/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "map.h"
+#include <gtk/gtk.h>
+
#include "debugging/debugging.h"
#include "imap.h"
-MapModules& ReferenceAPI_getMapModules();
+
+MapModules &ReferenceAPI_getMapModules();
+
#include "iselection.h"
#include "iundo.h"
#include "ibrush.h"
#include "irender.h"
#include "ientity.h"
#include "editable.h"
+#include "iarchive.h"
#include "ifilesystem.h"
#include "namespace.h"
#include "moduleobserver.h"
#include <set>
-#include <gtk/gtkmain.h>
-#include <gtk/gtkbox.h>
-#include <gtk/gtkentry.h>
-#include <gtk/gtklabel.h>
-#include <gtk/gtktable.h>
-#include <gtk/gtktreemodel.h>
-#include <gtk/gtktreeview.h>
-#include <gtk/gtkliststore.h>
-#include <gtk/gtkcellrenderertext.h>
+#include <gdk/gdkkeysyms.h>
+#include "uilib/uilib.h"
#include "scenelib.h"
#include "transformlib.h"
#include "cmdlib.h"
#include "stream/textfilestream.h"
#include "os/path.h"
+#include "os/file.h"
#include "uniquenames.h"
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
#include "xywindow.h"
#include "mainframe.h"
#include "preferences.h"
+#include "preferencesystem.h"
#include "referencecache.h"
#include "mru.h"
#include "commands.h"
#include "brushmodule.h"
#include "brush.h"
-class NameObserver
-{
- UniqueNames& m_names;
- CopiedString m_name;
+bool g_writeMapComments = true;
+
+class NameObserver {
+ UniqueNames &m_names;
+ CopiedString m_name;
- void construct()
- {
- if(!empty())
+ void construct()
{
- //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
- m_names.insert(name_read(c_str()));
+ if (!empty()) {
+ //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
+ m_names.insert(name_read(c_str()));
+ }
}
- }
- void destroy()
- {
- if(!empty())
+
+ void destroy()
{
- //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
- m_names.erase(name_read(c_str()));
+ if (!empty()) {
+ //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
+ m_names.erase(name_read(c_str()));
+ }
}
- }
- NameObserver& operator=(const NameObserver& other);
+ NameObserver &operator=(const NameObserver &other);
+
public:
- NameObserver(UniqueNames& names) : m_names(names)
- {
- construct();
- }
- NameObserver(const NameObserver& other) : m_names(other.m_names), m_name(other.m_name)
- {
- construct();
- }
- ~NameObserver()
- {
- destroy();
- }
- bool empty() const
- {
- return string_empty(c_str());
- }
- const char* c_str() const
- {
- return m_name.c_str();
- }
- void nameChanged(const char* name)
- {
- destroy();
- m_name = name;
- construct();
- }
- typedef MemberCaller1<NameObserver, const char*, &NameObserver::nameChanged> NameChangedCaller;
+ NameObserver(UniqueNames &names) : m_names(names)
+ {
+ construct();
+ }
+
+ NameObserver(const NameObserver &other) : m_names(other.m_names), m_name(other.m_name)
+ {
+ construct();
+ }
+
+ ~NameObserver()
+ {
+ destroy();
+ }
+
+ bool empty() const
+ {
+ return string_empty(c_str());
+ }
+
+ const char *c_str() const
+ {
+ return m_name.c_str();
+ }
+
+ void nameChanged(const char *name)
+ {
+ destroy();
+ m_name = name;
+ construct();
+ }
+
+ typedef MemberCaller<NameObserver, void(const char *), &NameObserver::nameChanged> NameChangedCaller;
};
-class BasicNamespace : public Namespace
-{
- typedef std::map<NameCallback, NameObserver> Names;
- Names m_names;
- UniqueNames m_uniqueNames;
+class BasicNamespace : public Namespace {
+ typedef std::map<NameCallback, NameObserver> Names;
+ Names m_names;
+ UniqueNames m_uniqueNames;
public:
- ~BasicNamespace()
- {
- ASSERT_MESSAGE(m_names.empty(), "namespace: names still registered at shutdown");
- }
- void attach(const NameCallback& setName, const NameCallbackCallback& attachObserver)
- {
- std::pair<Names::iterator, bool> result = m_names.insert(Names::value_type(setName, m_uniqueNames));
- ASSERT_MESSAGE(result.second, "cannot attach name");
- attachObserver(NameObserver::NameChangedCaller((*result.first).second));
- //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
- }
- void detach(const NameCallback& setName, const NameCallbackCallback& detachObserver)
- {
- Names::iterator i = m_names.find(setName);
- ASSERT_MESSAGE(i != m_names.end(), "cannot detach name");
- //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
- detachObserver(NameObserver::NameChangedCaller((*i).second));
- m_names.erase(i);
- }
-
- void makeUnique(const char* name, const NameCallback& setName) const
- {
- char buffer[1024];
- name_write(buffer, m_uniqueNames.make_unique(name_read(name)));
- setName(buffer);
- }
-
- void mergeNames(const BasicNamespace& other) const
- {
- typedef std::list<NameCallback> SetNameCallbacks;
- typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
- NameGroups groups;
-
- UniqueNames uniqueNames(other.m_uniqueNames);
-
- for(Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i)
- {
- groups[(*i).second.c_str()].push_back((*i).first);
- }
-
- for(NameGroups::iterator i = groups.begin(); i != groups.end(); ++i)
- {
- name_t uniqueName(uniqueNames.make_unique(name_read((*i).first.c_str())));
- uniqueNames.insert(uniqueName);
-
- char buffer[1024];
- name_write(buffer, uniqueName);
-
- //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
-
- SetNameCallbacks& setNameCallbacks = (*i).second;
-
- for(SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j)
- {
- (*j)(buffer);
- }
- }
- }
+ ~BasicNamespace()
+ {
+ ASSERT_MESSAGE(m_names.empty(), "namespace: names still registered at shutdown");
+ }
+
+ void attach(const NameCallback &setName, const NameCallbackCallback &attachObserver)
+ {
+ std::pair<Names::iterator, bool> result = m_names.insert(Names::value_type(setName, m_uniqueNames));
+ ASSERT_MESSAGE(result.second, "cannot attach name");
+ attachObserver(NameObserver::NameChangedCaller((*result.first).second));
+ //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
+ }
+
+ void detach(const NameCallback &setName, const NameCallbackCallback &detachObserver)
+ {
+ Names::iterator i = m_names.find(setName);
+ ASSERT_MESSAGE(i != m_names.end(), "cannot detach name");
+ //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
+ detachObserver(NameObserver::NameChangedCaller((*i).second));
+ m_names.erase(i);
+ }
+
+ void makeUnique(const char *name, const NameCallback &setName) const
+ {
+ char buffer[1024];
+ name_write(buffer, m_uniqueNames.make_unique(name_read(name)));
+ setName(buffer);
+ }
+
+ void mergeNames(const BasicNamespace &other) const
+ {
+ typedef std::list<NameCallback> SetNameCallbacks;
+ typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
+ NameGroups groups;
+
+ UniqueNames uniqueNames(other.m_uniqueNames);
+
+ for (Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i) {
+ groups[(*i).second.c_str()].push_back((*i).first);
+ }
+
+ for (NameGroups::iterator i = groups.begin(); i != groups.end(); ++i) {
+ name_t uniqueName(uniqueNames.make_unique(name_read((*i).first.c_str())));
+ uniqueNames.insert(uniqueName);
+
+ char buffer[1024];
+ name_write(buffer, uniqueName);
+
+ //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
+
+ SetNameCallbacks &setNameCallbacks = (*i).second;
+
+ for (SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j) {
+ (*j)(buffer);
+ }
+ }
+ }
};
BasicNamespace g_defaultNamespace;
BasicNamespace g_cloneNamespace;
-class NamespaceAPI
-{
- Namespace* m_namespace;
+class NamespaceAPI {
+ Namespace *m_namespace;
public:
- typedef Namespace Type;
- STRING_CONSTANT(Name, "*");
-
- NamespaceAPI()
- {
- m_namespace = &g_defaultNamespace;
- }
- Namespace* getTable()
- {
- return m_namespace;
- }
+ typedef Namespace Type;
+
+ STRING_CONSTANT(Name, "*");
+
+ NamespaceAPI()
+ {
+ m_namespace = &g_defaultNamespace;
+ }
+
+ Namespace *getTable()
+ {
+ return m_namespace;
+ }
};
typedef SingletonModule<NamespaceAPI> NamespaceModule;
StaticRegisterModule staticRegisterDefaultNamespace(StaticNamespaceModule::instance());
-std::list<Namespaced*> g_cloned;
+std::list<Namespaced *> g_cloned;
-inline Namespaced* Node_getNamespaced(scene::Node& node)
+inline Namespaced *Node_getNamespaced(scene::Node &node)
{
- return NodeTypeCast<Namespaced>::cast(node);
+ return NodeTypeCast<Namespaced>::cast(node);
}
-void Node_gatherNamespaced(scene::Node& node)
+void Node_gatherNamespaced(scene::Node &node)
{
- Namespaced* namespaced = Node_getNamespaced(node);
- if(namespaced != 0)
- {
- g_cloned.push_back(namespaced);
- }
+ Namespaced *namespaced = Node_getNamespaced(node);
+ if (namespaced != 0) {
+ g_cloned.push_back(namespaced);
+ }
}
-class GatherNamespaced : public scene::Traversable::Walker
-{
+class GatherNamespaced : public scene::Traversable::Walker {
public:
- bool pre(scene::Node& node) const
- {
- Node_gatherNamespaced(node);
- return true;
- }
+ bool pre(scene::Node &node) const
+ {
+ Node_gatherNamespaced(node);
+ return true;
+ }
};
-void Map_gatherNamespaced(scene::Node& root)
+void Map_gatherNamespaced(scene::Node &root)
{
- Node_traverseSubgraph(root, GatherNamespaced());
+ Node_traverseSubgraph(root, GatherNamespaced());
}
void Map_mergeClonedNames()
{
- for(std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i)
- {
- (*i)->setNamespace(g_cloneNamespace);
- }
- g_cloneNamespace.mergeNames(g_defaultNamespace);
- for(std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i)
- {
- (*i)->setNamespace(g_defaultNamespace);
- }
+ for (std::list<Namespaced *>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i) {
+ (*i)->setNamespace(g_cloneNamespace);
+ }
+ g_cloneNamespace.mergeNames(g_defaultNamespace);
+ for (std::list<Namespaced *>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i) {
+ (*i)->setNamespace(g_defaultNamespace);
+ }
- g_cloned.clear();
+ g_cloned.clear();
}
-class WorldNode
-{
- scene::Node* m_node;
+class WorldNode {
+ scene::Node *m_node;
public:
- WorldNode()
- : m_node(0)
- {
- }
- void set(scene::Node* node)
- {
- if(m_node != 0)
- m_node->DecRef();
- m_node = node;
- if(m_node != 0)
- m_node->IncRef();
- }
- scene::Node* get() const
- {
- return m_node;
- }
+ WorldNode()
+ : m_node(0)
+ {
+ }
+
+ void set(scene::Node *node)
+ {
+ if (m_node != 0) {
+ m_node->DecRef();
+ }
+ m_node = node;
+ if (m_node != 0) {
+ m_node->IncRef();
+ }
+ }
+
+ scene::Node *get() const
+ {
+ return m_node;
+ }
};
class Map;
-void Map_SetValid(Map& map, bool valid);
-void Map_UpdateTitle(const Map& map);
-void Map_SetWorldspawn(Map& map, scene::Node* node);
+void Map_SetValid(Map &map, bool valid);
-class Map : public ModuleObserver
-{
-public:
- CopiedString m_name;
- Resource* m_resource;
- bool m_valid;
+void Map_UpdateTitle(const Map &map);
- bool m_modified;
- void (*m_modified_changed)(const Map&);
+void Map_SetWorldspawn(Map &map, scene::Node *node);
- Signal0 m_mapValidCallbacks;
- WorldNode m_world_node; // "classname" "worldspawn" !
+class Map : public ModuleObserver {
+public:
+ CopiedString m_name;
+ Resource *m_resource;
+ bool m_valid;
- Map() : m_resource(0), m_valid(false), m_modified_changed(Map_UpdateTitle)
- {
- }
+ bool m_modified;
- void realise()
- {
- if(m_resource != 0)
- {
- if(Map_Unnamed(*this))
- {
- g_map.m_resource->setNode(NewMapRoot("").get_pointer());
- MapFile* map = Node_getMapFile(*g_map.m_resource->getNode());
- if(map != 0)
- {
- map->save();
- }
- }
- else
- {
- m_resource->load();
- }
+ void ( *m_modified_changed )(const Map &);
- GlobalSceneGraph().insert_root(*m_resource->getNode());
+ Signal0 m_mapValidCallbacks;
- AutoSave_clear();
+ WorldNode m_world_node; // "classname" "worldspawn" !
- Map_SetValid(g_map, true);
+ Map() : m_resource(0), m_valid(false), m_modified_changed(Map_UpdateTitle)
+ {
}
- }
- void unrealise()
- {
- if(m_resource != 0)
+
+ void realise()
{
- Map_SetValid(g_map, false);
- Map_SetWorldspawn(g_map, 0);
+ if (m_resource != 0) {
+ if (Map_Unnamed(*this)) {
+ g_map.m_resource->setNode(NewMapRoot("").get_pointer());
+ MapFile *map = Node_getMapFile(*g_map.m_resource->getNode());
+ if (map != 0) {
+ map->save();
+ }
+ } else {
+ m_resource->load();
+ }
+
+ GlobalSceneGraph().insert_root(*m_resource->getNode());
+
+ AutoSave_clear();
+
+ Map_SetValid(g_map, true);
+ }
+ }
+ void unrealise()
+ {
+ if (m_resource != 0) {
+ Map_SetValid(g_map, false);
+ Map_SetWorldspawn(g_map, 0);
- GlobalUndoSystem().clear();
- GlobalSceneGraph().erase_root();
+ GlobalUndoSystem().clear();
+
+ GlobalSceneGraph().erase_root();
+ }
}
- }
};
Map g_map;
-Map* g_currentMap = 0;
+Map *g_currentMap = 0;
-void Map_addValidCallback(Map& map, const SignalHandler& handler)
+void Map_addValidCallback(Map &map, const SignalHandler &handler)
{
- map.m_mapValidCallbacks.connectLast(handler);
+ map.m_mapValidCallbacks.connectLast(handler);
}
-bool Map_Valid(const Map& map)
+bool Map_Valid(const Map &map)
{
- return map.m_valid;
+ return map.m_valid;
}
-void Map_SetValid(Map& map, bool valid)
+void Map_SetValid(Map &map, bool valid)
{
- map.m_valid = valid;
- map.m_mapValidCallbacks();
+ map.m_valid = valid;
+ map.m_mapValidCallbacks();
}
-const char* Map_Name(const Map& map)
+const char *Map_Name(const Map &map)
{
- return map.m_name.c_str();
+ return map.m_name.c_str();
}
-bool Map_Unnamed(const Map& map)
+bool Map_Unnamed(const Map &map)
{
- return string_equal(Map_Name(map), "unnamed.map");
+ return string_equal(Map_Name(map), "unnamed.map");
}
-inline const MapFormat& MapFormat_forFile(const char* filename)
+inline const MapFormat &MapFormat_forFile(const char *filename)
{
- const char* moduleName = findModuleName(GetFileTypeRegistry(), MapFormat::Name(), path_get_extension(filename));
- MapFormat* format = Radiant_getMapModules().findModule(moduleName);
- ASSERT_MESSAGE(format != 0, "map format not found for file " << makeQuoted(filename));
- return *format;
+ const char *moduleName = findModuleName(GetFileTypeRegistry(), MapFormat::Name(), path_get_extension(filename));
+ MapFormat *format = Radiant_getMapModules().findModule(moduleName);
+ ASSERT_MESSAGE(format != 0, "map format not found for file " << makeQuoted(filename));
+ return *format;
}
-const MapFormat& Map_getFormat(const Map& map)
+const MapFormat &Map_getFormat(const Map &map)
{
- return MapFormat_forFile(Map_Name(map));
+ return MapFormat_forFile(Map_Name(map));
}
-bool Map_Modified(const Map& map)
+bool Map_Modified(const Map &map)
{
- return map.m_modified;
+ return map.m_modified;
}
-void Map_SetModified(Map& map, bool modified)
+void Map_SetModified(Map &map, bool modified)
{
- if(map.m_modified ^ modified)
- {
- map.m_modified = modified;
+ if (map.m_modified ^ modified) {
+ map.m_modified = modified;
- map.m_modified_changed(map);
- }
+ map.m_modified_changed(map);
+ }
}
-void Map_UpdateTitle(const Map& map)
+void Map_UpdateTitle(const Map &map)
{
- Sys_SetTitle(map.m_name.c_str(), Map_Modified(map));
+ Sys_SetTitle(map.m_name.c_str(), Map_Modified(map));
}
-
-scene::Node* Map_GetWorldspawn(const Map& map)
+scene::Node *Map_GetWorldspawn(const Map &map)
{
- return map.m_world_node.get();
+ return map.m_world_node.get();
}
-void Map_SetWorldspawn(Map& map, scene::Node* node)
+void Map_SetWorldspawn(Map &map, scene::Node *node)
{
- map.m_world_node.set(node);
+ map.m_world_node.set(node);
}
// TTimo
// need that in a variable, will have to tweak depending on the game
-float g_MaxWorldCoord = 64*1024;
-float g_MinWorldCoord = -64*1024;
+float g_MaxWorldCoord = 64 * 1024;
+float g_MinWorldCoord = -64 * 1024;
+
+void AddRegionBrushes(void);
-void AddRegionBrushes (void);
-void RemoveRegionBrushes (void);
+void RemoveRegionBrushes(void);
/*
-================
-Map_Free
-free all map elements, reinitialize the structures that depend on them
-================
-*/
+ ================
+ Map_Free
+ free all map elements, reinitialize the structures that depend on them
+ ================
+ */
void Map_Free()
{
- Pointfile_Clear();
+ Pointfile_Clear();
- g_map.m_resource->detach(g_map);
- GlobalReferenceCache().release(g_map.m_name.c_str());
- g_map.m_resource = 0;
+ g_map.m_resource->detach(g_map);
+ GlobalReferenceCache().release(g_map.m_name.c_str());
+ g_map.m_resource = 0;
- FlushReferences();
+ FlushReferences();
- g_currentMap = 0;
- Brush_unlatchPreferences();
+ g_currentMap = 0;
+ Brush_unlatchPreferences();
}
-class EntityFindByClassname : public scene::Graph::Walker
-{
- const char* m_name;
- Entity*& m_entity;
+class EntityFindByClassname : public scene::Graph::Walker {
+ const char *m_name;
+ Entity *&m_entity;
public:
- EntityFindByClassname(const char* name, Entity*& entity) : m_name(name), m_entity(entity)
- {
- m_entity = 0;
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(m_entity == 0)
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && string_equal(m_name, entity->getKeyValue("classname")))
- {
- m_entity = entity;
- }
- }
- return true;
- }
+ EntityFindByClassname(const char *name, Entity *&entity) : m_name(name), m_entity(entity)
+ {
+ m_entity = 0;
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (m_entity == 0) {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0
+ && string_equal(m_name, entity->getKeyValue("classname"))) {
+ m_entity = entity;
+ }
+ }
+ return true;
+ }
};
-Entity* Scene_FindEntityByClass(const char* name)
+Entity *Scene_FindEntityByClass(const char *name)
{
- Entity* entity;
- GlobalSceneGraph().traverse(EntityFindByClassname(name, entity));
- return entity;
+ Entity *entity;
+ GlobalSceneGraph().traverse(EntityFindByClassname(name, entity));
+ return entity;
}
Entity *Scene_FindPlayerStart()
{
- typedef const char* StaticString;
- StaticString strings[] = {
- "info_player_start",
- "info_player_deathmatch",
- "team_CTF_redplayer",
- "team_CTF_blueplayer",
- "team_CTF_redspawn",
- "team_CTF_bluespawn",
- };
- typedef const StaticString* StaticStringIterator;
- for(StaticStringIterator i = strings, end = strings+(sizeof(strings)/sizeof(StaticString)); i != end; ++i)
- {
- Entity* entity = Scene_FindEntityByClass(*i);
- if(entity != 0)
- {
- return entity;
+ typedef const char *StaticString;
+ StaticString strings[] = {
+ "info_player_start",
+ "info_player_deathmatch",
+ "team_CTF_redplayer",
+ "team_CTF_blueplayer",
+ "team_CTF_redspawn",
+ "team_CTF_bluespawn",
+ };
+ typedef const StaticString *StaticStringIterator;
+ for (StaticStringIterator i = strings, end = strings + (sizeof(strings) / sizeof(StaticString)); i != end; ++i) {
+ Entity *entity = Scene_FindEntityByClass(*i);
+ if (entity != 0) {
+ return entity;
+ }
}
- }
- return 0;
+ return 0;
}
//
//
-void FocusViews(const Vector3& point, float angle)
+void FocusViews(const Vector3 &point, float angle)
{
- CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
- Camera_setOrigin(camwnd, point);
- Vector3 angles(Camera_getAngles(camwnd));
- angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = angle;
- Camera_setAngles(camwnd, angles);
+ CamWnd &camwnd = *g_pParentWnd->GetCamWnd();
+ Camera_setOrigin(camwnd, point);
+ Vector3 angles(Camera_getAngles(camwnd));
+ angles[CAMERA_PITCH] = 0;
+ angles[CAMERA_YAW] = angle;
+ Camera_setAngles(camwnd, angles);
- XYWnd* xywnd = g_pParentWnd->GetXYWnd();
- xywnd->SetOrigin(point);
+ XYWnd *xywnd = g_pParentWnd->GetXYWnd();
+ xywnd->SetOrigin(point);
}
#include "stringio.h"
void Map_StartPosition()
{
- Entity* entity = Scene_FindPlayerStart();
+ Entity *entity = Scene_FindPlayerStart();
- if (entity)
- {
- Vector3 origin;
- string_parse_vector3(entity->getKeyValue("origin"), origin);
- FocusViews(origin, string_read_float(entity->getKeyValue("angle")));
- }
- else
- {
- FocusViews(g_vector3_identity, 0);
- }
+ if (entity) {
+ Vector3 origin;
+ string_parse_vector3(entity->getKeyValue("origin"), origin);
+ FocusViews(origin, string_read_float(entity->getKeyValue("angle")));
+ } else {
+ FocusViews(g_vector3_identity, 0);
+ }
}
-inline bool node_is_worldspawn(scene::Node& node)
+inline bool node_is_worldspawn(scene::Node &node)
{
- Entity* entity = Node_getEntity(node);
- return entity != 0 && string_equal(entity->getKeyValue("classname"), "worldspawn");
+ Entity *entity = Node_getEntity(node);
+ return entity != 0 && string_equal(entity->getKeyValue("classname"), "worldspawn");
}
// use first worldspawn
-class entity_updateworldspawn : public scene::Traversable::Walker
-{
+class entity_updateworldspawn : public scene::Traversable::Walker {
public:
- bool pre(scene::Node& node) const
- {
- if(node_is_worldspawn(node))
+ bool pre(scene::Node &node) const
{
- if(Map_GetWorldspawn(g_map) == 0)
- {
- Map_SetWorldspawn(g_map, &node);
- }
+ if (node_is_worldspawn(node)) {
+ if (Map_GetWorldspawn(g_map) == 0) {
+ Map_SetWorldspawn(g_map, &node);
+ }
+ }
+ return false;
}
- return false;
- }
};
-scene::Node* Map_FindWorldspawn(Map& map)
+scene::Node *Map_FindWorldspawn(Map &map)
{
- Map_SetWorldspawn(map, 0);
+ Map_SetWorldspawn(map, 0);
- Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
+ Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
- return Map_GetWorldspawn(map);
+ return Map_GetWorldspawn(map);
}
-class CollectAllWalker : public scene::Traversable::Walker
-{
- scene::Node& m_root;
- UnsortedNodeSet& m_nodes;
+class CollectAllWalker : public scene::Traversable::Walker {
+ scene::Node &m_root;
+ UnsortedNodeSet &m_nodes;
public:
- CollectAllWalker(scene::Node& root, UnsortedNodeSet& nodes) : m_root(root), m_nodes(nodes)
- {
- }
- bool pre(scene::Node& node) const
- {
- m_nodes.insert(NodeSmartReference(node));
- Node_getTraversable(m_root)->erase(node);
- return false;
- }
+ CollectAllWalker(scene::Node &root, UnsortedNodeSet &nodes) : m_root(root), m_nodes(nodes)
+ {
+ }
+
+ bool pre(scene::Node &node) const
+ {
+ m_nodes.insert(NodeSmartReference(node));
+ Node_getTraversable(m_root)->erase(node);
+ return false;
+ }
};
-void Node_insertChildFirst(scene::Node& parent, scene::Node& child)
+void Node_insertChildFirst(scene::Node &parent, scene::Node &child)
{
- UnsortedNodeSet nodes;
- Node_getTraversable(parent)->traverse(CollectAllWalker(parent, nodes));
- Node_getTraversable(parent)->insert(child);
+ UnsortedNodeSet nodes;
+ Node_getTraversable(parent)->traverse(CollectAllWalker(parent, nodes));
+ Node_getTraversable(parent)->insert(child);
- for(UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i)
- {
- Node_getTraversable(parent)->insert((*i));
- }
+ for (UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i) {
+ Node_getTraversable(parent)->insert((*i));
+ }
}
-scene::Node& createWorldspawn()
+scene::Node &createWorldspawn()
{
- NodeSmartReference worldspawn(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert("worldspawn", true)));
- Node_insertChildFirst(GlobalSceneGraph().root(), worldspawn);
- return worldspawn;
+ NodeSmartReference worldspawn(
+ GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert("worldspawn", true)));
+ Node_insertChildFirst(GlobalSceneGraph().root(), worldspawn);
+ return worldspawn;
}
-void Map_UpdateWorldspawn(Map& map)
+void Map_UpdateWorldspawn(Map &map)
{
- if(Map_FindWorldspawn(map) == 0)
- {
- Map_SetWorldspawn(map, &createWorldspawn());
- }
+ if (Map_FindWorldspawn(map) == 0) {
+ Map_SetWorldspawn(map, &createWorldspawn());
+ }
}
-scene::Node& Map_FindOrInsertWorldspawn(Map& map)
+scene::Node &Map_FindOrInsertWorldspawn(Map &map)
{
- Map_UpdateWorldspawn(map);
- return *Map_GetWorldspawn(map);
+ Map_UpdateWorldspawn(map);
+ return *Map_GetWorldspawn(map);
}
-class MapMergeAll : public scene::Traversable::Walker
-{
- mutable scene::Path m_path;
+class MapMergeAll : public scene::Traversable::Walker {
+ mutable scene::Path m_path;
public:
- MapMergeAll(const scene::Path& root)
- : m_path(root)
- {
- }
- bool pre(scene::Node& node) const
- {
- Node_getTraversable(m_path.top())->insert(node);
- m_path.push(makeReference(node));
- selectPath(m_path, true);
- return false;
- }
- void post(scene::Node& node) const
- {
- m_path.pop();
- }
-};
+ MapMergeAll(const scene::Path &root)
+ : m_path(root)
+ {
+ }
-class MapMergeEntities : public scene::Traversable::Walker
-{
- mutable scene::Path m_path;
-public:
- MapMergeEntities(const scene::Path& root)
- : m_path(root)
- {
- }
- bool pre(scene::Node& node) const
- {
- if(node_is_worldspawn(node))
- {
- scene::Node* world_node = Map_FindWorldspawn(g_map);
- if(world_node == 0)
- {
- Map_SetWorldspawn(g_map, &node);
- Node_getTraversable(m_path.top().get())->insert(node);
+ bool pre(scene::Node &node) const
+ {
+ Node_getTraversable(m_path.top())->insert(node);
m_path.push(makeReference(node));
- Node_getTraversable(node)->traverse(SelectChildren(m_path));
- }
- else
- {
- m_path.push(makeReference(*world_node));
- Node_getTraversable(node)->traverse(MapMergeAll(m_path));
- }
- }
- else
- {
- Node_getTraversable(m_path.top())->insert(node);
- m_path.push(makeReference(node));
- if(node_is_group(node))
- {
- Node_getTraversable(node)->traverse(SelectChildren(m_path));
- }
- else
- {
selectPath(m_path, true);
- }
+ return false;
+ }
+
+ void post(scene::Node &node) const
+ {
+ m_path.pop();
}
- return false;
- }
- void post(scene::Node& node) const
- {
- m_path.pop();
- }
};
-class BasicContainer : public scene::Node::Symbiot
-{
- class TypeCasts
- {
- NodeTypeCastTable m_casts;
- public:
- TypeCasts()
+class MapMergeEntities : public scene::Traversable::Walker {
+ mutable scene::Path m_path;
+public:
+ MapMergeEntities(const scene::Path &root)
+ : m_path(root)
{
- NodeContainedCast<BasicContainer, scene::Traversable>::install(m_casts);
}
- NodeTypeCastTable& get()
+
+ bool pre(scene::Node &node) const
{
- return m_casts;
+ if (node_is_worldspawn(node)) {
+ scene::Node *world_node = Map_FindWorldspawn(g_map);
+ if (world_node == 0) {
+ Map_SetWorldspawn(g_map, &node);
+ Node_getTraversable(m_path.top().get())->insert(node);
+ m_path.push(makeReference(node));
+ Node_getTraversable(node)->traverse(SelectChildren(m_path));
+ } else {
+ m_path.push(makeReference(*world_node));
+ Node_getTraversable(node)->traverse(MapMergeAll(m_path));
+ }
+ } else {
+ Node_getTraversable(m_path.top())->insert(node);
+ m_path.push(makeReference(node));
+ if (node_is_group(node)) {
+ Node_getTraversable(node)->traverse(SelectChildren(m_path));
+ } else {
+ selectPath(m_path, true);
+ }
+ }
+ return false;
+ }
+
+ void post(scene::Node &node) const
+ {
+ m_path.pop();
}
- };
+};
- scene::Node m_node;
- TraversableNodeSet m_traverse;
+class BasicContainer : public scene::Node::Symbiot {
+ class TypeCasts {
+ NodeTypeCastTable m_casts;
+ public:
+ TypeCasts()
+ {
+ NodeContainedCast<BasicContainer, scene::Traversable>::install(m_casts);
+ }
+
+ NodeTypeCastTable &get()
+ {
+ return m_casts;
+ }
+ };
+
+ scene::Node m_node;
+ TraversableNodeSet m_traverse;
public:
- typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
- scene::Traversable& get(NullType<scene::Traversable>)
- {
- return m_traverse;
- }
-
- BasicContainer() : m_node(this, this, StaticTypeCasts::instance().get())
- {
- }
- void release()
- {
- delete this;
- }
- scene::Node& node()
- {
- return m_node;
- }
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+ scene::Traversable &get(NullType<scene::Traversable>)
+ {
+ return m_traverse;
+ }
+
+ BasicContainer() : m_node(this, this, StaticTypeCasts::instance().get())
+ {
+ }
+
+ void release()
+ {
+ delete this;
+ }
+
+ scene::Node &node()
+ {
+ return m_node;
+ }
};
/// Merges the map graph rooted at \p node into the global scene-graph.
-void MergeMap(scene::Node& node)
+void MergeMap(scene::Node &node)
{
- Node_getTraversable(node)->traverse(MapMergeEntities(scene::Path(makeReference(GlobalSceneGraph().root()))));
+ Node_getTraversable(node)->traverse(MapMergeEntities(scene::Path(makeReference(GlobalSceneGraph().root()))));
}
-void Map_ImportSelected(TextInputStream& in, const MapFormat& format)
+
+void Map_ImportSelected(TextInputStream &in, const MapFormat &format)
{
- NodeSmartReference node((new BasicContainer)->node());
- format.readGraph(node, in, GlobalEntityCreator());
- Map_gatherNamespaced(node);
- Map_mergeClonedNames();
- MergeMap(node);
+ NodeSmartReference node((new BasicContainer)->node());
+ format.readGraph(node, in, GlobalEntityCreator());
+ Map_gatherNamespaced(node);
+ Map_mergeClonedNames();
+ MergeMap(node);
}
-inline scene::Cloneable* Node_getCloneable(scene::Node& node)
+inline scene::Cloneable *Node_getCloneable(scene::Node &node)
{
- return NodeTypeCast<scene::Cloneable>::cast(node);
+ return NodeTypeCast<scene::Cloneable>::cast(node);
}
-inline scene::Node& node_clone(scene::Node& node)
+inline scene::Node &node_clone(scene::Node &node)
{
- scene::Cloneable* cloneable = Node_getCloneable(node);
- if(cloneable != 0)
- {
- return cloneable->clone();
- }
-
- return (new scene::NullNode)->node();
+ scene::Cloneable *cloneable = Node_getCloneable(node);
+ if (cloneable != 0) {
+ return cloneable->clone();
+ }
+
+ return (new scene::NullNode)->node();
}
-class CloneAll : public scene::Traversable::Walker
-{
- mutable scene::Path m_path;
+class CloneAll : public scene::Traversable::Walker {
+ mutable scene::Path m_path;
public:
- CloneAll(scene::Node& root)
- : m_path(makeReference(root))
- {
- }
- bool pre(scene::Node& node) const
- {
- if(node.isRoot())
+ CloneAll(scene::Node &root)
+ : m_path(makeReference(root))
{
- return false;
}
-
- m_path.push(makeReference(node_clone(node)));
- m_path.top().get().IncRef();
- return true;
- }
- void post(scene::Node& node) const
- {
- if(node.isRoot())
+ bool pre(scene::Node &node) const
{
- return;
+ if (node.isRoot()) {
+ return false;
+ }
+
+ m_path.push(makeReference(node_clone(node)));
+ m_path.top().get().IncRef();
+
+ return true;
}
- Node_getTraversable(m_path.parent())->insert(m_path.top());
+ void post(scene::Node &node) const
+ {
+ if (node.isRoot()) {
+ return;
+ }
+
+ Node_getTraversable(m_path.parent())->insert(m_path.top());
- m_path.top().get().DecRef();
- m_path.pop();
- }
+ m_path.top().get().DecRef();
+ m_path.pop();
+ }
};
-scene::Node& Node_Clone(scene::Node& node)
+scene::Node &Node_Clone(scene::Node &node)
{
- scene::Node& clone = node_clone(node);
- scene::Traversable* traversable = Node_getTraversable(node);
- if(traversable != 0)
- {
- traversable->traverse(CloneAll(clone));
- }
- return clone;
+ scene::Node &clone = node_clone(node);
+ scene::Traversable *traversable = Node_getTraversable(node);
+ if (traversable != 0) {
+ traversable->traverse(CloneAll(clone));
+ }
+ return clone;
}
typedef std::map<CopiedString, std::size_t> EntityBreakdown;
-class EntityBreakdownWalker : public scene::Graph::Walker
-{
- EntityBreakdown& m_entitymap;
+class EntityBreakdownWalker : public scene::Graph::Walker {
+ EntityBreakdown &m_entitymap;
public:
- EntityBreakdownWalker(EntityBreakdown& entitymap)
- : m_entitymap(entitymap)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0)
- {
- const EntityClass& eclass = entity->getEntityClass();
- if(m_entitymap.find(eclass.name()) == m_entitymap.end())
- {
- m_entitymap[eclass.name()] = 1;
- }
- else ++m_entitymap[eclass.name()];
- }
- return true;
- }
+ EntityBreakdownWalker(EntityBreakdown &entitymap)
+ : m_entitymap(entitymap)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0) {
+ const EntityClass &eclass = entity->getEntityClass();
+ if (m_entitymap.find(eclass.name()) == m_entitymap.end()) {
+ m_entitymap[eclass.name()] = 1;
+ } else { ++m_entitymap[eclass.name()]; }
+ }
+ return true;
+ }
};
-void Scene_EntityBreakdown(EntityBreakdown& entitymap)
+void Scene_EntityBreakdown(EntityBreakdown &entitymap)
{
- GlobalSceneGraph().traverse(EntityBreakdownWalker(entitymap));
+ GlobalSceneGraph().traverse(EntityBreakdownWalker(entitymap));
}
void DoMapInfo()
{
- ModalDialog dialog;
- GtkEntry* brushes_entry;
- GtkEntry* entities_entry;
- GtkListStore* EntityBreakdownWalker;
+ ModalDialog dialog;
+ ui::Entry brushes_entry{ui::null};
+ ui::Entry entities_entry{ui::null};
+ ui::ListStore EntityBreakdownWalker{ui::null};
- GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Map Info", G_CALLBACK(dialog_delete_callback), &dialog);
+ ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback),
+ &dialog);
- window_set_position(window, g_posMapInfoWnd);
-
- {
- GtkVBox* vbox = create_dialog_vbox(4, 4);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(vbox));
+ window_set_position(window, g_posMapInfoWnd);
{
- GtkHBox* hbox = create_dialog_hbox(4);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(hbox), FALSE, TRUE, 0);
-
- {
- GtkTable* table = create_dialog_table(2, 2, 4, 4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
+ auto vbox = create_dialog_vbox(4, 4);
+ window.add(vbox);
{
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(table, GTK_WIDGET(entry), 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_entry_set_editable(entry, FALSE);
-
- brushes_entry = entry;
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(table, GTK_WIDGET(entry), 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_entry_set_editable(entry, FALSE);
-
- entities_entry = entry;
+ auto hbox = create_dialog_hbox(4);
+ vbox.pack_start(hbox, FALSE, TRUE, 0);
+
+ {
+ auto table = create_dialog_table(2, 2, 4, 4);
+ hbox.pack_start(table, TRUE, TRUE, 0);
+
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ gtk_editable_set_editable(GTK_EDITABLE(entry), FALSE);
+
+ brushes_entry = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ gtk_editable_set_editable(GTK_EDITABLE(entry), FALSE);
+
+ entities_entry = entry;
+ }
+ {
+ ui::Widget label = ui::Label("Total Brushes");
+ label.show();
+ table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+ gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ }
+ {
+ ui::Widget label = ui::Label("Total Entities");
+ label.show();
+ table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
+ gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ }
+ }
+ {
+ auto vbox2 = create_dialog_vbox(4);
+ hbox.pack_start(vbox2, FALSE, FALSE, 0);
+
+ {
+ auto button = create_dialog_button("Close", G_CALLBACK(dialog_button_ok), &dialog);
+ vbox2.pack_start(button, FALSE, FALSE, 0);
+ }
+ }
}
{
- GtkWidget* label = gtk_label_new ("Total Brushes");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ ui::Widget label = ui::Label("Entity breakdown");
+ label.show();
+ vbox.pack_start(label, FALSE, TRUE, 0);
+ gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
}
{
- GtkWidget* label = gtk_label_new ("Total Entities");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
- }
- }
- {
- GtkVBox* vbox2 = create_dialog_vbox(4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox2), FALSE, FALSE, 0);
+ auto scr = create_scrolled_window(ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4);
+ vbox.pack_start(scr, TRUE, TRUE, 0);
- {
- GtkButton* button = create_dialog_button("Close", G_CALLBACK(dialog_button_ok), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox2), GTK_WIDGET(button), FALSE, FALSE, 0);
- }
- }
- }
- {
- GtkWidget* label = gtk_label_new ("Entity breakdown");
- gtk_widget_show (label);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(label), FALSE, TRUE, 0);
- gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
- }
- {
- GtkScrolledWindow* scr = create_scrolled_window(GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC, 4);
- gtk_box_pack_start(GTK_BOX (vbox), GTK_WIDGET(scr), TRUE, TRUE, 0);
+ {
+ auto store = ui::ListStore::from(gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_STRING));
- {
- GtkListStore* store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_STRING);
+ auto view = ui::TreeView(ui::TreeModel::from(store._handle));
+ gtk_tree_view_set_headers_clickable(view, TRUE);
- GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
- gtk_tree_view_set_headers_clickable(GTK_TREE_VIEW(view), TRUE);
+ {
+ auto renderer = ui::CellRendererText(ui::New);
+ auto column = ui::TreeViewColumn("Entity", renderer, {{"text", 0}});
+ gtk_tree_view_append_column(view, column);
+ gtk_tree_view_column_set_sort_column_id(column, 0);
+ }
- {
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Entity", renderer, "text", 0, 0);
- gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
- gtk_tree_view_column_set_sort_column_id(column, 0);
- }
+ {
+ auto renderer = ui::CellRendererText(ui::New);
+ auto column = ui::TreeViewColumn("Count", renderer, {{"text", 1}});
+ gtk_tree_view_append_column(view, column);
+ gtk_tree_view_column_set_sort_column_id(column, 1);
+ }
- {
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Count", renderer, "text", 1, 0);
- gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
- gtk_tree_view_column_set_sort_column_id(column, 1);
- }
+ view.show();
- gtk_widget_show(view);
+ scr.add(view);
- gtk_container_add(GTK_CONTAINER(scr), view);
-
- EntityBreakdownWalker = store;
- }
+ EntityBreakdownWalker = store;
+ }
+ }
}
- }
-
- // Initialize fields
- {
- EntityBreakdown entitymap;
- Scene_EntityBreakdown(entitymap);
+ // Initialize fields
- for(EntityBreakdown::iterator i=entitymap.begin(); i != entitymap.end(); ++i)
{
- char tmp[16];
- sprintf (tmp, "%u", Unsigned((*i).second));
- GtkTreeIter iter;
- gtk_list_store_append(GTK_LIST_STORE(EntityBreakdownWalker), &iter);
- gtk_list_store_set(GTK_LIST_STORE(EntityBreakdownWalker), &iter, 0, (*i).first.c_str(), 1, tmp, -1);
+ EntityBreakdown entitymap;
+ Scene_EntityBreakdown(entitymap);
+
+ for (EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i) {
+ char tmp[16];
+ sprintf(tmp, "%u", Unsigned((*i).second));
+ EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
+ }
}
- }
- g_object_unref(G_OBJECT(EntityBreakdownWalker));
+ EntityBreakdownWalker.unref();
- char tmp[16];
- sprintf (tmp, "%u", Unsigned(g_brushCount.get()));
- gtk_entry_set_text (GTK_ENTRY (brushes_entry), tmp);
- sprintf (tmp, "%u", Unsigned(g_entityCount.get()));
- gtk_entry_set_text (GTK_ENTRY (entities_entry), tmp);
+ char tmp[16];
+ sprintf(tmp, "%u", Unsigned(g_brushCount.get()));
+ brushes_entry.text(tmp);
+ sprintf(tmp, "%u", Unsigned(g_entityCount.get()));
+ entities_entry.text(tmp);
- modal_dialog_show(window, dialog);
+ modal_dialog_show(window, dialog);
- // save before exit
- window_get_position(window, g_posMapInfoWnd);
+ // save before exit
+ window_get_position(window, g_posMapInfoWnd);
- gtk_widget_destroy(GTK_WIDGET(window));
+ window.destroy();
}
-
-class ScopeTimer
-{
- Timer m_timer;
- const char* m_message;
+class ScopeTimer {
+ Timer m_timer;
+ const char *m_message;
public:
- ScopeTimer(const char* message)
- : m_message(message)
- {
- m_timer.start();
- }
- ~ScopeTimer()
- {
- double elapsed_time = m_timer.elapsed_msec() / 1000.f;
- globalOutputStream() << m_message << " timer: " << FloatFormat(elapsed_time, 5, 2) << " second(s) elapsed\n";
- }
+ ScopeTimer(const char *message)
+ : m_message(message)
+ {
+ m_timer.start();
+ }
+
+ ~ScopeTimer()
+ {
+ double elapsed_time = m_timer.elapsed_msec() / 1000.f;
+ globalOutputStream() << m_message << " timer: " << FloatFormat(elapsed_time, 5, 2) << " second(s) elapsed\n";
+ }
};
+CopiedString g_strLastMapFolder = "";
+
/*
-================
-Map_LoadFile
-================
-*/
+ ================
+ Map_LoadFile
+ ================
+ */
-void Map_LoadFile (const char *filename)
+void Map_LoadFile(const char *filename)
{
- globalOutputStream() << "Loading map from " << filename << "\n";
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+ g_map.m_name = filename;
- {
- ScopeTimer timer("map load");
+ // refresh VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Refresh();
- const MapFormat* format = NULL;
- const char* moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
- if(string_not_empty(moduleName))
- format = ReferenceAPI_getMapModules().findModule(moduleName);
+ globalOutputStream() << "Loading map from " << filename << "\n";
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+
+ MRU_AddFile(filename);
+ g_strLastMapFolder = g_path_get_dirname(filename);
- for(int i = 0; i < Brush_toggleFormatCount(); ++i)
{
- if(i)
- Map_Free();
- Brush_toggleFormat(i);
- g_map.m_name = filename;
- Map_UpdateTitle(g_map);
- g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
- if(format)
- format->wrongFormat = false;
- g_map.m_resource->attach(g_map);
- if(format)
- if(!format->wrongFormat)
- break;
+ ScopeTimer timer("map load");
+
+ const MapFormat *format = NULL;
+ const char *moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
+ if (string_not_empty(moduleName)) {
+ format = ReferenceAPI_getMapModules().findModule(moduleName);
+ }
+
+ for (int i = 0; i < Brush_toggleFormatCount(); ++i) {
+ if (i) {
+ Map_Free();
+ }
+ Brush_toggleFormat(i);
+ Map_UpdateTitle(g_map);
+
+ g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
+ if (format) {
+ format->wrongFormat = false;
+ }
+ g_map.m_resource->attach(g_map);
+ if (format) {
+ if (!format->wrongFormat) {
+ break;
+ }
+ }
+ }
+
+ Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
}
- Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
- }
+ globalOutputStream() << "--- LoadMapFile ---\n";
+ globalOutputStream() << g_map.m_name.c_str() << "\n";
+
+ globalOutputStream() << Unsigned(g_brushCount.get()) << " primitive\n";
+ globalOutputStream() << Unsigned(g_entityCount.get()) << " entities\n";
- globalOutputStream() << "--- LoadMapFile ---\n";
- globalOutputStream() << g_map.m_name.c_str() << "\n";
-
- globalOutputStream() << Unsigned(g_brushCount.get()) << " primitive\n";
- globalOutputStream() << Unsigned(g_entityCount.get()) << " entities\n";
+ //GlobalEntityCreator().printStatistics();
- //GlobalEntityCreator().printStatistics();
-
- //
- // move the view to a start position
- //
- Map_StartPosition();
+ //
+ // move the view to a start position
+ //
+ Map_StartPosition();
- g_currentMap = &g_map;
+ g_currentMap = &g_map;
}
-class Excluder
-{
+class Excluder {
public:
- virtual bool excluded(scene::Node& node) const = 0;
+ virtual bool excluded(scene::Node &node) const = 0;
};
-class ExcludeWalker : public scene::Traversable::Walker
-{
- const scene::Traversable::Walker& m_walker;
- const Excluder* m_exclude;
- mutable bool m_skip;
+class ExcludeWalker : public scene::Traversable::Walker {
+ const scene::Traversable::Walker &m_walker;
+ const Excluder *m_exclude;
+ mutable bool m_skip;
public:
- ExcludeWalker(const scene::Traversable::Walker& walker, const Excluder& exclude)
- : m_walker(walker), m_exclude(&exclude), m_skip(false)
- {
- }
- bool pre(scene::Node& node) const
- {
- if(m_exclude->excluded(node) || node.isRoot())
+ ExcludeWalker(const scene::Traversable::Walker &walker, const Excluder &exclude)
+ : m_walker(walker), m_exclude(&exclude), m_skip(false)
{
- m_skip = true;
- return false;
}
- else
- {
- m_walker.pre(node);
- }
- return true;
- }
- void post(scene::Node& node) const
- {
- if(m_skip)
+
+ bool pre(scene::Node &node) const
{
- m_skip = false;
+ if (m_exclude->excluded(node) || node.isRoot()) {
+ m_skip = true;
+ return false;
+ } else {
+ m_walker.pre(node);
+ }
+ return true;
}
- else
+
+ void post(scene::Node &node) const
{
- m_walker.post(node);
+ if (m_skip) {
+ m_skip = false;
+ } else {
+ m_walker.post(node);
+ }
}
- }
};
-class AnyInstanceSelected : public scene::Instantiable::Visitor
-{
- bool& m_selected;
+class AnyInstanceSelected : public scene::Instantiable::Visitor {
+ bool &m_selected;
public:
- AnyInstanceSelected(bool& selected) : m_selected(selected)
- {
- m_selected = false;
- }
- void visit(scene::Instance& instance) const
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected())
- {
- m_selected = true;
- }
- }
+ AnyInstanceSelected(bool &selected) : m_selected(selected)
+ {
+ m_selected = false;
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()) {
+ m_selected = true;
+ }
+ }
};
-bool Node_instanceSelected(scene::Node& node)
+bool Node_instanceSelected(scene::Node &node)
{
- scene::Instantiable* instantiable = Node_getInstantiable(node);
- ASSERT_NOTNULL(instantiable);
- bool selected;
- instantiable->forEachInstance(AnyInstanceSelected(selected));
- return selected;
+ scene::Instantiable *instantiable = Node_getInstantiable(node);
+ ASSERT_NOTNULL(instantiable);
+ bool selected;
+ instantiable->forEachInstance(AnyInstanceSelected(selected));
+ return selected;
}
-class SelectedDescendantWalker : public scene::Traversable::Walker
-{
- bool& m_selected;
+class SelectedDescendantWalker : public scene::Traversable::Walker {
+ bool &m_selected;
public:
- SelectedDescendantWalker(bool& selected) : m_selected(selected)
- {
- m_selected = false;
- }
-
- bool pre(scene::Node& node) const
- {
- if(node.isRoot())
+ SelectedDescendantWalker(bool &selected) : m_selected(selected)
{
- return false;
+ m_selected = false;
}
- if(Node_instanceSelected(node))
+ bool pre(scene::Node &node) const
{
- m_selected = true;
- }
+ if (node.isRoot()) {
+ return false;
+ }
+
+ if (Node_instanceSelected(node)) {
+ m_selected = true;
+ }
- return true;
- }
+ return true;
+ }
};
-bool Node_selectedDescendant(scene::Node& node)
+bool Node_selectedDescendant(scene::Node &node)
{
- bool selected;
- Node_traverseSubgraph(node, SelectedDescendantWalker(selected));
- return selected;
+ bool selected;
+ Node_traverseSubgraph(node, SelectedDescendantWalker(selected));
+ return selected;
}
-class SelectionExcluder : public Excluder
-{
+class SelectionExcluder : public Excluder {
public:
- bool excluded(scene::Node& node) const
- {
- return !Node_selectedDescendant(node);
- }
+ bool excluded(scene::Node &node) const
+ {
+ return !Node_selectedDescendant(node);
+ }
};
-class IncludeSelectedWalker : public scene::Traversable::Walker
-{
- const scene::Traversable::Walker& m_walker;
- mutable std::size_t m_selected;
- mutable bool m_skip;
+class IncludeSelectedWalker : public scene::Traversable::Walker {
+ const scene::Traversable::Walker &m_walker;
+ mutable std::size_t m_selected;
+ mutable bool m_skip;
+
+ bool selectedParent() const
+ {
+ return m_selected != 0;
+ }
- bool selectedParent() const
- {
- return m_selected != 0;
- }
public:
- IncludeSelectedWalker(const scene::Traversable::Walker& walker)
- : m_walker(walker), m_selected(0), m_skip(false)
- {
- }
- bool pre(scene::Node& node) const
- {
- // include node if:
- // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
- if(!node.isRoot() && (Node_selectedDescendant(node) || selectedParent()))
- {
- if(Node_instanceSelected(node))
- {
- ++m_selected;
- }
- m_walker.pre(node);
- return true;
- }
- else
- {
- m_skip = true;
- return false;
- }
- }
- void post(scene::Node& node) const
- {
- if(m_skip)
- {
- m_skip = false;
- }
- else
- {
- if(Node_instanceSelected(node))
- {
- --m_selected;
- }
- m_walker.post(node);
- }
- }
+ IncludeSelectedWalker(const scene::Traversable::Walker &walker)
+ : m_walker(walker), m_selected(0), m_skip(false)
+ {
+ }
+
+ bool pre(scene::Node &node) const
+ {
+ // include node if:
+ // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
+ if (!node.isRoot() && (Node_selectedDescendant(node) || selectedParent())) {
+ if (Node_instanceSelected(node)) {
+ ++m_selected;
+ }
+ m_walker.pre(node);
+ return true;
+ } else {
+ m_skip = true;
+ return false;
+ }
+ }
+
+ void post(scene::Node &node) const
+ {
+ if (m_skip) {
+ m_skip = false;
+ } else {
+ if (Node_instanceSelected(node)) {
+ --m_selected;
+ }
+ m_walker.post(node);
+ }
+ }
};
-void Map_Traverse_Selected(scene::Node& root, const scene::Traversable::Walker& walker)
+void Map_Traverse_Selected(scene::Node &root, const scene::Traversable::Walker &walker)
{
- scene::Traversable* traversable = Node_getTraversable(root);
- if(traversable != 0)
- {
+ scene::Traversable *traversable = Node_getTraversable(root);
+ if (traversable != 0) {
#if 0
- traversable->traverse(ExcludeWalker(walker, SelectionExcluder()));
+ traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
#else
- traversable->traverse(IncludeSelectedWalker(walker));
+ traversable->traverse(IncludeSelectedWalker(walker));
#endif
- }
+ }
}
-void Map_ExportSelected(TextOutputStream& out, const MapFormat& format)
+void Map_ExportSelected(TextOutputStream &out, const MapFormat &format)
{
- format.writeGraph(GlobalSceneGraph().root(), Map_Traverse_Selected, out);
+ format.writeGraph(GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments);
}
-void Map_Traverse(scene::Node& root, const scene::Traversable::Walker& walker)
+void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker)
{
- scene::Traversable* traversable = Node_getTraversable(root);
- if(traversable != 0)
- {
- traversable->traverse(walker);
- }
+ scene::Traversable *traversable = Node_getTraversable(root);
+ if (traversable != 0) {
+ traversable->traverse(walker);
+ }
}
-class RegionExcluder : public Excluder
-{
+class RegionExcluder : public Excluder {
public:
- bool excluded(scene::Node& node) const
- {
- return node.excluded();
- }
+ bool excluded(scene::Node &node) const
+ {
+ return node.excluded();
+ }
};
-void Map_Traverse_Region(scene::Node& root, const scene::Traversable::Walker& walker)
+void Map_Traverse_Region(scene::Node &root, const scene::Traversable::Walker &walker)
{
- scene::Traversable* traversable = Node_getTraversable(root);
- if(traversable != 0)
- {
- traversable->traverse(ExcludeWalker(walker, RegionExcluder()));
- }
+ scene::Traversable *traversable = Node_getTraversable(root);
+ if (traversable != 0) {
+ traversable->traverse(ExcludeWalker(walker, RegionExcluder()));
+ }
}
bool Map_SaveRegion(const char *filename)
{
- AddRegionBrushes();
+ AddRegionBrushes();
- bool success = MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Region, filename);
+ bool success = MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Region,
+ filename);
- RemoveRegionBrushes();
+ RemoveRegionBrushes();
- return success;
+ return success;
}
-void Map_RenameAbsolute(const char* absolute)
+void Map_RenameAbsolute(const char *absolute)
{
- Resource* resource = GlobalReferenceCache().capture(absolute);
- NodeSmartReference clone(NewMapRoot(path_make_relative(absolute, GlobalFileSystem().findRoot(absolute))));
- resource->setNode(clone.get_pointer());
+ Resource *resource = GlobalReferenceCache().capture(absolute);
+ NodeSmartReference clone(NewMapRoot(path_make_relative(absolute, GlobalFileSystem().findRoot(absolute))));
+ resource->setNode(clone.get_pointer());
- {
- //ScopeTimer timer("clone subgraph");
- Node_getTraversable(GlobalSceneGraph().root())->traverse(CloneAll(clone));
- }
+ {
+ //ScopeTimer timer("clone subgraph");
+ Node_getTraversable(GlobalSceneGraph().root())->traverse(CloneAll(clone));
+ }
- g_map.m_resource->detach(g_map);
- GlobalReferenceCache().release(g_map.m_name.c_str());
+ g_map.m_resource->detach(g_map);
+ GlobalReferenceCache().release(g_map.m_name.c_str());
- g_map.m_resource = resource;
+ g_map.m_resource = resource;
- g_map.m_name = absolute;
- Map_UpdateTitle(g_map);
+ g_map.m_name = absolute;
+ Map_UpdateTitle(g_map);
- g_map.m_resource->attach(g_map);
+ g_map.m_resource->attach(g_map);
+ // refresh VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Refresh();
}
-void Map_Rename(const char* filename)
+void Map_Rename(const char *filename)
{
- if(!string_equal(g_map.m_name.c_str(), filename))
- {
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
+ if (!string_equal(g_map.m_name.c_str(), filename)) {
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
- Map_RenameAbsolute(filename);
-
- SceneChangeNotify();
- }
- else
- {
- SaveReferences();
- }
+ Map_RenameAbsolute(filename);
+
+ SceneChangeNotify();
+ } else {
+ SaveReferences();
+ }
}
bool Map_Save()
{
- Pointfile_Clear();
+ Pointfile_Clear();
- ScopeTimer timer("map save");
- SaveReferences();
- return true; // assume success..
+ ScopeTimer timer("map save");
+ SaveReferences();
+ return true; // assume success..
}
/*
-===========
-Map_New
+ ===========
+ Map_New
-===========
-*/
+ ===========
+ */
void Map_New()
{
- //globalOutputStream() << "Map_New\n";
+ //globalOutputStream() << "Map_New\n";
- g_map.m_name = "unnamed.map";
- Map_UpdateTitle(g_map);
+ g_map.m_name = "unnamed.map";
+ Map_UpdateTitle(g_map);
- {
- g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
+ {
+ g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
// ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
- g_map.m_resource->attach(g_map);
+ g_map.m_resource->attach(g_map);
- SceneChangeNotify();
- }
+ SceneChangeNotify();
+ }
+
+ FocusViews(g_vector3_identity, 0);
- FocusViews(g_vector3_identity, 0);
+ g_currentMap = &g_map;
- g_currentMap = &g_map;
+ // restart VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Restart();
}
-extern void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs);
+extern void ConstructRegionBrushes(scene::Node *brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs);
-void ConstructRegionStartpoint(scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs)
+void ConstructRegionStartpoint(scene::Node *startpoint, const Vector3 ®ion_mins, const Vector3 ®ion_maxs)
{
- /*!
- \todo we need to make sure that the player start IS inside the region and bail out if it's not
- the compiler will refuse to compile a map with a player_start somewhere in empty space..
- for now, let's just print an error
- */
-
- Vector3 vOrig(Camera_getOrigin(*g_pParentWnd->GetCamWnd()));
+ /*!
+ \todo we need to make sure that the player start IS inside the region and bail out if it's not
+ the compiler will refuse to compile a map with a player_start somewhere in empty space..
+ for now, let's just print an error
+ */
- for (int i=0 ; i<3 ; i++)
- {
- if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
- {
- globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
- break;
+ Vector3 vOrig(Camera_getOrigin(*g_pParentWnd->GetCamWnd()));
+
+ for (int i = 0; i < 3; i++) {
+ if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
+ globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
+ break;
+ }
}
- }
-
- // write the info_playerstart
- char sTmp[1024];
- sprintf(sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2]);
- Node_getEntity(*startpoint)->setKeyValue("origin", sTmp);
- sprintf(sTmp, "%d", (int)Camera_getAngles(*g_pParentWnd->GetCamWnd())[CAMERA_YAW]);
- Node_getEntity(*startpoint)->setKeyValue("angle", sTmp);
+
+ // write the info_playerstart
+ char sTmp[1024];
+ sprintf(sTmp, "%d %d %d", (int) vOrig[0], (int) vOrig[1], (int) vOrig[2]);
+ Node_getEntity(*startpoint)->setKeyValue("origin", sTmp);
+ sprintf(sTmp, "%d", (int) Camera_getAngles(*g_pParentWnd->GetCamWnd())[CAMERA_YAW]);
+ Node_getEntity(*startpoint)->setKeyValue("angle", sTmp);
}
/*
-===========================================================
+ ===========================================================
- REGION
+ REGION
-===========================================================
-*/
-bool region_active;
-Vector3 region_mins(g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord);
-Vector3 region_maxs(g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord);
+ ===========================================================
+ */
+bool region_active;
+Vector3 region_mins(g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord);
+Vector3 region_maxs(g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord);
-scene::Node* region_sides[6];
-scene::Node* region_startpoint = 0;
+scene::Node *region_sides[6];
+scene::Node *region_startpoint = 0;
/*
-===========
-AddRegionBrushes
-a regioned map will have temp walls put up at the region boundary
-\todo TODO TTimo old implementation of region brushes
- we still add them straight in the worldspawn and take them out after the map is saved
- with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
-===========
-*/
-void AddRegionBrushes (void)
-{
- int i;
-
- for(i=0; i<6; i++)
- {
- region_sides[i] = &GlobalBrushCreator().createBrush();
- Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(NodeSmartReference(*region_sides[i]));
- }
+ ===========
+ AddRegionBrushes
+ a regioned map will have temp walls put up at the region boundary
+ \todo TODO TTimo old implementation of region brushes
+ we still add them straight in the worldspawn and take them out after the map is saved
+ with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
+ ===========
+ */
+void AddRegionBrushes(void)
+{
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ region_sides[i] = &GlobalBrushCreator().createBrush();
+ Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(NodeSmartReference(*region_sides[i]));
+ }
- region_startpoint = &GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert("info_player_start", false));
+ region_startpoint = &GlobalEntityCreator().createEntity(
+ GlobalEntityClassManager().findOrInsert("info_player_start", false));
- ConstructRegionBrushes(region_sides, region_mins, region_maxs);
- ConstructRegionStartpoint(region_startpoint, region_mins, region_maxs);
+ ConstructRegionBrushes(region_sides, region_mins, region_maxs);
+ ConstructRegionStartpoint(region_startpoint, region_mins, region_maxs);
- Node_getTraversable(GlobalSceneGraph().root())->insert(NodeSmartReference(*region_startpoint));
+ Node_getTraversable(GlobalSceneGraph().root())->insert(NodeSmartReference(*region_startpoint));
}
-void RemoveRegionBrushes (void)
+void RemoveRegionBrushes(void)
{
- for(std::size_t i=0; i<6; i++)
- {
- Node_getTraversable(*Map_GetWorldspawn(g_map))->erase(*region_sides[i]);
- }
- Node_getTraversable(GlobalSceneGraph().root())->erase(*region_startpoint);
+ for (std::size_t i = 0; i < 6; i++) {
+ Node_getTraversable(*Map_GetWorldspawn(g_map))->erase(*region_sides[i]);
+ }
+ Node_getTraversable(GlobalSceneGraph().root())->erase(*region_startpoint);
}
-inline void exclude_node(scene::Node& node, bool exclude)
+inline void exclude_node(scene::Node &node, bool exclude)
{
- exclude
+ exclude
? node.enable(scene::Node::eExcluded)
: node.disable(scene::Node::eExcluded);
}
-class ExcludeAllWalker : public scene::Graph::Walker
-{
- bool m_exclude;
+class ExcludeAllWalker : public scene::Graph::Walker {
+ bool m_exclude;
public:
- ExcludeAllWalker(bool exclude)
- : m_exclude(exclude)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- exclude_node(path.top(), m_exclude);
-
- return true;
- }
+ ExcludeAllWalker(bool exclude)
+ : m_exclude(exclude)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ exclude_node(path.top(), m_exclude);
+
+ return true;
+ }
};
void Scene_Exclude_All(bool exclude)
{
- GlobalSceneGraph().traverse(ExcludeAllWalker(exclude));
+ GlobalSceneGraph().traverse(ExcludeAllWalker(exclude));
}
-bool Instance_isSelected(const scene::Instance& instance)
+bool Instance_isSelected(const scene::Instance &instance)
{
- const Selectable* selectable = Instance_getSelectable(instance);
- return selectable != 0 && selectable->isSelected();
+ const Selectable *selectable = Instance_getSelectable(instance);
+ return selectable != 0 && selectable->isSelected();
}
-class ExcludeSelectedWalker : public scene::Graph::Walker
-{
- bool m_exclude;
+class ExcludeSelectedWalker : public scene::Graph::Walker {
+ bool m_exclude;
public:
- ExcludeSelectedWalker(bool exclude)
- : m_exclude(exclude)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- exclude_node(path.top(), (instance.isSelected() || instance.childSelected() || instance.parentSelected()) == m_exclude);
- return true;
- }
+ ExcludeSelectedWalker(bool exclude)
+ : m_exclude(exclude)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ exclude_node(path.top(),
+ (instance.isSelected() || instance.childSelected() || instance.parentSelected()) == m_exclude);
+ return true;
+ }
};
void Scene_Exclude_Selected(bool exclude)
{
- GlobalSceneGraph().traverse(ExcludeSelectedWalker(exclude));
+ GlobalSceneGraph().traverse(ExcludeSelectedWalker(exclude));
}
-class ExcludeRegionedWalker : public scene::Graph::Walker
-{
- bool m_exclude;
+class ExcludeRegionedWalker : public scene::Graph::Walker {
+ bool m_exclude;
public:
- ExcludeRegionedWalker(bool exclude)
- : m_exclude(exclude)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- exclude_node(
- path.top(),
- !(
- (
- aabb_intersects_aabb(
- instance.worldAABB(),
- aabb_for_minmax(region_mins, region_maxs)
- ) != 0
- ) ^ m_exclude
- )
- );
+ ExcludeRegionedWalker(bool exclude)
+ : m_exclude(exclude)
+ {
+ }
- return true;
- }
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ exclude_node(
+ path.top(),
+ !(
+ (
+ aabb_intersects_aabb(
+ instance.worldAABB(),
+ aabb_for_minmax(region_mins, region_maxs)
+ ) != 0
+ ) ^ m_exclude
+ )
+ );
+
+ return true;
+ }
};
void Scene_Exclude_Region(bool exclude)
{
- GlobalSceneGraph().traverse(ExcludeRegionedWalker(exclude));
+ GlobalSceneGraph().traverse(ExcludeRegionedWalker(exclude));
}
/*
-===========
-Map_RegionOff
+ ===========
+ Map_RegionOff
-Other filtering options may still be on
-===========
-*/
+ Other filtering options may still be on
+ ===========
+ */
void Map_RegionOff()
{
- region_active = false;
+ region_active = false;
- region_maxs[0] = g_MaxWorldCoord - 64;
- region_mins[0] = g_MinWorldCoord + 64;
- region_maxs[1] = g_MaxWorldCoord - 64;
- region_mins[1] = g_MinWorldCoord + 64;
- region_maxs[2] = g_MaxWorldCoord - 64;
- region_mins[2] = g_MinWorldCoord + 64;
-
- Scene_Exclude_All(false);
+ region_maxs[0] = g_MaxWorldCoord - 64;
+ region_mins[0] = g_MinWorldCoord + 64;
+ region_maxs[1] = g_MaxWorldCoord - 64;
+ region_mins[1] = g_MinWorldCoord + 64;
+ region_maxs[2] = g_MaxWorldCoord - 64;
+ region_mins[2] = g_MinWorldCoord + 64;
+
+ Scene_Exclude_All(false);
}
-void Map_ApplyRegion (void)
+void Map_ApplyRegion(void)
{
- region_active = true;
+ region_active = true;
- Scene_Exclude_Region(false);
+ Scene_Exclude_Region(false);
}
/*
-========================
-Map_RegionSelectedBrushes
-========================
-*/
-void Map_RegionSelectedBrushes (void)
+ ========================
+ Map_RegionSelectedBrushes
+ ========================
+ */
+void Map_RegionSelectedBrushes(void)
{
- Map_RegionOff();
+ Map_RegionOff();
- if(GlobalSelectionSystem().countSelected() != 0
- && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive)
- {
- region_active = true;
- Select_GetBounds (region_mins, region_maxs);
+ if (GlobalSelectionSystem().countSelected() != 0
+ && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
+ region_active = true;
+ Select_GetBounds(region_mins, region_maxs);
- Scene_Exclude_Selected(false);
-
- GlobalSelectionSystem().setSelectedAll(false);
- }
+ Scene_Exclude_Selected(false);
+
+ GlobalSelectionSystem().setSelectedAll(false);
+ }
}
/*
-===========
-Map_RegionXY
-===========
-*/
+ ===========
+ Map_RegionXY
+ ===========
+ */
void Map_RegionXY(float x_min, float y_min, float x_max, float y_max)
{
- Map_RegionOff();
+ Map_RegionOff();
- region_mins[0] = x_min;
- region_maxs[0] = x_max;
- region_mins[1] = y_min;
- region_maxs[1] = y_max;
- region_mins[2] = g_MinWorldCoord + 64;
- region_maxs[2] = g_MaxWorldCoord - 64;
+ region_mins[0] = x_min;
+ region_maxs[0] = x_max;
+ region_mins[1] = y_min;
+ region_maxs[1] = y_max;
+ region_mins[2] = g_MinWorldCoord + 64;
+ region_maxs[2] = g_MaxWorldCoord - 64;
- Map_ApplyRegion();
+ Map_ApplyRegion();
}
-void Map_RegionBounds(const AABB& bounds)
+void Map_RegionBounds(const AABB &bounds)
{
- Map_RegionOff();
+ Map_RegionOff();
- region_mins = vector3_subtracted(bounds.origin, bounds.extents);
- region_maxs = vector3_added(bounds.origin, bounds.extents);
+ region_mins = vector3_subtracted(bounds.origin, bounds.extents);
+ region_maxs = vector3_added(bounds.origin, bounds.extents);
- deleteSelection();
+ deleteSelection();
- Map_ApplyRegion();
+ Map_ApplyRegion();
}
/*
-===========
-Map_RegionBrush
-===========
-*/
-void Map_RegionBrush (void)
-{
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- Map_RegionBounds(instance.worldAABB());
- }
+ ===========
+ Map_RegionBrush
+ ===========
+ */
+void Map_RegionBrush(void)
+{
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+ Map_RegionBounds(instance.worldAABB());
+ }
}
//
//Map_ImportFile
//================
//
-bool Map_ImportFile(const char* filename)
+bool Map_ImportFile(const char *filename)
{
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
- bool success = false;
+ g_strLastMapFolder = g_path_get_dirname(filename);
- if(extension_equal(path_get_extension(filename), "bsp"))
- goto tryDecompile;
+ bool success = false;
- {
- const MapFormat* format = NULL;
- const char* moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
- if(string_not_empty(moduleName))
- format = ReferenceAPI_getMapModules().findModule(moduleName);
+ if (extension_equal(path_get_extension(filename), "bsp")) {
+ goto tryDecompile;
+ }
- if(format)
- format->wrongFormat = false;
- Resource* resource = GlobalReferenceCache().capture(filename);
- resource->refresh(); // avoid loading old version if map has changed on disk since last import
- if(!resource->load())
{
- GlobalReferenceCache().release(filename);
- goto tryDecompile;
+ const MapFormat *format = NULL;
+ const char *moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
+ if (string_not_empty(moduleName)) {
+ format = ReferenceAPI_getMapModules().findModule(moduleName);
+ }
+
+ if (format) {
+ format->wrongFormat = false;
+ }
+ Resource *resource = GlobalReferenceCache().capture(filename);
+ resource->refresh(); // avoid loading old version if map has changed on disk since last import
+ if (!resource->load()) {
+ GlobalReferenceCache().release(filename);
+ goto tryDecompile;
+ }
+ if (format) {
+ if (format->wrongFormat) {
+ GlobalReferenceCache().release(filename);
+ goto tryDecompile;
+ }
+ }
+ NodeSmartReference clone(NewMapRoot(""));
+ Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
+ Map_gatherNamespaced(clone);
+ Map_mergeClonedNames();
+ MergeMap(clone);
+ success = true;
+ GlobalReferenceCache().release(filename);
}
- if(format)
- if(format->wrongFormat)
- {
+
+ SceneChangeNotify();
+
+ return success;
+
+ tryDecompile:
+
+ const char *type = GlobalRadiant().getGameDescriptionKeyValue("q3map2_type");
+ int n = string_length(path_get_extension(filename));
+ if (n && (extension_equal(path_get_extension(filename), "bsp") ||
+ extension_equal(path_get_extension(filename), "map"))) {
+ StringBuffer output;
+ output.push_string(AppPath_get());
+ output.push_string("q3map2.");
+ output.push_string(RADIANT_EXECUTABLE);
+ output.push_string(" -v -game ");
+ output.push_string((type && *type) ? type : "quake3");
+ output.push_string(" -fs_basepath \"");
+ output.push_string(EnginePath_get());
+ output.push_string("\" -fs_homepath \"");
+ output.push_string(g_qeglobals.m_userEnginePath.c_str());
+ output.push_string("\"");
+
+ // extra pakpaths
+ for (int i = 0; i < g_pakPathCount; i++) {
+ if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
+ output.push_string(" -fs_pakpath \"");
+ output.push_string(g_strPakPath[i].c_str());
+ output.push_string("\"");
+ }
+ }
+
+ // extra switches
+ if (g_disableEnginePath) {
+ output.push_string(" -fs_nobasepath ");
+ }
+
+ if (g_disableHomePath) {
+ output.push_string(" -fs_nohomepath ");
+ }
+
+ output.push_string(" -fs_game ");
+ output.push_string(gamename_get());
+ output.push_string(" -convert -format ");
+ output.push_string(Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map");
+ if (extension_equal(path_get_extension(filename), "map")) {
+ output.push_string(" -readmap ");
+ }
+ output.push_string(" \"");
+ output.push_string(filename);
+ output.push_string("\"");
+
+ // run
+ Q_Exec(NULL, output.c_str(), NULL, false, true);
+
+ // rebuild filename as "filenamewithoutext_converted.map"
+ output.clear();
+ output.push_range(filename, filename + string_length(filename) - (n + 1));
+ output.push_string("_converted.map");
+ filename = output.c_str();
+
+ // open
+ Resource *resource = GlobalReferenceCache().capture(filename);
+ resource->refresh(); // avoid loading old version if map has changed on disk since last import
+ if (!resource->load()) {
+ GlobalReferenceCache().release(filename);
+ goto tryDecompile;
+ }
+ NodeSmartReference clone(NewMapRoot(""));
+ Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
+ Map_gatherNamespaced(clone);
+ Map_mergeClonedNames();
+ MergeMap(clone);
+ success = true;
GlobalReferenceCache().release(filename);
- goto tryDecompile;
- }
- NodeSmartReference clone(NewMapRoot(""));
- Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
- Map_gatherNamespaced(clone);
- Map_mergeClonedNames();
- MergeMap(clone);
- success = true;
- GlobalReferenceCache().release(filename);
- }
-
- SceneChangeNotify();
-
- return success;
-
-tryDecompile:
-
- const char *type = GlobalRadiant().getRequiredGameDescriptionKeyValue("q3map2_type");
- int n = string_length(path_get_extension(filename));
- if(n && (extension_equal(path_get_extension(filename), "bsp") || extension_equal(path_get_extension(filename), "map")))
- {
- StringBuffer output;
- output.push_string(AppPath_get());
- output.push_string("q3map2.");
- output.push_string(RADIANT_EXECUTABLE);
- output.push_string(" -v -game ");
- output.push_string((type && *type) ? type : "quake3");
- output.push_string(" -fs_basepath \"");
- output.push_string(EnginePath_get());
- output.push_string(" -fs_homepath \"");
- output.push_string(g_qeglobals.m_userEnginePath.c_str());
- output.push_string("\" -fs_game ");
- output.push_string(gamename_get());
- output.push_string(" -convert -format ");
- output.push_string(Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map");
- output.push_string(" -readmap \"");
- output.push_string(filename);
- output.push_string("\"");
-
- // run
- Q_Exec(NULL, output.c_str(), NULL, false, true);
-
- // rebuild filename as "filenamewithoutext_converted.map"
- output.clear();
- output.push_range(filename, filename + string_length(filename) - (n + 1));
- output.push_string("_converted.map");
- filename = output.c_str();
-
- // open
- Resource* resource = GlobalReferenceCache().capture(filename);
- resource->refresh(); // avoid loading old version if map has changed on disk since last import
- if(!resource->load())
- {
- GlobalReferenceCache().release(filename);
- goto tryDecompile;
- }
- NodeSmartReference clone(NewMapRoot(""));
- Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
- Map_gatherNamespaced(clone);
- Map_mergeClonedNames();
- MergeMap(clone);
- success = true;
- GlobalReferenceCache().release(filename);
- }
-
- SceneChangeNotify();
- return success;
+ }
+
+ SceneChangeNotify();
+ return success;
}
/*
-===========
-Map_SaveFile
-===========
-*/
-bool Map_SaveFile(const char* filename)
+ ===========
+ Map_SaveFile
+ ===========
+ */
+bool Map_SaveFile(const char *filename)
{
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
- return MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse, filename);
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
+ bool success = MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse, filename);
+ if (success) {
+ // refresh VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Refresh();
+ }
+ return success;
}
//
//
// Saves selected world brushes and whole entities with partial/full selections
//
-bool Map_SaveSelected(const char* filename)
+bool Map_SaveSelected(const char *filename)
{
- return MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Selected, filename);
+ return MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Selected,
+ filename);
}
-class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker
-{
- scene::Node& m_parent;
+class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker {
+ scene::Node &m_parent;
public:
- ParentSelectedBrushesToEntityWalker(scene::Node& parent) : m_parent(parent)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get_pointer() != &m_parent
- && Node_isPrimitive(path.top()))
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected()
- && path.size() > 1)
- {
- return false;
- }
- }
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get_pointer() != &m_parent
- && Node_isPrimitive(path.top()))
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected()
- && path.size() > 1)
- {
- scene::Node& parent = path.parent();
- if(&parent != &m_parent)
- {
- NodeSmartReference node(path.top().get());
- Node_getTraversable(parent)->erase(node);
- Node_getTraversable(m_parent)->insert(node);
+ ParentSelectedBrushesToEntityWalker(scene::Node &parent) : m_parent(parent)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get_pointer() != &m_parent
+ && Node_isPrimitive(path.top())) {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()
+ && path.size() > 1) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get_pointer() != &m_parent
+ && Node_isPrimitive(path.top())) {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()
+ && path.size() > 1) {
+ scene::Node &parent = path.parent();
+ if (&parent != &m_parent) {
+ NodeSmartReference node(path.top().get());
+ Node_getTraversable(parent)->erase(node);
+ Node_getTraversable(m_parent)->insert(node);
+ }
+ }
}
- }
}
- }
};
-void Scene_parentSelectedBrushesToEntity(scene::Graph& graph, scene::Node& parent)
+void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent)
{
- graph.traverse(ParentSelectedBrushesToEntityWalker(parent));
+ graph.traverse(ParentSelectedBrushesToEntityWalker(parent));
}
-class CountSelectedBrushes : public scene::Graph::Walker
-{
- std::size_t& m_count;
- mutable std::size_t m_depth;
+class CountSelectedBrushes : public scene::Graph::Walker {
+ std::size_t &m_count;
+ mutable std::size_t m_depth;
public:
- CountSelectedBrushes(std::size_t& count) : m_count(count), m_depth(0)
- {
- m_count = 0;
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(++m_depth != 1 && path.top().get().isRoot())
- {
- return false;
- }
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected()
- && Node_isPrimitive(path.top()))
- {
- ++m_count;
- }
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- --m_depth;
- }
+ CountSelectedBrushes(std::size_t &count) : m_count(count), m_depth(0)
+ {
+ m_count = 0;
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (++m_depth != 1 && path.top().get().isRoot()) {
+ return false;
+ }
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()
+ && Node_isPrimitive(path.top())) {
+ ++m_count;
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ --m_depth;
+ }
};
-std::size_t Scene_countSelectedBrushes(scene::Graph& graph)
+std::size_t Scene_countSelectedBrushes(scene::Graph &graph)
{
- std::size_t count;
- graph.traverse(CountSelectedBrushes(count));
- return count;
+ std::size_t count;
+ graph.traverse(CountSelectedBrushes(count));
+ return count;
}
-enum ENodeType
-{
- eNodeUnknown,
- eNodeMap,
- eNodeEntity,
- eNodePrimitive,
+enum ENodeType {
+ eNodeUnknown,
+ eNodeMap,
+ eNodeEntity,
+ eNodePrimitive,
};
-const char* nodetype_get_name(ENodeType type)
+const char *nodetype_get_name(ENodeType type)
{
- if(type == eNodeMap)
- return "map";
- if(type == eNodeEntity)
- return "entity";
- if(type == eNodePrimitive)
- return "primitive";
- return "unknown";
+ if (type == eNodeMap) {
+ return "map";
+ }
+ if (type == eNodeEntity) {
+ return "entity";
+ }
+ if (type == eNodePrimitive) {
+ return "primitive";
+ }
+ return "unknown";
}
-ENodeType node_get_nodetype(scene::Node& node)
+ENodeType node_get_nodetype(scene::Node &node)
{
- if(Node_isEntity(node))
- {
- return eNodeEntity;
- }
- if(Node_isPrimitive(node))
- {
- return eNodePrimitive;
- }
- return eNodeUnknown;
+ if (Node_isEntity(node)) {
+ return eNodeEntity;
+ }
+ if (Node_isPrimitive(node)) {
+ return eNodePrimitive;
+ }
+ return eNodeUnknown;
}
-bool contains_entity(scene::Node& node)
+bool contains_entity(scene::Node &node)
{
- return Node_getTraversable(node) != 0 && !Node_isBrush(node) && !Node_isPatch(node) && !Node_isEntity(node);
+ return Node_getTraversable(node) != 0 && !Node_isBrush(node) && !Node_isPatch(node) && !Node_isEntity(node);
}
-bool contains_primitive(scene::Node& node)
+bool contains_primitive(scene::Node &node)
{
- return Node_isEntity(node) && Node_getTraversable(node) != 0 && Node_getEntity(node)->isContainer();
+ return Node_isEntity(node) && Node_getTraversable(node) != 0 && Node_getEntity(node)->isContainer();
}
-ENodeType node_get_contains(scene::Node& node)
+ENodeType node_get_contains(scene::Node &node)
{
- if(contains_entity(node))
- {
- return eNodeEntity;
- }
- if(contains_primitive(node))
- {
- return eNodePrimitive;
- }
- return eNodeUnknown;
+ if (contains_entity(node)) {
+ return eNodeEntity;
+ }
+ if (contains_primitive(node)) {
+ return eNodePrimitive;
+ }
+ return eNodeUnknown;
}
-void Path_parent(const scene::Path& parent, const scene::Path& child)
+void Path_parent(const scene::Path &parent, const scene::Path &child)
{
- ENodeType contains = node_get_contains(parent.top());
- ENodeType type = node_get_nodetype(child.top());
+ ENodeType contains = node_get_contains(parent.top());
+ ENodeType type = node_get_nodetype(child.top());
- if(contains != eNodeUnknown && contains == type)
- {
- NodeSmartReference node(child.top().get());
- Path_deleteTop(child);
- Node_getTraversable(parent.top())->insert(node);
- SceneChangeNotify();
- }
- else
- {
- globalErrorStream() << "failed - " << nodetype_get_name(type) << " cannot be parented to " << nodetype_get_name(contains) << " container.\n";
- }
+ if (contains != eNodeUnknown && contains == type) {
+ NodeSmartReference node(child.top().get());
+ Path_deleteTop(child);
+ Node_getTraversable(parent.top())->insert(node);
+ SceneChangeNotify();
+ } else {
+ globalErrorStream() << "failed - " << nodetype_get_name(type) << " cannot be parented to "
+ << nodetype_get_name(contains) << " container.\n";
+ }
}
void Scene_parentSelected()
{
- UndoableCommand undo("parentSelected");
-
- if(GlobalSelectionSystem().countSelected() > 1)
- {
- class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor
- {
- const scene::Path& m_parent;
- public:
- ParentSelectedBrushesToEntityWalker(const scene::Path& parent) : m_parent(parent)
- {
- }
- void visit(scene::Instance& instance) const
- {
- if(&m_parent != &instance.path())
- {
- Path_parent(m_parent, instance.path());
- }
- }
- };
-
- ParentSelectedBrushesToEntityWalker visitor(GlobalSelectionSystem().ultimateSelected().path());
- GlobalSelectionSystem().foreachSelected(visitor);
- }
- else
- {
- globalOutputStream() << "failed - did not find two selected nodes.\n";
- }
+ UndoableCommand undo("parentSelected");
+
+ if (GlobalSelectionSystem().countSelected() > 1) {
+ class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor {
+ const scene::Path &m_parent;
+ public:
+ ParentSelectedBrushesToEntityWalker(const scene::Path &parent) : m_parent(parent)
+ {
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ if (&m_parent != &instance.path()) {
+ Path_parent(m_parent, instance.path());
+ }
+ }
+ };
+
+ ParentSelectedBrushesToEntityWalker visitor(GlobalSelectionSystem().ultimateSelected().path());
+ GlobalSelectionSystem().foreachSelected(visitor);
+ } else {
+ globalOutputStream() << "failed - did not find two selected nodes.\n";
+ }
}
-
void NewMap()
{
- if (ConfirmModified("New Map"))
- {
- Map_RegionOff();
- Map_Free();
- Map_New();
- }
+ if (ConfirmModified("New Map")) {
+ Map_RegionOff();
+ Map_Free();
+ Map_New();
+ }
}
CopiedString g_mapsPath;
-const char* getMapsPath()
+const char *getMapsPath()
+{
+ return g_mapsPath.c_str();
+}
+
+const char *getLastMapFolderPath()
{
- return g_mapsPath.c_str();
+ if (g_strLastMapFolder.empty()) {
+ GlobalPreferenceSystem().registerPreference("LastMapFolder", make_property_string(g_strLastMapFolder));
+ if (g_strLastMapFolder.empty()) {
+ StringOutputStream buffer(1024);
+ buffer << getMapsPath();
+ if (!file_readable(buffer.c_str())) {
+ buffer.clear();
+ buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+ }
+ g_strLastMapFolder = buffer.c_str();
+ }
+ }
+ return g_strLastMapFolder.c_str();
}
-const char* map_open(const char* title)
+const char *map_open(const char *title)
{
- return file_dialog(GTK_WIDGET(MainFrame_getWindow()), TRUE, title, getMapsPath(), MapFormat::Name(), true, false, false);
+ return MainFrame_getWindow().file_dialog(TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false);
}
-const char* map_import(const char* title)
+const char *map_import(const char *title)
{
- return file_dialog(GTK_WIDGET(MainFrame_getWindow()), TRUE, title, getMapsPath(), MapFormat::Name(), false, true, false);
+ return MainFrame_getWindow().file_dialog(TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false);
}
-const char* map_save(const char* title)
+const char *map_save(const char *title)
{
- return file_dialog(GTK_WIDGET(MainFrame_getWindow()), FALSE, title, getMapsPath(), MapFormat::Name(), false, false, true);
+ return MainFrame_getWindow().file_dialog(FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true);
}
void OpenMap()
{
- if (!ConfirmModified("Open Map"))
- return;
+ if (!ConfirmModified("Open Map")) {
+ return;
+ }
- const char* filename = map_open("Open Map");
+ const char *filename = map_open("Open Map");
- if (filename != 0)
- {
- MRU_AddFile(filename);
- Map_RegionOff();
- Map_Free();
- Map_LoadFile(filename);
- }
+ if (filename != NULL) {
+ MRU_AddFile(filename);
+ Map_RegionOff();
+ Map_Free();
+ Map_LoadFile(filename);
+ }
}
void ImportMap()
{
- const char* filename = map_import("Import Map");
+ const char *filename = map_import("Import Map");
- if(filename != 0)
- {
- UndoableCommand undo("mapImport");
- Map_ImportFile(filename);
- }
+ if (filename != NULL) {
+ UndoableCommand undo("mapImport");
+ Map_ImportFile(filename);
+ }
}
bool Map_SaveAs()
{
- const char* filename = map_save("Save Map");
-
- if(filename != 0)
- {
- MRU_AddFile(filename);
- Map_Rename(filename);
- return Map_Save();
- }
- return false;
+ const char *filename = map_save("Save Map");
+
+ if (filename != NULL) {
+ g_strLastMapFolder = g_path_get_dirname(filename);
+ MRU_AddFile(filename);
+ Map_Rename(filename);
+ return Map_Save();
+ }
+ return false;
}
void SaveMapAs()
{
- Map_SaveAs();
+ Map_SaveAs();
}
void SaveMap()
{
- if(Map_Unnamed(g_map))
- {
- SaveMapAs();
- }
- else if(Map_Modified(g_map))
- {
- Map_Save();
- }
+ if (Map_Unnamed(g_map)) {
+ SaveMapAs();
+ } else if (Map_Modified(g_map)) {
+ Map_Save();
+ }
}
void ExportMap()
{
- const char* filename = map_save("Export Selection");
+ const char *filename = map_save("Export Selection");
- if(filename != 0)
- {
- Map_SaveSelected(filename);
- }
+ if (filename != NULL) {
+ g_strLastMapFolder = g_path_get_dirname(filename);
+ Map_SaveSelected(filename);
+ }
}
void SaveRegion()
{
- const char* filename = map_save("Export Region");
-
- if(filename != 0)
- {
- Map_SaveRegion(filename);
- }
+ const char *filename = map_save("Export Region");
+
+ if (filename != NULL) {
+ g_strLastMapFolder = g_path_get_dirname(filename);
+ Map_SaveRegion(filename);
+ }
}
void RegionOff()
{
- Map_RegionOff();
- SceneChangeNotify();
+ Map_RegionOff();
+ SceneChangeNotify();
}
void RegionXY()
{
- Map_RegionXY(
- g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
- g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
- g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
- g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
+ Map_RegionXY(
+ g_pParentWnd->GetXYWnd()->GetOrigin()[0] -
+ 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
+ g_pParentWnd->GetXYWnd()->GetOrigin()[1] -
+ 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
+ g_pParentWnd->GetXYWnd()->GetOrigin()[0] +
+ 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
+ g_pParentWnd->GetXYWnd()->GetOrigin()[1] +
+ 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
);
- SceneChangeNotify();
+ SceneChangeNotify();
}
void RegionBrush()
{
- Map_RegionBrush();
- SceneChangeNotify();
+ Map_RegionBrush();
+ SceneChangeNotify();
}
void RegionSelected()
{
- Map_RegionSelectedBrushes();
- SceneChangeNotify();
+ Map_RegionSelectedBrushes();
+ SceneChangeNotify();
}
-
-
-
-class BrushFindByIndexWalker : public scene::Traversable::Walker
-{
- mutable std::size_t m_index;
- scene::Path& m_path;
+class BrushFindByIndexWalker : public scene::Traversable::Walker {
+ mutable std::size_t m_index;
+ scene::Path &m_path;
public:
- BrushFindByIndexWalker(std::size_t index, scene::Path& path)
- : m_index(index), m_path(path)
- {
- }
- bool pre(scene::Node& node) const
- {
- if(Node_isPrimitive(node) && m_index-- == 0)
+ BrushFindByIndexWalker(std::size_t index, scene::Path &path)
+ : m_index(index), m_path(path)
{
- m_path.push(makeReference(node));
}
- return false;
- }
+
+ bool pre(scene::Node &node) const
+ {
+ if (Node_isPrimitive(node) && m_index-- == 0) {
+ m_path.push(makeReference(node));
+ }
+ return false;
+ }
};
-class EntityFindByIndexWalker : public scene::Traversable::Walker
-{
- mutable std::size_t m_index;
- scene::Path& m_path;
+class EntityFindByIndexWalker : public scene::Traversable::Walker {
+ mutable std::size_t m_index;
+ scene::Path &m_path;
public:
- EntityFindByIndexWalker(std::size_t index, scene::Path& path)
- : m_index(index), m_path(path)
- {
- }
- bool pre(scene::Node& node) const
- {
- if(Node_isEntity(node) && m_index-- == 0)
+ EntityFindByIndexWalker(std::size_t index, scene::Path &path)
+ : m_index(index), m_path(path)
{
- m_path.push(makeReference(node));
}
- return false;
- }
+
+ bool pre(scene::Node &node) const
+ {
+ if (Node_isEntity(node) && m_index-- == 0) {
+ m_path.push(makeReference(node));
+ }
+ return false;
+ }
};
-void Scene_FindEntityBrush(std::size_t entity, std::size_t brush, scene::Path& path)
+void Scene_FindEntityBrush(std::size_t entity, std::size_t brush, scene::Path &path)
{
- path.push(makeReference(GlobalSceneGraph().root()));
- {
- Node_getTraversable(path.top())->traverse(EntityFindByIndexWalker(entity, path));
- }
- if(path.size() == 2)
- {
- scene::Traversable* traversable = Node_getTraversable(path.top());
- if(traversable != 0)
+ path.push(makeReference(GlobalSceneGraph().root()));
{
- traversable->traverse(BrushFindByIndexWalker(brush, path));
+ Node_getTraversable(path.top())->traverse(EntityFindByIndexWalker(entity, path));
+ }
+ if (path.size() == 2) {
+ scene::Traversable *traversable = Node_getTraversable(path.top());
+ if (traversable != 0) {
+ traversable->traverse(BrushFindByIndexWalker(brush, path));
+ }
}
- }
}
-inline bool Node_hasChildren(scene::Node& node)
+inline bool Node_hasChildren(scene::Node &node)
{
- scene::Traversable* traversable = Node_getTraversable(node);
- return traversable != 0 && !traversable->empty();
+ scene::Traversable *traversable = Node_getTraversable(node);
+ return traversable != 0 && !traversable->empty();
}
-void SelectBrush (int entitynum, int brushnum)
+void SelectBrush(int entitynum, int brushnum)
{
- scene::Path path;
- Scene_FindEntityBrush(entitynum, brushnum, path);
- if(path.size() == 3 || (path.size() == 2 && !Node_hasChildren(path.top())))
- {
- scene::Instance* instance = GlobalSceneGraph().find(path);
- ASSERT_MESSAGE(instance != 0, "SelectBrush: path not found in scenegraph");
- Selectable* selectable = Instance_getSelectable(*instance);
- ASSERT_MESSAGE(selectable != 0, "SelectBrush: path not selectable");
- selectable->setSelected(true);
- g_pParentWnd->GetXYWnd()->PositionView(instance->worldAABB().origin);
- }
+ scene::Path path;
+ Scene_FindEntityBrush(entitynum, brushnum, path);
+ if (path.size() == 3 || (path.size() == 2 && !Node_hasChildren(path.top()))) {
+ scene::Instance *instance = GlobalSceneGraph().find(path);
+ ASSERT_MESSAGE(instance != 0, "SelectBrush: path not found in scenegraph");
+ Selectable *selectable = Instance_getSelectable(*instance);
+ ASSERT_MESSAGE(selectable != 0, "SelectBrush: path not selectable");
+ selectable->setSelected(true);
+ g_pParentWnd->GetXYWnd()->PositionView(instance->worldAABB().origin);
+ }
}
-class BrushFindIndexWalker : public scene::Graph::Walker
-{
- mutable const scene::Node* m_node;
- std::size_t& m_count;
+class BrushFindIndexWalker : public scene::Graph::Walker {
+ mutable const scene::Node *m_node;
+ std::size_t &m_count;
public:
- BrushFindIndexWalker(const scene::Node& node, std::size_t& count)
- : m_node(&node), m_count(count)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(Node_isPrimitive(path.top()))
- {
- if(m_node == path.top().get_pointer())
- {
- m_node = 0;
- }
- if(m_node)
- {
- ++m_count;
- }
- }
- return true;
- }
+ BrushFindIndexWalker(const scene::Node &node, std::size_t &count)
+ : m_node(&node), m_count(count)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (Node_isPrimitive(path.top())) {
+ if (m_node == path.top().get_pointer()) {
+ m_node = 0;
+ }
+ if (m_node) {
+ ++m_count;
+ }
+ }
+ return true;
+ }
};
-class EntityFindIndexWalker : public scene::Graph::Walker
-{
- mutable const scene::Node* m_node;
- std::size_t& m_count;
+class EntityFindIndexWalker : public scene::Graph::Walker {
+ mutable const scene::Node *m_node;
+ std::size_t &m_count;
public:
- EntityFindIndexWalker(const scene::Node& node, std::size_t& count)
- : m_node(&node), m_count(count)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(Node_isEntity(path.top()))
- {
- if(m_node == path.top().get_pointer())
- {
- m_node = 0;
- }
- if(m_node)
- {
- ++m_count;
- }
- }
- return true;
- }
+ EntityFindIndexWalker(const scene::Node &node, std::size_t &count)
+ : m_node(&node), m_count(count)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (Node_isEntity(path.top())) {
+ if (m_node == path.top().get_pointer()) {
+ m_node = 0;
+ }
+ if (m_node) {
+ ++m_count;
+ }
+ }
+ return true;
+ }
};
-static void GetSelectionIndex (int *ent, int *brush)
+static void GetSelectionIndex(int *ent, int *brush)
{
- std::size_t count_brush = 0;
- std::size_t count_entity = 0;
- if(GlobalSelectionSystem().countSelected() != 0)
- {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+ std::size_t count_brush = 0;
+ std::size_t count_entity = 0;
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
- GlobalSceneGraph().traverse(BrushFindIndexWalker(path.top(), count_brush));
- GlobalSceneGraph().traverse(EntityFindIndexWalker(path.parent(), count_entity));
- }
- *brush = int(count_brush);
- *ent = int(count_entity);
+ GlobalSceneGraph().traverse(BrushFindIndexWalker(path.top(), count_brush));
+ GlobalSceneGraph().traverse(EntityFindIndexWalker(path.parent(), count_entity));
+ }
+ *brush = int(count_brush);
+ *ent = int(count_entity);
}
void DoFind()
{
- ModalDialog dialog;
- GtkEntry* entity;
- GtkEntry* brush;
-
- GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Find Brush", G_CALLBACK(dialog_delete_callback), &dialog);
-
- GtkAccelGroup* accel = gtk_accel_group_new();
- gtk_window_add_accel_group(window, accel);
-
- {
- GtkVBox* vbox = create_dialog_vbox(4, 4);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(vbox));
- {
- GtkTable* table = create_dialog_table(2, 2, 4, 4);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(table), TRUE, TRUE, 0);
- {
- GtkWidget* label = gtk_label_new ("Entity number");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new ("Brush number");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(table, GTK_WIDGET(entry), 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_grab_focus(GTK_WIDGET(entry));
- entity = entry;
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(table, GTK_WIDGET(entry), 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- brush = entry;
- }
- }
- {
- GtkHBox* hbox = create_dialog_hbox(4);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(hbox), TRUE, TRUE, 0);
- {
- GtkButton* button = create_dialog_button("Find", G_CALLBACK(dialog_button_ok), &dialog);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- widget_make_default(GTK_WIDGET(button));
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- {
- GtkButton* button = create_dialog_button("Close", G_CALLBACK(dialog_button_cancel), &dialog);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- }
- }
-
- // Initialize dialog
- char buf[16];
- int ent, br;
-
- GetSelectionIndex (&ent, &br);
- sprintf (buf, "%i", ent);
- gtk_entry_set_text(entity, buf);
- sprintf (buf, "%i", br);
- gtk_entry_set_text(brush, buf);
-
- if(modal_dialog_show(window, dialog) == eIDOK)
- {
- const char *entstr = gtk_entry_get_text(entity);
- const char *brushstr = gtk_entry_get_text(brush);
- SelectBrush (atoi(entstr), atoi(brushstr));
- }
-
- gtk_widget_destroy(GTK_WIDGET(window));
-}
-
-void Map_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox("", "Load last map on open", g_bLoadLastMap);
-}
-
-
-class MapEntityClasses : public ModuleObserver
-{
- std::size_t m_unrealised;
+ ModalDialog dialog;
+ ui::Entry entity{ui::null};
+ ui::Entry brush{ui::null};
+
+ ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback),
+ &dialog);
+
+ auto accel = ui::AccelGroup(ui::New);
+ window.add_accel_group(accel);
+
+ {
+ auto vbox = create_dialog_vbox(4, 4);
+ window.add(vbox);
+ {
+ auto table = create_dialog_table(2, 2, 4, 4);
+ vbox.pack_start(table, TRUE, TRUE, 0);
+ {
+ ui::Widget label = ui::Label("Entity number");
+ label.show();
+ (table).attach(label, {0, 1, 0, 1}, {0, 0});
+ }
+ {
+ ui::Widget label = ui::Label("Brush number");
+ label.show();
+ (table).attach(label, {0, 1, 1, 2}, {0, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ gtk_widget_grab_focus(entry);
+ entity = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+
+ brush = entry;
+ }
+ }
+ {
+ auto hbox = create_dialog_hbox(4);
+ vbox.pack_start(hbox, TRUE, TRUE, 0);
+ {
+ auto button = create_dialog_button("Find", G_CALLBACK(dialog_button_ok), &dialog);
+ hbox.pack_start(button, FALSE, FALSE, 0);
+ widget_make_default(button);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ {
+ auto button = create_dialog_button("Close", G_CALLBACK(dialog_button_cancel), &dialog);
+ hbox.pack_start(button, FALSE, FALSE, 0);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ }
+ }
+
+ // Initialize dialog
+ char buf[16];
+ int ent, br;
+
+ GetSelectionIndex(&ent, &br);
+ sprintf(buf, "%i", ent);
+ entity.text(buf);
+ sprintf(buf, "%i", br);
+ brush.text(buf);
+
+ if (modal_dialog_show(window, dialog) == eIDOK) {
+ const char *entstr = gtk_entry_get_text(entity);
+ const char *brushstr = gtk_entry_get_text(brush);
+ SelectBrush(atoi(entstr), atoi(brushstr));
+ }
+
+ window.destroy();
+}
+
+void Map_constructPreferences(PreferencesPage &page)
+{
+ page.appendCheckBox("", "Load last map at startup", g_bLoadLastMap);
+ page.appendCheckBox("", "Add entity and brush number comments on map write", g_writeMapComments);
+}
+
+
+class MapEntityClasses : public ModuleObserver {
+ std::size_t m_unrealised;
public:
- MapEntityClasses() : m_unrealised(1)
- {
- }
- void realise()
- {
- if(--m_unrealised == 0)
- {
- if(g_map.m_resource != 0)
- {
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
- g_map.m_resource->realise();
- }
- }
- }
- void unrealise()
- {
- if(++m_unrealised == 1)
- {
- if(g_map.m_resource != 0)
- {
- g_map.m_resource->flush();
- g_map.m_resource->unrealise();
- }
- }
- }
+ MapEntityClasses() : m_unrealised(1)
+ {
+ }
+
+ void realise()
+ {
+ if (--m_unrealised == 0) {
+ if (g_map.m_resource != 0) {
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+ g_map.m_resource->realise();
+ }
+ }
+ }
+
+ void unrealise()
+ {
+ if (++m_unrealised == 1) {
+ if (g_map.m_resource != 0) {
+ g_map.m_resource->flush();
+ g_map.m_resource->unrealise();
+ }
+ }
+ }
};
MapEntityClasses g_MapEntityClasses;
-class MapModuleObserver : public ModuleObserver
-{
- std::size_t m_unrealised;
+class MapModuleObserver : public ModuleObserver {
+ std::size_t m_unrealised;
public:
- MapModuleObserver() : m_unrealised(1)
- {
- }
- void realise()
- {
- if(--m_unrealised == 0)
- {
- ASSERT_MESSAGE(!string_empty(g_qeglobals.m_userGamePath.c_str()), "maps_directory: user-game-path is empty");
- StringOutputStream buffer(256);
- buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
- Q_mkdir(buffer.c_str());
- g_mapsPath = buffer.c_str();
- }
- }
- void unrealise()
- {
- if(++m_unrealised == 1)
- {
- g_mapsPath = "";
- }
- }
+ MapModuleObserver() : m_unrealised(1)
+ {
+ }
+
+ void realise()
+ {
+ if (--m_unrealised == 0) {
+ ASSERT_MESSAGE(!string_empty(g_qeglobals.m_userGamePath.c_str()),
+ "maps_directory: user-game-path is empty");
+ StringOutputStream buffer(256);
+ buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
+ Q_mkdir(buffer.c_str());
+ g_mapsPath = buffer.c_str();
+ }
+ }
+
+ void unrealise()
+ {
+ if (++m_unrealised == 1) {
+ g_mapsPath = "";
+ }
+ }
};
MapModuleObserver g_MapModuleObserver;
-#include "preferencesystem.h"
-
CopiedString g_strLastMap;
bool g_bLoadLastMap = false;
void Map_Construct()
{
- GlobalCommands_insert("RegionOff", FreeCaller<RegionOff>());
- GlobalCommands_insert("RegionSetXY", FreeCaller<RegionXY>());
- GlobalCommands_insert("RegionSetBrush", FreeCaller<RegionBrush>());
- GlobalCommands_insert("RegionSetSelection", FreeCaller<RegionSelected>(), Accelerator('R', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
+ GlobalCommands_insert("RegionOff", makeCallbackF(RegionOff));
+ GlobalCommands_insert("RegionSetXY", makeCallbackF(RegionXY));
+ GlobalCommands_insert("RegionSetBrush", makeCallbackF(RegionBrush));
+ GlobalCommands_insert("RegionSetSelection", makeCallbackF(RegionSelected),
+ Accelerator('R', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+
+ GlobalPreferenceSystem().registerPreference("LastMap", make_property_string(g_strLastMap));
+ GlobalPreferenceSystem().registerPreference("LoadLastMap", make_property_string(g_bLoadLastMap));
+ GlobalPreferenceSystem().registerPreference("MapInfoDlg", make_property<WindowPosition_String>(g_posMapInfoWnd));
+ GlobalPreferenceSystem().registerPreference("WriteMapComments", make_property_string(g_writeMapComments));
- GlobalPreferenceSystem().registerPreference("LastMap", CopiedStringImportStringCaller(g_strLastMap), CopiedStringExportStringCaller(g_strLastMap));
- GlobalPreferenceSystem().registerPreference("LoadLastMap", BoolImportStringCaller(g_bLoadLastMap), BoolExportStringCaller(g_bLoadLastMap));
- GlobalPreferenceSystem().registerPreference("MapInfoDlg", WindowPositionImportStringCaller(g_posMapInfoWnd), WindowPositionExportStringCaller(g_posMapInfoWnd));
-
- PreferencesDialog_addSettingsPreferences(FreeCaller1<PreferencesPage&, Map_constructPreferences>());
+ PreferencesDialog_addSettingsPreferences(makeCallbackF(Map_constructPreferences));
- GlobalEntityClassManager().attach(g_MapEntityClasses);
- Radiant_attachHomePathsObserver(g_MapModuleObserver);
+ GlobalEntityClassManager().attach(g_MapEntityClasses);
+ Radiant_attachHomePathsObserver(g_MapModuleObserver);
}
void Map_Destroy()
{
- Radiant_detachHomePathsObserver(g_MapModuleObserver);
- GlobalEntityClassManager().detach(g_MapEntityClasses);
+ Radiant_detachHomePathsObserver(g_MapModuleObserver);
+ GlobalEntityClassManager().detach(g_MapEntityClasses);
}