]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/watchbsp.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / watchbsp.cpp
index bbae3fab77af86854c191e8d4656fd249961213e..2803ce944ab1d434fb44f56756d2b6f1b51a42fb 100644 (file)
 #include "mainframe.h"
 #include "sockets.h"
 
-void message_flush( message_info_t* self ){
-       Sys_Print( self->msg_level, self->m_buffer, self->m_length );
-       self->m_length = 0;
+void message_flush(message_info_t *self)
+{
+    Sys_Print(self->msg_level, self->m_buffer, self->m_length);
+    self->m_length = 0;
 }
 
-void message_print( message_info_t* self, const char* characters, std::size_t length ){
-       const char* end = characters + length;
-       while ( characters != end )
-       {
-               std::size_t space = message_info_t::bufsize - 1 - self->m_length;
-               if ( space == 0 ) {
-                       message_flush( self );
-               }
-               else
-               {
-                       std::size_t size = std::min( space, std::size_t( end - characters ) );
-                       memcpy( self->m_buffer + self->m_length, characters, size );
-                       self->m_length += size;
-                       characters += size;
-               }
-       }
+void message_print(message_info_t *self, const char *characters, std::size_t length)
+{
+    const char *end = characters + length;
+    while (characters != end) {
+        std::size_t space = message_info_t::bufsize - 1 - self->m_length;
+        if (space == 0) {
+            message_flush(self);
+        } else {
+            std::size_t size = std::min(space, std::size_t(end - characters));
+            memcpy(self->m_buffer + self->m_length, characters, size);
+            self->m_length += size;
+            characters += size;
+        }
+    }
 }
 
 
@@ -80,87 +79,97 @@ void message_print( message_info_t* self, const char* characters, std::size_t le
 #include <uilib/uilib.h>
 #include "xmlstuff.h"
 
-class CWatchBSP
-{
+class CWatchBSP {
 private:
-       // a flag we have set to true when using an external BSP plugin
-       // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
-       // (in two seperate classes probably)
-       bool m_bBSPPlugin;
-
-       // EIdle: we are not listening
-       //   DoMonitoringLoop will change state to EBeginStep
-       // EBeginStep: the socket is up for listening, we are expecting incoming connection
-       //   incoming connection will change state to EWatching
-       // EWatching: we have a connection, monitor it
-       //   connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
-       enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
-       socket_t *m_pListenSocket;
-       socket_t *m_pInSocket;
-       netmessage_t msg;
-       GPtrArray *m_pCmd;
-       // used to timeout EBeginStep
-       GTimer    *m_pTimer;
-       std::size_t m_iCurrentStep;
-       // name of the map so we can run the engine
-       char    *m_sBSPName;
-       // buffer we use in push mode to receive data directly from the network
-       xmlParserInputBufferPtr m_xmlInputBuffer;
-       xmlParserInputPtr m_xmlInput;
-       xmlParserCtxtPtr m_xmlParserCtxt;
-       // call this to switch the set listening mode
-       bool SetupListening();
-       // start a new EBeginStep
-       void DoEBeginStep();
-       // the xml and sax parser state
-       char m_xmlBuf[MAX_NETMESSAGE];
-       bool m_bNeedCtxtInit;
-       message_info_t m_message_info;
+    // a flag we have set to true when using an external BSP plugin
+    // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
+    // (in two seperate classes probably)
+    bool m_bBSPPlugin;
+
+    // EIdle: we are not listening
+    //   DoMonitoringLoop will change state to EBeginStep
+    // EBeginStep: the socket is up for listening, we are expecting incoming connection
+    //   incoming connection will change state to EWatching
+    // EWatching: we have a connection, monitor it
+    //   connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
+    enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
+    socket_t *m_pListenSocket;
+    socket_t *m_pInSocket;
+    netmessage_t msg;
+    GPtrArray *m_pCmd;
+    // used to timeout EBeginStep
+    GTimer *m_pTimer;
+    std::size_t m_iCurrentStep;
+    // name of the map so we can run the engine
+    char *m_sBSPName;
+    // buffer we use in push mode to receive data directly from the network
+    xmlParserInputBufferPtr m_xmlInputBuffer;
+    xmlParserInputPtr m_xmlInput;
+    xmlParserCtxtPtr m_xmlParserCtxt;
+
+    // call this to switch the set listening mode
+    bool SetupListening();
+
+    // start a new EBeginStep
+    void DoEBeginStep();
+
+    // the xml and sax parser state
+    char m_xmlBuf[MAX_NETMESSAGE];
+    bool m_bNeedCtxtInit;
+    message_info_t m_message_info;
 
 public:
-       CWatchBSP(){
-               m_pCmd = 0;
-               m_bBSPPlugin = false;
-               m_pListenSocket = NULL;
-               m_pInSocket = NULL;
-               m_eState = EIdle;
-               m_pTimer = g_timer_new();
-               m_sBSPName = NULL;
-               m_xmlInputBuffer = NULL;
-               m_bNeedCtxtInit = true;
-       }
-       virtual ~CWatchBSP(){
-               EndMonitoringLoop();
-               Net_Shutdown();
-
-               g_timer_destroy( m_pTimer );
-       }
-
-       bool HasBSPPlugin() const
-       { return m_bBSPPlugin; }
-
-       // called regularly to keep listening
-       void RoutineProcessing();
-       // start a monitoring loop with the following steps
-       void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName );
-       void EndMonitoringLoop(){
-               Reset();
-               if ( m_sBSPName ) {
-                       string_release( m_sBSPName, string_length( m_sBSPName ) );
-                       m_sBSPName = 0;
-               }
-               if ( m_pCmd ) {
-                       g_ptr_array_free( m_pCmd, TRUE );
-                       m_pCmd = 0;
-               }
-       }
-       // close everything - may be called from the outside to abort the process
-       void Reset();
-       // start a listening loop for an external process, possibly a BSP plugin
-       void ExternalListen();
+    CWatchBSP()
+    {
+        m_pCmd = 0;
+        m_bBSPPlugin = false;
+        m_pListenSocket = NULL;
+        m_pInSocket = NULL;
+        m_eState = EIdle;
+        m_pTimer = g_timer_new();
+        m_sBSPName = NULL;
+        m_xmlInputBuffer = NULL;
+        m_bNeedCtxtInit = true;
+    }
+
+    virtual ~CWatchBSP()
+    {
+        EndMonitoringLoop();
+        Net_Shutdown();
+
+        g_timer_destroy(m_pTimer);
+    }
+
+    bool HasBSPPlugin() const
+    { return m_bBSPPlugin; }
+
+    // called regularly to keep listening
+    void RoutineProcessing();
+
+    // start a monitoring loop with the following steps
+    void DoMonitoringLoop(GPtrArray *pCmd, const char *sBSPName);
+
+    void EndMonitoringLoop()
+    {
+        Reset();
+        if (m_sBSPName) {
+            string_release(m_sBSPName, string_length(m_sBSPName));
+            m_sBSPName = 0;
+        }
+        if (m_pCmd) {
+            g_ptr_array_free(m_pCmd, TRUE);
+            m_pCmd = 0;
+        }
+    }
+
+    // close everything - may be called from the outside to abort the process
+    void Reset();
+
+    // start a listening loop for an external process, possibly a BSP plugin
+    void ExternalListen();
 };
 
-CWatchBSPg_pWatchBSP;
+CWatchBSP *g_pWatchBSP;
 
 // watch the BSP process through network connections
 // true: trigger the BSP steps one by one and monitor them through the network
@@ -176,373 +185,390 @@ bool g_WatchBSP_DoSleep = true;
 int g_WatchBSP_Timeout = 10;
 
 
-void Build_constructPreferences( PreferencesPage& page ){
-       ui::CheckButton monitorbsp = page.appendCheckBox( "", "Enable Build Process Monitoring", g_WatchBSP_Enabled );
-       ui::CheckButton leakstop = page.appendCheckBox( "", "Stop Compilation on Leak", g_WatchBSP_LeakStop );
-       ui::CheckButton runengine = page.appendCheckBox( "", "Run Engine After Compile", g_WatchBSP_RunQuake );
-       ui::CheckButton sleep = page.appendCheckBox ( "", "Sleep When Running the Engine", g_WatchBSP_DoSleep );
-       Widget_connectToggleDependency( leakstop, monitorbsp );
-       Widget_connectToggleDependency( runengine, monitorbsp );
-       Widget_connectToggleDependency( sleep, runengine );
+void Build_constructPreferences(PreferencesPage &page)
+{
+    ui::CheckButton monitorbsp = page.appendCheckBox("", "Enable Build Process Monitoring", g_WatchBSP_Enabled);
+    ui::CheckButton leakstop = page.appendCheckBox("", "Stop Compilation on Leak", g_WatchBSP_LeakStop);
+    ui::CheckButton runengine = page.appendCheckBox("", "Run Engine After Compile", g_WatchBSP_RunQuake);
+    ui::CheckButton sleep = page.appendCheckBox("", "Sleep When Running the Engine", g_WatchBSP_DoSleep);
+    Widget_connectToggleDependency(leakstop, monitorbsp);
+    Widget_connectToggleDependency(runengine, monitorbsp);
+    Widget_connectToggleDependency(sleep, runengine);
 }
-void Build_constructPage( PreferenceGroup& group ){
-       PreferencesPage page( group.createPage( "Build", "Build Preferences" ) );
-       Build_constructPreferences( page );
+
+void Build_constructPage(PreferenceGroup &group)
+{
+    PreferencesPage page(group.createPage("Build", "Build Preferences"));
+    Build_constructPreferences(page);
 }
-void Build_registerPreferencesPage(){
-       PreferencesDialog_addSettingsPage( makeCallbackF(Build_constructPage) );
+
+void Build_registerPreferencesPage()
+{
+    PreferencesDialog_addSettingsPage(makeCallbackF(Build_constructPage));
 }
 
 #include "preferencesystem.h"
 #include "stringio.h"
 
-void BuildMonitor_Construct(){
-       g_pWatchBSP = new CWatchBSP();
+void BuildMonitor_Construct()
+{
+    g_pWatchBSP = new CWatchBSP();
 
-       g_WatchBSP_Enabled = !string_equal( g_pGameDescription->getKeyValue( "no_bsp_monitor" ), "1" );
+    g_WatchBSP_Enabled = !string_equal(g_pGameDescription->getKeyValue("no_bsp_monitor"), "1");
 
-       GlobalPreferenceSystem().registerPreference( "WatchBSP", make_property_string( g_WatchBSP_Enabled ) );
-       GlobalPreferenceSystem().registerPreference( "RunQuake2Run", make_property_string( g_WatchBSP_RunQuake ) );
-       GlobalPreferenceSystem().registerPreference( "LeakStop", make_property_string( g_WatchBSP_LeakStop ) );
-       GlobalPreferenceSystem().registerPreference( "SleepMode", make_property_string( g_WatchBSP_DoSleep ) );
+    GlobalPreferenceSystem().registerPreference("WatchBSP", make_property_string(g_WatchBSP_Enabled));
+    GlobalPreferenceSystem().registerPreference("RunQuake2Run", make_property_string(g_WatchBSP_RunQuake));
+    GlobalPreferenceSystem().registerPreference("LeakStop", make_property_string(g_WatchBSP_LeakStop));
+    GlobalPreferenceSystem().registerPreference("SleepMode", make_property_string(g_WatchBSP_DoSleep));
 
-       Build_registerPreferencesPage();
+    Build_registerPreferencesPage();
 }
 
-void BuildMonitor_Destroy(){
-       delete g_pWatchBSP;
+void BuildMonitor_Destroy()
+{
+    delete g_pWatchBSP;
 }
 
-CWatchBSP *GetWatchBSP(){
-       return g_pWatchBSP;
+CWatchBSP *GetWatchBSP()
+{
+    return g_pWatchBSP;
 }
 
-void BuildMonitor_Run( GPtrArray* commands, const char* mapName ){
-       GetWatchBSP()->DoMonitoringLoop( commands, mapName );
+void BuildMonitor_Run(GPtrArray *commands, const char *mapName)
+{
+    GetWatchBSP()->DoMonitoringLoop(commands, mapName);
 }
 
 
 // Static functions for the SAX callbacks -------------------------------------------------------
 
 // utility for saxStartElement below
-static void abortStream( message_info_t *data ){
-       GetWatchBSP()->EndMonitoringLoop();
-       // tell there has been an error
+static void abortStream(message_info_t *data)
+{
+    GetWatchBSP()->EndMonitoringLoop();
+    // tell there has been an error
 #if 0
-       if ( GetWatchBSP()->HasBSPPlugin() ) {
-               g_BSPFrontendTable.m_pfnEndListen( 2 );
-       }
+    if ( GetWatchBSP()->HasBSPPlugin() ) {
+        g_BSPFrontendTable.m_pfnEndListen( 2 );
+    }
 #endif
-       // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
-       data->ignore_depth = -1;
-       data->recurse++;
+    // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
+    data->ignore_depth = -1;
+    data->recurse++;
 }
 
 #include "stream_version.h"
 
-static void saxStartElement( message_info_t *data, const xmlChar *name, const xmlChar **attrs ){
+static void saxStartElement(message_info_t *data, const xmlChar *name, const xmlChar **attrs)
+{
 #if 0
-       globalOutputStream() << "<" << name;
-       if ( attrs != 0 ) {
-               for ( const xmlChar** p = attrs; *p != 0; p += 2 )
-               {
-                       globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
-               }
-       }
-       globalOutputStream() << ">\n";
+    globalOutputStream() << "<" << name;
+    if ( attrs != 0 ) {
+        for ( const xmlChar** p = attrs; *p != 0; p += 2 )
+        {
+            globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
+        }
+    }
+    globalOutputStream() << ">\n";
 #endif
 
-       if ( data->ignore_depth == 0 ) {
-               if ( data->pGeometry != 0 ) {
-                       // we have a handler
-                       data->pGeometry->saxStartElement( data, name, attrs );
-               }
-               else
-               {
-                       if ( strcmp( reinterpret_cast<const char*>( name ), "q3map_feedback" ) == 0 ) {
-                               // check the correct version
-                               // old q3map don't send a version attribute
-                               // the ones we support .. send Q3MAP_STREAM_VERSION
-                               if ( !attrs[0] || !attrs[1] || ( strcmp( reinterpret_cast<const char*>( attrs[0] ), "version" ) != 0 ) ) {
-                                       message_flush( data );
-                                       globalErrorStream() << "No stream version given in the feedback stream, this is an old q3map version.\n"
-                                                                                  "Please turn off monitored compiling if you still wish to use this q3map executable\n";
-                                       abortStream( data );
-                                       return;
-                               }
-                               else if ( strcmp( reinterpret_cast<const char*>( attrs[1] ), Q3MAP_STREAM_VERSION ) != 0 ) {
-                                       message_flush( data );
-                                       globalErrorStream() <<
-                                       "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version " << reinterpret_cast<const char*>( attrs[1] ) << "\n"
-                                                                                                                                                                                                                                                                                                                                                                                          "Please make sure your versions of Radiant and q3map are matching.\n";
-                                       abortStream( data );
-                                       return;
-                               }
-                       }
-                       // we don't treat locally
-                       else if ( strcmp( reinterpret_cast<const char*>( name ), "message" ) == 0 ) {
-                               int msg_level = atoi( reinterpret_cast<const char*>( attrs[1] ) );
-                               if ( msg_level != data->msg_level ) {
-                                       message_flush( data );
-                                       data->msg_level = msg_level;
-                               }
-                       }
-                       else if ( strcmp( reinterpret_cast<const char*>( name ), "polyline" ) == 0 ) {
-                               // polyline has a particular status .. right now we only use it for leakfile ..
-                               data->geometry_depth = data->recurse;
-                               data->pGeometry = &g_pointfile;
-                               data->pGeometry->saxStartElement( data, name, attrs );
-                       }
-                       else if ( strcmp( reinterpret_cast<const char*>( name ), "select" ) == 0 ) {
-                               CSelectMsg *pSelect = new CSelectMsg();
-                               data->geometry_depth = data->recurse;
-                               data->pGeometry = pSelect;
-                               data->pGeometry->saxStartElement( data, name, attrs );
-                       }
-                       else if ( strcmp( reinterpret_cast<const char*>( name ), "pointmsg" ) == 0 ) {
-                               CPointMsg *pPoint = new CPointMsg();
-                               data->geometry_depth = data->recurse;
-                               data->pGeometry = pPoint;
-                               data->pGeometry->saxStartElement( data, name, attrs );
-                       }
-                       else if ( strcmp( reinterpret_cast<const char*>( name ), "windingmsg" ) == 0 ) {
-                               CWindingMsg *pWinding = new CWindingMsg();
-                               data->geometry_depth = data->recurse;
-                               data->pGeometry = pWinding;
-                               data->pGeometry->saxStartElement( data, name, attrs );
-                       }
-                       else
-                       {
-                               globalErrorStream() << "Warning: ignoring unrecognized node in XML stream (" << reinterpret_cast<const char*>( name ) << ")\n";
-                               // we don't recognize this node, jump over it
-                               // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
-                               data->ignore_depth = data->recurse;
-                       }
-               }
-       }
-       data->recurse++;
+    if (data->ignore_depth == 0) {
+        if (data->pGeometry != 0) {
+            // we have a handler
+            data->pGeometry->saxStartElement(data, name, attrs);
+        } else {
+            if (strcmp(reinterpret_cast<const char *>( name ), "q3map_feedback") == 0) {
+                // check the correct version
+                // old q3map don't send a version attribute
+                // the ones we support .. send Q3MAP_STREAM_VERSION
+                if (!attrs[0] || !attrs[1] || (strcmp(reinterpret_cast<const char *>( attrs[0] ), "version") != 0)) {
+                    message_flush(data);
+                    globalErrorStream()
+                            << "No stream version given in the feedback stream, this is an old q3map version.\n"
+                                    "Please turn off monitored compiling if you still wish to use this q3map executable\n";
+                    abortStream(data);
+                    return;
+                } else if (strcmp(reinterpret_cast<const char *>( attrs[1] ), Q3MAP_STREAM_VERSION) != 0) {
+                    message_flush(data);
+                    globalErrorStream() <<
+                                        "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version "
+                                        << reinterpret_cast<const char *>( attrs[1] ) << "\n"
+                                                "Please make sure your versions of Radiant and q3map are matching.\n";
+                    abortStream(data);
+                    return;
+                }
+            }
+                // we don't treat locally
+            else if (strcmp(reinterpret_cast<const char *>( name ), "message") == 0) {
+                int msg_level = atoi(reinterpret_cast<const char *>( attrs[1] ));
+                if (msg_level != data->msg_level) {
+                    message_flush(data);
+                    data->msg_level = msg_level;
+                }
+            } else if (strcmp(reinterpret_cast<const char *>( name ), "polyline") == 0) {
+                // polyline has a particular status .. right now we only use it for leakfile ..
+                data->geometry_depth = data->recurse;
+                data->pGeometry = &g_pointfile;
+                data->pGeometry->saxStartElement(data, name, attrs);
+            } else if (strcmp(reinterpret_cast<const char *>( name ), "select") == 0) {
+                CSelectMsg *pSelect = new CSelectMsg();
+                data->geometry_depth = data->recurse;
+                data->pGeometry = pSelect;
+                data->pGeometry->saxStartElement(data, name, attrs);
+            } else if (strcmp(reinterpret_cast<const char *>( name ), "pointmsg") == 0) {
+                CPointMsg *pPoint = new CPointMsg();
+                data->geometry_depth = data->recurse;
+                data->pGeometry = pPoint;
+                data->pGeometry->saxStartElement(data, name, attrs);
+            } else if (strcmp(reinterpret_cast<const char *>( name ), "windingmsg") == 0) {
+                CWindingMsg *pWinding = new CWindingMsg();
+                data->geometry_depth = data->recurse;
+                data->pGeometry = pWinding;
+                data->pGeometry->saxStartElement(data, name, attrs);
+            } else {
+                globalErrorStream() << "Warning: ignoring unrecognized node in XML stream ("
+                                    << reinterpret_cast<const char *>( name ) << ")\n";
+                // we don't recognize this node, jump over it
+                // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
+                data->ignore_depth = data->recurse;
+            }
+        }
+    }
+    data->recurse++;
 }
 
-static void saxEndElement( message_info_t *data, const xmlChar *name ){
+static void saxEndElement(message_info_t *data, const xmlChar *name)
+{
 #if 0
-       globalOutputStream() << "<" << name << "/>\n";
+    globalOutputStream() << "<" << name << "/>\n";
 #endif
 
-       data->recurse--;
-       // we are out of an ignored chunk
-       if ( data->recurse == data->ignore_depth ) {
-               data->ignore_depth = 0;
-               return;
-       }
-       if ( data->pGeometry != 0 ) {
-               data->pGeometry->saxEndElement( data, name );
-               // we add the object to the debug window
-               if ( data->geometry_depth == data->recurse ) {
-                       g_DbgDlg.Push( data->pGeometry );
-                       data->pGeometry = 0;
-               }
-       }
-       if ( data->recurse == data->stop_depth ) {
-               message_flush( data );
+    data->recurse--;
+    // we are out of an ignored chunk
+    if (data->recurse == data->ignore_depth) {
+        data->ignore_depth = 0;
+        return;
+    }
+    if (data->pGeometry != 0) {
+        data->pGeometry->saxEndElement(data, name);
+        // we add the object to the debug window
+        if (data->geometry_depth == data->recurse) {
+            g_DbgDlg.Push(data->pGeometry);
+            data->pGeometry = 0;
+        }
+    }
+    if (data->recurse == data->stop_depth) {
+        message_flush(data);
 #if GDEF_DEBUG
-               globalOutputStream() << "Received error msg .. shutting down..\n";
+        globalOutputStream() << "Received error msg .. shutting down..\n";
 #endif
-               GetWatchBSP()->EndMonitoringLoop();
-               // tell there has been an error
+        GetWatchBSP()->EndMonitoringLoop();
+        // tell there has been an error
 #if 0
-               if ( GetWatchBSP()->HasBSPPlugin() ) {
-                       g_BSPFrontendTable.m_pfnEndListen( 2 );
-               }
+        if ( GetWatchBSP()->HasBSPPlugin() ) {
+            g_BSPFrontendTable.m_pfnEndListen( 2 );
+        }
 #endif
-               return;
-       }
+        return;
+    }
 }
 
-class MessageOutputStream : public TextOutputStream
-{
-       message_info_t* m_data;
+class MessageOutputStream : public TextOutputStream {
+    message_info_t *m_data;
 public:
-       MessageOutputStream( message_info_t* data ) : m_data( data ){
-       }
-
-       std::size_t write( const char* buffer, std::size_t length ){
-               if ( m_data->pGeometry != 0 ) {
-                       m_data->pGeometry->saxCharacters( m_data, reinterpret_cast<const xmlChar*>( buffer ), int(length) );
-               }
-               else
-               {
-                       if ( m_data->ignore_depth == 0 ) {
-                               // output the message using the level
-                               message_print( m_data, buffer, length );
-                               // if this message has error level flag, we mark the depth to stop the compilation when we get out
-                               // we don't set the msg level if we don't stop on leak
-                               if ( m_data->msg_level == 3 ) {
-                                       m_data->stop_depth = m_data->recurse - 1;
-                               }
-                       }
-               }
-
-               return length;
-       }
+    MessageOutputStream(message_info_t *data) : m_data(data)
+    {
+    }
+
+    std::size_t write(const char *buffer, std::size_t length)
+    {
+        if (m_data->pGeometry != 0) {
+            m_data->pGeometry->saxCharacters(m_data, reinterpret_cast<const xmlChar *>( buffer ), int(length));
+        } else {
+            if (m_data->ignore_depth == 0) {
+                // output the message using the level
+                message_print(m_data, buffer, length);
+                // if this message has error level flag, we mark the depth to stop the compilation when we get out
+                // we don't set the msg level if we don't stop on leak
+                if (m_data->msg_level == 3) {
+                    m_data->stop_depth = m_data->recurse - 1;
+                }
+            }
+        }
+
+        return length;
+    }
 };
 
 template<typename T>
-inline MessageOutputStream& operator<<( MessageOutputStream& ostream, const T& t ){
-       return ostream_write( ostream, t );
+inline MessageOutputStream &operator<<(MessageOutputStream &ostream, const T &t)
+{
+    return ostream_write(ostream, t);
 }
 
-static void saxCharacters( message_info_t *data, const xmlChar *ch, int len ){
-       MessageOutputStream ostream( data );
-       ostream << StringRange( reinterpret_cast<const char*>( ch ), reinterpret_cast<const char*>( ch + len ) );
+static void saxCharacters(message_info_t *data, const xmlChar *ch, int len)
+{
+    MessageOutputStream ostream(data);
+    ostream << StringRange(reinterpret_cast<const char *>( ch ), reinterpret_cast<const char *>( ch + len ));
 }
 
-static void saxComment( void *ctx, const xmlChar *msg ){
-       globalOutputStream() << "XML comment: " << reinterpret_cast<const char*>( msg ) << "\n";
+static void saxComment(void *ctx, const xmlChar *msg)
+{
+    globalOutputStream() << "XML comment: " << reinterpret_cast<const char *>( msg ) << "\n";
 }
 
-static void saxWarning( void *ctx, const char *msg, ... ){
-       char saxMsgBuffer[4096];
-       va_list args;
+static void saxWarning(void *ctx, const char *msg, ...)
+{
+    char saxMsgBuffer[4096];
+    va_list args;
 
-       va_start( args, msg );
-       vsprintf( saxMsgBuffer, msg, args );
-       va_end( args );
-       globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
+    va_start(args, msg);
+    vsprintf(saxMsgBuffer, msg, args);
+    va_end(args);
+    globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
 }
 
-static void saxError( void *ctx, const char *msg, ... ){
-       char saxMsgBuffer[4096];
-       va_list args;
+static void saxError(void *ctx, const char *msg, ...)
+{
+    char saxMsgBuffer[4096];
+    va_list args;
 
-       va_start( args, msg );
-       vsprintf( saxMsgBuffer, msg, args );
-       va_end( args );
-       globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
+    va_start(args, msg);
+    vsprintf(saxMsgBuffer, msg, args);
+    va_end(args);
+    globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
 }
 
-static void saxFatal( void *ctx, const char *msg, ... ){
-       char buffer[4096];
+static void saxFatal(void *ctx, const char *msg, ...)
+{
+    char buffer[4096];
 
-       va_list args;
+    va_list args;
 
-       va_start( args, msg );
-       vsprintf( buffer, msg, args );
-       va_end( args );
-       globalErrorStream() << "XML fatal error: " << buffer << "\n";
+    va_start(args, msg);
+    vsprintf(buffer, msg, args);
+    va_end(args);
+    globalErrorStream() << "XML fatal error: " << buffer << "\n";
 }
 
 static xmlSAXHandler saxParser = {
-       0, /* internalSubset */
-       0, /* isStandalone */
-       0, /* hasInternalSubset */
-       0, /* hasExternalSubset */
-       0, /* resolveEntity */
-       0, /* getEntity */
-       0, /* entityDecl */
-       0, /* notationDecl */
-       0, /* attributeDecl */
-       0, /* elementDecl */
-       0, /* unparsedEntityDecl */
-       0, /* setDocumentLocator */
-       0, /* startDocument */
-       0, /* endDocument */
-       (startElementSAXFunc)saxStartElement, /* startElement */
-       (endElementSAXFunc)saxEndElement, /* endElement */
-       0, /* reference */
-       (charactersSAXFunc)saxCharacters, /* characters */
-       0, /* ignorableWhitespace */
-       0, /* processingInstruction */
-       (commentSAXFunc)saxComment, /* comment */
-       (warningSAXFunc)saxWarning, /* warning */
-       (errorSAXFunc)saxError, /* error */
-       (fatalErrorSAXFunc)saxFatal, /* fatalError */
-       0,
-       0,
-       0,
-       0,
-       0,
-       0,
-       0,
-       0
+        0, /* internalSubset */
+        0, /* isStandalone */
+        0, /* hasInternalSubset */
+        0, /* hasExternalSubset */
+        0, /* resolveEntity */
+        0, /* getEntity */
+        0, /* entityDecl */
+        0, /* notationDecl */
+        0, /* attributeDecl */
+        0, /* elementDecl */
+        0, /* unparsedEntityDecl */
+        0, /* setDocumentLocator */
+        0, /* startDocument */
+        0, /* endDocument */
+        (startElementSAXFunc) saxStartElement, /* startElement */
+        (endElementSAXFunc) saxEndElement, /* endElement */
+        0, /* reference */
+        (charactersSAXFunc) saxCharacters, /* characters */
+        0, /* ignorableWhitespace */
+        0, /* processingInstruction */
+        (commentSAXFunc) saxComment, /* comment */
+        (warningSAXFunc) saxWarning, /* warning */
+        (errorSAXFunc) saxError, /* error */
+        (fatalErrorSAXFunc) saxFatal, /* fatalError */
+        0,
+        0,
+        0,
+        0,
+        0,
+        0,
+        0,
+        0
 };
 
 // ------------------------------------------------------------------------------------------------
 
 
 guint s_routine_id;
-static gint watchbsp_routine( gpointer data ){
-       reinterpret_cast<CWatchBSP*>( data )->RoutineProcessing();
-       return TRUE;
+
+static gint watchbsp_routine(gpointer data)
+{
+    reinterpret_cast<CWatchBSP *>( data )->RoutineProcessing();
+    return TRUE;
 }
 
-void CWatchBSP::Reset(){
-       if ( m_pInSocket ) {
-               Net_Disconnect( m_pInSocket );
-               m_pInSocket = NULL;
-       }
-       if ( m_pListenSocket ) {
-               Net_Disconnect( m_pListenSocket );
-               m_pListenSocket = NULL;
-       }
-       if ( m_xmlInputBuffer ) {
-               xmlFreeParserInputBuffer( m_xmlInputBuffer );
-               m_xmlInputBuffer = NULL;
-       }
-       m_eState = EIdle;
-       if ( s_routine_id ) {
-               g_source_remove( s_routine_id );
-       }
+void CWatchBSP::Reset()
+{
+    if (m_pInSocket) {
+        Net_Disconnect(m_pInSocket);
+        m_pInSocket = NULL;
+    }
+    if (m_pListenSocket) {
+        Net_Disconnect(m_pListenSocket);
+        m_pListenSocket = NULL;
+    }
+    if (m_xmlInputBuffer) {
+        xmlFreeParserInputBuffer(m_xmlInputBuffer);
+        m_xmlInputBuffer = NULL;
+    }
+    m_eState = EIdle;
+    if (s_routine_id) {
+        g_source_remove(s_routine_id);
+    }
 }
 
-bool CWatchBSP::SetupListening(){
+bool CWatchBSP::SetupListening()
+{
 #if GDEF_DEBUG
-       if ( m_pListenSocket ) {
-               globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
-               return false;
-       }
+    if (m_pListenSocket) {
+        globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
+        return false;
+    }
 #endif
-       globalOutputStream() << "Setting up\n";
-       Net_Setup();
-       m_pListenSocket = Net_ListenSocket( 39000 );
-       if ( m_pListenSocket == NULL ) {
-               return false;
-       }
-       globalOutputStream() << "Listening...\n";
-       return true;
+    globalOutputStream() << "Setting up\n";
+    Net_Setup();
+    m_pListenSocket = Net_ListenSocket(39000);
+    if (m_pListenSocket == NULL) {
+        return false;
+    }
+    globalOutputStream() << "Listening...\n";
+    return true;
 }
 
-void CWatchBSP::DoEBeginStep(){
-       Reset();
-       if ( SetupListening() == false ) {
-               const char* msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
-               globalOutputStream() << msg;
-               ui::alert( MainFrame_getWindow(), msg, "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
-               return;
-       }
-       // set the timer for timeouts and step cancellation
-       g_timer_reset( m_pTimer );
-       g_timer_start( m_pTimer );
-
-       if ( !m_bBSPPlugin ) {
-               globalOutputStream() << "=== running build command ===\n"
-                                                        << static_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) ) << "\n";
-
-               if ( !Q_Exec( NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true, false ) ) {
-                       StringOutputStream msg( 256 );
-                       msg << "Failed to execute the following command: ";
-                       msg << reinterpret_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
-                       msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
-                       globalOutputStream() << msg.c_str();
-                       ui::alert( MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
-                       return;
-               }
-               // re-initialise the debug window
-               if ( m_iCurrentStep == 0 ) {
-                       g_DbgDlg.Init();
-               }
-       }
-       m_eState = EBeginStep;
-       s_routine_id = g_timeout_add( 25, watchbsp_routine, this );
+void CWatchBSP::DoEBeginStep()
+{
+    Reset();
+    if (SetupListening() == false) {
+        const char *msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
+        globalOutputStream() << msg;
+        ui::alert(MainFrame_getWindow(), msg, "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error);
+        return;
+    }
+    // set the timer for timeouts and step cancellation
+    g_timer_reset(m_pTimer);
+    g_timer_start(m_pTimer);
+
+    if (!m_bBSPPlugin) {
+        globalOutputStream() << "=== running build command ===\n"
+                             << static_cast<const char *>(g_ptr_array_index(m_pCmd, m_iCurrentStep) ) << "\n";
+
+        if (!Q_Exec(NULL, (char *) g_ptr_array_index(m_pCmd, m_iCurrentStep), NULL, true, false)) {
+            StringOutputStream msg(256);
+            msg << "Failed to execute the following command: ";
+            msg << reinterpret_cast<const char *>(g_ptr_array_index(m_pCmd, m_iCurrentStep) );
+            msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
+            globalOutputStream() << msg.c_str();
+            ui::alert(MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK,
+                      ui::alert_icon::Error);
+            return;
+        }
+        // re-initialise the debug window
+        if (m_iCurrentStep == 0) {
+            g_DbgDlg.Init();
+        }
+    }
+    m_eState = EBeginStep;
+    s_routine_id = g_timeout_add(25, watchbsp_routine, this);
 }
 
 
@@ -559,241 +585,235 @@ const char *MP_ENGINE_ATTRIBUTE = "mp_engine_macos";
 #error "unsupported platform"
 #endif
 
-class RunEngineConfiguration
-{
+class RunEngineConfiguration {
 public:
-       const char* executable;
-       const char* mp_executable;
-       bool do_sp_mp;
-
-       RunEngineConfiguration() :
-               executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ),
-               mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){
-               do_sp_mp = !string_empty( mp_executable );
-       }
+    const char *executable;
+    const char *mp_executable;
+    bool do_sp_mp;
+
+    RunEngineConfiguration() :
+            executable(g_pGameDescription->getRequiredKeyValue(ENGINE_ATTRIBUTE)),
+            mp_executable(g_pGameDescription->getKeyValue(MP_ENGINE_ATTRIBUTE))
+    {
+        do_sp_mp = !string_empty(mp_executable);
+    }
 };
 
-inline void GlobalGameDescription_string_write_mapparameter( StringOutputStream& string, const char* mapname ){
-       if ( g_pGameDescription->mGameType == "q2"
-                || g_pGameDescription->mGameType == "heretic2" ) {
-               string << ". +exec radiant.cfg +map " << mapname;
-       }
-       else
-       {
-               string << "+set sv_pure 0 ";
-               // TTimo: a check for vm_* but that's all fine
-               //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
-               const char* fs_game = gamename_get();
-               if ( !string_equal( fs_game, basegame_get() ) ) {
-                       string << "+set fs_game " << fs_game << " ";
-               }
-               if ( g_pGameDescription->mGameType == "wolf" ) {
-                       //|| g_pGameDescription->mGameType == "et")
-                       if ( string_equal( gamemode_get(), "mp" ) ) {
-                               // MP
-                               string << "+devmap " << mapname;
-                       }
-                       else
-                       {
-                               // SP
-                               string << "+set nextmap \"spdevmap " << mapname << "\"";
-                       }
-               }
-               else
-               {
-                       string << "+devmap " << mapname;
-               }
-       }
+inline void GlobalGameDescription_string_write_mapparameter(StringOutputStream &string, const char *mapname)
+{
+    if (g_pGameDescription->mGameType == "q2"
+        || g_pGameDescription->mGameType == "heretic2") {
+        string << ". +exec radiant.cfg +map " << mapname;
+    } else {
+        string << "+set sv_pure 0 ";
+        // TTimo: a check for vm_* but that's all fine
+        //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
+        const char *fs_game = gamename_get();
+        if (!string_equal(fs_game, basegame_get())) {
+            string << "+set fs_game " << fs_game << " ";
+        }
+        if (g_pGameDescription->mGameType == "wolf") {
+            //|| g_pGameDescription->mGameType == "et")
+            if (string_equal(gamemode_get(), "mp")) {
+                // MP
+                string << "+devmap " << mapname;
+            } else {
+                // SP
+                string << "+set nextmap \"spdevmap " << mapname << "\"";
+            }
+        } else {
+            string << "+devmap " << mapname;
+        }
+    }
 }
 
 
-void CWatchBSP::RoutineProcessing(){
-       switch ( m_eState )
-       {
-       case EBeginStep:
-               // timeout: if we don't get an incoming connection fast enough, go back to idle
-               if ( g_timer_elapsed( m_pTimer, NULL ) > g_WatchBSP_Timeout ) {
-                       ui::alert( MainFrame_getWindow(), "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", ui::alert_type::OK );
-                       EndMonitoringLoop();
+void CWatchBSP::RoutineProcessing()
+{
+    switch (m_eState) {
+        case EBeginStep:
+            // timeout: if we don't get an incoming connection fast enough, go back to idle
+            if (g_timer_elapsed(m_pTimer, NULL) > g_WatchBSP_Timeout) {
+                ui::alert(MainFrame_getWindow(),
+                          "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.",
+                          "BSP process monitoring", ui::alert_type::OK);
+                EndMonitoringLoop();
 #if 0
-                       if ( m_bBSPPlugin ) {
-                               // status == 1 : didn't get the connection
-                               g_BSPFrontendTable.m_pfnEndListen( 1 );
-                       }
+                if ( m_bBSPPlugin ) {
+                    // status == 1 : didn't get the connection
+                    g_BSPFrontendTable.m_pfnEndListen( 1 );
+                }
 #endif
-                       return;
-               }
+                return;
+            }
 #if GDEF_DEBUG
-               // some debug checks
-               if ( !m_pListenSocket ) {
-                       globalErrorStream() << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
-                       return;
-               }
+            // some debug checks
+            if (!m_pListenSocket) {
+                globalErrorStream()
+                        << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
+                return;
+            }
 #endif
-               // we are not connected yet, accept any incoming connection
-               m_pInSocket = Net_Accept( m_pListenSocket );
-               if ( m_pInSocket ) {
-                       globalOutputStream() << "Connected.\n";
-                       // prepare the message info struct for diving in
-                       memset( &m_message_info, 0, sizeof( message_info_t ) );
-                       // a dumb flag to make sure we init the push parser context when first getting a msg
-                       m_bNeedCtxtInit = true;
-                       m_eState = EWatching;
-               }
-               break;
-       case EWatching:
-       {
+            // we are not connected yet, accept any incoming connection
+            m_pInSocket = Net_Accept(m_pListenSocket);
+            if (m_pInSocket) {
+                globalOutputStream() << "Connected.\n";
+                // prepare the message info struct for diving in
+                memset(&m_message_info, 0, sizeof(message_info_t));
+                // a dumb flag to make sure we init the push parser context when first getting a msg
+                m_bNeedCtxtInit = true;
+                m_eState = EWatching;
+            }
+            break;
+        case EWatching: {
 #if GDEF_DEBUG
-               // some debug checks
-               if ( !m_pInSocket ) {
-                       globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
-                       return;
-               }
+            // some debug checks
+            if (!m_pInSocket) {
+                globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
+                return;
+            }
 #endif
 
-               int ret = Net_Wait( m_pInSocket, 0, 0 );
-               if ( ret == -1 ) {
-                       globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
-                       globalOutputStream() << "Terminating the connection.\n";
-                       EndMonitoringLoop();
-                       return;
-               }
-
-               if ( ret == 1 ) {
-                       // the socket has been identified, there's something (message or disconnection)
-                       // see if there's anything in input
-                       ret = Net_Receive( m_pInSocket, &msg );
-                       if ( ret > 0 ) {
-                               //        unsigned int size = msg.size; //++timo just a check
-                               strcpy( m_xmlBuf, NMSG_ReadString( &msg ) );
-                               if ( m_bNeedCtxtInit ) {
-                                       m_xmlParserCtxt = NULL;
-                                       m_xmlParserCtxt = xmlCreatePushParserCtxt( &saxParser, &m_message_info, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), NULL );
-
-                                       if ( m_xmlParserCtxt == NULL ) {
-                                               globalErrorStream() << "Failed to create the XML parser (incoming stream began with: " << m_xmlBuf << ")\n";
-                                               EndMonitoringLoop();
-                                       }
-                                       m_bNeedCtxtInit = false;
-                               }
-                               else
-                               {
-                                       xmlParseChunk( m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), 0 );
-                               }
-                       }
-                       else
-                       {
-                               message_flush( &m_message_info );
-                               // error or connection closed/reset
-                               // NOTE: if we get an error down the XML stream we don't reach here
-                               Net_Disconnect( m_pInSocket );
-                               m_pInSocket = NULL;
-                               globalOutputStream() << "Connection closed.\n";
+            int ret = Net_Wait(m_pInSocket, 0, 0);
+            if (ret == -1) {
+                globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
+                globalOutputStream() << "Terminating the connection.\n";
+                EndMonitoringLoop();
+                return;
+            }
+
+            if (ret == 1) {
+                // the socket has been identified, there's something (message or disconnection)
+                // see if there's anything in input
+                ret = Net_Receive(m_pInSocket, &msg);
+                if (ret > 0) {
+                    //        unsigned int size = msg.size; //++timo just a check
+                    strcpy(m_xmlBuf, NMSG_ReadString(&msg));
+                    if (m_bNeedCtxtInit) {
+                        m_xmlParserCtxt = NULL;
+                        m_xmlParserCtxt = xmlCreatePushParserCtxt(&saxParser, &m_message_info, m_xmlBuf,
+                                                                  static_cast<int>( strlen(m_xmlBuf)), NULL);
+
+                        if (m_xmlParserCtxt == NULL) {
+                            globalErrorStream() << "Failed to create the XML parser (incoming stream began with: "
+                                                << m_xmlBuf << ")\n";
+                            EndMonitoringLoop();
+                        }
+                        m_bNeedCtxtInit = false;
+                    } else {
+                        xmlParseChunk(m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen(m_xmlBuf)), 0);
+                    }
+                } else {
+                    message_flush(&m_message_info);
+                    // error or connection closed/reset
+                    // NOTE: if we get an error down the XML stream we don't reach here
+                    Net_Disconnect(m_pInSocket);
+                    m_pInSocket = NULL;
+                    globalOutputStream() << "Connection closed.\n";
 #if 0
-                               if ( m_bBSPPlugin ) {
-                                       EndMonitoringLoop();
-                                       // let the BSP plugin know that the job is done
-                                       g_BSPFrontendTable.m_pfnEndListen( 0 );
-                                       return;
-                               }
+                    if ( m_bBSPPlugin ) {
+                        EndMonitoringLoop();
+                        // let the BSP plugin know that the job is done
+                        g_BSPFrontendTable.m_pfnEndListen( 0 );
+                        return;
+                    }
 #endif
-                               // move to next step or finish
-                               m_iCurrentStep++;
-                               if ( m_iCurrentStep < m_pCmd->len ) {
-                                       DoEBeginStep();
-                               }
-                               else
-                               {
-                                       // launch the engine .. OMG
-                                       if ( g_WatchBSP_RunQuake ) {
+                    // move to next step or finish
+                    m_iCurrentStep++;
+                    if (m_iCurrentStep < m_pCmd->len) {
+                        DoEBeginStep();
+                    } else {
+                        // launch the engine .. OMG
+                        if (g_WatchBSP_RunQuake) {
 #if 0
-                                               // do we enter sleep mode before?
-                                               if ( g_WatchBSP_DoSleep ) {
-                                                       globalOutputStream() << "Going into sleep mode..\n";
-                                                       g_pParentWnd->OnSleep();
-                                               }
+                            // do we enter sleep mode before?
+                            if ( g_WatchBSP_DoSleep ) {
+                                globalOutputStream() << "Going into sleep mode..\n";
+                                g_pParentWnd->OnSleep();
+                            }
 #endif
-                                               globalOutputStream() << "Running engine...\n";
-                                               StringOutputStream cmd( 256 );
-                                               // build the command line
-                                               cmd << EnginePath_get();
-                                               // this is game dependant
-
-                                               RunEngineConfiguration engineConfig;
-
-                                               if ( engineConfig.do_sp_mp ) {
-                                                       if ( string_equal( gamemode_get(), "mp" ) ) {
-                                                               cmd << engineConfig.mp_executable;
-                                                       }
-                                                       else
-                                                       {
-                                                               cmd << engineConfig.executable;
-                                                       }
-                                               }
-                                               else
-                                               {
-                                                       cmd << engineConfig.executable;
-                                               }
-
-                                               StringOutputStream cmdline;
-
-                                               GlobalGameDescription_string_write_mapparameter( cmdline, m_sBSPName );
-
-                                               globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
-
-                                               // execute now
-                                               if ( !Q_Exec( cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false, false ) ) {
-                                                       StringOutputStream msg;
-                                                       msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
-                                                       globalOutputStream() << msg.c_str();
-                                                       ui::alert( MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK, ui::alert_icon::Error );
-                                               }
-                                       }
-                                       EndMonitoringLoop();
-                               }
-                       }
-               }
-       }
-       break;
-       default:
-               break;
-       }
+                            globalOutputStream() << "Running engine...\n";
+                            StringOutputStream cmd(256);
+                            // build the command line
+                            cmd << EnginePath_get();
+                            // this is game dependant
+
+                            RunEngineConfiguration engineConfig;
+
+                            if (engineConfig.do_sp_mp) {
+                                if (string_equal(gamemode_get(), "mp")) {
+                                    cmd << engineConfig.mp_executable;
+                                } else {
+                                    cmd << engineConfig.executable;
+                                }
+                            } else {
+                                cmd << engineConfig.executable;
+                            }
+
+                            StringOutputStream cmdline;
+
+                            GlobalGameDescription_string_write_mapparameter(cmdline, m_sBSPName);
+
+                            globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
+
+                            // execute now
+                            if (!Q_Exec(cmd.c_str(), (char *) cmdline.c_str(), EnginePath_get(), false, false)) {
+                                StringOutputStream msg;
+                                msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
+                                globalOutputStream() << msg.c_str();
+                                ui::alert(MainFrame_getWindow(), msg.c_str(), "Build monitoring", ui::alert_type::OK,
+                                          ui::alert_icon::Error);
+                            }
+                        }
+                        EndMonitoringLoop();
+                    }
+                }
+            }
+        }
+            break;
+        default:
+            break;
+    }
 }
 
-GPtrArray* str_ptr_array_clone( GPtrArray* array ){
-       GPtrArray* cloned = g_ptr_array_sized_new( array->len );
-       for ( guint i = 0; i < array->len; ++i )
-       {
-               g_ptr_array_add( cloned, g_strdup( (char*)g_ptr_array_index( array, i ) ) );
-       }
-       return cloned;
+GPtrArray *str_ptr_array_clone(GPtrArray *array)
+{
+    GPtrArray *cloned = g_ptr_array_sized_new(array->len);
+    for (guint i = 0; i < array->len; ++i) {
+        g_ptr_array_add(cloned, g_strdup((char *) g_ptr_array_index(array, i)));
+    }
+    return cloned;
 }
 
-void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ){
-       m_sBSPName = string_clone( sBSPName );
-       if ( m_eState != EIdle ) {
-               globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
-               // prompt the user, should we cancel the current process and go ahead?
-               if ( ui::alert( MainFrame_getWindow(), "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
-                                                        "Build process monitoring", ui::alert_type::YESNO ) == ui::alert_response::YES ) {
-                       // disconnect and set EIdle state
-                       Reset();
-               }
-       }
-       m_pCmd = str_ptr_array_clone( pCmd );
-       m_iCurrentStep = 0;
-       DoEBeginStep();
+void CWatchBSP::DoMonitoringLoop(GPtrArray *pCmd, const char *sBSPName)
+{
+    m_sBSPName = string_clone(sBSPName);
+    if (m_eState != EIdle) {
+        globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
+        // prompt the user, should we cancel the current process and go ahead?
+        if (ui::alert(MainFrame_getWindow(),
+                      "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
+                      "Build process monitoring", ui::alert_type::YESNO) == ui::alert_response::YES) {
+            // disconnect and set EIdle state
+            Reset();
+        }
+    }
+    m_pCmd = str_ptr_array_clone(pCmd);
+    m_iCurrentStep = 0;
+    DoEBeginStep();
 }
 
-void CWatchBSP::ExternalListen(){
-       m_bBSPPlugin = true;
-       DoEBeginStep();
+void CWatchBSP::ExternalListen()
+{
+    m_bBSPPlugin = true;
+    DoEBeginStep();
 }
 
 // the part of the watchbsp interface we export to plugins
 // NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level
 // for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)
-void QERApp_Listen(){
-       // open the listening socket
-       GetWatchBSP()->ExternalListen();
+void QERApp_Listen()
+{
+    // open the listening socket
+    GetWatchBSP()->ExternalListen();
 }