return g_strAppPath.c_str();
}
+/// the path to the local rc-dir
+const char* LocalRcPath_get(void)
+{
+ static CopiedString rc_path;
+ if(rc_path.empty())
+ {
+ StringOutputStream stream(256);
+ stream << GlobalRadiant().getSettingsPath() << g_pGameDescription->mGameFile.c_str() << "/";
+ rc_path = stream.c_str();
+ }
+ return rc_path.c_str();
+}
+
/// directory for temp files
/// NOTE: on *nix this is were we check for .pid
CopiedString g_strSettingsPath;
if(style == MainFrame::eFloating || style == MainFrame::eSplit)
{
create_menu_item_with_mnemonic(menu, "Console View", "ToggleConsole");
- create_menu_item_with_mnemonic(menu, "Texture Browser", "ViewTextures");
+ create_menu_item_with_mnemonic(menu, "Texture Browser", "ToggleTextures");
create_menu_item_with_mnemonic(menu, "Entity Inspector", "ToggleEntityInspector");
}
else
return grid_menu_item;
}
-void RefreshShaders()
-{
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
- GlobalShaderSystem().refresh();
- UpdateAllWindows();
-}
-
-
-GtkMenuItem* create_textures_menu()
-{
- // Textures menu
- GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("_Textures");
- GtkMenu* menu = GTK_MENU(gtk_menu_item_get_submenu(textures_menu_item));
- g_textures_menu = menu;
- if (g_Layout_enableDetachableMenus.m_value)
- menu_tearoff (menu);
-
- create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
- create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
-
- menu_separator(menu);
- create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
- create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
- create_menu_item_with_mnemonic(menu, "Directory list...", "TextureDirectoryList");
- menu_separator(menu);
-
- create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
-
-
- menu_separator(menu);
- create_check_menu_item_with_mnemonic (menu, "Shaders Only", "ToggleShowShaderlistOnly");
- g_textures_menu_separator = menu_separator(menu);
-
- TextureGroupsMenu_Construct();
-
- return textures_menu_item;
-}
-
GtkMenuItem* create_misc_menu()
{
// Misc menu
gtk_container_add(GTK_CONTAINER(menu_bar), GTK_WIDGET(create_selection_menu()));
gtk_container_add(GTK_CONTAINER(menu_bar), GTK_WIDGET(create_bsp_menu()));
gtk_container_add(GTK_CONTAINER(menu_bar), GTK_WIDGET(create_grid_menu()));
- gtk_container_add(GTK_CONTAINER(menu_bar), GTK_WIDGET(create_textures_menu()));
gtk_container_add(GTK_CONTAINER(menu_bar), GTK_WIDGET(create_misc_menu()));
gtk_container_add(GTK_CONTAINER(menu_bar), GTK_WIDGET(create_entity_menu()));
gtk_container_add(GTK_CONTAINER(menu_bar), GTK_WIDGET(create_brush_menu()));
toolbar_append_toggle_button(toolbar, "Texture Lock", "texture_lock.bmp", "TogTexLock");
+ gtk_toolbar_append_space (GTK_TOOLBAR (toolbar));
+
+ GtkButton* g_view_entities_button = toolbar_append_button(toolbar, "Entities", "entities.bmp", "ToggleEntityInspector");
+ GtkButton* g_view_console_button = toolbar_append_button(toolbar, "Console", "console.bmp", "ToggleConsole");
+ GtkButton* g_view_textures_button = toolbar_append_button(toolbar, "Texture Browser", "texture_browser.bmp", "ToggleTextures");
+ // TODO: call light inspector
+ //GtkButton* g_view_lightinspector_button = toolbar_append_button(toolbar, "Light Inspector", "lightinspector.bmp", "ToggleLightInspector");
+
+ // disable the console and texture button in the regular layouts
+ if(style == MainFrame::eRegular || style == MainFrame::eRegularLeft)
+ {
+ gtk_widget_set_sensitive(GTK_WIDGET(g_view_console_button), FALSE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_view_textures_button), FALSE);
+ }
+
return toolbar;
}
GtkFrame* texture_window = create_framed_widget(TextureBrowser_constructWindow(window));
gtk_paned_add2(GTK_PANED(vsplit2), GTK_WIDGET(texture_window));
-
}
}
}
EntityList_destroyWindow();
- g_textures_menu = 0;
-
delete m_pXYWnd;
m_pXYWnd = 0;
delete m_pYZWnd;
GlobalCommands_insert("CSGMerge", FreeCaller<CSG_Merge>(), Accelerator('U', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("CSGHollow", FreeCaller<CSG_MakeHollow>());
- GlobalCommands_insert("TextureDirectoryList", FreeCaller<DoTextureListDlg>());
-
- GlobalCommands_insert("RefreshShaders", FreeCaller<RefreshShaders>());
-
Grid_registerCommands();
GlobalCommands_insert("SnapToGrid", FreeCaller<Selection_SnapToGrid>(), Accelerator('G', (GdkModifierType)GDK_CONTROL_MASK));