]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/select.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / select.cpp
index 5fd4c72833f4a3df93d37b066e4acc952ecd3c37..578124c73089c93b651a1edb93a688c2641aefce 100644 (file)
 /*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+   This file is part of GtkRadiant.
+
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
+
+#include "select.h"
+
+#include <gtk/gtk.h>
+
+#include "debugging/debugging.h"
+
+#include "ientity.h"
+#include "iselection.h"
+#include "iundo.h"
+
+#include <vector>
+
+#include "stream/stringstream.h"
+#include "signal/isignal.h"
+#include "shaderlib.h"
+#include "scenelib.h"
+
+#include "gtkutil/idledraw.h"
+#include "gtkutil/dialog.h"
+#include "gtkutil/widget.h"
+#include "brushmanip.h"
+#include "brush.h"
+#include "patchmanip.h"
+#include "patchdialog.h"
+#include "selection.h"
+#include "texwindow.h"
+#include "gtkmisc.h"
+#include "mainframe.h"
+#include "grid.h"
+#include "map.h"
+#include "entityinspector.h"
+
+
+select_workzone_t g_select_workzone;
+
+
+/**
+   Loops over all selected brushes and stores their
+   world AABBs in the specified array.
+ */
+class CollectSelectedBrushesBounds : public SelectionSystem::Visitor {
+    AABB *m_bounds;     // array of AABBs
+    Unsigned m_max;     // max AABB-elements in array
+    Unsigned &m_count;  // count of valid AABBs stored in array
+
+public:
+    CollectSelectedBrushesBounds(AABB *bounds, Unsigned max, Unsigned &count)
+            : m_bounds(bounds),
+              m_max(max),
+              m_count(count)
+    {
+        m_count = 0;
+    }
 
-This file is part of GtkRadiant.
+    void visit(scene::Instance &instance) const
+    {
+        ASSERT_MESSAGE(m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds");
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+        // stop if the array is already full
+        if (m_count == m_max) {
+            return;
+        }
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+        Selectable *selectable = Instance_getSelectable(instance);
+        if ((selectable != 0)
+            && instance.isSelected()) {
+            // brushes only
+            if (Instance_getBrush(instance) != 0) {
+                m_bounds[m_count] = instance.worldAABB();
+                ++m_count;
+            }
+        }
+    }
+};
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+/**
+   Selects all objects that intersect one of the bounding AABBs.
+   The exact intersection-method is specified through TSelectionPolicy
+ */
+template<class TSelectionPolicy>
+class SelectByBounds : public scene::Graph::Walker {
+    AABB *m_aabbs;             // selection aabbs
+    Unsigned m_count;          // number of aabbs in m_aabbs
+    TSelectionPolicy policy;   // type that contains a custom intersection method aabb<->aabb
+
+public:
+    SelectByBounds(AABB *aabbs, Unsigned count)
+            : m_aabbs(aabbs),
+              m_count(count)
+    {
+    }
 
-// select.c
-#include "stdafx.h"
-#include <assert.h>
-#include "filters.h"
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        Selectable *selectable = Instance_getSelectable(instance);
 
-// externs
-CPtrArray g_SelectedFaces;
-CPtrArray g_SelectedFaceBrushes;
-CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
-CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+        // ignore worldspawn
+        Entity *entity = Node_getEntity(path.top());
+        if (entity) {
+            if (string_equal(entity->getKeyValue("classname"), "worldspawn")) {
+                return true;
+            }
+        }
 
-/*
-===========
-Test_Ray
-===========
-*/
-#define        DIST_START      999999
-trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
-{
-       brush_t *brush;
-       face_t  *face;
-       float   dist;
-       trace_t t;
-
-       memset (&t, 0, sizeof(t));
-       t.dist = DIST_START;
-
-       if (flags & SF_CYCLE)
-       {
-               CPtrArray array;
-               brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
-               Select_Deselect();
-
-               // go through active brushes and accumulate all "hit" brushes
-               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
-               {
-                       //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
-                       //  continue;
-
-                       if (brush->bFiltered)
-                               continue;
-
-                       if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
-                               continue;
-
-                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
-                               continue;
-
-                       //if (!g_bShowPatchBounds && brush->patchBrush)
-                       //  continue;
-
-                       face = Brush_Ray (origin, dir, brush, &dist, flags);
-
-                       if (face)
-                               array.Add(brush);
-               }
-
-               int nSize = array.GetSize();
-               if (nSize > 0)
-               {
-                       bool bFound = false;
-                       for (int i = 0; i < nSize; i++)
-                       {
-                               brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
-                               // did we hit the last one selected yet ?
-                               if (b == pToSelect)
-                               {
-                                       // yes we want to select the next one in the list
-                                       int n = (i > 0) ? i-1 : nSize-1;
-                                       pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
-                                       bFound = true;
-                                       break;
-                               }
-                       }
-                       if (!bFound)
-                               pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
-               }
-               if (pToSelect)
-               {
-                       face = Brush_Ray (origin, dir, pToSelect, &dist, flags);
-                       t.dist = dist;
-                       t.brush = pToSelect;
-                       t.face = face;
-                       t.selected = false;
-                       return t;
-               }
-       }
-
-       if (! (flags & SF_SELECTED_ONLY) )
-  {
-               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
-               {
-      if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
-                               continue;
-
-                       if (brush->bFiltered)
-                               continue;
-
-      if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
-        continue;
-
-                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
-                               continue;
-
-      //if (!g_bShowPatchBounds && brush->patchBrush)
-      //  continue;
-
-                       face = Brush_Ray (origin, dir, brush, &dist, flags);
-                       if (face && dist > 0 && dist < t.dist)
-                       {
-                               t.dist = dist;
-                               t.brush = brush;
-                               t.face = face;
-                               t.selected = false;
-                       }
-               }
-  }
-
-
-       for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
-       {
-               if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
-                       continue;
-
-               if (brush->bFiltered)
-                       continue;
-
-    if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
-      continue;
-
-         if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
-                       continue;
-
-               face = Brush_Ray (origin, dir, brush, &dist, flags);
-               if (dist > 0 && dist < t.dist)
-               {
-                       t.dist = dist;
-                       t.brush = brush;
-                       t.face = face;
-                       t.selected = true;
-               }
-       }
-
-       // if entites first, but didn't find any, check regular
-
-       if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
-               return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);
-
-       return t;
+        if ((path.size() > 1) &&
+            (!path.top().get().isRoot()) &&
+            (selectable != 0)
+                ) {
+            for (Unsigned i = 0; i < m_count; ++i) {
+                if (policy.Evaluate(m_aabbs[i], instance)) {
+                    selectable->setSelected(true);
+                }
+            }
+        }
 
-}
+        return true;
+    }
 
+/**
+   Performs selection operation on the global scenegraph.
+   If delete_bounds_src is true, then the objects which were
+   used as source for the selection aabbs will be deleted.
+ */
+    static void DoSelection(bool delete_bounds_src = true)
+    {
+        if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
+            // we may not need all AABBs since not all selected objects have to be brushes
+            const Unsigned max = (Unsigned) GlobalSelectionSystem().countSelected();
+            AABB *aabbs = new AABB[max];
+
+            Unsigned count;
+            CollectSelectedBrushesBounds collector(aabbs, max, count);
+            GlobalSelectionSystem().foreachSelected(collector);
+
+            // nothing usable in selection
+            if (!count) {
+                delete[] aabbs;
+                return;
+            }
 
-/*
-============
-Select_Brush
+            // delete selected objects
+            if (delete_bounds_src) { // see deleteSelection
+                UndoableCommand undo("deleteSelected");
+                Select_Delete();
+            }
 
-============
-*/
-void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
-{
-       brush_t *b;
-       entity_t        *e;
-
-  g_ptrSelectedFaces.RemoveAll();
-  g_ptrSelectedFaceBrushes.RemoveAll();
-       if (g_qeglobals.d_select_count < 2)
-               g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
-       g_qeglobals.d_select_count++;
-
-       e = brush->owner;
-       if (e)
-       {
-               // select complete entity on first click
-               if (e != world_entity && bComplete == true)
-               {
-                       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-                               if (b->owner == e)
-                                       goto singleselect;
-                       for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
-                       {
-                               if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select
-                                       continue;
-                                       Brush_RemoveFromList (b);
-                               Brush_AddToList (b, &selected_brushes);
-                       }
-                       Brush_RemoveFromList (brush);
-                       Brush_AddToList (brush, &selected_brushes);
-               }
-               else
-               {
-               singleselect:
-                       Brush_RemoveFromList (brush);
-                       Brush_AddToList (brush, &selected_brushes);
-                       UpdatePatchInspector();
-               }
-
-               if (e->eclass)
-               {
-                       UpdateEntitySel(brush->owner->eclass);
-               }
-
-       UpdateSurfaceDialog();
-       }
-
-  if (bStatus)
-  {
-    vec3_t vMin, vMax, vSize;
-         Select_GetBounds (vMin, vMax);
-    VectorSubtract(vMax, vMin, vSize);
-    CString strStatus;
-    strStatus.Format("Selection X:: %.1f  Y:: %.1f  Z:: %.1f", vSize[0], vSize[1], vSize[2]);
-    g_pParentWnd->SetStatusText(2, strStatus);
-  }
-}
+            // select objects with bounds
+            GlobalSceneGraph().traverse(SelectByBounds<TSelectionPolicy>(aabbs, count));
 
-/*
-=============
-Select_FaceInSelectedBrushes
-=============
-*/
-bool Select_FaceInSelectedBrushes( face_t *face )
-{
-  brush_t *brush;
-  face_t  *tface;
+            SceneChangeNotify();
+            delete[] aabbs;
+        }
+    }
+};
 
-  for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)
-  {
-    for(tface = brush->brush_faces; tface; tface = tface->next)
+/**
+   SelectionPolicy for SelectByBounds
+   Returns true if box and the AABB of instance intersect
+ */
+class SelectionPolicy_Touching {
+public:
+    bool Evaluate(const AABB &box, scene::Instance &instance) const
     {
-      if(tface == face)
-      {
+        const AABB &other(instance.worldAABB());
+        for (Unsigned i = 0; i < 3; ++i) {
+            if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] + other.extents[i])) {
+                return false;
+            }
+        }
         return true;
-      }
     }
-  }
-
-       return false;
-}
+};
 
-/*
-============
-Select_Ray
+/**
+   SelectionPolicy for SelectByBounds
+   Returns true if the AABB of instance is inside box
+ */
+class SelectionPolicy_Inside {
+public:
+    bool Evaluate(const AABB &box, scene::Instance &instance) const
+    {
+        const AABB &other(instance.worldAABB());
+        for (Unsigned i = 0; i < 3; ++i) {
+            if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] - other.extents[i])) {
+                return false;
+            }
+        }
+        return true;
+    }
+};
 
-If the origin is inside a brush, that brush will be ignored.
-============
-*/
-void Select_Ray (vec3_t origin, vec3_t dir, int flags)
-{
-       trace_t t;
-       face_t  *tface;
-  bool    bOk;
-  static  trace_t lastTrace = {
-    NULL,      //      brush
-    NULL,      //      face
-    0,         //      dist
-    false      //      selected
-  };
-
-       t = Test_Ray (origin, dir, flags);
-       if (!t.brush)
-               return;
-
-  if (flags & SF_SINGLEFACE)
-  {
-    if( flags & SF_DRAG )
+class DeleteSelected : public scene::Graph::Walker {
+    mutable bool m_remove;
+    mutable bool m_removedChild;
+public:
+    DeleteSelected()
+            : m_remove(false), m_removedChild(false)
     {
-      if ( t.brush == lastTrace.brush && t.face == lastTrace.face )
-        return;
-               }
-    lastTrace = t;
+    }
 
-    if(Select_FaceInSelectedBrushes(t.face))
+    bool pre(const scene::Path &path, scene::Instance &instance) const
     {
-      // Deselect the brush
-      Brush_RemoveFromList (t.brush);
-      Brush_AddToList (t.brush, &active_brushes);
-      UpdatePatchInspector();
-
-      // Select all of the brush's faces except the one we are pointing at
-      for( tface = t.brush->brush_faces; tface; tface = tface->next )
-      {
-        if( tface == t.face )
-          continue;
-
-        bOk = true;
-        // NOTE: keep the size check in the loop, we remove stuff inside
-        for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
-        {
-          if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
-                                               bOk = false;
-        }
+        m_removedChild = false;
 
-        if(bOk)
-        {
-          g_SelectedFaces.Add(tface);
-          g_SelectedFaceBrushes.Add(t.brush);
+        Selectable *selectable = Instance_getSelectable(instance);
+        if (selectable != 0
+            && selectable->isSelected()
+            && path.size() > 1
+            && !path.top().get().isRoot()) {
+            m_remove = true;
+
+            return false; // dont traverse into child elements
         }
-      }
-      g_qeglobals.d_select_mode = sel_facets_off;
+        return true;
     }
-    else
+
+    void post(const scene::Path &path, scene::Instance &instance) const
     {
-      bOk = true;
-      // NOTE: keep the size check in the loop, we remove stuff inside
-      for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
-      {
-        if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
-        {
-          bOk = false;
-          if( flags & SF_DRAG_ON )
-            continue;
-
-          g_qeglobals.d_select_mode = sel_facets_off;
-          // need to remove i'th entry
-          g_SelectedFaces.RemoveAt(i, 1);
-          g_SelectedFaceBrushes.RemoveAt(i, 1);
+
+        if (m_removedChild) {
+            m_removedChild = false;
+
+            // delete empty entities
+            Entity *entity = Node_getEntity(path.top());
+            if (entity != 0
+                && path.top().get_pointer() != Map_FindWorldspawn(g_map)
+                && Node_getTraversable(path.top())->empty()) {
+                Path_deleteTop(path);
+            }
+        }
+
+        // node should be removed
+        if (m_remove) {
+            if (Node_isEntity(path.parent()) != 0) {
+                m_removedChild = true;
+            }
+
+            m_remove = false;
+            Path_deleteTop(path);
         }
-      }
-
-      if (bOk && !(flags & SF_DRAG_OFF))
-      {
-        g_SelectedFaces.Add(t.face);
-        g_SelectedFaceBrushes.Add(t.brush);
-        g_qeglobals.d_select_mode = sel_facets_on;
-      }
     }
-    UpdateSurfaceDialog();
-    Sys_UpdateWindows (W_ALL);
-    //g_qeglobals.d_select_mode = sel_brush;
-    // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
-    brushprimit_texdef_t brushprimit_texdef;
-    ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
-    Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
-    return;
-  }
-
-       // move the brush to the other list
-  if (t.selected)
-  {
-    if( flags & SF_DRAG_ON )
-      return;
-
-    g_qeglobals.d_select_mode = sel_brush_off;
-    Brush_RemoveFromList (t.brush);
-    Brush_AddToList (t.brush, &active_brushes);
-
-    UpdatePatchInspector();
-  }
-  else
-  {
-    if( flags & SF_DRAG_OFF )
-      return;
-
-    g_qeglobals.d_select_mode = sel_brush_on;
-    Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());
-  }
-  UpdateSurfaceDialog();
-  Sys_UpdateWindows (W_ALL);
-}
+};
 
+void Scene_DeleteSelected(scene::Graph &graph)
+{
+    graph.traverse(DeleteSelected());
+    SceneChangeNotify();
+}
 
-void Select_Delete (void)
+void Select_Delete(void)
 {
-  brush_t *brush;
-  entity_t *e;
+    Scene_DeleteSelected(GlobalSceneGraph());
+}
 
-  g_ptrSelectedFaces.RemoveAll();
-  g_ptrSelectedFaceBrushes.RemoveAll();
+class InvertSelectionWalker : public scene::Graph::Walker {
+    SelectionSystem::EMode m_mode;
+    mutable Selectable *m_selectable;
+public:
+    InvertSelectionWalker(SelectionSystem::EMode mode)
+            : m_mode(mode), m_selectable(0)
+    {
+    }
 
-  g_qeglobals.d_select_mode = sel_brush;
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        Selectable *selectable = Instance_getSelectable(instance);
+        if (selectable) {
+            switch (m_mode) {
+                case SelectionSystem::eEntity:
+                    if (Node_isEntity(path.top()) != 0) {
+                        m_selectable = path.top().get().visible() ? selectable : 0;
+                    }
+                    break;
+                case SelectionSystem::ePrimitive:
+                    m_selectable = path.top().get().visible() ? selectable : 0;
+                    break;
+                case SelectionSystem::eComponent:
+                    break;
+            }
+        }
+        return true;
+    }
 
-  g_qeglobals.d_select_count = 0;
-  g_qeglobals.d_num_move_points = 0;
-  while (selected_brushes.next != &selected_brushes)
-  {
-    brush = selected_brushes.next;
-    if (brush->patchBrush)
+    void post(const scene::Path &path, scene::Instance &instance) const
     {
-      Patch_Delete(brush->pPatch);
+        if (m_selectable != 0) {
+            m_selectable->setSelected(!m_selectable->isSelected());
+            m_selectable = 0;
+        }
     }
-    e = brush->owner;
-    Brush_Free (brush);
-    // remove if no brushes
-    if (e != world_entity && e->brushes.onext == &e->brushes)
-      Entity_Free(e);
-  }
-
-  Sys_MarkMapModified ();
-  UpdateSurfaceDialog();
-  Sys_UpdateWindows (W_ALL);
-}
+};
 
-// update the workzone to a given brush
-void UpdateWorkzone_ForBrush( brush_t* b )
+void Scene_Invert_Selection(scene::Graph &graph)
 {
-  VectorCopy( b->mins, g_qeglobals.d_work_min );
-  VectorCopy( b->maxs, g_qeglobals.d_work_max );
-  //++timo clean
-#if 0
-       // will update the workzone to the given brush
-       // g_pParentWnd->ActiveXY()->GetViewType()
-       // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
-       // we fit our work zone to the last brush on the list (b)
-       int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
-  int nDim1 = (nViewType == YZ) ? 1 : 0;
-  int nDim2 = (nViewType == XY) ? 1 : 2;
-       g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
-       g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
-       g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
-       g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
-#endif
+    graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
 }
 
-// here to filter new brushes once unselected
-extern void PerformFiltering();
-
-void Select_Deselect (bool bDeselectFaces)
+void Select_Invert()
 {
-       brush_t *b;
-
-  Patch_Deselect();
-
-  g_pParentWnd->ActiveXY()->UndoClear();
-
-  g_qeglobals.d_workcount++;
-       g_qeglobals.d_select_count = 0;
-       g_qeglobals.d_num_move_points = 0;
-       b = selected_brushes.next;
-
-       if (b == &selected_brushes)
-       {
-               if (bDeselectFaces)
-               {
-                       g_ptrSelectedFaces.RemoveAll();
-      g_ptrSelectedFaceBrushes.RemoveAll();
-               }
-    PerformFiltering();
-               UpdateSurfaceDialog();
-               Sys_UpdateWindows (W_ALL);
-               return;
-       }
-
-  if (bDeselectFaces)
-  {
-       g_ptrSelectedFaces.RemoveAll();
-    g_ptrSelectedFaceBrushes.RemoveAll();
-  }
-
-       g_qeglobals.d_select_mode = sel_brush;
-
-       UpdateWorkzone_ForBrush(b);
-
-       selected_brushes.next->prev = &active_brushes;
-       selected_brushes.prev->next = active_brushes.next;
-       active_brushes.next->prev = selected_brushes.prev;
-       active_brushes.next = selected_brushes.next;
-       selected_brushes.prev = selected_brushes.next = &selected_brushes;
-
-  // filter newly created stuff once it's unselected
-  PerformFiltering();
-       UpdateSurfaceDialog();
-       Sys_UpdateWindows (W_ALL);
+    Scene_Invert_Selection(GlobalSceneGraph());
 }
 
-/*
-============
-Select_Move
-============
-*/
-/*! Moves the currently selected brush/patch
-    \param delta How far to move the selection (x,y,z)
-    \param bSnap If the move should snap to grid points
-*/
-void Select_Move (vec3_t delta, bool bSnap)
-{
-       brush_t *b;
+class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker {
+    mutable std::size_t m_depth;
+    NodeSmartReference worldspawn;
+public:
+    ExpandSelectionToEntitiesWalker() : m_depth(0), worldspawn(Map_FindOrInsertWorldspawn(g_map))
+    {
+    }
 
-  // actually move the selected brushes
-  for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
-    Brush_Move (b, delta, bSnap);
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        ++m_depth;
 
-  vec3_t vMin, vMax;
-       Select_GetBounds (vMin, vMax);
-  CString strStatus;
-  strStatus.Format("Origin X:: %.1f  Y:: %.1f  Z:: %.1f", vMin[0], vMax[1], vMax[2]);
-  g_pParentWnd->SetStatusText(2, strStatus);
+        // ignore worldspawn
+        NodeSmartReference me(path.top().get());
+        if (me == worldspawn) {
+            return false;
+        }
 
-  //Sys_UpdateWindows (W_ALL);
-}
+        if (m_depth == 2) { // entity depth
+            // traverse and select children if any one is selected
+            if (instance.childSelected()) {
+                Instance_setSelected(instance, true);
+            }
+            return Node_getEntity(path.top())->isContainer() && instance.isSelected();
+        } else if (m_depth == 3) { // primitive depth
+            Instance_setSelected(instance, true);
+            return false;
+        }
+        return true;
+    }
 
-/*
-=================
-Select_NudgeVerts
-=================
-*/
-/*! Moves the currently selected brush/patch vertices
-    \param delta How far to move the vertices (x,y,z)
-    \param bSnap If the move should snap to grid points
-*/
-void Select_NudgePoint(vec3_t delta, qboolean bSnap)
-{
-  if (g_qeglobals.d_select_mode == sel_vertex)
-  {
-    // move selected verts
-    brush_t *b;
-    vec3_t end;
-    qboolean success = true;
-    for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+    void post(const scene::Path &path, scene::Instance &instance) const
     {
-      success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);
+        --m_depth;
     }
-    if (success)
-      VectorCopy(end, g_qeglobals.d_move_points[0]);
-  }
-  else if (g_qeglobals.d_select_mode == sel_curvepoint)
-  {
-    // move selected patch control points
-    Patch_UpdateSelected(delta);
-  }
-}
+};
 
-/*
-============
-Select_Clone
-
-Creates an exact duplicate of the selection in place, then moves
-the selected brushes off of their old positions
-============
-*/
-void Select_Clone (void)
+void Scene_ExpandSelectionToEntities()
 {
-  g_bScreenUpdates = false;
-  g_pParentWnd->Copy();
-  Select_Deselect();
-  g_pParentWnd->Paste();
-  g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
-  g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
-  Undo_Start("clone");
-  Undo_EndBrushList(&selected_brushes);
-  Undo_End();
-  g_bScreenUpdates = true;
-  Sys_UpdateWindows(W_ALL);
+    GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
 }
 
-//++timo clean
-#if 0
-/*
-============
-Select_SetTexture
-Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
-Timo : brush primitive texturing
-               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
-Timo :  texture plugin, added an IPluginTexdef* parameter
-               must be casted to an IPluginTexdef!
-               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
-               if NULL, means we have no information, ask for a default
-TTimo - shader code cleanup
-  added IShader* parameter
-============
-*/
-void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
-{
-       brush_t *b;
-       int nCount = g_ptrSelectedFaces.GetSize();
-       if (nCount > 0)
-       {
-               Undo_Start("set face textures");
-               ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
-               for (int i = 0; i < nCount; i++)
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
-                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
-                       Undo_AddBrush(selBrush);
-                       //++timo TODO: propagate the IShader* ..
-                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
-                       Brush_Build(selBrush, bFitScale);
-                       Undo_EndBrush(selBrush);
-               }
-               Undo_End();
-       }
-       else if (selected_brushes.next != &selected_brushes)
-       {
-               Undo_Start("set brush textures");
-               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-                       if (!b->owner->eclass->fixedsize)
-                       {
-                               Undo_AddBrush(b);
-                               Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
-                               Undo_EndBrush(b);
-                       }
-               Undo_End();
-       }
-       Sys_UpdateWindows (W_ALL);
-}
-#endif
 
-/*
-============
-Select_SetTexture
-Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
-Timo : brush primitive texturing
-               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
-Timo :  texture plugin, added an IPluginTexdef* parameter
-               must be casted to an IPluginTexdef!
-               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
-               if NULL, means we have no information, ask for a default
-============
-*/
-void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
-{
-  /*
-#ifdef _DEBUG
-  static int count = 0;
-#endif
-  */
-       brush_t *b;
-  /*
-#ifdef _DEBUG
-  count++;
-  Sys_Printf("count: %d\n", count);
-  if(count==4)
-    Sys_Printf("break!\n");
-#endif
-  */
-       int nCount = g_ptrSelectedFaces.GetSize();
-       if (nCount > 0)
-       {
-               Undo_Start("set face textures");
-               assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
-               for (int i = 0; i < nCount; i++)
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
-                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
-                       Undo_AddBrush(selBrush);
-                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
-                       Brush_Build(selBrush, bFitScale);
-                       Undo_EndBrush(selBrush);
-               }
-               Undo_End();
-       }
-       else if (selected_brushes.next != &selected_brushes)
-       {
-               Undo_Start("set brush textures");
-               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-                       if (!b->owner->eclass->fixedsize)
-                       {
-                               Undo_AddBrush(b);
-                               Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
-                               Undo_EndBrush(b);
-                       }
-               Undo_End();
-       }
-       //++timo FIXME: not necessary in every cases, write a message defering / move one level up
-       Sys_UpdateWindows (W_ALL);
-}
-
-
-/*
-================================================================
+namespace {
+    void Selection_UpdateWorkzone()
+    {
+        if (GlobalSelectionSystem().countSelected() != 0) {
+            Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
+        }
+    }
 
-  TRANSFORMATIONS
+    typedef FreeCaller<void(), Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
 
-================================================================
-*/
+    IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
+}
 
-void Select_GetBounds (vec3_t mins, vec3_t maxs)
+const select_workzone_t &Select_getWorkZone()
 {
-       brush_t *b;
-       int             i;
-
-       for (i=0 ; i<3 ; i++)
-       {
-               mins[i] = 99999;
-               maxs[i] = -99999;
-       }
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               if (b->owner->eclass->fixedsize)
-               {
-                       for (i=0 ; i<3 ; i++)
-                       {
-                               if (b->owner->origin[i] < mins[i])
-                                       mins[i] = b->owner->origin[i];
-                               if (b->owner->origin[i] > maxs[i])
-                                       maxs[i] = b->owner->origin[i];
-                       }
-               }
-               else
-               {
-                       for (i=0 ; i<3 ; i++)
-                       {
-                               if (b->mins[i] < mins[i])
-                                       mins[i] = b->mins[i];
-                               if (b->maxs[i] > maxs[i])
-                                       maxs[i] = b->maxs[i];
-                       }
-               }
-       }
+    g_idleWorkzone.flush();
+    return g_select_workzone;
 }
 
-void Select_GetTrueMid (vec3_t mid)
+void UpdateWorkzone_ForSelection()
 {
-       vec3_t  mins, maxs;
-       Select_GetBounds (mins, maxs);
-
-  for (int i=0 ; i<3 ; i++)
-    mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
+    g_idleWorkzone.queueDraw();
 }
 
-void Select_GetMid (vec3_t mid)
+// update the workzone to the current selection
+void UpdateWorkzone_ForSelectionChanged(const Selectable &selectable)
 {
-       vec3_t  mins, maxs;
-       int             i;
-
-  if (g_PrefsDlg.m_bNoClamp)
-  {
-    Select_GetTrueMid(mid);
-    return;
-  }
-
-  Select_GetBounds (mins, maxs);
-
-  for (i=0 ; i<3 ; i++)
-               mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
+    if (selectable.isSelected()) {
+        UpdateWorkzone_ForSelection();
+    }
 }
 
-vec3_t select_origin;
-vec3_t select_matrix[3];
-qboolean       select_fliporder;
-
-// FIXME: bApplyBPrimit is supposed to be temporary
-// TODO: manage Brush_Build calls, too many of them with the texture processing
-// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
-// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
-// FIXME: what is getting called in free rotation mode? that used to work right?
-void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)
+void Select_SetShader(const char *shader)
 {
-       brush_t *b;
-       face_t  *f;
-       int             i, j;
-       vec3_t  temp, tmporigin;
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               if(b->owner->eclass->fixedsize)
-               {
-                       VectorCopy (b->owner->origin, tmporigin);
-                       // transform the origin point
-                       VectorSubtract (b->owner->origin, select_origin, temp);
-                       for (j=0 ; j<3 ; j++)
-                               b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
-
-      // update the origin key
-      char text[64];
-      sprintf (text, "%i %i %i",
-        (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
-      SetKeyValue(b->owner, "origin", text);
-
-      /*\todo remove brush-based bounding box for fixedsize entities */
-      VectorSubtract (b->owner->origin, tmporigin, temp);
-                       for (f=b->brush_faces ; f ; f=f->next)
-                       {
-                               // move fixedsize bbox to new origin
-                               for (i=0 ; i<3 ; i++)
-                                       VectorAdd (f->planepts[i], temp, f->planepts[i]);
-                       }
-                       Brush_Build(b, bSnap,true,false,false); // don't filter
-
-               }
-               else if (b->patchBrush)
-               {
-                       if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))
-                               // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
-                               patchInvert(b->pPatch);
-                       // NOTE: does not clamp points to integers
-                       Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);
-               }
-               else
-               {
-                       for (f=b->brush_faces ; f ; f=f->next)
-                       {
-                               // FIXME: only in BP mode!
-                               // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
-                               // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
-                               //      if (bApplyBPrimit) {
-                               //        ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
-                               //      }
-                               for (i=0 ; i<3 ; i++)
-                               {
-                                       VectorSubtract (f->planepts[i], select_origin, temp);
-                                       for (j=0 ; j<3 ; j++)
-                                               f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
-                               }
-                               if (select_fliporder)
-                               {
-                                       VectorCopy (f->planepts[0], temp);
-                                       VectorCopy (f->planepts[2], f->planepts[0]);
-                                       VectorCopy (temp, f->planepts[2]);
-                               }
-                       }
-                       Brush_Build(b, bSnap,true,false,false); // don't filter
-               }
-       }
+    if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+        Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
+        Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
+    }
+    Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
 }
 
-void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
+void Select_SetTexdef(const TextureProjection &projection)
 {
-       if (fabs(ez[0]) == 1)
-               p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
-       else if (fabs(ez[1]) == 1)
-               p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
-       else
-               p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
+    if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+        Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection);
+    }
+    Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection);
 }
 
-void Back(vec3_t& dir, vec3_t& p)
+void Select_SetFlags(const ContentsFlagsValue &flags)
 {
-       if (fabs(dir[0]) == 1)
-               p[0] = 0;
-       else if (fabs(dir[1]) == 1)
-               p[1] = 0;
-       else p[2] = 0;
+    if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+        Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
+    }
+    Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
 }
 
-
-
-// using scale[0] and scale[1]
-void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
+void Select_GetBounds(Vector3 &mins, Vector3 &maxs)
 {
-       float px = DotProduct(rex, p);
-       float py = DotProduct(rey, p);
-       px *= f->texdef.scale[0];
-       py *= f->texdef.scale[1];
-  vec3_t aux;
-  VectorCopy(rex, aux);
-  VectorScale(aux, px, aux);
-  VectorCopy(aux, p);
-  VectorCopy(rey, aux);
-  VectorScale(aux, py, aux);
-  VectorAdd(p, aux, p);
+    AABB bounds;
+    Scene_BoundsSelected(GlobalSceneGraph(), bounds);
+    maxs = vector3_added(bounds.origin, bounds.extents);
+    mins = vector3_subtracted(bounds.origin, bounds.extents);
 }
 
-void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+void Select_GetMid(Vector3 &mid)
 {
-       vec3_t ex,ey,ez;                // local axis base
+    AABB bounds;
+    Scene_BoundsSelected(GlobalSceneGraph(), bounds);
+    mid = vector3_snapped(bounds.origin);
+}
 
-#ifdef _DEBUG
-       if (g_qeglobals.m_bBrushPrimitMode)
-               Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
-#endif
 
-  // compute first local axis base
-  TextureAxisFromPlane(&f->plane, ex, ey);
-  CrossProduct(ex, ey, ez);
-
-       vec3_t aux;
-  VectorCopy(ex, aux);
-  VectorScale(aux, -f->texdef.shift[0], aux);
-  VectorCopy(aux, p1);
-  VectorCopy(ey, aux);
-  VectorScale(aux, -f->texdef.shift[1], aux);
-  VectorAdd(p1, aux, p1);
-  VectorCopy(p1, p2);
-  VectorAdd(p2, ex, p2);
-  VectorCopy(p1, p3);
-  VectorAdd(p3, ey, p3);
-  VectorCopy(ez, aux);
-  VectorScale(aux, -f->texdef.rotate, aux);
-  VectorRotate(p1, aux, p1);
-  VectorRotate(p2, aux, p2);
-  VectorRotate(p3, aux, p3);
-       // computing rotated local axis base
-       vec3_t rex,rey;
-  VectorCopy(ex, rex);
-  VectorRotate(rex, aux, rex);
-  VectorCopy(ey, rey);
-  VectorRotate(rey, aux, rey);
-
-  ComputeScale(rex,rey,p1,f);
-       ComputeScale(rex,rey,p2,f);
-       ComputeScale(rex,rey,p3,f);
-
-       // project on normal plane
-       // along ez
-       // assumes plane normal is normalized
-       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
-       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
-       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
-};
+void Select_FlipAxis(int axis)
+{
+    Vector3 flip(1, 1, 1);
+    flip[axis] = -1;
+    GlobalSelectionSystem().scaleSelected(flip);
+}
 
 
-void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+void Select_Scale(float x, float y, float z)
 {
-       vec3_t ex,ey,ez;
+    GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
+}
 
-#ifdef _DEBUG
-       if (g_qeglobals.m_bBrushPrimitMode)
-               Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
-#endif
+enum axis_t {
+    eAxisX = 0,
+    eAxisY = 1,
+    eAxisZ = 2,
+};
 
-       // computing new local axis base
-  TextureAxisFromPlane(&normal2, ex, ey);
-  CrossProduct(ex, ey, ez);
-
-  // projecting back on (ex,ey)
-       Back(ez,p1);
-       Back(ez,p2);
-       Back(ez,p3);
-
-       vec3_t aux;
-       // rotation
-  VectorCopy(p2, aux);
-  VectorSubtract(aux, p1,aux);
-
-       float x = DotProduct(aux,ex);
-       float y = DotProduct(aux,ey);
-  f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
-
-       vec3_t rex,rey;
-       // computing rotated local axis base
-  VectorCopy(ez, aux);
-  VectorScale(aux, f->texdef.rotate, aux);
-  VectorCopy(ex, rex);
-  VectorRotate(rex, aux, rex);
-  VectorCopy(ey, rey);
-  VectorRotate(rey, aux, rey);
-
-       // scale
-  VectorCopy(p2, aux);
-  VectorSubtract(aux, p1, aux);
-  f->texdef.scale[0] = DotProduct(aux, rex);
-  VectorCopy(p3, aux);
-  VectorSubtract(aux, p1, aux);
-  f->texdef.scale[1] = DotProduct(aux, rey);
-
-       // shift
-       // only using p1
-       x = DotProduct(rex,p1);
-       y = DotProduct(rey,p1);
-       x /= f->texdef.scale[0];
-       y /= f->texdef.scale[1];
-
-  VectorCopy(rex, p1);
-  VectorScale(p1, x, p1);
-  VectorCopy(rey, aux);
-  VectorScale(aux, y, aux);
-  VectorAdd(p1, aux, p1);
-  VectorCopy(ez, aux);
-  VectorScale(aux, -f->texdef.rotate, aux);
-  VectorRotate(p1, aux, p1);
-       f->texdef.shift[0] = -DotProduct(p1, ex);
-       f->texdef.shift[1] = -DotProduct(p1, ey);
-
-       // stored rot is good considering local axis base
-       // change it if necessary
-       f->texdef.rotate = -f->texdef.rotate;
-
-  Clamp(f->texdef.shift[0], f->d_texture->width);
-  Clamp(f->texdef.shift[1], f->d_texture->height);
-  Clamp(f->texdef.rotate, 360);
+enum sign_t {
+    eSignPositive = 1,
+    eSignNegative = -1,
+};
 
+inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
+{
+    switch (axis) {
+        case eAxisX:
+            if (sign == eSignPositive) {
+                return matrix4_rotation_for_sincos_x(1, 0);
+            } else {
+                return matrix4_rotation_for_sincos_x(-1, 0);
+            }
+        case eAxisY:
+            if (sign == eSignPositive) {
+                return matrix4_rotation_for_sincos_y(1, 0);
+            } else {
+                return matrix4_rotation_for_sincos_y(-1, 0);
+            }
+        default: //case eAxisZ:
+            if (sign == eSignPositive) {
+                return matrix4_rotation_for_sincos_z(1, 0);
+            } else {
+                return matrix4_rotation_for_sincos_z(-1, 0);
+            }
+    }
 }
 
-void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
+inline void matrix4_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign)
 {
-       vec3_t p1,p2,p3, rota;
-       p1[0] = p1[1] = p1[2] = 0;
-       VectorCopy(p1, p2);
-       VectorCopy(p1, p3);
-       VectorCopy(p1, rota);
-       ComputeAbsolute(f, p1, p2, p3);
-
-       rota[nAxis] = fDeg;
-       VectorRotateOrigin (p1, rota, select_origin, p1);
-       VectorRotateOrigin (p2, rota, select_origin, p2);
-       VectorRotateOrigin (p3, rota, select_origin, p3);
-
-       plane_t normal2;
-       vec3_t vNormal;
-       vNormal[0] = f->plane.normal[0];
-       vNormal[1] = f->plane.normal[1];
-       vNormal[2] = f->plane.normal[2];
-       VectorRotate(vNormal, rota, vNormal);
-       normal2.normal[0] = vNormal[0];
-       normal2.normal[1] = vNormal[1];
-       normal2.normal[2] = vNormal[2];
-       AbsoluteToLocal(normal2, f, p1, p2 ,p3);
-
+    matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
 }
 
-void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
+inline void matrix4_pivoted_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign, const Vector3 &pivotpoint)
 {
-       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               for (face_t* f=b->brush_faces ; f ; f=f->next)
-               {
-                       if (g_qeglobals.m_bBrushPrimitMode)
-                               RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);
-                       else
-                               RotateFaceTexture (f, nAxis, fDeg);
-               }
-               Brush_Build(b, false,true,false,false); // don't filter
-       }
+    matrix4_translate_by_vec3(matrix, pivotpoint);
+    matrix4_rotate_by_axis90(matrix, axis, sign);
+    matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
 }
 
-void Select_ApplyMatrix_BrushPrimit()
+inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
 {
-  #ifdef _DEBUG
-  if (!g_qeglobals.m_bBrushPrimitMode) {
-    Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");
-  }
-  #endif
-       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               for (face_t* f=b->brush_faces ; f ; f=f->next)
-               {
-      ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);
+#if 1
+    switch (axis) {
+        case eAxisX:
+            if (sign == eSignPositive) {
+                return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
+            } else {
+                return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
+            }
+        case eAxisY:
+            if (sign == eSignPositive) {
+                return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
+            } else {
+                return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
+            }
+        default: //case eAxisZ:
+            if (sign == eSignPositive) {
+                return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
+            } else {
+                return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
+            }
     }
-  }
+#else
+    quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
+#endif
 }
 
-void Select_FlipAxis (int axis)
+void Select_RotateAxis(int axis, float deg)
 {
-       int             i;
-
-       Select_GetMid (select_origin);
-       for (i=0 ; i<3 ; i++)
-       {
-               VectorCopy (vec3_origin, select_matrix[i]);
-               select_matrix[i][i] = 1;
-       }
-       select_matrix[axis][axis] = -1;
-       select_fliporder = true;
-
-  // texture locking
-  if (g_PrefsDlg.m_bRotateLock) {
-    // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
-    if (g_qeglobals.m_bBrushPrimitMode) {
-      Select_ApplyMatrix_BrushPrimit();
-    }
-    else
-    {
-      // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
-      // what could be done is converting regular to BP, locking, then back to regular :)
-      Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");
+    if (fabs(deg) == 90.f) {
+        GlobalSelectionSystem().rotateSelected(
+                quaternion_for_axis90((axis_t) axis, (deg > 0) ? eSignPositive : eSignNegative));
+    } else {
+        switch (axis) {
+            case 0:
+                GlobalSelectionSystem().rotateSelected(
+                        quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
+                break;
+            case 1:
+                GlobalSelectionSystem().rotateSelected(
+                        quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
+                break;
+            case 2:
+                GlobalSelectionSystem().rotateSelected(
+                        quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
+                break;
+        }
     }
-  }
-  // geometric transformation
-       Select_ApplyMatrix (true, false, 0, 0);
-       Sys_UpdateWindows (W_ALL);
 }
 
 
-void Select_Scale(float x, float y, float z)
+void Select_ShiftTexture(float x, float y)
 {
-  Select_GetMid (select_origin);
-       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-    // ignore fixedsize entities
-    if(b->owner->eclass->fixedsize) continue;
-               for (face_t* f=b->brush_faces ; f ; f=f->next)
-               {
-                       for (int i=0 ; i<3 ; i++)
-                       {
-        f->planepts[i][0] -= select_origin[0];
-        f->planepts[i][1] -= select_origin[1];
-        f->planepts[i][2] -= select_origin[2];
-        f->planepts[i][0] *= x;
-        f->planepts[i][1] *= y;
-        f->planepts[i][2] *= z;
-
-        f->planepts[i][0] += select_origin[0];
-        f->planepts[i][1] += select_origin[1];
-        f->planepts[i][2] += select_origin[2];
-                       }
-               }
-               Brush_Build(b, false,true,false,false); // don't filter
-    if (b->patchBrush)
-    {
-      vec3_t v;
-      v[0] = x;
-      v[1] = y;
-      v[2] = z;
-      Patch_Scale(b->pPatch, select_origin, v);
+    if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+        Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
+        Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
     }
-       }
+    //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
+    Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
 }
 
-void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
+void Select_ScaleTexture(float x, float y)
 {
-       int             i;
-       vec_t   c, s;
-
-       if (deg == 0)
-  {
-               return;
-  }
-
-  if (bMouse)
-  {
-    VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
-  }
-  else
-  {
-         Select_GetMid (select_origin);
-  }
-
-  /*
-  if(axis == 2)
-  {
-    vec3_t rotation;
-    VectorSet(rotation, 0, 0, 360 - deg);
-    for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
-      if(b->owner->model.pEdit)
-        b->owner->model.pEdit->Rotate(select_origin, rotation);
-  }
-  */
-
-       select_fliporder = false;
-
-  // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
-  // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
-  // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
-  // NOTE: previous algo was using vec3_origin in the matrix computation..
-  //   I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
-  //   in Radiant it's initialized as (0,0,0) and never set to another value
-  //   so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
-       if (deg == 90)
-       {
-               c = 0;
-               s = 1;
-       }
-       else
-       {
-    c = cos(deg * Q_PI / 180.0);
-    s = sin(deg * Q_PI / 180.0);
-       }
-
-       for (i=0 ; i<3 ; i++)
-       {
-               VectorCopy (vec3_origin, select_matrix[i]);
-               select_matrix[i][i] = 1;
-       }
-
-       switch (axis)
-       {
-       case 0:
-               select_matrix[1][1] = c;
-               select_matrix[1][2] = s;
-               select_matrix[2][1] = -s;
-               select_matrix[2][2] = c;
-               break;
-       case 1:
-               select_matrix[0][0] = c;
-               select_matrix[0][2] = s;
-               select_matrix[2][0] = -s;
-               select_matrix[2][2] = c;
-               break;
-       case 2:
-               select_matrix[0][0] = c;
-               select_matrix[0][1] = s;
-               select_matrix[1][0] = -s;
-               select_matrix[1][1] = c;
-               break;
-       }
-
-
-  // texture locking
-       if (g_PrefsDlg.m_bRotateLock)
-  {
-               // Terrible hack, reversing input rotation angle to correct
-               // texture rotation direction for X and Z axes.
-               // RotateTextures needs to be changed to fix this properly?
-               if (axis == 1)
-                       RotateTextures(axis, deg, select_origin);
-               else
-                       RotateTextures(axis, deg * -1, select_origin);
-  }
-  // geometric transformation
-       Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);
-
-       if (bPaint)
-               Sys_UpdateWindows (W_ALL);
+    if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+        Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
+        Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
+    }
+    Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
 }
 
-/*
-================================================================
-
-GROUP SELECTIONS
-
-================================================================
-*/
-
-void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
+void Select_RotateTexture(float amt)
 {
-       brush_t *b, *next;
-
-  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
-  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
-
-  g_qeglobals.d_select_mode = sel_brush;
-
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)
-       {
-               next = b->next;
-
-               if (b->bFiltered)
-                       continue;
-
-               if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
-                       || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
-                       continue;
-
-               Brush_RemoveFromList (b);
-               Brush_AddToList (b, &selected_brushes);
-       }
+    if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+        Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
+        Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
+    }
+    Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
 }
 
-void Select_CompleteTall (void)
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected)
 {
-  vec3_t mins, maxs;
-
-  if (!QE_SingleBrush ())
-    return;
-
-  Undo_Start ("select complete tall");
-  Undo_AddBrushList (&selected_brushes);
-  Undo_End();
+    if (!texdef_name_valid(pFind)) {
+        globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
+        return;
+    }
+    if (!texdef_name_valid(pReplace)) {
+        globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
+        return;
+    }
 
-  VectorCopy (selected_brushes.next->mins, mins);
-  VectorCopy (selected_brushes.next->maxs, maxs);
-  Select_Delete ();
+    StringOutputStream command;
+    command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
+    UndoableCommand undo(command.c_str());
 
-  Select_RealCompleteTall(mins, maxs);
-  Sys_UpdateWindows (W_ALL);
+    if (bSelected) {
+        if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+            Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
+            Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
+        }
+        Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
+    } else {
+        Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
+        Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
+    }
 }
 
-void Select_PartialTall (void)
-{
-       brush_t *b, *next;
-       vec3_t  mins, maxs;
+typedef std::vector<const char *> PropertyValues;
 
-       if (!QE_SingleBrush ())
-               return;
-
-  Undo_Start ("select complete tall");
-  Undo_AddBrushList (&selected_brushes);
-  Undo_End();
-
-       g_qeglobals.d_select_mode = sel_brush;
-
-       VectorCopy (selected_brushes.next->mins, mins);
-       VectorCopy (selected_brushes.next->maxs, maxs);
-       Select_Delete ();
-
-  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
-  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
+bool propertyvalues_contain(const PropertyValues &propertyvalues, const char *str)
+{
+    for (PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i) {
+        if (string_equal(str, *i)) {
+            return true;
+        }
+    }
+    return false;
+}
 
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)
-       {
-               next = b->next;
+class EntityFindByPropertyValueWalker : public scene::Graph::Walker {
+    const PropertyValues &m_propertyvalues;
+    const char *m_prop;
+public:
+    EntityFindByPropertyValueWalker(const char *prop, const PropertyValues &propertyvalues)
+            : m_propertyvalues(propertyvalues), m_prop(prop)
+    {
+    }
 
-               if (b->bFiltered)
-                       continue;
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0
+            && propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
+            Instance_getSelectable(instance)->setSelected(true);
+        }
+        return true;
+    }
+};
 
-               if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
-                       || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
-                       continue;
+void Scene_EntitySelectByPropertyValues(scene::Graph &graph, const char *prop, const PropertyValues &propertyvalues)
+{
+    graph.traverse(EntityFindByPropertyValueWalker(prop, propertyvalues));
+}
 
+class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker {
+    PropertyValues &m_propertyvalues;
+    const char *m_prop;
+public:
+    EntityGetSelectedPropertyValuesWalker(const char *prop, PropertyValues &propertyvalues)
+            : m_propertyvalues(propertyvalues), m_prop(prop)
+    {
+    }
 
-               Brush_RemoveFromList (b);
-               Brush_AddToList (b, &selected_brushes);
-       }
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        Selectable *selectable = Instance_getSelectable(instance);
+        if (selectable != 0
+            && selectable->isSelected()) {
+            Entity *entity = Node_getEntity(path.top());
+            if (entity != 0) {
+                if (!propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) {
+                    m_propertyvalues.push_back(entity->getKeyValue(m_prop));
+                }
+            }
+        }
+        return true;
+    }
+};
 
-       Sys_UpdateWindows (W_ALL);
+void Scene_EntityGetPropertyValues(scene::Graph &graph, const char *prop, PropertyValues &propertyvalues)
+{
+    graph.traverse(EntityGetSelectedPropertyValuesWalker(prop, propertyvalues));
 }
 
-void Select_Touching (void)
+void Select_AllOfType()
 {
-       brush_t *b, *next;
-       int             i;
-       vec3_t  mins, maxs;
+    if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) {
+        if (GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) {
+            GlobalSelectionSystem().setSelectedAllComponents(false);
+            Scene_BrushSelectByShader_Component(GlobalSceneGraph(),
+                                                TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+        }
+    } else {
+        PropertyValues propertyvalues;
+        const char *prop = EntityInspector_getCurrentKey();
+        if (!prop || !*prop) {
+            prop = "classname";
+        }
+        Scene_EntityGetPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
+        GlobalSelectionSystem().setSelectedAll(false);
+        if (!propertyvalues.empty()) {
+            Scene_EntitySelectByPropertyValues(GlobalSceneGraph(), prop, propertyvalues);
+        } else {
+            Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+            Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+        }
+    }
+}
 
-       if (!QE_SingleBrush ())
-               return;
+void Select_Inside(void)
+{
+    SelectByBounds<SelectionPolicy_Inside>::DoSelection();
+}
 
-       g_qeglobals.d_select_mode = sel_brush;
+void Select_Touching(void)
+{
+    SelectByBounds<SelectionPolicy_Touching>::DoSelection(false);
+}
 
-       VectorCopy (selected_brushes.next->mins, mins);
-       VectorCopy (selected_brushes.next->maxs, maxs);
+void Select_FitTexture(float horizontal, float vertical)
+{
+    if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
+        Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
+    }
+    Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
 
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)
-       {
-               next = b->next;
+    SceneChangeNotify();
+}
 
-               if (b->bFiltered)
-                       continue;
+inline void hide_node(scene::Node &node, bool hide)
+{
+    hide
+    ? node.enable(scene::Node::eHidden)
+    : node.disable(scene::Node::eHidden);
+}
 
-               for (i=0 ; i<3 ; i++)
-                       if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
-                               break;
+class HideSelectedWalker : public scene::Graph::Walker {
+    bool m_hide;
+public:
+    HideSelectedWalker(bool hide)
+            : m_hide(hide)
+    {
+    }
 
-               if (i == 3)
-               {
-                       Brush_RemoveFromList (b);
-                       Brush_AddToList (b, &selected_brushes);
-               }
-       }
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        Selectable *selectable = Instance_getSelectable(instance);
+        if (selectable != 0
+            && selectable->isSelected()) {
+            hide_node(path.top(), m_hide);
+        }
+        return true;
+    }
+};
 
-       Sys_UpdateWindows (W_ALL);
+void Scene_Hide_Selected(bool hide)
+{
+    GlobalSceneGraph().traverse(HideSelectedWalker(hide));
 }
 
-void Select_Inside (void)
+void Select_Hide()
 {
-       brush_t *b, *next;
-       int             i;
-       vec3_t  mins, maxs;
-
-       if (!QE_SingleBrush ())
-               return;
-
-  Undo_Start ("select inside");
-  Undo_AddBrushList (&selected_brushes);
-  Undo_End();
-
-       g_qeglobals.d_select_mode = sel_brush;
+    Scene_Hide_Selected(true);
+    SceneChangeNotify();
+}
 
-       VectorCopy (selected_brushes.next->mins, mins);
-       VectorCopy (selected_brushes.next->maxs, maxs);
-       Select_Delete ();
+void HideSelected()
+{
+    Select_Hide();
+    GlobalSelectionSystem().setSelectedAll(false);
+}
 
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)
-       {
-               next = b->next;
 
-               if (b->bFiltered)
-                       continue;
+class HideAllWalker : public scene::Graph::Walker {
+    bool m_hide;
+public:
+    HideAllWalker(bool hide)
+            : m_hide(hide)
+    {
+    }
 
-               for (i=0 ; i<3 ; i++)
-                       if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
-                               break;
-               if (i == 3)
-               {
-                       Brush_RemoveFromList (b);
-                       Brush_AddToList (b, &selected_brushes);
-               }
-       }
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        hide_node(path.top(), m_hide);
+        return true;
+    }
+};
 
-       Sys_UpdateWindows (W_ALL);
+void Scene_Hide_All(bool hide)
+{
+    GlobalSceneGraph().traverse(HideAllWalker(hide));
 }
 
-void Select_Ungroup(void)
+void Select_ShowAllHidden()
 {
-       int numselectedgroups;
-       entity_t        *e;
-       brush_t         *b,* sb;
-
-       numselectedgroups = 0;
-       for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
-       {
-               e = sb->owner;
-
-               if (e == world_entity || e->eclass->fixedsize)
-               {
-                       continue;
-               }
-
-               for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
-               {
-                       Entity_UnlinkBrush (b);
-                       Entity_LinkBrush (world_entity, b);
-               }
-               Entity_Free (e);
-               numselectedgroups++;
-       }
-
-       if (numselectedgroups <= 0)
-       {
-               Sys_Printf("No grouped entities selected.\n");
-               return;
-       }
-       Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
-       Sys_UpdateWindows (W_ALL);
+    Scene_Hide_All(false);
+    SceneChangeNotify();
 }
 
-/*!
-group selected brushes into specified entity
-if an entity is empty afterwards, destroy it
-*/
-void Select_GroupEntity(entity_t* group)
+
+void Selection_Flipx()
 {
-  entity_t* e;
-  brush_t *b;
-
-  if(group->eclass->fixedsize)
-  {
-    Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");
-    return;
-  }
-
-  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
-  {
-    if(b->owner->eclass->fixedsize) continue;
-    e = b->owner;
-    Entity_UnlinkBrush(b);
-    Entity_LinkBrush(group, b);
-    if(e != world_entity && e->brushes.onext == &e->brushes)
-    {
-      Undo_AddEntity(e);
-      Entity_Free(e);
-    }
-  }
+    UndoableCommand undo("mirrorSelected -axis x");
+    Select_FlipAxis(0);
 }
 
-/*!
-merge all selected entities together into the first one selected
-NOTE: makes use of order of selected_brushes list
-can be used to move world brushes in an entity, or to merge several ents together
-NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
-*/
-void Select_MergeEntity()
+void Selection_Flipy()
 {
-  entity_t* e = NULL;
-  brush_t* b;
-  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
-  {
-    if(!b->owner->eclass->fixedsize)
-    {
-      e = b->owner;
-      break;
-    }
-  }
-
-  if(e != NULL)
-  {
-    Select_GroupEntity(e);
-
-    int count = 0;
-    for(b = e->brushes.onext; b != &e->brushes; b=b->onext)
-    {
-      //Brush_RemoveFromList (b);
-         //Brush_AddToList(b, &active_brushes);
-      count++;
-    }
-    Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));
-  }
+    UndoableCommand undo("mirrorSelected -axis y");
+    Select_FlipAxis(1);
 }
 
-/*
-====================
-Select_Seperate
-====================
-*/
-void Select_Seperate( void ) {
-  Select_GroupEntity( world_entity );
+void Selection_Flipz()
+{
+    UndoableCommand undo("mirrorSelected -axis z");
+    Select_FlipAxis(2);
 }
 
-/*
-====================
-Select_MakeStructural
-====================
-*/
-void Select_MakeStructural (void)
+void Selection_Rotatex()
 {
-       brush_t *b;
-       face_t  *f;
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               for (f=b->brush_faces ; f ; f=f->next)
-                       f->texdef.contents &= ~CONTENTS_DETAIL;
-               b->bFiltered = FilterBrush(b);
-       }
-       Select_Deselect ();
-       Sys_UpdateWindows (W_ALL);
+    UndoableCommand undo("rotateSelected -axis x -angle -90");
+    Select_RotateAxis(0, -90);
 }
 
-void Select_MakeDetail (void)
+void Selection_Rotatey()
 {
-       brush_t *b;
-       face_t  *f;
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               for (f=b->brush_faces ; f ; f=f->next)
-                       f->texdef.contents |= CONTENTS_DETAIL;
-               b->bFiltered = FilterBrush(b);
-       }
-       Select_Deselect ();
-       Sys_UpdateWindows (W_ALL);
+    UndoableCommand undo("rotateSelected -axis y -angle 90");
+    Select_RotateAxis(1, 90);
 }
 
-// brush primitive texture adjustments, use the camera view to map adjustments
-// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
-void ShiftTextureRelative_Camera(face_t *f, int x, int y)
+void Selection_Rotatez()
 {
-  vec3_t vecS, vecT;
-  vec_t XY[2]; // the values we are going to send for translation
-  vec_t sgn[2]; // +1 or -1
-  int axis[2];
-  CamWnd* pCam;
-
-  // get the two relative texture axes for the current texturing
-  BrushPrimit_GetRelativeAxes(f, vecS, vecT);
-
-  // center point of the face, project it on the camera space
-  vec3_t C;
-  VectorClear(C);
-  int i;
-  for (i=0; i<f->face_winding->numpoints; i++)
-  {
-    VectorAdd(C,f->face_winding->points[i],C);
-  }
-  VectorScale(C,1.0/f->face_winding->numpoints,C);
-
-  pCam = g_pParentWnd->GetCamWnd();
-  pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
-  pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
-
-  // this happens when the two directions can't be mapped on two different directions on the screen
-  // then the move will occur against a single axis
-  // (i.e. the user is not positioned well enough to send understandable shift commands)
-  // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
-  // for which the solution is easy (the other one being unknown)
-  // so this warning could be removed
-  if (axis[0] == axis[1])
-    Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");
-
-  // compute the X Y geometric increments
-  // those geometric increments will be applied along the texture axes (the ones we computed above)
-  XY[0] = 0;
-  XY[1] = 0;
-  if (x!=0)
-  {
-    // moving right/left
-    XY[axis[0]] += sgn[0]*x;
-  }
-  if (y!=0)
-  {
-    XY[axis[1]] += sgn[1]*y;
-  }
-  // we worked out a move along vecS vecT, and we now it's geometric amplitude
-  // apply it
-  ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);
+    UndoableCommand undo("rotateSelected -axis z -angle -90");
+    Select_RotateAxis(2, -90);
 }
 
-void Select_ShiftTexture(int x, int y)
+
+void Nudge(int nDim, float fNudge)
 {
-       brush_t         *b;
-       face_t          *f;
-
-  int nFaceCount = g_ptrSelectedFaces.GetSize();
-
-       if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
-               return;
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               for (f=b->brush_faces ; f ; f=f->next)
-               {
-                       if (g_qeglobals.m_bBrushPrimitMode)
-                       {
-        ShiftTextureRelative_Camera( f, x, y );
-                       }
-                       else
-                       {
-                               f->texdef.shift[0] += x;
-                               f->texdef.shift[1] += y;
-                       }
-               }
-               Brush_Build(b,true,true,false,false); // don't filter
-               if (b->patchBrush)
-               {
-                       Patch_ShiftTexture(b->pPatch, x, y);
-               }
-       }
-
-       if (nFaceCount > 0)
-       {
-    for (int i = 0; i < nFaceCount; i++)
-    {
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
-               if (g_qeglobals.m_bBrushPrimitMode)
-               {
-        ShiftTextureRelative_Camera( selFace, x, y );
-      }
-               else
-               {
-                       selFace->texdef.shift[0] += x;
-                         selFace->texdef.shift[1] += y;
-               }
-               Brush_Build(selBrush,true,true,false,false); // don't filter
-    }
-       }
+    Vector3 translate(0, 0, 0);
+    translate[nDim] = fNudge;
 
-       Sys_UpdateWindows (W_CAMERA);
+    GlobalSelectionSystem().translateSelected(translate);
 }
 
-//  setting float as input
-void Select_ScaleTexture(float x, float y)
+void Selection_NudgeZ(float amount)
 {
-       brush_t         *b;
-       face_t          *f;
-
-  int nFaceCount = g_ptrSelectedFaces.GetSize();
-
-  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
-       {
-               return;
-       }
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               for (f=b->brush_faces ; f ; f=f->next)
-               {
-                       if (g_qeglobals.m_bBrushPrimitMode)
-                       {
-                               // apply same scale as the spinner button of the surface inspector
-                               float   shift[2];
-                               float   rotate;
-                               float   scale[2];
-                               brushprimit_texdef_t bp;
-                               // compute normalized texture matrix
-                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
-                               // compute fake shift scale rot
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                               // update
-                               scale[0]+=static_cast<float>(x)*0.1;
-                               scale[1]+=static_cast<float>(y)*0.1;
-                               // compute new normalized texture matrix
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                               // apply to face texture matrix
-                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
-                       }
-                       else
-                       {
-                               f->texdef.scale[0] += x;
-                               f->texdef.scale[1] += y;
-                       }
-               }
-               Brush_Build(b,true,true,false,false); // don't filter
-               if (b->patchBrush)
-               {
-                       Patch_ScaleTexture(b->pPatch, x, y);
-               }
-       }
-
-       if (nFaceCount > 0)
-       {
-    for (int i = 0; i < nFaceCount; i++)
-    {
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
-                 if (g_qeglobals.m_bBrushPrimitMode)
-                 {
-                         float shift[2];
-                         float rotate;
-                         float scale[2];
-                         brushprimit_texdef_t bp;
-                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
-                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                         scale[0]+=static_cast<float>(x)*0.1;
-                         scale[1]+=static_cast<float>(y)*0.1;
-                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
-                 }
-                 else
-                 {
-                         selFace->texdef.scale[0] += x;
-                         selFace->texdef.scale[1] += y;
-                 }
-                 Brush_Build(selBrush,true,true,false,false); // don't filter
-    }
-       }
+    StringOutputStream command;
+    command << "nudgeSelected -axis z -amount " << amount;
+    UndoableCommand undo(command.c_str());
 
-       Sys_UpdateWindows (W_CAMERA);
+    Nudge(2, amount);
 }
 
-void Select_RotateTexture(int amt)
+void Selection_MoveDown()
 {
-       brush_t         *b;
-       face_t          *f;
-
-  int nFaceCount = g_ptrSelectedFaces.GetSize();
-
-  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
-       {
-               return;
-       }
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-               for (f=b->brush_faces ; f ; f=f->next)
-               {
-                       if (g_qeglobals.m_bBrushPrimitMode)
-                       {
-                               // apply same scale as the spinner button of the surface inspector
-                               float   shift[2];
-                               float   rotate;
-                               float   scale[2];
-                               brushprimit_texdef_t bp;
-                               // compute normalized texture matrix
-                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
-                               // compute fake shift scale rot
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                               // update
-                               rotate += amt;
-                               // compute new normalized texture matrix
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                               // apply to face texture matrix
-                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
-                       }
-                       else
-                       {
-                               f->texdef.rotate += amt;
-                               f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
-                       }
-               }
-               Brush_Build(b,true,true,false,false); // don't filter
-               if (b->patchBrush)
-               {
-                       //Patch_RotateTexture(b->nPatchID, amt);
-                       Patch_RotateTexture(b->pPatch, amt);
-               }
-       }
-
-       if (nFaceCount > 0)
-       {
-    for (int i = 0; i < nFaceCount; i++)
-    {
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
-                 if (g_qeglobals.m_bBrushPrimitMode)
-                 {
-                         float shift[2];
-                         float rotate;
-                         float scale[2];
-                         brushprimit_texdef_t bp;
-                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
-                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                         rotate += amt;
-                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
-                 }
-                 else
-                 {
-                         selFace->texdef.rotate += amt;
-                         selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
-                 }
-                 Brush_Build(selBrush,true,true,false,false); // don't filter
-    }
-       }
+    Selection_NudgeZ(-GetGridSize());
+}
 
-       Sys_UpdateWindows (W_CAMERA);
+void Selection_MoveUp()
+{
+    Selection_NudgeZ(GetGridSize());
 }
 
-// TTimo modified to handle shader architecture:
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
+void SceneSelectionChange(const Selectable &selectable)
 {
-  if (strchr(pFind, ' ') || strchr(pReplace, ' '))
-  {
-    Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
-    return;
-  }
-
-       brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
-       if (!bSelected)
-               Select_Deselect();
-
-  //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
-  // if the size of the replacing texture differs, otherwise you get wrong scaling
-  if (g_qeglobals.m_bBrushPrimitMode)
-    Sys_Printf("TODO: finalize find/replace code for brush primitives");
-
-  CPtrArray mFaces;
-  for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
-  {
-    if (!bSelectMatchingFaces && pBrush->patchBrush)
-    {
-      Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
-    }
+    SceneChangeNotify();
+}
 
-    bool found = false; //spog
-    for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
-    {
-      if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)
-      {
-        if (!bSelectMatchingFaces) {
-          pFace->pShader->DecRef();
-          pFace->pShader = QERApp_Shader_ForName( pReplace );
-          pFace->pShader->IncRef();
-          pFace->d_texture = pFace->pShader->getTexture();
-          pFace->texdef.SetName(pReplace);
-          found = true;
-        } else if (bSelectMatchingFaces) {
-          mFaces.Add(pFace);
-        }
-      }
-    }
+SignalHandlerId Selection_boundsChanged;
 
-    if (found) // spog - speed increase, only build brushes that changed
-      Brush_Build(pBrush);
+void Selection_construct()
+{
+    typedef FreeCaller<void(const Selectable &), SceneSelectionChange> SceneSelectionChangeCaller;
+    GlobalSelectionSystem().addSelectionChangeCallback(SceneSelectionChangeCaller());
+    typedef FreeCaller<void(
+            const Selectable &), UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
+    GlobalSelectionSystem().addSelectionChangeCallback(UpdateWorkzoneForSelectionChangedCaller());
+    typedef FreeCaller<void(), UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
+    Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(UpdateWorkzoneForSelectionCaller());
+}
 
-  }
+void Selection_destroy()
+{
+    GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged);
+}
 
-  if (bSelectMatchingFaces) {
-    if (bSelected)
-      Select_Deselect();
 
-    int nSize = mFaces.GetSize();
-    for (int i = 0; i < nSize; i++) {
-      g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));
-    }
-  }
+#include "gtkdlgs.h"
+#include <gdk/gdkkeysyms.h>
+
 
-  Sys_UpdateWindows (W_CAMERA);
+inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3 &eulerXYZ)
+{
+#if 0
+    return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
+#elif 0
+    return quaternion_multiplied_by_quaternion(
+               quaternion_multiplied_by_quaternion(
+                   quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
+                   quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
+                   ),
+               quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
+               );
+#elif 1
+    double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
+    double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
+    double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
+    double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
+    double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
+    double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
+
+    return Quaternion(
+            cz * cy * sx - sz * sy * cx,
+            cz * sy * cx + sz * cy * sx,
+            sz * cy * cx - cz * sy * sx,
+            cz * cy * cx + sz * sy * sx
+    );
+#endif
 }
 
-void Select_AllOfType()
+struct RotateDialog {
+    ui::SpinButton x{ui::null};
+    ui::SpinButton y{ui::null};
+    ui::SpinButton z{ui::null};
+    ui::Window window{ui::null};
+};
+
+static gboolean rotatedlg_apply(ui::Widget widget, RotateDialog *rotateDialog)
 {
-       brush_t *b, *next;
-       entity_t        *e;
-  // if no brush selected, we will select based on texture
-  //   the first selected face's texture if any, or the current texture
-  // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
-       if (selected_brushes.next == &selected_brushes)
-       {
-
-    CString strName;
-    if (g_ptrSelectedFaces.GetSize() == 0)
-    {
-      strName = g_qeglobals.d_texturewin.texdef.GetName();
-    }
-    else
-    {
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
-      strName = selFace->texdef.GetName();
-    }
+    Vector3 eulerXYZ;
 
-    Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());
+    eulerXYZ[0] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->x));
+    eulerXYZ[1] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->y));
+    eulerXYZ[2] = static_cast<float>( gtk_spin_button_get_value(rotateDialog->z));
 
-    Select_Deselect();
-         for (b=active_brushes.next ; b != &active_brushes ; b=next)
-    {
-                 next = b->next;
+    StringOutputStream command;
+    command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
+    UndoableCommand undo(command.c_str());
 
-      if (b->bFiltered)
-           continue;
+    GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
+    return TRUE;
+}
 
-      if (b->patchBrush)
-      {
-        if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)
-        {
-                           Brush_RemoveFromList (b);
-                           Brush_AddToList (b, &selected_brushes);
-        }
-      }
-      else
-      {
-        for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
-        {
-          if (strcmpi(strName, pFace->texdef.GetName()) == 0)
-          {
-                             Brush_RemoveFromList (b);
-                             Brush_AddToList (b, &selected_brushes);
-          }
-        }
-      }
-    }
-    Sys_UpdateWindows(W_ALL);
-    return;
-  }
+static gboolean rotatedlg_cancel(ui::Widget widget, RotateDialog *rotateDialog)
+{
+    rotateDialog->window.hide();
 
+    gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on close
+    gtk_spin_button_set_value(rotateDialog->y, 0.0f);
+    gtk_spin_button_set_value(rotateDialog->z, 0.0f);
 
-  b = selected_brushes.next;
-       e = b->owner;
+    return TRUE;
+}
 
-  if (e != NULL)
-  {
-    if (e != world_entity)
-    {
-      CString strName = e->eclass->name;
-      CString strKey, strVal;
-      bool bCriteria = GetSelectAllCriteria(strKey, strVal);
-      Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());
-      Select_Deselect();
+static gboolean rotatedlg_ok(ui::Widget widget, RotateDialog *rotateDialog)
+{
+    rotatedlg_apply(widget, rotateDialog);
+    rotateDialog->window.hide();
+    return TRUE;
+}
 
-           for (b=active_brushes.next ; b != &active_brushes ; b=next)
-       {
-                   next = b->next;
+static gboolean rotatedlg_delete(ui::Widget widget, GdkEventAny *event, RotateDialog *rotateDialog)
+{
+    rotatedlg_cancel(widget, rotateDialog);
+    return TRUE;
+}
+
+RotateDialog g_rotate_dialog;
 
-                       if (b->bFiltered)
-                       continue;
+void DoRotateDlg()
+{
+    if (!g_rotate_dialog.window) {
+        g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation",
+                                                                            G_CALLBACK(rotatedlg_delete),
+                                                                            &g_rotate_dialog);
+
+        auto accel = ui::AccelGroup(ui::New);
+        g_rotate_dialog.window.add_accel_group(accel);
 
-        e = b->owner;
-        if (e != NULL)
         {
-          if (strcmpi(e->eclass->name, strName) == 0)
-          {
-            bool doIt = true;
-            if (bCriteria) {
-              CString str = ValueForKey (e, strKey);
-              if (str.CompareNoCase(strVal) != 0) {
-                doIt = false;
-              }
+            auto hbox = create_dialog_hbox(4, 4);
+            g_rotate_dialog.window.add(hbox);
+            {
+                auto table = create_dialog_table(3, 2, 4, 4);
+                hbox.pack_start(table, TRUE, TRUE, 0);
+                {
+                    ui::Widget label = ui::Label("  X  ");
+                    label.show();
+                    table.attach(label, {0, 1, 0, 1}, {0, 0});
+                }
+                {
+                    ui::Widget label = ui::Label("  Y  ");
+                    label.show();
+                    table.attach(label, {0, 1, 1, 2}, {0, 0});
+                }
+                {
+                    ui::Widget label = ui::Label("  Z  ");
+                    label.show();
+                    table.attach(label, {0, 1, 2, 3}, {0, 0});
+                }
+                {
+                    auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
+                    auto spin = ui::SpinButton(adj, 1, 0);
+                    spin.show();
+                    table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+                    spin.dimensions(64, -1);
+                    gtk_spin_button_set_wrap(spin, TRUE);
+
+                    gtk_widget_grab_focus(spin);
+
+                    g_rotate_dialog.x = spin;
+                }
+                {
+                    auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
+                    auto spin = ui::SpinButton(adj, 1, 0);
+                    spin.show();
+                    table.attach(spin, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+                    spin.dimensions(64, -1);
+                    gtk_spin_button_set_wrap(spin, TRUE);
+
+                    g_rotate_dialog.y = spin;
+                }
+                {
+                    auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0);
+                    auto spin = ui::SpinButton(adj, 1, 0);
+                    spin.show();
+                    table.attach(spin, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
+                    spin.dimensions(64, -1);
+                    gtk_spin_button_set_wrap(spin, TRUE);
+
+                    g_rotate_dialog.z = spin;
+                }
             }
-            if (doIt) {
-                       Brush_RemoveFromList (b);
-                       Brush_AddToList (b, &selected_brushes);
+            {
+                auto vbox = create_dialog_vbox(4);
+                hbox.pack_start(vbox, TRUE, TRUE, 0);
+                {
+                    auto button = create_dialog_button("OK", G_CALLBACK(rotatedlg_ok), &g_rotate_dialog);
+                    vbox.pack_start(button, FALSE, FALSE, 0);
+                    widget_make_default(button);
+                    gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
+                                               (GtkAccelFlags) 0);
+                }
+                {
+                    auto button = create_dialog_button("Cancel", G_CALLBACK(rotatedlg_cancel), &g_rotate_dialog);
+                    vbox.pack_start(button, FALSE, FALSE, 0);
+                    gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
+                                               (GtkAccelFlags) 0);
+                }
+                {
+                    auto button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &g_rotate_dialog);
+                    vbox.pack_start(button, FALSE, FALSE, 0);
+                }
             }
-          }
         }
-      }
     }
-  }
-       Sys_UpdateWindows (W_ALL);
 
+    g_rotate_dialog.window.show();
 }
 
-void Select_Reselect()
-{
-  Select_Brush(selected_brushes.next);
-  Sys_UpdateWindows (W_ALL);
-}
 
+struct ScaleDialog {
+    ui::Entry x{ui::null};
+    ui::Entry y{ui::null};
+    ui::Entry z{ui::null};
+    ui::Window window{ui::null};
+};
 
-void Select_FitTexture(int nHeight, int nWidth)
+static gboolean scaledlg_apply(ui::Widget widget, ScaleDialog *scaleDialog)
 {
-       brush_t         *b;
+    float sx, sy, sz;
 
-  int nFaceCount = g_ptrSelectedFaces.GetSize();
+    sx = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->x))));
+    sy = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->y))));
+    sz = static_cast<float>( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->z))));
 
-  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
-               return;
+    StringOutputStream command;
+    command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
+    UndoableCommand undo(command.c_str());
 
-  for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-       {
-    Brush_FitTexture(b, nHeight, nWidth);
-               Brush_Build(b,true,true,false,false); // don't filter
-       }
+    Select_Scale(sx, sy, sz);
 
-       if (nFaceCount > 0)
-       {
-    for (int i = 0; i < nFaceCount; i++)
-    {
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
-      Face_FitTexture(selFace, nHeight, nWidth);
-               Brush_Build(selBrush,true,true,false,false); // don't filter
-    }
-       }
+    return TRUE;
+}
 
-       Sys_UpdateWindows (W_CAMERA);
+static gboolean scaledlg_cancel(ui::Widget widget, ScaleDialog *scaleDialog)
+{
+    scaleDialog->window.hide();
+
+    scaleDialog->x.text("1.0");
+    scaleDialog->y.text("1.0");
+    scaleDialog->z.text("1.0");
+
+    return TRUE;
 }
 
-void Select_Hide()
+static gboolean scaledlg_ok(ui::Widget widget, ScaleDialog *scaleDialog)
 {
-  for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
-  {
-       b->hiddenBrush = true;
-    b->bFiltered = true;
-  }
-  Sys_UpdateWindows (W_ALL);
+    scaledlg_apply(widget, scaleDialog);
+    scaleDialog->window.hide();
+    return TRUE;
 }
 
-void Select_ShowAllHidden()
+static gboolean scaledlg_delete(ui::Widget widget, GdkEventAny *event, ScaleDialog *scaleDialog)
 {
-  brush_t* b;
-  for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
-  {
-       if (b->hiddenBrush)
-       {
-               b->hiddenBrush = false;
-               b->bFiltered = FilterBrush(b);
-       }
-  }
-  for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
-  {
-       if (b->hiddenBrush)
-       {
-               b->hiddenBrush = false;
-               b->bFiltered = FilterBrush(b);
-       }
-  }
-  Sys_UpdateWindows (W_ALL);
+    scaledlg_cancel(widget, scaleDialog);
+    return TRUE;
 }
 
+ScaleDialog g_scale_dialog;
 
-/*
-============
-Select_Invert
-============
-*/
-void Select_Invert(void)
+void DoScaleDlg()
 {
-  brush_t *next, *prev, *b;
-
-  Sys_Printf("inverting selection...\n");
-
-  next = active_brushes.next;
-  prev = active_brushes.prev;
-  if (selected_brushes.next != &selected_brushes)
-  {
-    active_brushes.next = selected_brushes.next;
-    active_brushes.prev = selected_brushes.prev;
-    active_brushes.next->prev = &active_brushes;
-    active_brushes.prev->next = &active_brushes;
-  }
-  else
-  {
-    active_brushes.next = &active_brushes;
-    active_brushes.prev = &active_brushes;
-  }
-  if (next != &active_brushes)
-  {
-    selected_brushes.next = next;
-    selected_brushes.prev = prev;
-    selected_brushes.next->prev = &selected_brushes;
-    selected_brushes.prev->next = &selected_brushes;
-  }
-  else
-  {
-    selected_brushes.next = &selected_brushes;
-    selected_brushes.prev = &selected_brushes;
-  }
-
-  // now check if any hidden brush is selected
-  for (b = selected_brushes.next; b != &selected_brushes; )
-  {
-       if (b->patchBrush)
-               b->pPatch->bSelected = true;
-
-    if (b->bFiltered)
-    {
-      brush_t *pb = b;
-                       b = b->next;
-      Brush_RemoveFromList (pb);
-      Brush_AddToList (pb, &active_brushes);
-    }
-    else b = b->next;
+    if (!g_scale_dialog.window) {
+        g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale",
+                                                                           G_CALLBACK(scaledlg_delete),
+                                                                           &g_scale_dialog);
 
-  }
+        auto accel = ui::AccelGroup(ui::New);
+        g_scale_dialog.window.add_accel_group(accel);
 
-  for (b = active_brushes.next; b != &active_brushes; b = b->next)
-  {
-         if (b->patchBrush)
-    {
-                 b->pPatch->bSelected = false;
+        {
+            auto hbox = create_dialog_hbox(4, 4);
+            g_scale_dialog.window.add(hbox);
+            {
+                auto table = create_dialog_table(3, 2, 4, 4);
+                hbox.pack_start(table, TRUE, TRUE, 0);
+                {
+                    ui::Widget label = ui::Label("  X  ");
+                    label.show();
+                    table.attach(label, {0, 1, 0, 1}, {0, 0});
+                }
+                {
+                    ui::Widget label = ui::Label("  Y  ");
+                    label.show();
+                    table.attach(label, {0, 1, 1, 2}, {0, 0});
+                }
+                {
+                    ui::Widget label = ui::Label("  Z  ");
+                    label.show();
+                    table.attach(label, {0, 1, 2, 3}, {0, 0});
+                }
+                {
+                    auto entry = ui::Entry(ui::New);
+                    entry.text("1.0");
+                    entry.show();
+                    table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+
+                    g_scale_dialog.x = entry;
+                }
+                {
+                    auto entry = ui::Entry(ui::New);
+                    entry.text("1.0");
+                    entry.show();
+                    table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+
+                    g_scale_dialog.y = entry;
+                }
+                {
+                    auto entry = ui::Entry(ui::New);
+                    entry.text("1.0");
+                    entry.show();
+                    table.attach(entry, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0});
+
+                    g_scale_dialog.z = entry;
+                }
+            }
+            {
+                auto vbox = create_dialog_vbox(4);
+                hbox.pack_start(vbox, TRUE, TRUE, 0);
+                {
+                    auto button = create_dialog_button("OK", G_CALLBACK(scaledlg_ok), &g_scale_dialog);
+                    vbox.pack_start(button, FALSE, FALSE, 0);
+                    widget_make_default(button);
+                    gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
+                                               (GtkAccelFlags) 0);
+                }
+                {
+                    auto button = create_dialog_button("Cancel", G_CALLBACK(scaledlg_cancel), &g_scale_dialog);
+                    vbox.pack_start(button, FALSE, FALSE, 0);
+                    gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
+                                               (GtkAccelFlags) 0);
+                }
+                {
+                    auto button = create_dialog_button("Apply", G_CALLBACK(scaledlg_apply), &g_scale_dialog);
+                    vbox.pack_start(button, FALSE, FALSE, 0);
+                }
+            }
+        }
     }
-  }
-
-  // since invert selection only works at the brush level,
-  // set g_qeglobals.d_select_mode accordingly
-  g_qeglobals.d_select_mode = sel_brush;
-
-  // since invert selection only works at the brush level,
-  // set g_qeglobals.d_select_mode accordingly
-  g_qeglobals.d_select_mode = sel_brush;
 
-  Sys_UpdateWindows(W_ALL);
-
-  Sys_Printf("done.\n");
-}
-
-#ifdef ENABLE_GROUPS
-/*
-===========
-Select_Name
-===========
-*/
-void Select_Name(const char *pName)
-{
-       if (g_qeglobals.m_bBrushPrimitMode)
-  {
-         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
-         {
-      Brush_SetEpair(b, "Name", pName);
-         }
-  }
+    g_scale_dialog.window.show();
 }
-
-/*
-=================
-Select_AddToGroup
-add selected brushes to a group, update the tree
-=================
-*/
-void Select_AddToGroup(const char *pName)
-{
-       if (g_qeglobals.m_bBrushPrimitMode)
-  {
-         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
-         {
-      Brush_SetEpair(b, "group", pName);
-                       Group_AddToProperGroup(b);
-         }
-  }
-}
-#endif