struct GraphTreeModel;
-GraphTreeModel* graph_tree_model_new();
-void graph_tree_model_delete( GraphTreeModel* model );
+GraphTreeModel *graph_tree_model_new();
-namespace scene
-{
-class Instance;
+void graph_tree_model_delete(GraphTreeModel *model);
+
+namespace scene {
+ class Instance;
}
-void graph_tree_model_insert( GraphTreeModel* model, const scene::Instance& instance );
-void graph_tree_model_erase( GraphTreeModel* model, const scene::Instance& instance );
+
+void graph_tree_model_insert(GraphTreeModel *model, const scene::Instance &instance);
+
+void graph_tree_model_erase(GraphTreeModel *model, const scene::Instance &instance);
#endif