void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
-#if 1
groups.insert( archive );
-#else
- CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
- groups.insert( archiveBaseName );
-#endif
}
}
CopiedString shader;
ui::Window m_parent{ui::null};
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ui::VBox m_vframe{ui::null};
+ui::VBox m_vfiller{ui::null};
+ui::HBox m_hframe{ui::null};
+ui::HBox m_hfiller{ui::null};
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ui::VBox m_frame{ui::null};
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
ui::GLArea m_gl_widget{ui::null};
ui::Widget m_texture_scroll{ui::null};
ui::TreeView m_treeViewTree{ui::New};
}
}
else {
- if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+ if ( TextureBrowser_showWads() )
+ {
+ if ( g_TextureBrowser_currentDirectory != ""
+ && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
+ {
+ return false;
+ }
+ }
+ else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
return false;
}
}
void visit( const char* name ){
IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
shader->DecRef();
+ shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
}
};
void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
if ( TextureBrowser_showWads() ) {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
+
Archive* archive = GlobalFileSystem().getArchive( directory );
- ASSERT_NOTNULL( archive );
- LoadShaderVisitor visitor;
- archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ if ( archive != nullptr )
+ {
+ LoadShaderVisitor visitor;
+ archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ }
+ else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
+ {
+ globalErrorStream() << "Failed to load " << directory << "\n";
+ }
}
else
{
textureBrowser.color_textureback[1],
textureBrowser.color_textureback[2],
0 );
+
glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
return FALSE;
}
-
TextureBrowser g_TextureBrowser;
TextureBrowser& GlobalTextureBrowser(){
}
}
+const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
+{
+ if ( TextureBrowser_showWads() ) {
+ archiveName->clear();
+ *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
+ << "." << path_get_extension( dirName );
+ return archiveName->c_str();
+ }
+ return dirName;
+}
+
void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
// put the information from the old textures menu into a treeview
GtkTreeIter iter, child;
TextureGroups::const_iterator i = groups.begin();
while ( i != groups.end() )
{
- const char* dirName = ( *i ).c_str();
+ StringOutputStream archiveName;
+ StringOutputStream nextArchiveName;
+ const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
+
const char* firstUnderscore = strchr( dirName, '_' );
StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
TextureGroups::const_iterator next = i;
++next;
+
if ( firstUnderscore != 0
&& next != groups.end()
- && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
+ && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
gtk_tree_store_append( store, &iter, NULL );
gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
// keep going...
- while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
+ while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
{
gtk_tree_store_append( store, &child, &iter );
- gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
+ gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
++i;
}
}
create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
// we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
- if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
g_TextureBrowser.m_showShaders = true;
}
else
return textures_menu_item;
}
-gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
+gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
g_assert( selected != NULL );
auto rowref = gtk_tree_row_reference_new( model, path );
IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
g_notex = notex->getTexture()->name;
+
g_shadernotex = shadernotex->getTexture()->name;
notex->DecRef();
shadernotex->DecRef();
}
+static bool isGLWidgetConstructed = false;
+static bool isWindowConstructed = false;
+
+void TextureBrowser_constructGLWidget(){
+ g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
+ g_object_ref( g_TextureBrowser.m_gl_widget._handle );
+
+ gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
+ gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
+
+ g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
+ g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+
+ g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
+ g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
+ g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
+ g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
+
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ g_TextureBrowser.m_hframe.pack_start( g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0 );
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ g_TextureBrowser.m_frame.pack_start( g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0 );
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+
+ g_TextureBrowser.m_gl_widget.show();
+
+ isGLWidgetConstructed = true;
+}
+
ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
// The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
// position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
}
{ // gl_widget
- g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
- g_object_ref( g_TextureBrowser.m_gl_widget._handle );
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ g_TextureBrowser.m_vframe = ui::VBox( FALSE, 0 );
+ table.attach(g_TextureBrowser.m_vframe, {1, 2, 1, 2});
- gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
- gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
+ g_TextureBrowser.m_vfiller = ui::VBox( FALSE, 0 );
+ g_TextureBrowser.m_vframe.pack_start( g_TextureBrowser.m_vfiller, FALSE, FALSE, 0 );
- table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
- g_TextureBrowser.m_gl_widget.show();
+ g_TextureBrowser.m_hframe = ui::HBox( FALSE, 0 );
+ g_TextureBrowser.m_vframe.pack_start( g_TextureBrowser.m_hframe, TRUE, TRUE, 0 );
- g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
- g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+ g_TextureBrowser.m_hfiller = ui::HBox( FALSE, 0 );
+ g_TextureBrowser.m_hframe.pack_start( g_TextureBrowser.m_hfiller, FALSE, FALSE, 0 );
- g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
- g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
- g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
- g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
+ g_TextureBrowser.m_vframe.show();
+ g_TextureBrowser.m_vfiller.show();
+ g_TextureBrowser.m_hframe.show(),
+ g_TextureBrowser.m_hfiller.show();
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ g_TextureBrowser.m_frame = ui::VBox( FALSE, 0 );
+ table.attach(g_TextureBrowser.m_frame, {1, 2, 1, 2});
+ g_TextureBrowser.m_frame.show();
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+
+ TextureBrowser_constructGLWidget();
}
// tag stuff
// TODO do we need this?
//gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
+ isWindowConstructed = true;
+
return table;
}
+void TextureBrowser_destroyGLWidget(){
+ if ( isGLWidgetConstructed )
+ {
+ g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
+ g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
+
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ g_TextureBrowser.m_hframe.remove( g_TextureBrowser.m_gl_widget );
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ g_TextureBrowser.m_frame.remove( g_TextureBrowser.m_gl_widget );
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+
+ g_TextureBrowser.m_gl_widget.unref();
+
+ isGLWidgetConstructed = false;
+ }
+}
+
void TextureBrowser_destroyWindow(){
GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
- g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
- g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
+ TextureBrowser_destroyGLWidget();
+}
+
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+/* workaround for gtkglext on gtk 2 issue: OpenGL texture viewport being drawn over the other pages */
+/* this is very ugly: force the resizing of the viewport to a single bottom line by forcing the
+ * resizing of the gl widget by expanding some empty boxes, so the widget area size is reduced
+ * while covered by another page, so the texture viewport is still rendered over the other page
+ * but does not annoy the user that much because it's just a line on the bottom that may even
+ * be printed over existing bottom frame or very close to it. */
+void TextureBrowser_showGLWidget(){
+ if ( isWindowConstructed && isGLWidgetConstructed )
+ {
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_vfiller, FALSE, FALSE, 0, ui::Packing::START );
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hframe, TRUE, TRUE, 0, ui::Packing::START );
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hfiller, FALSE, FALSE, 0, ui::Packing::START );
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
+ GlobalTextureBrowser().m_gl_widget.show();
+ }
+}
- g_TextureBrowser.m_gl_widget.unref();
+void TextureBrowser_hideGLWidget(){
+ if ( isWindowConstructed && isGLWidgetConstructed )
+ {
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_vfiller, TRUE, TRUE, 0, ui::Packing::START);
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hframe, FALSE, FALSE, 0, ui::Packing::END );
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hfiller, TRUE, TRUE, 0, ui::Packing::START);
+ GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_gl_widget, FALSE, FALSE, 0, ui::Packing::END );
+ GdkEventExpose event = {};
+ TextureBrowser_expose( GlobalTextureBrowser().m_gl_widget, &event, &GlobalTextureBrowser() );
+ GlobalTextureBrowser().m_gl_widget.hide();
+ }
}
+#endif // WORKAROUND_MACOS_GTK2_GLWIDGET
const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
return textureBrowser.color_textureback;
Textures_setModeChangedNotify( Callback<void()>() );
}
+
+#if WORKAROUND_WINDOWS_GTK2_GLWIDGET
+ui::GLArea TextureBrowser_getGLWidget(){
+ return GlobalTextureBrowser().m_gl_widget;
+}
+#endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET