]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/qe3.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / qe3.cpp
index 809df39ca4107dc7bd607124a8811ce86993bcec..789cdf160a68d2ebe13b9eb07f742c3ada44dd2c 100644 (file)
@@ -72,308 +72,322 @@ QEGlobals_t g_qeglobals;
 #endif
 
 
-void QE_InitVFS(){
-       // VFS initialization -----------------------
-       // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
-       // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
-       // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
-
-       const char* gamename = gamename_get();
-       const char* basegame = basegame_get();
-       const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
-       const char* globalRoot = EnginePath_get();
-
-       // if we have a mod dir
-       if ( !string_equal( gamename, basegame ) ) {
-               // ~/.<gameprefix>/<fs_game>
-               if ( userRoot && !g_disableHomePath ) {
-                       StringOutputStream userGamePath( 256 );
-                       userGamePath << userRoot << gamename << '/';
-                       GlobalFileSystem().initDirectory( userGamePath.c_str() );
-               }
-
-               // <fs_basepath>/<fs_game>
-               if ( !g_disableEnginePath ) {
-                       StringOutputStream globalGamePath( 256 );
-                       globalGamePath << globalRoot << gamename << '/';
-                       GlobalFileSystem().initDirectory( globalGamePath.c_str() );
-               }
-       }
-
-       // ~/.<gameprefix>/<fs_main>
-       if ( userRoot && !g_disableHomePath ) {
-               StringOutputStream userBasePath( 256 );
-               userBasePath << userRoot << basegame << '/';
-               GlobalFileSystem().initDirectory( userBasePath.c_str() );
-       }
-
-       // <fs_basepath>/<fs_main>
-       if ( !g_disableEnginePath ) {
-               StringOutputStream globalBasePath( 256 );
-               globalBasePath << globalRoot << basegame << '/';
-               GlobalFileSystem().initDirectory( globalBasePath.c_str() );
-       }
-
-       // extra pakpaths
-       for ( int i = 0; i < g_pakPathCount; i++ ) {
-               if (g_strcmp0( g_strPakPath[i].c_str(), "")) {
-                       GlobalFileSystem().initDirectory( g_strPakPath[i].c_str() );
-               }
-       }
+void QE_InitVFS()
+{
+    // VFS initialization -----------------------
+    // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
+    // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
+    // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+
+    const char *gamename = gamename_get();
+    const char *basegame = basegame_get();
+    const char *userRoot = g_qeglobals.m_userEnginePath.c_str();
+    const char *globalRoot = EnginePath_get();
+
+    // if we have a mod dir
+    if (!string_equal(gamename, basegame)) {
+        // ~/.<gameprefix>/<fs_game>
+        if (userRoot && !g_disableHomePath) {
+            StringOutputStream userGamePath(256);
+            userGamePath << userRoot << gamename << '/';
+            GlobalFileSystem().initDirectory(userGamePath.c_str());
+        }
+
+        // <fs_basepath>/<fs_game>
+        if (!g_disableEnginePath) {
+            StringOutputStream globalGamePath(256);
+            globalGamePath << globalRoot << gamename << '/';
+            GlobalFileSystem().initDirectory(globalGamePath.c_str());
+        }
+    }
+
+    // ~/.<gameprefix>/<fs_main>
+    if (userRoot && !g_disableHomePath) {
+        StringOutputStream userBasePath(256);
+        userBasePath << userRoot << basegame << '/';
+        GlobalFileSystem().initDirectory(userBasePath.c_str());
+    }
+
+    // <fs_basepath>/<fs_main>
+    if (!g_disableEnginePath) {
+        StringOutputStream globalBasePath(256);
+        globalBasePath << globalRoot << basegame << '/';
+        GlobalFileSystem().initDirectory(globalBasePath.c_str());
+    }
+
+    // extra pakpaths
+    for (int i = 0; i < g_pakPathCount; i++) {
+        if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
+            GlobalFileSystem().initDirectory(g_strPakPath[i].c_str());
+        }
+    }
 }
 
 int g_numbrushes = 0;
 int g_numentities = 0;
 
-void QE_UpdateStatusBar(){
-       char buffer[128];
-       sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
-       g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
+void QE_UpdateStatusBar()
+{
+    char buffer[128];
+    sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
+    g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
 }
 
 SimpleCounter g_brushCount;
 
-void QE_brushCountChanged(){
-       g_numbrushes = int(g_brushCount.get() );
-       QE_UpdateStatusBar();
+void QE_brushCountChanged()
+{
+    g_numbrushes = int(g_brushCount.get());
+    QE_UpdateStatusBar();
 }
 
 SimpleCounter g_entityCount;
 
-void QE_entityCountChanged(){
-       g_numentities = int(g_entityCount.get() );
-       QE_UpdateStatusBar();
-}
-
-bool ConfirmModified( const char* title ){
-       if ( !Map_Modified( g_map ) ) {
-               return true;
-       }
-
-       auto result = ui::alert( MainFrame_getWindow(), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
-       if ( result == ui::alert_response::CANCEL ) {
-               return false;
-       }
-       if ( result == ui::alert_response::YES ) {
-               if ( Map_Unnamed( g_map ) ) {
-                       return Map_SaveAs();
-               }
-               else
-               {
-                       return Map_Save();
-               }
-       }
-       return true;
-}
-
-void bsp_init(){
-       build_set_variable( "RadiantPath", AppPath_get() );
-       build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
-       build_set_variable( "EnginePath", EnginePath_get() );
-       build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
-       build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
-       build_set_variable( "GameName", gamename_get() );
-
-       StringBuffer ExtraQ3map2Args;
-       // extra pakpaths
-       for ( int i = 0; i < g_pakPathCount; i++ ) {
-               if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
-                       ExtraQ3map2Args.push_string( " -fs_pakpath \"" );
-                       ExtraQ3map2Args.push_string( g_strPakPath[i].c_str() );
-                       ExtraQ3map2Args.push_string( "\"" );
-               }
-       }
-
-       // extra switches
-       if ( g_disableEnginePath ) {
-               ExtraQ3map2Args.push_string( " -fs_nobasepath " );
-       }
-
-       if ( g_disableHomePath ) {
-               ExtraQ3map2Args.push_string( " -fs_nohomepath " );
-       }
-
-       build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
-
-       const char* mapname = Map_Name( g_map );
-       StringOutputStream name( 256 );
-       name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
-
-       build_set_variable( "MapFile", mapname );
-       build_set_variable( "BspFile", name.c_str() );
+void QE_entityCountChanged()
+{
+    g_numentities = int(g_entityCount.get());
+    QE_UpdateStatusBar();
 }
 
-void bsp_shutdown(){
-       build_clear_variables();
+bool ConfirmModified(const char *title)
+{
+    if (!Map_Modified(g_map)) {
+        return true;
+    }
+
+    auto result = ui::alert(MainFrame_getWindow(),
+                            "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?",
+                            title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question);
+    if (result == ui::alert_response::CANCEL) {
+        return false;
+    }
+    if (result == ui::alert_response::YES) {
+        if (Map_Unnamed(g_map)) {
+            return Map_SaveAs();
+        } else {
+            return Map_Save();
+        }
+    }
+    return true;
 }
 
-class ArrayCommandListener : public CommandListener
+void bsp_init()
 {
-GPtrArray* m_array;
-public:
-ArrayCommandListener(){
-       m_array = g_ptr_array_new();
-}
-~ArrayCommandListener(){
-       g_ptr_array_free( m_array, TRUE );
+    build_set_variable("RadiantPath", AppPath_get());
+    build_set_variable("ExecutableType", RADIANT_EXECUTABLE);
+    build_set_variable("EnginePath", EnginePath_get());
+    build_set_variable("UserEnginePath", g_qeglobals.m_userEnginePath.c_str());
+    build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
+    build_set_variable("GameName", gamename_get());
+
+    StringBuffer ExtraQ3map2Args;
+    // extra pakpaths
+    for (int i = 0; i < g_pakPathCount; i++) {
+        if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
+            ExtraQ3map2Args.push_string(" -fs_pakpath \"");
+            ExtraQ3map2Args.push_string(g_strPakPath[i].c_str());
+            ExtraQ3map2Args.push_string("\"");
+        }
+    }
+
+    // extra switches
+    if (g_disableEnginePath) {
+        ExtraQ3map2Args.push_string(" -fs_nobasepath ");
+    }
+
+    if (g_disableHomePath) {
+        ExtraQ3map2Args.push_string(" -fs_nohomepath ");
+    }
+
+    build_set_variable("ExtraQ3map2Args", ExtraQ3map2Args.c_str());
+
+    const char *mapname = Map_Name(g_map);
+    StringOutputStream name(256);
+    name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".bsp";
+
+    build_set_variable("MapFile", mapname);
+    build_set_variable("BspFile", name.c_str());
 }
 
-void execute( const char* command ){
-       g_ptr_array_add( m_array, g_strdup( command ) );
+void bsp_shutdown()
+{
+    build_clear_variables();
 }
 
-GPtrArray* array() const {
-       return m_array;
-}
+class ArrayCommandListener : public CommandListener {
+    GPtrArray *m_array;
+public:
+    ArrayCommandListener()
+    {
+        m_array = g_ptr_array_new();
+    }
+
+    ~ArrayCommandListener()
+    {
+        g_ptr_array_free(m_array, TRUE);
+    }
+
+    void execute(const char *command)
+    {
+        g_ptr_array_add(m_array, g_strdup(command));
+    }
+
+    GPtrArray *array() const
+    {
+        return m_array;
+    }
 };
 
-class BatchCommandListener : public CommandListener
-{
-TextOutputStream& m_file;
-std::size_t m_commandCount;
-const char* m_outputRedirect;
+class BatchCommandListener : public CommandListener {
+    TextOutputStream &m_file;
+    std::size_t m_commandCount;
+    const char *m_outputRedirect;
 public:
-BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
-}
-
-void execute( const char* command ){
-       m_file << command;
-       if ( m_commandCount == 0 ) {
-               m_file << " > ";
-       }
-       else
-       {
-               m_file << " >> ";
-       }
-       m_file << "\"" << m_outputRedirect << "\"";
-       m_file << "\n";
-       ++m_commandCount;
-}
+    BatchCommandListener(TextOutputStream &file, const char *outputRedirect) : m_file(file), m_commandCount(0),
+                                                                               m_outputRedirect(outputRedirect)
+    {
+    }
+
+    void execute(const char *command)
+    {
+        m_file << command;
+        if (m_commandCount == 0) {
+            m_file << " > ";
+        } else {
+            m_file << " >> ";
+        }
+        m_file << "\"" << m_outputRedirect << "\"";
+        m_file << "\n";
+        ++m_commandCount;
+    }
 };
 
-bool Region_cameraValid(){
-       Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
-
-       for ( int i = 0 ; i < 3 ; i++ )
-       {
-               if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
-                       return false;
-               }
-       }
-       return true;
+bool Region_cameraValid()
+{
+    Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
+
+    for (int i = 0; i < 3; i++) {
+        if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
+            return false;
+        }
+    }
+    return true;
 }
 
 
-void RunBSP( const char* name ){
-       // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
-       // make sure we don't attempt to region compile a map with the camera outside the region
-       if ( region_active && !Region_cameraValid() ) {
-               globalErrorStream() << "The camera must be in the region to start a region compile.\n";
-               return;
-       }
-
-       SaveMap();
-
-       if ( Map_Unnamed( g_map ) ) {
-               globalOutputStream() << "build cancelled\n";
-               return;
-       }
-
-       if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
-               Map_Snapshot();
-       }
-
-       if ( region_active ) {
-               const char* mapname = Map_Name( g_map );
-               StringOutputStream name( 256 );
-               name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
-               Map_SaveRegion( name.c_str() );
-       }
-
-       Pointfile_Delete();
-
-       bsp_init();
-
-       if ( g_WatchBSP_Enabled ) {
-               ArrayCommandListener listener;
-               build_run( name, listener );
-               // grab the file name for engine running
-               const char* fullname = Map_Name( g_map );
-               StringOutputStream bspname( 64 );
-               bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
-               BuildMonitor_Run( listener.array(), bspname.c_str() );
-       }
-       else
-       {
-               char junkpath[PATH_MAX];
-               strcpy( junkpath, SettingsPath_get() );
-               strcat( junkpath, "junk.txt" );
-
-               char batpath[PATH_MAX];
+void RunBSP(const char *name)
+{
+    // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
+    // make sure we don't attempt to region compile a map with the camera outside the region
+    if (region_active && !Region_cameraValid()) {
+        globalErrorStream() << "The camera must be in the region to start a region compile.\n";
+        return;
+    }
+
+    SaveMap();
+
+    if (Map_Unnamed(g_map)) {
+        globalOutputStream() << "build cancelled\n";
+        return;
+    }
+
+    if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map)) {
+        Map_Snapshot();
+    }
+
+    if (region_active) {
+        const char *mapname = Map_Name(g_map);
+        StringOutputStream name(256);
+        name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
+        Map_SaveRegion(name.c_str());
+    }
+
+    Pointfile_Delete();
+
+    bsp_init();
+
+    if (g_WatchBSP_Enabled) {
+        ArrayCommandListener listener;
+        build_run(name, listener);
+        // grab the file name for engine running
+        const char *fullname = Map_Name(g_map);
+        StringOutputStream bspname(64);
+        bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
+        BuildMonitor_Run(listener.array(), bspname.c_str());
+    } else {
+        char junkpath[PATH_MAX];
+        strcpy(junkpath, SettingsPath_get());
+        strcat(junkpath, "junk.txt");
+
+        char batpath[PATH_MAX];
 #if GDEF_OS_POSIX
-               strcpy( batpath, SettingsPath_get() );
-               strcat( batpath, "qe3bsp.sh" );
+        strcpy(batpath, SettingsPath_get());
+        strcat(batpath, "qe3bsp.sh");
 #elif GDEF_OS_WINDOWS
-               strcpy( batpath, SettingsPath_get() );
-               strcat( batpath, "qe3bsp.bat" );
+        strcpy( batpath, SettingsPath_get() );
+        strcat( batpath, "qe3bsp.bat" );
 #else
 #error "unsupported platform"
 #endif
-               bool written = false;
-               {
-                       TextFileOutputStream batchFile( batpath );
-                       if ( !batchFile.failed() ) {
+        bool written = false;
+        {
+            TextFileOutputStream batchFile(batpath);
+            if (!batchFile.failed()) {
 #if GDEF_OS_POSIX
-                               batchFile << "#!/bin/sh \n\n";
+                batchFile << "#!/bin/sh \n\n";
 #endif
-                               BatchCommandListener listener( batchFile, junkpath );
-                               build_run( name, listener );
-                               written = true;
-                       }
-               }
-               if ( written ) {
+                BatchCommandListener listener(batchFile, junkpath);
+                build_run(name, listener);
+                written = true;
+            }
+        }
+        if (written) {
 #if GDEF_OS_POSIX
-                       chmod( batpath, 0744 );
+            chmod(batpath, 0744);
 #endif
-                       globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
-                       globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
-                       Q_Exec( batpath, NULL, NULL, true, false );
-               }
-       }
+            globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
+            globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
+            Q_Exec(batpath, NULL, NULL, true, false);
+        }
+    }
 
-       bsp_shutdown();
+    bsp_shutdown();
 }
 
 // =============================================================================
 // Sys_ functions
 
-void Sys_SetTitle( const char *text, bool modified ){
-       StringOutputStream title;
-       title << text;
+void Sys_SetTitle(const char *text, bool modified)
+{
+    StringOutputStream title;
+    title << text;
 
-       if ( modified ) {
-               title << " *";
-       }
+    if (modified) {
+        title << " *";
+    }
 
-       gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
+    gtk_window_set_title(MainFrame_getWindow(), title.c_str());
 }
 
 bool g_bWaitCursor = false;
 
-void Sys_BeginWait( void ){
-       ScreenUpdates_Disable( "Processing...", "Please Wait" );
-       GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
-       gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
-       gdk_cursor_unref( cursor );
-       g_bWaitCursor = true;
+void Sys_BeginWait(void)
+{
+    ScreenUpdates_Disable("Processing...", "Please Wait");
+    GdkCursor *cursor = gdk_cursor_new(GDK_WATCH);
+    gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), cursor);
+    gdk_cursor_unref(cursor);
+    g_bWaitCursor = true;
 }
 
-void Sys_EndWait( void ){
-       ScreenUpdates_Enable();
-       gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
-       g_bWaitCursor = false;
+void Sys_EndWait(void)
+{
+    ScreenUpdates_Enable();
+    gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0);
+    g_bWaitCursor = false;
 }
 
-void Sys_Beep( void ){
-       gdk_beep();
+void Sys_Beep(void)
+{
+    gdk_beep();
 }