gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
- GtkButton* g_view_entities_button = toolbar_append_button( toolbar, "Entities (N)", "entities.bmp", "ToggleEntityInspector" );
+ /*GtkButton* g_view_entities_button =*/ toolbar_append_button( toolbar, "Entities (N)", "entities.bmp", "ToggleEntityInspector" );
GtkButton* g_view_console_button = toolbar_append_button( toolbar, "Console (O)", "console.bmp", "ToggleConsole" );
GtkButton* g_view_textures_button = toolbar_append_button( toolbar, "Texture Browser (T)", "texture_browser.bmp", "ToggleTextures" );
// TODO: call light inspector
//GtkButton* g_view_lightinspector_button = toolbar_append_button(toolbar, "Light Inspector", "lightinspector.bmp", "ToggleLightInspector");
gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
- GtkButton* g_refresh_models_button = toolbar_append_button( toolbar, "Refresh Models", "refresh_models.bmp", "RefreshReferences" );
+ /*GtkButton* g_refresh_models_button =*/ toolbar_append_button( toolbar, "Refresh Models", "refresh_models.bmp", "RefreshReferences" );
// disable the console and texture button in the regular layouts