectorLength(v2) > 0.5) break;\r
- }\r
- CrossProduct(v2, v1, normal);\r
- VectorNormalize(normal, normal);\r
- *dist = DotProduct(w->points[0], normal);\r
-}\r
-\r
-/*\r
-=============\r
-Winding_Area\r
-=============\r
-*/\r
-float Winding_Area (winding_t *w)\r
-{\r
- int i;\r
- vec3_t d1, d2, cross;\r
- float total;\r
-\r
- total = 0;\r
- for (i=2 ; i<w->numpoints ; i++)\r
- {\r
- VectorSubtract (w->points[i-1], w->points[0], d1);\r
- VectorSubtract (w->points[i], w->points[0], d2);\r
- CrossProduct (d1, d2, cross);\r
- total += 0.5 * VectorLength ( cross );\r
- }\r
- return total;\r
-}\r
-\r
-/*\r
-=============\r
-Winding_Bounds\r
-=============\r
-*/\r
-void Winding_Bounds (winding_t *w, vec3_t mins, vec3_t maxs)\r
-{\r
- vec_t v;\r
- int i,j;\r
-\r
- mins[0] = mins[1] = mins[2] = 99999;\r
- maxs[0] = maxs[1] = maxs[2] = -99999;\r
-\r
- for (i=0 ; i<w->numpoints ; i++)\r
- {\r
- for (j=0 ; j<3 ; j++)\r
- {\r
- v = w->points[i][j];\r
- if (v < mins[j])\r
- mins[j] = v;\r
- if (v > maxs[j])\r
- maxs[j] = v;\r
- }\r
- }\r
-}\r
-\r
-\r
-/*\r
-=================\r
-Winding_PointInside\r
-=================\r
-*/\r
-int Winding_PointInside(winding_t *w, plane_t *plane, vec3_t point, float epsilon)\r
-{\r
- int i;\r
- vec3_t dir, normal, pointvec;\r
-\r
- for (i = 0; i < w->numpoints; i++)\r
- {\r
- VectorSubtract(w->points[(i+1) % w->numpoints], w->points[i], dir);\r
- VectorSubtract(point, w->points[i], pointvec);\r
- //\r
- CrossProduct(dir, plane->normal, normal);\r
- //\r
- if (DotProduct(pointvec, normal) < -epsilon) return false;\r
- }\r
- return true;\r
-}\r
-\r
-/*\r
-=================\r
-Winding_VectorIntersect\r
-=================\r
-*/\r
-int Winding_VectorIntersect(winding_t *w, plane_t *plane, vec3_t p1, vec3_t p2, float epsilon)\r
-{\r
- float front, back, frac;\r
- vec3_t mid;\r
-\r
- front = DotProduct(p1, plane->normal) - plane->dist;\r
- back = DotProduct(p2, plane->normal) - plane->dist;\r
- //if both points at the same side of the plane\r
- if (front < -epsilon && back < -epsilon) return false;\r
- if (front > epsilon && back > epsilon) return false;\r
- //get point of intersection with winding plane\r
- if (fabs(front-back) < 0.001)\r
- {\r
- VectorCopy(p2, mid);\r
- }\r
- else\r
- {\r
- frac = front/(front-back);\r
- mid[0] = p1[0] + (p2[0] - p1[0]) * frac;\r
- mid[1] = p1[1] + (p2[1] - p1[1]) * frac;\r
- mid[2] = p1[2] + (p2[2] - p1[2]) * frac;\r
- }\r
- return Winding_PointInside(w, plane, mid, epsilon);\r
-}\r
-\r
+/*
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+
+
+#include "stdafx.h"
+#include <assert.h>
+#include "winding.h"
+
+#define BOGUS_RANGE ( g_MaxWorldCoord + 1 )
+
+/*
+ =============
+ Plane_Equal
+ =============
+ */
+#define NORMAL_EPSILON 0.0001
+#define DIST_EPSILON 0.02
+
+int Plane_Equal( plane_t *a, plane_t *b, int flip ){
+ vec3_t normal;
+ float dist;
+
+ if ( flip ) {
+ normal[0] = -b->normal[0];
+ normal[1] = -b->normal[1];
+ normal[2] = -b->normal[2];
+ dist = -b->dist;
+ }
+ else {
+ normal[0] = b->normal[0];
+ normal[1] = b->normal[1];
+ normal[2] = b->normal[2];
+ dist = b->dist;
+ }
+ if (
+ fabs( a->normal[0] - normal[0] ) < NORMAL_EPSILON
+ && fabs( a->normal[1] - normal[1] ) < NORMAL_EPSILON
+ && fabs( a->normal[2] - normal[2] ) < NORMAL_EPSILON
+ && fabs( a->dist - dist ) < DIST_EPSILON ) {
+ return true;
+ }
+ return false;
+}
+
+/*
+ ============
+ Plane_FromPoints
+ ============
+ */
+int Plane_FromPoints( vec3_t p1, vec3_t p2, vec3_t p3, plane_t *plane ){
+ vec3_t v1, v2;
+
+ VectorSubtract( p2, p1, v1 );
+ VectorSubtract( p3, p1, v2 );
+ //CrossProduct(v2, v1, plane->normal);
+ CrossProduct( v1, v2, plane->normal );
+ if ( VectorNormalize( plane->normal, plane->normal ) < 0.1 ) {
+ return false;
+ }
+ plane->dist = DotProduct( p1, plane->normal );
+ return true;
+}
+
+/*
+ =================
+ Point_Equal
+ =================
+ */
+int Point_Equal( vec3_t p1, vec3_t p2, float epsilon ){
+ int i;
+
+ for ( i = 0; i < 3; i++ )
+ {
+ if ( fabs( p1[i] - p2[i] ) > epsilon ) {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+/*
+ =================
+ Winding_BaseForPlane
+ =================
+ */
+//#define DBG_WNDG
+winding_t *Winding_BaseForPlane( plane_t *p ){
+ int i, x;
+ vec_t max, v;
+ vec3_t org, vright, vup;
+ winding_t *w;
+
+ // find the major axis
+#ifdef DBG_WNDG
+ Sys_Printf( "Winding_BaseForPlane %p\n",p );
+#endif
+
+ max = -BOGUS_RANGE;
+ x = -1;
+ for ( i = 0 ; i < 3; i++ )
+ {
+ v = fabs( p->normal[i] );
+ if ( v > max ) {
+ x = i;
+ max = v;
+ }
+ }
+ if ( x == -1 ) {
+ Error( "Winding_BaseForPlane: no axis found" );
+ }
+
+ VectorCopy( vec3_origin, vup );
+ switch ( x )
+ {
+ case 0:
+ case 1:
+ vup[2] = 1;
+ break;
+ case 2:
+ vup[0] = 1;
+ break;
+ }
+
+
+ v = DotProduct( vup, p->normal );
+ VectorMA( vup, -v, p->normal, vup );
+ VectorNormalize( vup, vup );
+
+ VectorScale( p->normal, p->dist, org );
+
+ CrossProduct( vup, p->normal, vright );
+
+ VectorScale( vup, BOGUS_RANGE, vup );
+ VectorScale( vright, BOGUS_RANGE, vright );
+
+ // project a really big axis aligned box onto the plane
+ w = Winding_Alloc( 4 );
+
+ VectorSubtract( org, vright, w->points[0] );
+ VectorAdd( w->points[0], vup, w->points[0] );
+
+ VectorAdd( org, vright, w->points[1] );
+ VectorAdd( w->points[1], vup, w->points[1] );
+
+ VectorAdd( org, vright, w->points[2] );
+ VectorSubtract( w->points[2], vup, w->points[2] );
+
+ VectorSubtract( org, vright, w->points[3] );
+ VectorSubtract( w->points[3], vup, w->points[3] );
+
+ w->numpoints = 4;
+
+ return w;
+}
+
+// macro to compute winding size
+#define WINDING_SIZE( pt ) ( sizeof( int )*2 + sizeof( float )*5*( pt ) )
+
+/*
+ ==================
+ Winding_Alloc
+ ==================
+ */
+winding_t *Winding_Alloc( int points ){
+ winding_t *w;
+ int size;
+
+ if ( points > MAX_POINTS_ON_WINDING ) {
+ Error( "Winding_Alloc: %i points", points );
+ }
+
+// size = (int)((winding_t *)0)->points[points];
+ size = WINDING_SIZE( points );
+ w = (winding_t*) malloc( size );
+ memset( w, 0, size );
+ w->maxpoints = points;
+
+ return w;
+}
+
+void Winding_Free( winding_t *w ){
+ free( w );
+}
+
+/*
+ ==================
+ Winding_Clone
+ ==================
+ */
+winding_t *Winding_Clone( winding_t *w ){
+ int size;
+ winding_t *c;
+
+// size = (int)((winding_t *)0)->points[w->numpoints];
+ size = WINDING_SIZE( w->numpoints );
+ c = (winding_t*)qmalloc( size );
+ memcpy( c, w, size );
+ return c;
+}
+
+/*
+ ==================
+ ReverseWinding
+ ==================
+ */
+winding_t *Winding_Reverse( winding_t *w ){
+ int i;
+ winding_t *c;
+
+ c = Winding_Alloc( w->numpoints );
+ for ( i = 0; i < w->numpoints; i++ )
+ {
+ VectorCopy( w->points[w->numpoints - 1 - i], c->points[i] );
+ }
+ c->numpoints = w->numpoints;
+ return c;
+}
+
+/*
+ ==============
+ Winding_RemovePoint
+ ==============
+ */
+void Winding_RemovePoint( winding_t *w, int point ){
+ if ( point < 0 || point >= w->numpoints ) {
+ Error( "Winding_RemovePoint: point out of range" );
+ }
+
+ if ( point < w->numpoints - 1 ) {
+ memmove( &w->points[point], &w->points[point + 1], (size_t)( (winding_t *)0 )->points[w->numpoints - point - 1] );
+ }
+ w->numpoints--;
+}
+
+/*
+ =============
+ Winding_InsertPoint
+ =============
+ */
+winding_t *Winding_InsertPoint( winding_t *w, vec3_t point, int spot ){
+ int i, j;
+ winding_t *neww;
+
+ if ( spot > w->numpoints ) {
+ Error( "Winding_InsertPoint: spot > w->numpoints" );
+ } //end if
+ if ( spot < 0 ) {
+ Error( "Winding_InsertPoint: spot < 0" );
+ } //end if
+ neww = Winding_Alloc( w->numpoints + 1 );
+ neww->numpoints = w->numpoints + 1;
+ for ( i = 0, j = 0; i < neww->numpoints; i++ )
+ {
+ if ( i == spot ) {
+ VectorCopy( point, neww->points[i] );
+ }
+ else
+ {
+ VectorCopy( w->points[j], neww->points[i] );
+ j++;
+ }
+ }
+ return neww;
+}
+
+/*
+ ==============
+ Winding_IsTiny
+ ==============
+ */
+#define EDGE_LENGTH 0.2
+
+int Winding_IsTiny( winding_t *w ){
+ int i, j;
+ vec_t len;
+ vec3_t delta;
+ int edges;
+
+ edges = 0;
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ {
+ j = i == w->numpoints - 1 ? 0 : i + 1;
+ VectorSubtract( w->points[j], w->points[i], delta );
+ len = VectorLength( delta );
+ if ( len > EDGE_LENGTH ) {
+ if ( ++edges == 3 ) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+/*
+ ==============
+ Winding_IsHuge
+ ==============
+ */
+int Winding_IsHuge( winding_t *w ){
+ int i, j;
+
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ {
+ for ( j = 0 ; j < 3 ; j++ )
+ if ( w->points[i][j] < -BOGUS_RANGE + 1 || w->points[i][j] > BOGUS_RANGE - 1 ) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/*
+ =============
+ Winding_PlanesConcave
+ =============
+ */
+#define WCONVEX_EPSILON 0.2
+
+int Winding_PlanesConcave( winding_t *w1, winding_t *w2,
+ vec3_t normal1, vec3_t normal2,
+ float dist1, float dist2 ){
+ int i;
+
+ if ( !w1 || !w2 ) {
+ return false;
+ }
+
+ // check if one of the points of winding 1 is at the back of the plane of winding 2
+ for ( i = 0; i < w1->numpoints; i++ )
+ {
+ if ( DotProduct( normal2, w1->points[i] ) - dist2 > WCONVEX_EPSILON ) {
+ return true;
+ }
+ }
+ // check if one of the points of winding 2 is at the back of the plane of winding 1
+ for ( i = 0; i < w2->numpoints; i++ )
+ {
+ if ( DotProduct( normal1, w2->points[i] ) - dist1 > WCONVEX_EPSILON ) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/*
+ ==================
+ Winding_Clip
+
+ Clips the winding to the plane, returning the new winding on the positive side
+ Frees the input winding.
+ If keepon is true, an exactly on-plane winding will be saved, otherwise
+ it will be clipped away.
+ ==================
+ */
+winding_t *Winding_Clip( winding_t *in, plane_t *split, qboolean keepon ){
+ vec_t dists[MAX_POINTS_ON_WINDING];
+ int sides[MAX_POINTS_ON_WINDING];
+ int counts[3];
+ vec_t dot;
+ int i, j;
+ vec_t *p1, *p2;
+ vec3_t mid;
+ winding_t *neww;
+ int maxpts;
+
+ counts[0] = counts[1] = counts[2] = 0;
+
+ // determine sides for each point
+ for ( i = 0 ; i < in->numpoints ; i++ )
+ {
+ dot = DotProduct( in->points[i], split->normal );
+ dot -= split->dist;
+ dists[i] = dot;
+ if ( dot > ON_EPSILON ) {
+ sides[i] = SIDE_FRONT;
+ }
+ else if ( dot < -ON_EPSILON ) {
+ sides[i] = SIDE_BACK;
+ }
+ else
+ {
+ sides[i] = SIDE_ON;
+ }
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ if ( keepon && !counts[0] && !counts[1] ) {
+ return in;
+ }
+
+ if ( !counts[0] ) {
+ Winding_Free( in );
+ return NULL;
+ }
+ if ( !counts[1] ) {
+ return in;
+ }
+
+ maxpts = in->numpoints + 4; // can't use counts[0]+2 because
+ // of fp grouping errors
+ neww = Winding_Alloc( maxpts );
+
+ for ( i = 0 ; i < in->numpoints ; i++ )
+ {
+ p1 = in->points[i];
+
+ if ( sides[i] == SIDE_ON ) {
+ VectorCopy( p1, neww->points[neww->numpoints] );
+ neww->numpoints++;
+ continue;
+ }
+
+ if ( sides[i] == SIDE_FRONT ) {
+ VectorCopy( p1, neww->points[neww->numpoints] );
+ neww->numpoints++;
+ }
+
+ if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
+ continue;
+ }
+
+ // generate a split point
+ p2 = in->points[( i + 1 ) % in->numpoints];
+
+ dot = dists[i] / ( dists[i] - dists[i + 1] );
+ for ( j = 0 ; j < 3 ; j++ )
+ { // avoid round off error when possible
+ if ( split->normal[j] == 1 ) {
+ mid[j] = split->dist;
+ }
+ else if ( split->normal[j] == -1 ) {
+ mid[j] = -split->dist;
+ }
+ else{
+ mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
+ }
+ }
+
+ VectorCopy( mid, neww->points[neww->numpoints] );
+ neww->numpoints++;
+ }
+
+ if ( neww->numpoints > maxpts ) {
+ Error( "Winding_Clip: points exceeded estimate" );
+ }
+
+ // free the original winding
+ Winding_Free( in );
+
+ return neww;
+}
+
+/*
+ =============
+ Winding_SplitEpsilon
+
+ split the input winding with the plane
+ the input winding stays untouched
+ =============
+ */
+void Winding_SplitEpsilon( winding_t *in, vec3_t normal, double dist,
+ vec_t epsilon, winding_t **front, winding_t **back ){
+ vec_t dists[MAX_POINTS_ON_WINDING + 4];
+ int sides[MAX_POINTS_ON_WINDING + 4];
+ int counts[3];
+ vec_t dot;
+ int i, j;
+ vec_t *p1, *p2;
+ vec3_t mid;
+ winding_t *f, *b;
+ int maxpts;
+
+ counts[0] = counts[1] = counts[2] = 0;
+
+ // determine sides for each point
+ for ( i = 0; i < in->numpoints; i++ )
+ {
+ dot = DotProduct( in->points[i], normal );
+ dot -= dist;
+ dists[i] = dot;
+ if ( dot > epsilon ) {
+ sides[i] = SIDE_FRONT;
+ }
+ else if ( dot < -epsilon ) {
+ sides[i] = SIDE_BACK;
+ }
+ else
+ {
+ sides[i] = SIDE_ON;
+ }
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ *front = *back = NULL;
+
+ if ( !counts[0] ) {
+ *back = Winding_Clone( in );
+ return;
+ }
+ if ( !counts[1] ) {
+ *front = Winding_Clone( in );
+ return;
+ }
+
+ maxpts = in->numpoints + 4; // cant use counts[0]+2 because
+ // of fp grouping errors
+
+ *front = f = Winding_Alloc( maxpts );
+ *back = b = Winding_Alloc( maxpts );
+
+ for ( i = 0; i < in->numpoints; i++ )
+ {
+ p1 = in->points[i];
+
+ if ( sides[i] == SIDE_ON ) {
+ VectorCopy( p1, f->points[f->numpoints] );
+ f->numpoints++;
+ VectorCopy( p1, b->points[b->numpoints] );
+ b->numpoints++;
+ continue;
+ }
+
+ if ( sides[i] == SIDE_FRONT ) {
+ VectorCopy( p1, f->points[f->numpoints] );
+ f->numpoints++;
+ }
+ if ( sides[i] == SIDE_BACK ) {
+ VectorCopy( p1, b->points[b->numpoints] );
+ b->numpoints++;
+ }
+
+ if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
+ continue;
+ }
+
+ // generate a split point
+ p2 = in->points[( i + 1 ) % in->numpoints];
+
+ dot = dists[i] / ( dists[i] - dists[i + 1] );
+ for ( j = 0; j < 3; j++ )
+ {
+ // avoid round off error when possible
+ if ( normal[j] == 1 ) {
+ mid[j] = dist;
+ }
+ else if ( normal[j] == -1 ) {
+ mid[j] = -dist;
+ }
+ else{
+ mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
+ }
+ }
+
+ VectorCopy( mid, f->points[f->numpoints] );
+ f->numpoints++;
+ VectorCopy( mid, b->points[b->numpoints] );
+ b->numpoints++;
+ }
+
+ if ( f->numpoints > maxpts || b->numpoints > maxpts ) {
+ Error( "Winding_Clip: points exceeded estimate" );
+ }
+ if ( f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING ) {
+ Error( "Winding_Clip: MAX_POINTS_ON_WINDING" );
+ }
+}
+
+/*
+ =============
+ Winding_TryMerge
+
+ If two windings share a common edge and the edges that meet at the
+ common points are both inside the other polygons, merge them
+
+ Returns NULL if the windings couldn't be merged, or the new winding.
+ The originals will NOT be freed.
+
+ if keep is true no points are ever removed
+ =============
+ */
+#define CONTINUOUS_EPSILON 0.005
+
+winding_t *Winding_TryMerge( winding_t *f1, winding_t *f2, vec3_t planenormal, int keep ){
+ vec_t *p1, *p2, *p3, *p4, *back;
+ winding_t *newf;
+ int i, j, k, l;
+ vec3_t normal, delta;
+ vec_t dot;
+ qboolean keep1, keep2;
+
+
+ //
+ // find a common edge
+ //
+ p1 = p2 = NULL; // stop compiler warning
+ j = 0; //
+
+ for ( i = 0; i < f1->numpoints; i++ )
+ {
+ p1 = f1->points[i];
+ p2 = f1->points[( i + 1 ) % f1->numpoints];
+ for ( j = 0; j < f2->numpoints; j++ )
+ {
+ p3 = f2->points[j];
+ p4 = f2->points[( j + 1 ) % f2->numpoints];
+ for ( k = 0; k < 3; k++ )
+ {
+ if ( fabs( p1[k] - p4[k] ) > 0.1 ) { //EQUAL_EPSILON) //ME
+ break;
+ }
+ if ( fabs( p2[k] - p3[k] ) > 0.1 ) { //EQUAL_EPSILON) //ME
+ break;
+ }
+ } //end for
+ if ( k == 3 ) {
+ break;
+ }
+ } //end for
+ if ( j < f2->numpoints ) {
+ break;
+ }
+ } //end for
+
+ if ( i == f1->numpoints ) {
+ return NULL; // no matching edges
+
+ }
+ //
+ // check slope of connected lines
+ // if the slopes are colinear, the point can be removed
+ //
+ back = f1->points[( i + f1->numpoints - 1 ) % f1->numpoints];
+ VectorSubtract( p1, back, delta );
+ CrossProduct( planenormal, delta, normal );
+ VectorNormalize( normal, normal );
+
+ back = f2->points[( j + 2 ) % f2->numpoints];
+ VectorSubtract( back, p1, delta );
+ dot = DotProduct( delta, normal );
+ if ( dot > CONTINUOUS_EPSILON ) {
+ return NULL; // not a convex polygon
+ }
+ keep1 = (qboolean)( dot < -CONTINUOUS_EPSILON );
+
+ back = f1->points[( i + 2 ) % f1->numpoints];
+ VectorSubtract( back, p2, delta );
+ CrossProduct( planenormal, delta, normal );
+ VectorNormalize( normal, normal );
+
+ back = f2->points[( j + f2->numpoints - 1 ) % f2->numpoints];
+ VectorSubtract( back, p2, delta );
+ dot = DotProduct( delta, normal );
+ if ( dot > CONTINUOUS_EPSILON ) {
+ return NULL; // not a convex polygon
+ }
+ keep2 = (qboolean)( dot < -CONTINUOUS_EPSILON );
+
+ //
+ // build the new polygon
+ //
+ newf = Winding_Alloc( f1->numpoints + f2->numpoints );
+
+ // copy first polygon
+ for ( k = ( i + 1 ) % f1->numpoints ; k != i ; k = ( k + 1 ) % f1->numpoints )
+ {
+ if ( !keep && k == ( i + 1 ) % f1->numpoints && !keep2 ) {
+ continue;
+ }
+
+ VectorCopy( f1->points[k], newf->points[newf->numpoints] );
+ newf->numpoints++;
+ }
+
+ // copy second polygon
+ for ( l = ( j + 1 ) % f2->numpoints ; l != j ; l = ( l + 1 ) % f2->numpoints )
+ {
+ if ( !keep && l == ( j + 1 ) % f2->numpoints && !keep1 ) {
+ continue;
+ }
+ VectorCopy( f2->points[l], newf->points[newf->numpoints] );
+ newf->numpoints++;
+ }
+
+ return newf;
+}
+
+/*
+ ============
+ Winding_Plane
+ ============
+ */
+void Winding_Plane( winding_t *w, vec3_t normal, double *dist ){
+ vec3_t v1, v2;
+ int i;
+
+ //find two vectors each longer than 0.5 units
+ for ( i = 0; i < w->numpoints; i++ )
+ {
+ VectorSubtract( w->points[( i + 1 ) % w->numpoints], w->points[i], v1 );
+ VectorSubtract( w->points[( i + 2 ) % w->numpoints], w->points[i], v2 );
+ if ( VectorLength( v1 ) > 0.5 && VectorLength( v2 ) > 0.5 ) {
+ break;
+ }
+ }
+ CrossProduct( v2, v1, normal );
+ VectorNormalize( normal, normal );
+ *dist = DotProduct( w->points[0], normal );
+}
+
+/*
+ =============
+ Winding_Area
+ =============
+ */
+float Winding_Area( winding_t *w ){
+ int i;
+ vec3_t d1, d2, cross;
+ float total;
+
+ total = 0;
+ for ( i = 2 ; i < w->numpoints ; i++ )
+ {
+ VectorSubtract( w->points[i - 1], w->points[0], d1 );
+ VectorSubtract( w->points[i], w->points[0], d2 );
+ CrossProduct( d1, d2, cross );
+ total += 0.5 * VectorLength( cross );
+ }
+ return total;
+}
+
+/*
+ =============
+ Winding_Bounds
+ =============
+ */
+void Winding_Bounds( winding_t *w, vec3_t mins, vec3_t maxs ){
+ vec_t v;
+ int i,j;
+
+ mins[0] = mins[1] = mins[2] = 99999;
+ maxs[0] = maxs[1] = maxs[2] = -99999;
+
+ for ( i = 0 ; i < w->numpoints ; i++ )
+ {
+ for ( j = 0 ; j < 3 ; j++ )
+ {
+ v = w->points[i][j];
+ if ( v < mins[j] ) {
+ mins[j] = v;
+ }
+ if ( v > maxs[j] ) {
+ maxs[j] = v;
+ }
+ }
+ }
+}
+
+
+/*
+ =================
+ Winding_PointInside
+ =================
+ */
+int Winding_PointInside( winding_t *w, plane_t *plane, vec3_t point, float epsilon ){
+ int i;
+ vec3_t dir, normal, pointvec;
+
+ for ( i = 0; i < w->numpoints; i++ )
+ {
+ VectorSubtract( w->points[( i + 1 ) % w->numpoints], w->points[i], dir );
+ VectorSubtract( point, w->points[i], pointvec );
+ //
+ CrossProduct( dir, plane->normal, normal );
+ //
+ if ( DotProduct( pointvec, normal ) < -epsilon ) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/*
+ =================
+ Winding_VectorIntersect
+ =================
+ */
+int Winding_VectorIntersect( winding_t *w, plane_t *plane, vec3_t p1, vec3_t p2, float epsilon ){
+ float front, back, frac;
+ vec3_t mid;
+
+ front = DotProduct( p1, plane->normal ) - plane->dist;
+ back = DotProduct( p2, plane->normal ) - plane->dist;
+ //if both points at the same side of the plane
+ if ( front < -epsilon && back < -epsilon ) {
+ return false;
+ }
+ if ( front > epsilon && back > epsilon ) {
+ return false;
+ }
+ //get point of intersection with winding plane
+ if ( fabs( front - back ) < 0.001 ) {
+ VectorCopy( p2, mid );
+ }
+ else
+ {
+ frac = front / ( front - back );
+ mid[0] = p1[0] + ( p2[0] - p1[0] ) * frac;
+ mid[1] = p1[1] + ( p2[1] - p1[1] ) * frac;
+ mid[2] = p1[2] + ( p2[2] - p1[2] ) * frac;
+ }
+ return Winding_PointInside( w, plane, mid, epsilon );
+}