/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_MAP_H)
+#if !defined( INCLUDED_MAP_H )
#define INCLUDED_MAP_H
#include "iscenegraph.h"
#include "string/stringfwd.h"
class Map;
+
extern Map g_map;
class MapFormat;
-void Map_addValidCallback(Map& map, const SignalHandler& handler);
-bool Map_Valid(const Map& map);
+void Map_addValidCallback(Map &map, const SignalHandler &handler);
-class DeferredDraw
-{
- Callback m_draw;
- bool m_defer;
- bool m_deferred;
+bool Map_Valid(const Map &map);
+
+class DeferredDraw {
+ Callback<void()> m_draw;
+ bool m_defer;
+ bool m_deferred;
public:
- DeferredDraw(const Callback& draw) : m_draw(draw), m_defer(false), m_deferred(false)
- {
- }
- void defer()
- {
- m_defer = true;
- }
- void draw()
- {
- if(m_defer)
+ DeferredDraw(const Callback<void()> &draw) : m_draw(draw), m_defer(false), m_deferred(false)
+ {
+ }
+
+ void defer()
{
- m_deferred = true;
+ m_defer = true;
}
- else
+
+ void draw()
{
- m_draw();
+ if (m_defer) {
+ m_deferred = true;
+ } else {
+ m_draw();
+ }
}
- }
- void flush()
- {
- if(m_defer && m_deferred)
+
+ void flush()
{
- m_draw();
+ if (m_defer && m_deferred) {
+ m_draw();
+ }
+ m_deferred = false;
+ m_defer = false;
}
- m_deferred = false;
- m_defer = false;
- }
};
-inline void DeferredDraw_onMapValidChanged(DeferredDraw& self)
+inline void DeferredDraw_onMapValidChanged(DeferredDraw &self)
{
- if(Map_Valid(g_map))
- {
- self.flush();
- }
- else
- {
- self.defer();
- }
+ if (Map_Valid(g_map)) {
+ self.flush();
+ } else {
+ self.defer();
+ }
}
-typedef ReferenceCaller<DeferredDraw, DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
+typedef ReferenceCaller<DeferredDraw, void(), DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
-const char* Map_Name(const Map& map);
-const MapFormat& Map_getFormat(const Map& map);
-bool Map_Unnamed(const Map& map);
+const char *Map_Name(const Map &map);
+const MapFormat &Map_getFormat(const Map &map);
-namespace scene
-{
- class Node;
- class Graph;
+bool Map_Unnamed(const Map &map);
+
+
+namespace scene {
+ class Node;
+
+ class Graph;
}
-scene::Node* Map_GetWorldspawn(const Map& map);
-scene::Node* Map_FindWorldspawn(Map& map);
-scene::Node& Map_FindOrInsertWorldspawn(Map& map);
+scene::Node *Map_GetWorldspawn(const Map &map);
+
+scene::Node *Map_FindWorldspawn(Map &map);
+
+scene::Node &Map_FindOrInsertWorldspawn(Map &map);
+
+template<typename Element>
+class BasicVector3;
-template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
extern Vector3 region_mins, region_maxs;
extern float g_MaxWorldCoord;
extern float g_MinWorldCoord;
-void Map_LoadFile(const char* filename);
-bool Map_SaveFile(const char* filename);
+void Map_LoadFile(const char *filename);
+
+bool Map_SaveFile(const char *filename);
void Map_New();
+
void Map_Free();
void Map_RegionOff();
-bool Map_SaveRegion(const char* filename);
+bool Map_SaveRegion(const char *filename);
class TextInputStream;
+
class TextOutputStream;
-void Map_ImportSelected(TextInputStream& in, const MapFormat& format);
-void Map_ExportSelected(TextOutputStream& out, const MapFormat& format);
+void Map_ImportSelected(TextInputStream &in, const MapFormat &format);
+
+void Map_ExportSelected(TextOutputStream &out, const MapFormat &format);
-bool Map_Modified(const Map& map);
-void Map_SetModified(Map& map, bool modified);
+bool Map_Modified(const Map &map);
+
+void Map_SetModified(Map &map, bool modified);
bool Map_Save();
+
bool Map_SaveAs();
-scene::Node& Node_Clone(scene::Node& node);
+scene::Node &Node_Clone(scene::Node &node);
void DoMapInfo();
-void Scene_parentSelectedBrushesToEntity(scene::Graph& graph, scene::Node& parent);
-std::size_t Scene_countSelectedBrushes(scene::Graph& graph);
+void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent);
+
+std::size_t Scene_countSelectedBrushes(scene::Graph &graph);
void Scene_parentSelected();
void OnUndoSizeChanged();
void NewMap();
+
void OpenMap();
+
void ImportMap();
+
void SaveMapAs();
+
void SaveMap();
+
void ExportMap();
+
void SaveRegion();
-void Map_Traverse(scene::Node& root, const scene::Traversable::Walker& walker);
+void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker);
-void SelectBrush (int entitynum, int brushnum);
+void SelectBrush(int entitynum, int brushnum);
extern CopiedString g_strLastMap;
extern bool g_bLoadLastMap;
void Map_Construct();
+
void Map_Destroy();
-void Map_gatherNamespaced(scene::Node& root);
+void Map_gatherNamespaced(scene::Node &root);
+
void Map_mergeClonedNames();
-const char* getMapsPath();
+const char *getMapsPath();
#endif