void Select_Touching();
void Scene_ExpandSelectionToEntities();
-void Selection_Flipx();
-void Selection_Flipy();
-void Selection_Flipz();
-void Selection_Rotatex();
-void Selection_Rotatey();
-void Selection_Rotatez();
+//void Selection_Flipx();
+//void Selection_Flipy();
+//void Selection_Flipz();
+//void Selection_Rotatex();
+//void Selection_Rotatey();
+//void Selection_Rotatez();
void Selection_MoveDown();
void HideSelected();
void Select_ShowAllHidden();
+void Select_registerCommands();
// updating workzone to a given brush (depends on current view)