]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/texwindow.cpp
macos: also call to hide the gl widget (even if that does not work, at least we ask to)
[xonotic/netradiant.git] / radiant / texwindow.cpp
index 87094456636620ff9c038cbf2d29ab9f6163a25e..8a5cefb9f020e818b692e7190c7a06299b5c8ee7 100644 (file)
@@ -101,12 +101,7 @@ typedef std::set<CopiedString> TextureGroups;
 
 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
        if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
-#if 1
                groups.insert( archive );
-#else
-               CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
-               groups.insert( archiveBaseName );
-#endif
        }
 }
 
@@ -271,6 +266,14 @@ int m_nTotalHeight;
 CopiedString shader;
 
 ui::Window m_parent{ui::null};
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+ui::VBox m_vframe{ui::null};
+ui::VBox m_vfiller{ui::null};
+ui::HBox m_hframe{ui::null};
+ui::HBox m_hfiller{ui::null};
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+ui::VBox m_frame{ui::null};
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
 ui::GLArea m_gl_widget{ui::null};
 ui::Widget m_texture_scroll{ui::null};
 ui::TreeView m_treeViewTree{ui::New};
@@ -574,7 +577,15 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
                }
        }
        else {
-               if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+               if ( TextureBrowser_showWads() )
+               {
+                       if ( g_TextureBrowser_currentDirectory != ""
+                               && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
+                       {
+                               return false;
+                       }
+               }
+               else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
                        return false;
                }
        }
@@ -769,6 +780,7 @@ public:
 void visit( const char* name ){
        IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
        shader->DecRef();
+       shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
 }
 };
 
@@ -845,10 +857,19 @@ void visit( const char* minor, const _QERPlugImageTable& table ) const {
 
 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
        if ( TextureBrowser_showWads() ) {
+               g_TextureBrowser_currentDirectory = directory;
+               TextureBrowser_heightChanged( textureBrowser );
+
                Archive* archive = GlobalFileSystem().getArchive( directory );
-               ASSERT_NOTNULL( archive );
-               LoadShaderVisitor visitor;
-               archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+               if ( archive != nullptr )
+               {
+                       LoadShaderVisitor visitor;
+                       archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+               }
+               else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
+               {
+                       globalErrorStream() << "Failed to load " << directory << "\n";
+               }
        }
        else
        {
@@ -1130,6 +1151,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                                  textureBrowser.color_textureback[1],
                                  textureBrowser.color_textureback[2],
                                  0 );
+
        glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
        glMatrixMode( GL_PROJECTION );
        glLoadIdentity();
@@ -1506,7 +1528,6 @@ gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, Textur
        return FALSE;
 }
 
-
 TextureBrowser g_TextureBrowser;
 
 TextureBrowser& GlobalTextureBrowser(){
@@ -1527,6 +1548,17 @@ void TextureBrowser_ToggleHideUnused(){
        }
 }
 
+const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
+{
+       if ( TextureBrowser_showWads() ) {
+               archiveName->clear();
+               *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
+                       << "." << path_get_extension( dirName );
+               return archiveName->c_str();
+       }
+       return dirName;
+}
+
 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
        // put the information from the old textures menu into a treeview
        GtkTreeIter iter, child;
@@ -1534,23 +1566,27 @@ void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store
        TextureGroups::const_iterator i = groups.begin();
        while ( i != groups.end() )
        {
-               const char* dirName = ( *i ).c_str();
+               StringOutputStream archiveName;
+               StringOutputStream nextArchiveName;
+               const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
+
                const char* firstUnderscore = strchr( dirName, '_' );
                StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
 
                TextureGroups::const_iterator next = i;
                ++next;
+
                if ( firstUnderscore != 0
                         && next != groups.end()
-                        && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
+                        && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
                        gtk_tree_store_append( store, &iter, NULL );
                        gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
 
                        // keep going...
-                       while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
+                       while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
                        {
                                gtk_tree_store_append( store, &child, &iter );
-                               gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
+                               gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
                                ++i;
                        }
                }
@@ -1718,7 +1754,7 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
 
        // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
-       if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+       if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
                g_TextureBrowser.m_showShaders = true;
        }
        else
@@ -1777,7 +1813,7 @@ ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
        return textures_menu_item;
 }
 
-gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
+gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
        g_assert( selected != NULL );
 
     auto rowref = gtk_tree_row_reference_new( model, path );
@@ -2028,12 +2064,42 @@ void TextureBrowser_SetNotex(){
        IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
 
        g_notex = notex->getTexture()->name;
+
        g_shadernotex = shadernotex->getTexture()->name;
 
        notex->DecRef();
        shadernotex->DecRef();
 }
 
+static bool isGLWidgetConstructed = false;
+static bool isWindowConstructed = false;
+
+void TextureBrowser_constructGLWidget(){
+       g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
+       g_object_ref( g_TextureBrowser.m_gl_widget._handle );
+
+       gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
+       gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
+
+       g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
+       g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+
+       g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
+       g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
+       g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
+       g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
+
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+       g_TextureBrowser.m_hframe.pack_start( g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0 );
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+       g_TextureBrowser.m_frame.pack_start( g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0 );
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+
+       g_TextureBrowser.m_gl_widget.show();
+
+       isGLWidgetConstructed = true;
+}
+
 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
        // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
@@ -2095,22 +2161,30 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
        }
        { // gl_widget
-               g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
-               g_object_ref( g_TextureBrowser.m_gl_widget._handle );
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+               g_TextureBrowser.m_vframe = ui::VBox( FALSE, 0 );
+               table.attach(g_TextureBrowser.m_vframe, {1, 2, 1, 2});
 
-               gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
-               gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
+               g_TextureBrowser.m_vfiller = ui::VBox( FALSE, 0 );
+               g_TextureBrowser.m_vframe.pack_start( g_TextureBrowser.m_vfiller, FALSE, FALSE, 0 );
 
-               table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
-               g_TextureBrowser.m_gl_widget.show();
+               g_TextureBrowser.m_hframe = ui::HBox( FALSE, 0 );
+               g_TextureBrowser.m_vframe.pack_start( g_TextureBrowser.m_hframe, TRUE, TRUE, 0 );
 
-               g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
-               g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+               g_TextureBrowser.m_hfiller = ui::HBox( FALSE, 0 );
+               g_TextureBrowser.m_hframe.pack_start( g_TextureBrowser.m_hfiller, FALSE, FALSE, 0 );
 
-               g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
-               g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
-               g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
-               g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
+               g_TextureBrowser.m_vframe.show();
+               g_TextureBrowser.m_vfiller.show();
+               g_TextureBrowser.m_hframe.show(),
+               g_TextureBrowser.m_hfiller.show();
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+               g_TextureBrowser.m_frame = ui::VBox( FALSE, 0 );
+               table.attach(g_TextureBrowser.m_frame, {1, 2, 1, 2});
+               g_TextureBrowser.m_frame.show();
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+
+               TextureBrowser_constructGLWidget();
        }
 
        // tag stuff
@@ -2263,17 +2337,66 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        // TODO do we need this?
        //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
 
+       isWindowConstructed = true;
+
        return table;
 }
 
+void TextureBrowser_destroyGLWidget(){
+       if ( isGLWidgetConstructed )
+       {
+               g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
+               g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
+
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+               g_TextureBrowser.m_hframe.remove( g_TextureBrowser.m_gl_widget );
+#else // !WORKAROUND_MACOS_GTK2_GLWIDGET
+               g_TextureBrowser.m_frame.remove( g_TextureBrowser.m_gl_widget );
+#endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
+
+               g_TextureBrowser.m_gl_widget.unref();
+
+               isGLWidgetConstructed = false;
+       }
+}
+
 void TextureBrowser_destroyWindow(){
        GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
 
-       g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
-       g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
+       TextureBrowser_destroyGLWidget();
+}
+
+#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
+/* workaround for gtkglext on gtk 2 issue: OpenGL texture viewport being drawn over the other pages */
+/* this is very ugly: force the resizing of the viewport to a single bottom line by forcing the
+ * resizing of the gl widget by expanding some empty boxes, so the widget area size is reduced
+ * while covered by another page, so the texture viewport is still rendered over the other page
+ * but does not annoy the user that much because it's just a line on the bottom that may even
+ * be printed over existing bottom frame or very close to it. */
+void TextureBrowser_showGLWidget(){
+       if ( isWindowConstructed && isGLWidgetConstructed )
+       {
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_vfiller, FALSE, FALSE, 0, ui::Packing::START );
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hframe, TRUE, TRUE, 0, ui::Packing::START );
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hfiller, FALSE, FALSE, 0, ui::Packing::START );
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
+               GlobalTextureBrowser().m_gl_widget.show();
+       }
+}
 
-       g_TextureBrowser.m_gl_widget.unref();
+void TextureBrowser_hideGLWidget(){
+       if ( isWindowConstructed && isGLWidgetConstructed )
+       {
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_vfiller, TRUE, TRUE, 0, ui::Packing::START);
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hframe, FALSE, FALSE, 0, ui::Packing::END );
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_hfiller, TRUE, TRUE, 0, ui::Packing::START);
+               GlobalTextureBrowser().m_vframe.set_child_packing( GlobalTextureBrowser().m_gl_widget, FALSE, FALSE, 0, ui::Packing::END );
+               GdkEventExpose event = {};
+               TextureBrowser_expose( GlobalTextureBrowser().m_gl_widget, &event, &GlobalTextureBrowser() );
+               GlobalTextureBrowser().m_gl_widget.hide();
+       }
 }
+#endif // WORKAROUND_MACOS_GTK2_GLWIDGET
 
 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
        return textureBrowser.color_textureback;
@@ -2703,3 +2826,9 @@ void TextureBrowser_Destroy(){
 
        Textures_setModeChangedNotify( Callback<void()>() );
 }
+
+#if WORKAROUND_WINDOWS_GTK2_GLWIDGET
+ui::GLArea TextureBrowser_getGLWidget(){
+       return GlobalTextureBrowser().m_gl_widget;
+}
+#endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET