);
{
const char* texture_mode[] = { "Nearest", "Nearest Mipmap", "Linear", "Bilinear", "Bilinear Mipmap", "Trilinear", "Anisotropy" };
page.appendCombo(
"Texture Render Mode",
STRING_ARRAY_RANGE( texture_mode ),
);
{
const char* texture_mode[] = { "Nearest", "Nearest Mipmap", "Linear", "Bilinear", "Bilinear Mipmap", "Trilinear", "Anisotropy" };
page.appendCombo(
"Texture Render Mode",
STRING_ARRAY_RANGE( texture_mode ),